--[[// glewgl gl | OpenGL Wrapper with GLEW typedef __int64 GLint64EXT; typedef unsigned __int64 GLuint64EXT; typedef GLint64EXT GLint64; typedef GLuint64EXT GLuint64; typedef struct __GLsync *GLsync; typedef char GLchar; typedef double GLclampd; typedef double GLdouble; typedef float GLclampf; typedef float GLfloat; typedef int GLint; typedef int GLsizei; typedef short GLshort; typedef signed char GLbyte; typedef unsigned char GLboolean; typedef unsigned char GLubyte; typedef unsigned int GLbitfield; typedef unsigned int GLenum; typedef unsigned int GLuint; typedef unsigned long GLulong; typedef unsigned short GLushort; typedef void GLvoid; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef struct _cl_context *cl_context; typedef struct _cl_event *cl_event; typedef unsigned short GLhalf; typedef GLintptr GLvdpauSurfaceNV; typedef void ( *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); typedef void ( *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); enum { GL_ZERO = 0, GL_FALSE = 0, GL_LOGIC_OP = 0x0BF1, GL_NONE = 0, GL_TEXTURE_COMPONENTS = 0x1003, GL_NO_ERROR = 0, GL_POINTS = 0x0000, GL_CURRENT_BIT = 0x00000001, GL_TRUE = 1, GL_ONE = 1, GL_CLIENT_PIXEL_STORE_BIT = 0x00000001, GL_LINES = 0x0001, GL_LINE_LOOP = 0x0002, GL_POINT_BIT = 0x00000002, GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002, GL_LINE_STRIP = 0x0003, GL_LINE_BIT = 0x00000004, GL_TRIANGLES = 0x0004, GL_TRIANGLE_STRIP = 0x0005, GL_TRIANGLE_FAN = 0x0006, GL_QUADS = 0x0007, GL_QUAD_STRIP = 0x0008, GL_POLYGON_BIT = 0x00000008, GL_POLYGON = 0x0009, GL_POLYGON_STIPPLE_BIT = 0x00000010, GL_PIXEL_MODE_BIT = 0x00000020, GL_LIGHTING_BIT = 0x00000040, GL_FOG_BIT = 0x00000080, GL_DEPTH_BUFFER_BIT = 0x00000100, GL_ACCUM = 0x0100, GL_LOAD = 0x0101, GL_RETURN = 0x0102, GL_MULT = 0x0103, GL_ADD = 0x0104, GL_NEVER = 0x0200, GL_ACCUM_BUFFER_BIT = 0x00000200, GL_LESS = 0x0201, GL_EQUAL = 0x0202, GL_LEQUAL = 0x0203, GL_GREATER = 0x0204, GL_NOTEQUAL = 0x0205, GL_GEQUAL = 0x0206, GL_ALWAYS = 0x0207, GL_SRC_COLOR = 0x0300, GL_ONE_MINUS_SRC_COLOR = 0x0301, GL_SRC_ALPHA = 0x0302, GL_ONE_MINUS_SRC_ALPHA = 0x0303, GL_DST_ALPHA = 0x0304, GL_ONE_MINUS_DST_ALPHA = 0x0305, GL_DST_COLOR = 0x0306, GL_ONE_MINUS_DST_COLOR = 0x0307, GL_SRC_ALPHA_SATURATE = 0x0308, GL_STENCIL_BUFFER_BIT = 0x00000400, GL_FRONT_LEFT = 0x0400, GL_FRONT_RIGHT = 0x0401, GL_BACK_LEFT = 0x0402, GL_BACK_RIGHT = 0x0403, GL_FRONT = 0x0404, GL_BACK = 0x0405, GL_LEFT = 0x0406, GL_RIGHT = 0x0407, GL_FRONT_AND_BACK = 0x0408, GL_AUX0 = 0x0409, GL_AUX1 = 0x040A, GL_AUX2 = 0x040B, GL_AUX3 = 0x040C, GL_INVALID_ENUM = 0x0500, GL_INVALID_VALUE = 0x0501, GL_INVALID_OPERATION = 0x0502, GL_STACK_OVERFLOW = 0x0503, GL_STACK_UNDERFLOW = 0x0504, GL_OUT_OF_MEMORY = 0x0505, GL_2D = 0x0600, GL_3D = 0x0601, GL_3D_COLOR = 0x0602, GL_3D_COLOR_TEXTURE = 0x0603, GL_4D_COLOR_TEXTURE = 0x0604, GL_PASS_THROUGH_TOKEN = 0x0700, GL_POINT_TOKEN = 0x0701, GL_LINE_TOKEN = 0x0702, GL_POLYGON_TOKEN = 0x0703, GL_BITMAP_TOKEN = 0x0704, GL_DRAW_PIXEL_TOKEN = 0x0705, GL_COPY_PIXEL_TOKEN = 0x0706, GL_LINE_RESET_TOKEN = 0x0707, GL_EXP = 0x0800, GL_VIEWPORT_BIT = 0x00000800, GL_EXP2 = 0x0801, GL_CW = 0x0900, GL_CCW = 0x0901, GL_COEFF = 0x0A00, GL_ORDER = 0x0A01, GL_DOMAIN = 0x0A02, GL_CURRENT_COLOR = 0x0B00, GL_CURRENT_INDEX = 0x0B01, GL_CURRENT_NORMAL = 0x0B02, GL_CURRENT_TEXTURE_COORDS = 0x0B03, GL_CURRENT_RASTER_COLOR = 0x0B04, GL_CURRENT_RASTER_INDEX = 0x0B05, GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, GL_CURRENT_RASTER_POSITION = 0x0B07, GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, GL_CURRENT_RASTER_DISTANCE = 0x0B09, GL_POINT_SMOOTH = 0x0B10, GL_POINT_SIZE = 0x0B11, GL_POINT_SIZE_RANGE = 0x0B12, GL_POINT_SIZE_GRANULARITY = 0x0B13, GL_LINE_SMOOTH = 0x0B20, GL_LINE_WIDTH = 0x0B21, GL_LINE_WIDTH_RANGE = 0x0B22, GL_LINE_WIDTH_GRANULARITY = 0x0B23, GL_LINE_STIPPLE = 0x0B24, GL_LINE_STIPPLE_PATTERN = 0x0B25, GL_LINE_STIPPLE_REPEAT = 0x0B26, GL_LIST_MODE = 0x0B30, GL_MAX_LIST_NESTING = 0x0B31, GL_LIST_BASE = 0x0B32, GL_LIST_INDEX = 0x0B33, GL_POLYGON_MODE = 0x0B40, GL_POLYGON_SMOOTH = 0x0B41, GL_POLYGON_STIPPLE = 0x0B42, GL_EDGE_FLAG = 0x0B43, GL_CULL_FACE = 0x0B44, GL_CULL_FACE_MODE = 0x0B45, GL_FRONT_FACE = 0x0B46, GL_LIGHTING = 0x0B50, GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, GL_LIGHT_MODEL_AMBIENT = 0x0B53, GL_SHADE_MODEL = 0x0B54, GL_COLOR_MATERIAL_FACE = 0x0B55, GL_COLOR_MATERIAL_PARAMETER = 0x0B56, GL_COLOR_MATERIAL = 0x0B57, GL_FOG = 0x0B60, GL_FOG_INDEX = 0x0B61, GL_FOG_DENSITY = 0x0B62, GL_FOG_START = 0x0B63, GL_FOG_END = 0x0B64, GL_FOG_MODE = 0x0B65, GL_FOG_COLOR = 0x0B66, GL_DEPTH_RANGE = 0x0B70, GL_DEPTH_TEST = 