Files
OpenRA/interpreters/lfw.lua

64 lines
2.3 KiB
Lua

-- add `lfw = {chdirtofile = true}` to the configuration file to set file
-- directory as the current one when Running or Debugging LuaForWindows projects.
if ide.osname ~= "Windows" or not os.getenv("LUA_DEV") then return end
local exe
local function exePath()
local defaultPath = ide.config.path.lfw or os.getenv("LUA_DEV")
return MergeFullPath(defaultPath, 'lua.exe')
end
return {
name = "LuaForWindows",
description = "Lua For Windows interpreter with debugger",
api = {"baselib"},
frun = function(self,wfilename,rundebug)
exe = exe or exePath()
local filepath = wfilename:GetFullPath()
local script
if rundebug then
DebuggerAttachDefault({basedir = self:fworkdir(wfilename),
runstart = ide.config.debugger.runonstart == true})
script = rundebug
else
-- if running on Windows and can't open the file, this may mean that
-- the file path includes unicode characters that need special handling
local fh = io.open(filepath, "r")
if fh then fh:close() end
if ide.osname == 'Windows' and pcall(require, "winapi")
and wfilename:FileExists() and not fh then
winapi.set_encoding(winapi.CP_UTF8)
filepath = winapi.short_path(filepath)
end
script = ('dofile [[%s]]'):format(filepath)
end
local code = ([[xpcall(function() io.stdout:setvbuf('no'); %s end,function(err) print(debug.traceback(err)) end)]]):format(script)
local cmd = '"'..exe..'" -e "'..code..'"'
-- add "LUA_DEV\clibs" to PATH to allow required DLLs to load
local _, path = wx.wxGetEnv("PATH")
local clibs = MergeFullPath(GetPathWithSep(exe), 'clibs')
if path and not path:find(clibs, 1, true) then
wx.wxSetEnv("PATH", path..';'..clibs)
end
-- CommandLineRun(cmd,wdir,tooutput,nohide,stringcallback,uid,endcallback)
local pid = CommandLineRun(cmd,self:fworkdir(wfilename),true,false)
-- restore PATH
wx.wxSetEnv("PATH", path)
return pid
end,
fworkdir = function (self,wfilename)
return (not ide.config.lfw or ide.config.lfw.chdirtofile ~= true)
and ide.config.path.projectdir or wfilename:GetPath(wx.wxPATH_GET_VOLUME)
end,
hasdebugger = true,
fattachdebug = function(self) DebuggerAttachDefault() end,
scratchextloop = false,
unhideanywindow = true,
}