0x0B71, GL_DEPTH_WRITEMASK = 0x0B72, GL_DEPTH_CLEAR_VALUE = 0x0B73, GL_DEPTH_FUNC = 0x0B74, GL_ACCUM_CLEAR_VALUE = 0x0B80, GL_STENCIL_TEST = 0x0B90, GL_STENCIL_CLEAR_VALUE = 0x0B91, GL_STENCIL_FUNC = 0x0B92, GL_STENCIL_VALUE_MASK = 0x0B93, GL_STENCIL_FAIL = 0x0B94, GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, GL_STENCIL_REF = 0x0B97, GL_STENCIL_WRITEMASK = 0x0B98, GL_MATRIX_MODE = 0x0BA0, GL_NORMALIZE = 0x0BA1, GL_VIEWPORT = 0x0BA2, GL_MODELVIEW_STACK_DEPTH = 0x0BA3, GL_PROJECTION_STACK_DEPTH = 0x0BA4, GL_TEXTURE_STACK_DEPTH = 0x0BA5, GL_MODELVIEW_MATRIX = 0x0BA6, GL_PROJECTION_MATRIX = 0x0BA7, GL_TEXTURE_MATRIX = 0x0BA8, GL_ATTRIB_STACK_DEPTH = 0x0BB0, GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, GL_ALPHA_TEST = 0x0BC0, GL_ALPHA_TEST_FUNC = 0x0BC1, GL_ALPHA_TEST_REF = 0x0BC2, GL_DITHER = 0x0BD0, GL_BLEND_DST = 0x0BE0, GL_BLEND_SRC = 0x0BE1, GL_BLEND = 0x0BE2, GL_LOGIC_OP_MODE = 0x0BF0, GL_INDEX_LOGIC_OP = 0x0BF1, GL_COLOR_LOGIC_OP = 0x0BF2, GL_AUX_BUFFERS = 0x0C00, GL_DRAW_BUFFER = 0x0C01, GL_READ_BUFFER = 0x0C02, GL_SCISSOR_BOX = 0x0C10, GL_SCISSOR_TEST = 0x0C11, GL_INDEX_CLEAR_VALUE = 0x0C20, GL_INDEX_WRITEMASK = 0x0C21, GL_COLOR_CLEAR_VALUE = 0x0C22, GL_COLOR_WRITEMASK = 0x0C23, GL_INDEX_MODE = 0x0C30, GL_RGBA_MODE = 0x0C31, GL_DOUBLEBUFFER = 0x0C32, GL_STEREO = 0x0C33, GL_RENDER_MODE = 0x0C40, GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, GL_POINT_SMOOTH_HINT = 0x0C51, GL_LINE_SMOOTH_HINT = 0x0C52, GL_POLYGON_SMOOTH_HINT = 0x0C53, GL_FOG_HINT = 0x0C54, GL_TEXTURE_GEN_S = 0x0C60, GL_TEXTURE_GEN_T = 0x0C61, GL_TEXTURE_GEN_R = 0x0C62, GL_TEXTURE_GEN_Q = 0x0C63, GL_PIXEL_MAP_I_TO_I = 0x0C70, GL_PIXEL_MAP_S_TO_S = 0x0C71, GL_PIXEL_MAP_I_TO_R = 0x0C72, GL_PIXEL_MAP_I_TO_G = 0x0C73, GL_PIXEL_MAP_I_TO_B = 0x0C74, GL_PIXEL_MAP_I_TO_A = 0x0C75, GL_PIXEL_MAP_R_TO_R = 0x0C76, GL_PIXEL_MAP_G_TO_G = 0x0C77, GL_PIXEL_MAP_B_TO_B = 0x0C78, GL_PIXEL_MAP_A_TO_A = 0x0C79, GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, GL_UNPACK_SWAP_BYTES = 0x0CF0, GL_UNPACK_LSB_FIRST = 0x0CF1, GL_UNPACK_ROW_LENGTH = 0x0CF2, GL_UNPACK_SKIP_ROWS = 0x0CF3, GL_UNPACK_SKIP_PIXELS = 0x0CF4, GL_UNPACK_ALIGNMENT = 0x0CF5, GL_PACK_SWAP_BYTES = 0x0D00, GL_PACK_LSB_FIRST = 0x0D01, GL_PACK_ROW_LENGTH = 0x0D02, GL_PACK_SKIP_ROWS = 0x0D03, GL_PACK_SKIP_PIXELS = 0x0D04, GL_PACK_ALIGNMENT = 0x0D05, GL_MAP_COLOR = 0x0D10, GL_MAP_STENCIL = 0x0D11, GL_INDEX_SHIFT = 0x0D12, GL_INDEX_OFFSET = 0x0D13, GL_RED_SCALE = 0x0D14, GL_RED_BIAS = 0x0D15, GL_ZOOM_X = 0x0D16, GL_ZOOM_Y = 0x0D17, GL_GREEN_SCALE = 0x0D18, GL_GREEN_BIAS = 0x0D19, GL_BLUE_SCALE = 0x0D1A, GL_BLUE_BIAS = 0x0D1B, GL_ALPHA_SCALE = 0x0D1C, GL_ALPHA_BIAS = 0x0D1D, GL_DEPTH_SCALE = 0x0D1E, GL_DEPTH_BIAS = 0x0D1F, GL_MAX_EVAL_ORDER = 0x0D30, GL_MAX_LIGHTS = 0x0D31, GL_MAX_CLIP_PLANES = 0x0D32, GL_MAX_TEXTURE_SIZE = 0x0D33, GL_MAX_PIXEL_MAP_TABLE = 0x0D34, GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, GL_MAX_NAME_STACK_DEPTH = 0x0D37, GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, GL_MAX_VIEWPORT_DIMS = 0x0D3A, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B, GL_SUBPIXEL_BITS = 0x0D50, GL_INDEX_BITS = 0x0D51, GL_RED_BITS = 0x0D52, GL_GREEN_BITS = 0x0D53, GL_BLUE_BITS = 0x0D54, GL_ALPHA_BITS = 0x0D55, GL_DEPTH_BITS = 0x0D56, GL_STENCIL_BITS = 0x0D57, GL_ACCUM_RED_BITS = 0x0D58, GL_ACCUM_GREEN_BITS = 0x0D59, GL_ACCUM_BLUE_BITS = 0x0D5A, GL_ACCUM_ALPHA_BITS = 0x0D5B, GL_NAME_STACK_DEPTH = 0x0D70, GL_AUTO_NORMAL = 0x0D80, GL_MAP1_COLOR_4 = 0x0D90, GL_MAP1_INDEX = 0x0D91, GL_MAP1_NORMAL = 0x0D92, GL_MAP1_TEXTURE_COORD_1 = 0x0D93, GL_MAP1_TEXTURE_COORD_2 = 0x0D94, GL_MAP1_TEXTURE_COORD_3 = 0x0D95, GL_MAP1_TEXTURE_COORD_4 = 0x0D96, GL_MAP1_VERTEX_3 = 0x0D97, GL_MAP1_VERTEX_4 = 0x0D98, GL_MAP2_COLOR_4 = 0x0DB0, GL_MAP2_INDEX = 0x0DB1, GL_MAP2_NORMAL = 0x0DB2, GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, GL_MAP2_VERTEX_3 = 0x0DB7, GL_MAP2_VERTEX_4 = 0x0DB8, GL_MAP1_GRID_DOMAIN = 0x0DD0, GL_MAP1_GRID_SEGMENTS = 0x0DD1, GL_MAP2_GRID_DOMAIN = 0x0DD2, GL_MAP2_GRID_SEGMENTS = 0x0DD3, GL_TEXTURE_1D = 0x0DE0, GL_TEXTURE_2D = 0x0DE1, GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, GL_SELECTION_BUFFER_POINTER = 0x0DF3, GL_SELECTION_BUFFER_SIZE = 0x0DF4, GL_TEXTURE_WIDTH = 0x1000, GL_TRANSFORM_BIT = 0x00001000, GL_TEXTURE_HEIGHT = 0x1001, GL_TEXTURE_INTERNAL_FORMAT = 0x1003, GL_TEXTURE_BORDER_COLOR = 0x1004, GL_TEXTURE_BORDER = 0x1005, GL_DONT_CARE = 0x1100, GL_FASTEST = 0x1101, GL_NICEST = 0x1102, GL_AMBIENT = 0x1200, GL_DIFFUSE = 0x1201, GL_SPECULAR = 0x1202, GL_POSITION = 0x1203, GL_SPOT_DIRECTION = 0x1204, GL_SPOT_EXPONENT = 0x1205, GL_SPOT_CUTOFF = 0x1206, GL_CONSTANT_ATTENUATION = 0x1207, GL_LINEAR_ATTENUATION = 0x1208, GL_QUADRATIC_ATTENUATION = 0x1209, GL_COMPILE = 0x1300, GL_COMPILE_AND_EXECUTE = 0x1301, GL_BYTE = 0x1400, GL_UNSIGNED_BYTE = 0x1401, GL_SHORT = 0x1402, GL_UNSIGNED_SHORT = 0x1403, GL_INT = 0x1404, GL_UNSIGNED_INT = 0x1405, GL_FLOAT = 0x1406, GL_2_BYTES = 0x1407, GL_3_BYTES = 0x1408, GL_4_BYTES = 0x1409, GL_DOUBLE = 0x140A, GL_CLEAR = 0x1500, GL_AND = 0x1501, GL_AND_REVERSE = 0x1502, GL_COPY = 0x1503, GL_AND_INVERTED = 0x1504, GL_NOOP = 0x1505, GL_XOR = 0x1506, GL_OR = 0x1507, GL_NOR = 0x1508, GL_EQUIV = 0x1509, GL_INVERT = 0x150A, GL_OR_REVERSE = 0x150B, GL_COPY_INVERTED = 0x150C, GL_OR_INVERTED = 0x150D, GL_NAND = 0x150E, GL_SET = 0x150F, GL_EMISSION = 0x1600, GL_SHININESS = 0x1601, GL_AMBIENT_AND_DIFFUSE = 0x1602, GL_COLOR_INDEXES = 0x1603, GL_MODELVIEW = 0x1700, GL_PROJECTION = 0x1701, GL_TEXTURE = 0x1702, GL_COLOR = 0x1800, GL_DEPTH = 0x1801, GL_STENCIL = 0x1802, GL_COLOR_INDEX = 0x1900, GL_STENCIL_INDEX = 0x1901, GL_DEPTH_COMPONENT = 0x1902, GL_RED = 0x1903, GL_GREEN = 0x1904, GL_BLUE = 0x1905, GL_ALPHA = 0x1906, GL_RGB = 0x1907, GL_RGBA = 0x1908, GL_LUMINANCE = 0x1909, GL_LUMINANCE_ALPHA = 0x190A, GL_BITMAP = 0x1A00, GL_POINT = 0x1B00, GL_LINE = 0x1B01, GL_FILL = 0x1B02, GL_RENDER = 0x1C00, GL_FEEDBACK = 0x1C01, GL_SELECT = 0x1C02, GL_FLAT = 0x1D00, GL_SMOOTH = 0x1D01, GL_KEEP = 0x1E00, GL_REPLACE = 0x1E01, GL_INCR = 0x1E02, GL_DECR = 0x1E03, GL_VENDOR = 0x1F00, GL_RENDERER = 0x1F01, GL_VERSION = 0x1F02, GL_EXTENSIONS = 0x1F03, GL_S = 0x2000, GL_ENABLE_BIT = 0x00002000, GL_T = 0x2001, GL_R = 0x2002, GL_Q = 0x2003, GL_MODULATE = 0x2100, GL_DECAL = 0x2101, GL_TEXTURE_ENV_MODE = 0x2200, GL_TEXTURE_ENV_COLOR = 0x2201, GL_TEXTURE_ENV = 0x2300, GL_EYE_LINEAR = 0x2400, GL_OBJECT_LINEAR = 0x2401, GL_SPHERE_MAP = 0x2402, GL_TEXTURE_GEN_MODE = 0x2500, GL_OBJECT_PLANE = 0x2501, GL_EYE_PLANE = 0x2502, GL_NEAREST = 0x2600, GL_LINEAR = 0x2601, GL_NEAREST_MIPMAP_NEAREST = 0x2700, GL_LINEAR_MIPMAP_NEAREST = 0x2701, GL_NEAREST_MIPMAP_LINEAR = 0x2702, GL_LINEAR_MIPMAP_LINEAR = 0x2703, GL_TEXTURE_MAG_FILTER = 0x2800, GL_TEXTURE_MIN_FILTER = 0x2801, GL_TEXTURE_WRAP_S = 0x2802, GL_TEXTURE_WRAP_T = 0x2803, GL_CLAMP = 0x2900, GL_REPEAT = 0x2901, GL_POLYGON_OFFSET_UNITS = 0x2A00, GL_POLYGON_OFFSET_POINT = 0x2A01, GL_POLYGON_OFFSET_LINE = 0x2A02, GL_R3_G3_B2 = 0x2A10, GL_V2F = 0x2A20, GL_V3F = 0x2A21, GL_C4UB_V2F = 0x2A22, GL_C4UB_V3F = 0x2A23, GL_C3F_V3F = 0x2A24, GL_N3F_V3F = 0x2A25, GL_C4F_N3F_V3F = 0x2A26, GL_T2F_V3F = 0x2A27, GL_T4F_V4F = 0x2A28, GL_T2F_C4UB_V3F = 0x2A29, GL_T2F_C3F_V3F = 0x2A2A, GL_T2F_N3F_V3F = 0x2A2B, GL_T2F_C4F_N3F_V3F = 0x2A2C, GL_T4F_C4F_N3F_V4F = 0x2A2D, GL_CLIP_PLANE0 = 0x3000, GL_CLIP_PLANE1 = 0x3001, GL_CLIP_PLANE2 = 0x3002, GL_CLIP_PLANE3 = 0x3003, GL_CLIP_PLANE4 = 0x3004, GL_CLIP_PLANE5 = 0x3005, GL_LIGHT0 = 0x4000, GL_COLOR_BUFFER_BIT = 0x00004000, GL_LIGHT1 = 0x4001, GL_LIGHT2 = 0x4002, GL_LIGHT3 = 0x4003, GL_LIGHT4 = 0x4004, GL_LIGHT5 = 0x4005, GL_LIGHT6 = 0x4006, GL_LIGHT7 = 0x4007, GL_HINT_BIT = 0x00008000, GL_POLYGON_OFFSET_FILL = 0x8037, GL_POLYGON_OFFSET_FACTOR = 0x8038, GL_ALPHA4 = 0x803B, GL_ALPHA8 = 0x803C, GL_ALPHA12 = 0x803D, GL_ALPHA16 = 0x803E, GL_LUMINANCE4 = 0x803F, GL_LUMINANCE8 = 0x8040, GL_LUMINANCE12 = 0x8041, GL_LUMINANCE16 = 0x8042, GL_LUMINANCE4_ALPHA4 = 0x8043, GL_LUMINANCE6_ALPHA2 = 0x8044, GL_LUMINANCE8_ALPHA8 = 0x8045, GL_LUMINANCE12_ALPHA4 = 0x8046, GL_LUMINANCE12_ALPHA12 = 0x8047, GL_LUMINANCE16_ALPHA16 = 0x8048, GL_INTENSITY = 0x8049, GL_INTENSITY4 = 0x804A, GL_INTENSITY8 = 0x804B, GL_INTENSITY12 = 0x804C, GL_INTENSITY16 = 0x804D, GL_RGB4 = 0x804F, GL_RGB5 = 0x8050, GL_RGB8 = 0x8051, GL_RGB10 = 0x8052, GL_RGB12 = 0x8053, GL_RGB16 = 0x8054, GL_RGBA2 = 0x8055, GL_RGBA4 = 0x8056, GL_RGB5_A1 = 0x8057, GL_RGBA8 = 0x8058, GL_RGB10_A2 = 0x8059, GL_RGBA12 = 0x805A, GL_RGBA16 = 0x805B, GL_TEXTURE_RED_SIZE = 0x805C, GL_TEXTURE_GREEN_SIZE = 0x805D, GL_TEXTURE_BLUE_SIZE = 0x805E, GL_TEXTURE_ALPHA_SIZE = 0x805F, GL_TEXTURE_LUMINANCE_SIZE = 0x8060, GL_TEXTURE_INTENSITY_SIZE = 0x8061, GL_PROXY_TEXTURE_1D = 0x8063, GL_PROXY_TEXTURE_2D = 0x8064, GL_TEXTURE_PRIORITY = 0x8066, GL_TEXTURE_RESIDENT = 0x8067, GL_TEXTURE_BINDING_1D = 0x8068, GL_TEXTURE_BINDING_2D = 0x8069, GL_VERTEX_ARRAY = 0x8074, GL_NORMAL_ARRAY = 0x8075, GL_COLOR_ARRAY = 0x8076, GL_INDEX_ARRAY = 0x8077, GL_TEXTURE_COORD_ARRAY = 0x8078, GL_EDGE_FLAG_ARRAY = 0x8079, GL_VERTEX_ARRAY_SIZE = 0x807A, GL_VERTEX_ARRAY_TYPE = 0x807B, GL_VERTEX_ARRAY_STRIDE = 0x807C, GL_NORMAL_ARRAY_TYPE = 0x807E, GL_NORMAL_ARRAY_STRIDE = 0x807F, GL_COLOR_ARRAY_SIZE = 0x8081, GL_COLOR_ARRAY_TYPE = 0x8082, GL_COLOR_ARRAY_STRIDE = 0x8083, GL_INDEX_ARRAY_TYPE = 0x8085, GL_INDEX_ARRAY_STRIDE = 0x8086, GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, GL_VERTEX_ARRAY_POINTER = 0x808E, GL_NORMAL_ARRAY_POINTER = 0x808F, GL_COLOR_ARRAY_POINTER = 0x8090, GL_INDEX_ARRAY_POINTER = 0x8091, GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, GL_EVAL_BIT = 0x00010000, GL_LIST_BIT = 0x00020000, GL_TEXTURE_BIT = 0x00040000, GL_SCISSOR_BIT = 0x00080000, GL_ALL_ATTRIB_BITS = 0x000fffff, GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff, GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12, GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13, GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22, GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23, GL_UNSIGNED_BYTE_3_3_2 = 0x8032, GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033, GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034, GL_UNSIGNED_INT_8_8_8_8 = 0x8035, GL_UNSIGNED_INT_10_10_10_2 = 0x8036, GL_RESCALE_NORMAL = 0x803A, GL_TEXTURE_BINDING_3D = 0x806A, GL_PACK_SKIP_IMAGES = 0x806B, GL_PACK_IMAGE_HEIGHT = 0x806C, GL_UNPACK_SKIP_IMAGES = 0x806D, GL_UNPACK_IMAGE_HEIGHT = 0x806E, GL_TEXTURE_3D = 0x806F, GL_PROXY_TEXTURE_3D = 0x8070, GL_TEXTURE_DEPTH = 0x8071, GL_TEXTURE_WRAP_R = 0x8072, GL_MAX_3D_TEXTURE_SIZE = 0x8073, GL_BGR = 0x80E0, GL_BGRA = 0x80E1, GL_MAX_ELEMENTS_VERTICES = 0x80E8, GL_MAX_ELEMENTS_INDICES = 0x80E9, GL_CLAMP_TO_EDGE = 0x812F, GL_TEXTURE_MIN_LOD = 0x813A, GL_TEXTURE_MAX_LOD = 0x813B, GL_TEXTURE_BASE_LEVEL = 0x813C, GL_TEXTURE_MAX_LEVEL = 0x813D, GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8, GL_SINGLE_COLOR = 0x81F9, GL_SEPARATE_SPECULAR_COLOR = 0x81FA, GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362, GL_UNSIGNED_SHORT_5_6_5 = 0x8363, GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364, GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367, GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368, GL_ALIASED_POINT_SIZE_RANGE = 0x846D, GL_ALIASED_LINE_WIDTH_RANGE = 0x846E, GL_MULTISAMPLE = 0x809D, GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E, GL_SAMPLE_ALPHA_TO_ONE = 0x809F, GL_SAMPLE_COVERAGE = 0x80A0, GL_SAMPLE_BUFFERS = 0x80A8, GL_SAMPLES = 0x80A9, GL_SAMPLE_COVERAGE_VALUE = 0x80AA, GL_SAMPLE_COVERAGE_INVERT = 0x80AB, GL_CLAMP_TO_BORDER = 0x812D, GL_TEXTURE0 = 0x84C0, GL_TEXTURE1 = 0x84C1, GL_TEXTURE2 = 0x84C2, GL_TEXTURE3 = 0x84C3, GL_TEXTURE4 = 0x84C4, GL_TEXTURE5 = 0x84C5, GL_TEXTURE6 = 0x84C6, GL_TEXTURE7 = 0x84C7, GL_TEXTURE8 = 0x84C8, GL_TEXTURE9 = 0x84C9, GL_TEXTURE10 = 0x84CA, GL_TEXTURE11 = 0x84CB, GL_TEXTURE12 = 0x84CC, GL_TEXTURE13 = 0x84CD, GL_TEXTURE14 = 0x84CE, GL_TEXTURE15 = 0x84CF, GL_TEXTURE16 = 0x84D0, GL_TEXTURE17 = 0x84D1, GL_TEXTURE18 = 0x84D2, GL_TEXTURE19 = 0x84D3, GL_TEXTURE20 = 0x84D4, GL_TEXTURE21 = 0x84D5, GL_TEXTURE22 = 0x84D6, GL_TEXTURE23 = 0x84D7, GL_TEXTURE24 = 0x84D8, GL_TEXTURE25 = 0x84D9, GL_TEXTURE26 = 0x84DA, GL_TEXTURE27 = 0x84DB, GL_TEXTURE28 = 0x84DC, GL_TEXTURE29 = 0x84DD, GL_TEXTURE30 = 0x84DE, GL_TEXTURE31 = 0x84DF, GL_ACTIVE_TEXTURE = 0x84E0, GL_CLIENT_ACTIVE_TEXTURE = 0x84E1, GL_MAX_TEXTURE_UNITS = 0x84E2, GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3, GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4, GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5, GL_TRANSPOSE_COLOR_MATRIX = 0x84E6, GL_SUBTRACT = 0x84E7, GL_COMPRESSED_ALPHA = 0x84E9, GL_COMPRESSED_LUMINANCE = 0x84EA, GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB, GL_COMPRESSED_INTENSITY = 0x84EC, GL_COMPRESSED_RGB = 0x84ED, GL_COMPRESSED_RGBA = 0x84EE, GL_TEXTURE_COMPRESSION_HINT = 0x84EF, GL_NORMAL_MAP = 0x8511, GL_REFLECTION_MAP = 0x8512, GL_TEXTURE_CUBE_MAP = 0x8513, GL_TEXTURE_BINDING_CUBE_MAP = 0x8514, GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515, GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516, GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518, GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A, GL_PROXY_TEXTURE_CUBE_MAP = 0x851B, GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C, GL_COMBINE = 0x8570, GL_COMBINE_RGB = 0x8571, GL_COMBINE_ALPHA = 0x8572, GL_RGB_SCALE = 0x8573, GL_ADD_SIGNED = 0x8574, GL_INTERPOLATE = 0x8575, GL_CONSTANT = 0x8576, GL_PRIMARY_COLOR = 0x8577, GL_PREVIOUS = 0x8578, GL_SOURCE0_RGB = 0x8580, GL_SOURCE1_RGB = 0x8581, GL_SOURCE2_RGB = 0x8582, GL_SOURCE0_ALPHA = 0x8588, GL_SOURCE1_ALPHA = 0x8589, GL_SOURCE2_ALPHA = 0x858A, GL_OPERAND0_RGB = 0x8590, GL_OPERAND1_RGB = 0x8591, GL_OPERAND2_RGB = 0x8592, GL_OPERAND0_ALPHA = 0x8598, GL_OPERAND1_ALPHA = 0x8599, GL_OPERAND2_ALPHA = 0x859A, GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0, GL_TEXTURE_COMPRESSED = 0x86A1, GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2, GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3, GL_DOT3_RGB = 0x86AE, GL_DOT3_RGBA = 0x86AF, GL_MULTISAMPLE_BIT = 0x20000000, GL_BLEND_DST_RGB = 0x80C8, GL_BLEND_SRC_RGB = 0x80C9, GL_BLEND_DST_ALPHA = 0x80CA, GL_BLEND_SRC_ALPHA = 0x80CB, GL_POINT_SIZE_MIN = 0x8126, GL_POINT_SIZE_MAX = 0x8127, GL_POINT_FADE_THRESHOLD_SIZE = 0x8128, GL_POINT_DISTANCE_ATTENUATION = 0x8129, GL_GENERATE_MIPMAP = 0x8191, GL_GENERATE_MIPMAP_HINT = 0x8192, GL_DEPTH_COMPONENT16 = 0x81A5, GL_DEPTH_COMPONENT24 = 0x81A6, GL_DEPTH_COMPONENT32 = 0x81A7, GL_MIRRORED_REPEAT = 0x8370, GL_FOG_COORDINATE_SOURCE = 0x8450, GL_FOG_COORDINATE = 0x8451, GL_FRAGMENT_DEPTH = 0x8452, GL_CURRENT_FOG_COORDINATE = 0x8453, GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454, GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455, GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456, GL_FOG_COORDINATE_ARRAY = 0x8457, GL_COLOR_SUM = 0x8458, GL_CURRENT_SECONDARY_COLOR = 0x8459, GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A, GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B, GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C, GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D, GL_SECONDARY_COLOR_ARRAY = 0x845E, GL_MAX_TEXTURE_LOD_BIAS = 0x84FD, GL_TEXTURE_FILTER_CONTROL = 0x8500, GL_TEXTURE_LOD_BIAS = 0x8501, GL_INCR_WRAP = 0x8507, GL_DECR_WRAP = 0x8508, GL_TEXTURE_DEPTH_SIZE = 0x884A, GL_DEPTH_TEXTURE_MODE = 0x884B, GL_TEXTURE_COMPARE_MODE = 0x884C, GL_TEXTURE_COMPARE_FUNC = 0x884D, GL_COMPARE_R_TO_TEXTURE = 0x884E, GL_FOG_COORD_SRC = 0x8450, GL_FOG_COORD = 0x8451, GL_FOG_COORD_ARRAY = 0x8457, GL_SRC0_RGB = 0x8580, GL_FOG_COORD_ARRAY_POINTER = 0x8456, GL_FOG_COORD_ARRAY_TYPE = 0x8454, GL_SRC1_ALPHA = 0x8589, GL_CURRENT_FOG_COORD = 0x8453, GL_FOG_COORD_ARRAY_STRIDE = 0x8455, GL_SRC0_ALPHA = 0x8588, GL_SRC1_RGB = 0x8581, GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D, GL_SRC2_ALPHA = 0x858A, GL_SRC2_RGB = 0x8582, GL_BUFFER_SIZE = 0x8764, GL_BUFFER_USAGE = 0x8765, GL_QUERY_COUNTER_BITS = 0x8864, GL_CURRENT_QUERY = 0x8865, GL_QUERY_RESULT = 0x8866, GL_QUERY_RESULT_AVAILABLE = 0x8867, GL_ARRAY_BUFFER = 0x8892, GL_ELEMENT_ARRAY_BUFFER = 0x8893, GL_ARRAY_BUFFER_BINDING = 0x8894, GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895, GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896, GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897, GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898, GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D, GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F, GL_READ_ONLY = 0x88B8, GL_WRITE_ONLY = 0x88B9, GL_READ_WRITE = 0x88BA, GL_BUFFER_ACCESS = 0x88BB, GL_BUFFER_MAPPED = 0x88BC, GL_BUFFER_MAP_POINTER = 0x88BD, GL_STREAM_DRAW = 0x88E0, GL_STREAM_READ = 0x88E1, GL_STREAM_COPY = 0x88E2, GL_STATIC_DRAW = 0x88E4, GL_STATIC_READ = 0x88E5, GL_STATIC_COPY = 0x88E6, GL_DYNAMIC_DRAW = 0x88E8, GL_DYNAMIC_READ = 0x88E9, GL_DYNAMIC_COPY = 0x88EA, GL_SAMPLES_PASSED = 0x8914, GL_BLEND_EQUATION_RGB = 0x8009, GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622, GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623, GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624, GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625, GL_CURRENT_VERTEX_ATTRIB = 0x8626, GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642, GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643, GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645, GL_STENCIL_BACK_FUNC = 0x8800, GL_STENCIL_BACK_FAIL = 0x8801, GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802, GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803, GL_MAX_DRAW_BUFFERS = 0x8824, GL_DRAW_BUFFER0 = 0x8825, GL_DRAW_BUFFER1 = 0x8826, GL_DRAW_BUFFER2 = 0x8827, GL_DRAW_BUFFER3 = 0x8828, GL_DRAW_BUFFER4 = 0x8829, GL_DRAW_BUFFER5 = 0x882A, GL_DRAW_BUFFER6 = 0x882B, GL_DRAW_BUFFER7 = 0x882C, GL_DRAW_BUFFER8 = 0x882D, GL_DRAW_BUFFER9 = 0x882E, GL_DRAW_BUFFER10 = 0x882F, GL_DRAW_BUFFER11 = 0x8830, GL_DRAW_BUFFER12 = 0x8831, GL_DRAW_BUFFER13 = 0x8832, GL_DRAW_BUFFER14 = 0x8833, GL_DRAW_BUFFER15 = 0x8834, GL_BLEND_EQUATION_ALPHA = 0x883D, GL_POINT_SPRITE = 0x8861, GL_COORD_REPLACE = 0x8862, GL_MAX_VERTEX_ATTRIBS = 0x8869, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A, GL_MAX_TEXTURE_COORDS = 0x8871, GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872, GL_FRAGMENT_SHADER = 0x8B30, GL_VERTEX_SHADER = 0x8B31, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49, GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A, GL_MAX_VARYING_FLOATS = 0x8B4B, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D, GL_SHADER_TYPE = 0x8B4F, GL_FLOAT_VEC2 = 0x8B50, GL_FLOAT_VEC3 = 0x8B51, GL_FLOAT_VEC4 = 0x8B52, GL_INT_VEC2 = 0x8B53, GL_INT_VEC3 = 0x8B54, GL_INT_VEC4 = 0x8B55, GL_BOOL = 0x8B56, GL_BOOL_VEC2 = 0x8B57, GL_BOOL_VEC3 = 0x8B58, GL_BOOL_VEC4 = 0x8B59, GL_FLOAT_MAT2 = 0x8B5A, GL_FLOAT_MAT3 = 0x8B5B, GL_FLOAT_MAT4 = 0x8B5C, GL_SAMPLER_1D = 0x8B5D, GL_SAMPLER_2D = 0x8B5E, GL_SAMPLER_3D = 0x8B5F, GL_SAMPLER_CUBE = 0x8B60, GL_SAMPLER_1D_SHADOW = 0x8B61, GL_SAMPLER_2D_SHADOW = 0x8B62, GL_DELETE_STATUS = 0x8B80, GL_COMPILE_STATUS = 0x8B81, GL_LINK_STATUS = 0x8B82, GL_VALIDATE_STATUS = 0x8B83, GL_INFO_LOG_LENGTH = 0x8B84, GL_ATTACHED_SHADERS = 0x8B85, GL_ACTIVE_UNIFORMS = 0x8B86, GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87, GL_SHADER_SOURCE_LENGTH = 0x8B88, GL_ACTIVE_ATTRIBUTES = 0x8B89, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A, GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B, GL_SHADING_LANGUAGE_VERSION = 0x8B8C, GL_CURRENT_PROGRAM = 0x8B8D, GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0, GL_LOWER_LEFT = 0x8CA1, GL_UPPER_LEFT = 0x8CA2, GL_STENCIL_BACK_REF = 0x8CA3, GL_STENCIL_BACK_VALUE_MASK = 0x8CA4, GL_STENCIL_BACK_WRITEMASK = 0x8CA5, GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F, GL_PIXEL_PACK_BUFFER = 0x88EB, GL_PIXEL_UNPACK_BUFFER = 0x88EC, GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED, GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF, GL_FLOAT_MAT2x3 = 0x8B65, GL_FLOAT_MAT2x4 = 0x8B66, GL_FLOAT_MAT3x2 = 0x8B67, GL_FLOAT_MAT3x4 = 0x8B68, GL_FLOAT_MAT4x2 = 0x8B69, GL_FLOAT_MAT4x3 = 0x8B6A, GL_SRGB = 0x8C40, GL_SRGB8 = 0x8C41, GL_SRGB_ALPHA = 0x8C42, GL_SRGB8_ALPHA8 = 0x8C43, GL_SLUMINANCE_ALPHA = 0x8C44, GL_SLUMINANCE8_ALPHA8 = 0x8C45, GL_SLUMINANCE = 0x8C46, GL_SLUMINANCE8 = 0x8C47, GL_COMPRESSED_SRGB = 0x8C48, GL_COMPRESSED_SRGB_ALPHA = 0x8C49, GL_COMPRESSED_SLUMINANCE = 0x8C4A, GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B, GL_MAX_CLIP_DISTANCES = 0x0D32, GL_CLIP_DISTANCE5 = 0x3005, GL_CLIP_DISTANCE1 = 0x3001, GL_CLIP_DISTANCE3 = 0x3003, GL_COMPARE_REF_TO_TEXTURE = 0x884E, GL_CLIP_DISTANCE0 = 0x3000, GL_CLIP_DISTANCE4 = 0x3004, GL_CLIP_DISTANCE2 = 0x3002, GL_MAX_VARYING_COMPONENTS = 0x8B4B, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001, GL_MAJOR_VERSION = 0x821B, GL_MINOR_VERSION = 0x821C, GL_NUM_EXTENSIONS = 0x821D, GL_CONTEXT_FLAGS = 0x821E, GL_DEPTH_BUFFER = 0x8223, GL_STENCIL_BUFFER = 0x8224, GL_COMPRESSED_RED = 0x8225, GL_COMPRESSED_RG = 0x8226, GL_RGBA32F = 0x8814, GL_RGB32F = 0x8815, GL_RGBA16F = 0x881A, GL_RGB16F = 0x881B, GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD, GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF, GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904, GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905, GL_CLAMP_VERTEX_COLOR = 0x891A, GL_CLAMP_FRAGMENT_COLOR = 0x891B, GL_CLAMP_READ_COLOR = 0x891C, GL_FIXED_ONLY = 0x891D, GL_TEXTURE_RED_TYPE = 0x8C10, GL_TEXTURE_GREEN_TYPE = 0x8C11, GL_TEXTURE_BLUE_TYPE = 0x8C12, GL_TEXTURE_ALPHA_TYPE = 0x8C13, GL_TEXTURE_LUMINANCE_TYPE = 0x8C14, GL_TEXTURE_INTENSITY_TYPE = 0x8C15, GL_TEXTURE_DEPTH_TYPE = 0x8C16, GL_UNSIGNED_NORMALIZED = 0x8C17, GL_TEXTURE_1D_ARRAY = 0x8C18, GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19, GL_TEXTURE_2D_ARRAY = 0x8C1A, GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B, GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C, GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D, GL_R11F_G11F_B10F = 0x8C3A, GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B, GL_RGB9_E5 = 0x8C3D, GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E, GL_TEXTURE_SHARED_SIZE = 0x8C3F, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76, GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80, GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83, GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85, GL_PRIMITIVES_GENERATED = 0x8C87, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88, GL_RASTERIZER_DISCARD = 0x8C89, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B, GL_INTERLEAVED_ATTRIBS = 0x8C8C, GL_SEPARATE_ATTRIBS = 0x8C8D, GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F, GL_RGBA32UI = 0x8D70, GL_RGB32UI = 0x8D71, GL_RGBA16UI = 0x8D76, GL_RGB16UI = 0x8D77, GL_RGBA8UI = 0x8D7C, GL_RGB8UI = 0x8D7D, GL_RGBA32I = 0x8D82, GL_RGB32I = 0x8D83, GL_RGBA16I = 0x8D88, GL_RGB16I = 0x8D89, GL_RGBA8I = 0x8D8E, GL_RGB8I = 0x8D8F, GL_RED_INTEGER = 0x8D94, GL_GREEN_INTEGER = 0x8D95, GL_BLUE_INTEGER = 0x8D96, GL_ALPHA_INTEGER = 0x8D97, GL_RGB_INTEGER = 0x8D98, GL_RGBA_INTEGER = 0x8D99, GL_BGR_INTEGER = 0x8D9A, GL_BGRA_INTEGER = 0x8D9B, GL_SAMPLER_1D_ARRAY = 0x8DC0, GL_SAMPLER_2D_ARRAY = 0x8DC1, GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3, GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4, GL_SAMPLER_CUBE_SHADOW = 0x8DC5, GL_UNSIGNED_INT_VEC2 = 0x8DC6, GL_UNSIGNED_INT_VEC3 = 0x8DC7, GL_UNSIGNED_INT_VEC4 = 0x8DC8, GL_INT_SAMPLER_1D = 0x8DC9, GL_INT_SAMPLER_2D = 0x8DCA, GL_INT_SAMPLER_3D = 0x8DCB, GL_INT_SAMPLER_CUBE = 0x8DCC, GL_INT_SAMPLER_1D_ARRAY = 0x8DCE, GL_INT_SAMPLER_2D_ARRAY = 0x8DCF, GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1, GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2, GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3, GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7, GL_QUERY_WAIT = 0x8E13, GL_QUERY_NO_WAIT = 0x8E14, GL_QUERY_BY_REGION_WAIT = 0x8E15, GL_QUERY_BY_REGION_NO_WAIT = 0x8E16, GL_TEXTURE_RECTANGLE = 0x84F5, GL_TEXTURE_BINDING_RECTANGLE = 0x84F6, GL_PROXY_TEXTURE_RECTANGLE = 0x84F7, GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8, GL_SAMPLER_2D_RECT = 0x8B63, GL_SAMPLER_2D_RECT_SHADOW = 0x8B64, GL_TEXTURE_BUFFER = 0x8C2A, GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B, GL_TEXTURE_BINDING_BUFFER = 0x8C2C, GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D, GL_TEXTURE_BUFFER_FORMAT = 0x8C2E, GL_SAMPLER_BUFFER = 0x8DC2, GL_INT_SAMPLER_2D_RECT = 0x8DCD, GL_INT_SAMPLER_BUFFER = 0x8DD0, GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5, GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8, GL_RED_SNORM = 0x8F90, GL_RG_SNORM = 0x8F91, GL_RGB_SNORM = 0x8F92, GL_RGBA_SNORM = 0x8F93, GL_R8_SNORM = 0x8F94, GL_RG8_SNORM = 0x8F95, GL_RGB8_SNORM = 0x8F96, GL_RGBA8_SNORM = 0x8F97, GL_R16_SNORM = 0x8F98, GL_RG16_SNORM = 0x8F99, GL_RGB16_SNORM = 0x8F9A, GL_RGBA16_SNORM = 0x8F9B, GL_SIGNED_NORMALIZED = 0x8F9C, GL_PRIMITIVE_RESTART = 0x8F9D, GL_PRIMITIVE_RESTART_INDEX = 0x8F9E, GL_BUFFER_ACCESS_FLAGS = 0x911F, GL_BUFFER_MAP_LENGTH = 0x9120, GL_BUFFER_MAP_OFFSET = 0x9121, GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002, GL_LINES_ADJACENCY = 0x000A, GL_LINE_STRIP_ADJACENCY = 0x000B, GL_TRIANGLES_ADJACENCY = 0x000C, GL_TRIANGLE_STRIP_ADJACENCY = 0x000D, GL_PROGRAM_POINT_SIZE = 0x8642, GL_GEOMETRY_VERTICES_OUT = 0x8916, GL_GEOMETRY_INPUT_TYPE = 0x8917, GL_GEOMETRY_OUTPUT_TYPE = 0x8918, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29, GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8, GL_GEOMETRY_SHADER = 0x8DD9, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF, GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1, GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122, GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124, GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125, GL_CONTEXT_PROFILE_MASK = 0x9126, GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE, GL_ANY_SAMPLES_PASSED = 0x8C2F, GL_TEXTURE_SWIZZLE_R = 0x8E42, GL_TEXTURE_SWIZZLE_G = 0x8E43, GL_TEXTURE_SWIZZLE_B = 0x8E44, GL_TEXTURE_SWIZZLE_A = 0x8E45, GL_TEXTURE_SWIZZLE_RGBA = 0x8E46, GL_RGB10_A2UI = 0x906F, GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F, GL_SAMPLE_SHADING = 0x8C36, GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37, GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F, GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F, GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B, GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D, GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F, GL_MULTISAMPLE_3DFX = 0x86B2, GL_SAMPLE_BUFFERS_3DFX = 0x86B3, GL_SAMPLES_3DFX = 0x86B4, GL_MULTISAMPLE_BIT_3DFX = 0x20000000, GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0, GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1, //GL_UNSIGNED_INT = 0x1405, //GL_FLOAT = 0x1406, GL_FIXED = 0x140C, GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A, GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B, GL_LOW_FLOAT = 0x8DF0, GL_MEDIUM_FLOAT = 0x8DF1, GL_HIGH_FLOAT = 0x8DF2, GL_LOW_INT = 0x8DF3, GL_MEDIUM_INT = 0x8DF4, GL_HIGH_INT = 0x8DF5, GL_SHADER_BINARY_FORMATS = 0x8DF8, GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9, GL_SHADER_COMPILER = 0x8DFA, GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, GL_MAX_VARYING_VECTORS = 0x8DFC, GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD, GL_SRC1_COLOR = 0x88F9, GL_ONE_MINUS_SRC1_COLOR = 0x88FA, GL_ONE_MINUS_SRC1_ALPHA = 0x88FB, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC, GL_COPY_READ_BUFFER = 0x8F36, GL_COPY_WRITE_BUFFER = 0x8F37, GL_DEPTH_COMPONENT32F = 0x8CAC, GL_DEPTH32F_STENCIL8 = 0x8CAD, GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD, GL_DEPTH_CLAMP = 0x864F, GL_DRAW_INDIRECT_BUFFER = 0x8F3F, GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43, GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217, GL_FRAMEBUFFER_DEFAULT = 0x8218, GL_FRAMEBUFFER_UNDEFINED = 0x8219, GL_DEPTH_STENCIL_ATTACHMENT = 0x821A, GL_INDEX = 0x8222, GL_MAX_RENDERBUFFER_SIZE = 0x84E8, GL_DEPTH_STENCIL = 0x84F9, GL_UNSIGNED_INT_24_8 = 0x84FA, GL_DEPTH24_STENCIL8 = 0x88F0, GL_TEXTURE_STENCIL_SIZE = 0x88F1, //GL_UNSIGNED_NORMALIZED = 0x8C17, //GL_SRGB = 0x8C40, GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6, GL_FRAMEBUFFER_BINDING = 0x8CA6, GL_RENDERBUFFER_BINDING = 0x8CA7, GL_READ_FRAMEBUFFER = 0x8CA8, GL_DRAW_FRAMEBUFFER = 0x8CA9, GL_READ_FRAMEBUFFER_BINDING = 0x8CAA, GL_RENDERBUFFER_SAMPLES = 0x8CAB, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4, GL_FRAMEBUFFER_COMPLETE = 0x8CD5, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC, GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD, GL_MAX_COLOR_ATTACHMENTS = 0x8CDF, GL_COLOR_ATTACHMENT0 = 0x8CE0, GL_COLOR_ATTACHMENT1 = 0x8CE1, GL_COLOR_ATTACHMENT2 = 0x8CE2, GL_COLOR_ATTACHMENT3 = 0x8CE3, GL_COLOR_ATTACHMENT4 = 0x8CE4, GL_COLOR_ATTACHMENT5 = 0x8CE5, GL_COLOR_ATTACHMENT6 = 0x8CE6, GL_COLOR_ATTACHMENT7 = 0x8CE7, GL_COLOR_ATTACHMENT8 = 0x8CE8, GL_COLOR_ATTACHMENT9 = 0x8CE9, GL_COLOR_ATTACHMENT10 = 0x8CEA, GL_COLOR_ATTACHMENT11 = 0x8CEB, GL_COLOR_ATTACHMENT12 = 0x8CEC, GL_COLOR_ATTACHMENT13 = 0x8CED, GL_COLOR_ATTACHMENT14 = 0x8CEE, GL_COLOR_ATTACHMENT15 = 0x8CEF, GL_DEPTH_ATTACHMENT = 0x8D00, GL_STENCIL_ATTACHMENT = 0x8D20, GL_FRAMEBUFFER = 0x8D40, GL_RENDERBUFFER = 0x8D41, GL_RENDERBUFFER_WIDTH = 0x8D42, GL_RENDERBUFFER_HEIGHT = 0x8D43, GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44, GL_STENCIL_INDEX1 = 0x8D46, GL_STENCIL_INDEX4 = 0x8D47, GL_STENCIL_INDEX8 = 0x8D48, GL_STENCIL_INDEX16 = 0x8D49, GL_RENDERBUFFER_RED_SIZE = 0x8D50, GL_RENDERBUFFER_GREEN_SIZE = 0x8D51, GL_RENDERBUFFER_BLUE_SIZE = 0x8D52, GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53, GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54, GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56, GL_MAX_SAMPLES = 0x8D57, GL_FRAMEBUFFER_SRGB = 0x8DB9, //GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4, GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257, GL_PROGRAM_BINARY_LENGTH = 0x8741, GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE, GL_PROGRAM_BINARY_FORMATS = 0x87FF, //GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F, //GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A, //GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B, //GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C, //GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D, GL_MAX_VERTEX_STREAMS = 0x8E71, GL_DOUBLE_MAT2 = 0x8F46, GL_DOUBLE_MAT3 = 0x8F47, GL_DOUBLE_MAT4 = 0x8F48, GL_DOUBLE_MAT2x3 = 0x8F49, GL_DOUBLE_MAT2x4 = 0x8F4A, GL_DOUBLE_MAT3x2 = 0x8F4B, GL_DOUBLE_MAT3x4 = 0x8F4C, GL_DOUBLE_MAT4x2 = 0x8F4D, GL_DOUBLE_MAT4x3 = 0x8F4E, GL_DOUBLE_VEC2 = 0x8FFC, GL_DOUBLE_VEC3 = 0x8FFD, GL_DOUBLE_VEC4 = 0x8FFE, GL_HALF_FLOAT = 0x140B, GL_CONSTANT_COLOR = 0x8001, GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, GL_CONSTANT_ALPHA = 0x8003, GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, GL_BLEND_COLOR = 0x8005, GL_FUNC_ADD = 0x8006, GL_MIN = 0x8007, GL_MAX = 0x8008, GL_BLEND_EQUATION = 0x8009, GL_FUNC_SUBTRACT = 0x800A, GL_FUNC_REVERSE_SUBTRACT = 0x800B, GL_CONVOLUTION_1D = 0x8010, GL_CONVOLUTION_2D = 0x8011, GL_SEPARABLE_2D = 0x8012, GL_CONVOLUTION_BORDER_MODE = 0x8013, GL_CONVOLUTION_FILTER_SCALE = 0x8014, GL_CONVOLUTION_FILTER_BIAS = 0x8015, GL_REDUCE = 0x8016, GL_CONVOLUTION_FORMAT = 0x8017, GL_CONVOLUTION_WIDTH = 0x8018, GL_CONVOLUTION_HEIGHT = 0x8019, GL_MAX_CONVOLUTION_WIDTH = 0x801A, GL_MAX_CONVOLUTION_HEIGHT = 0x801B, GL_POST_CONVOLUTION_RED_SCALE = 0x801C, GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D, GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E, GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F, GL_POST_CONVOLUTION_RED_BIAS = 0x8020, GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021, GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022, GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023, GL_HISTOGRAM = 0x8024, GL_PROXY_HISTOGRAM = 0x8025, GL_HISTOGRAM_WIDTH = 0x8026, GL_HISTOGRAM_FORMAT = 0x8027, GL_HISTOGRAM_RED_SIZE = 0x8028, GL_HISTOGRAM_GREEN_SIZE = 0x8029, GL_HISTOGRAM_BLUE_SIZE = 0x802A, GL_HISTOGRAM_ALPHA_SIZE = 0x802B, GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C, GL_HISTOGRAM_SINK = 0x802D, GL_MINMAX = 0x802E, GL_MINMAX_FORMAT = 0x802F, GL_MINMAX_SINK = 0x8030, GL_TABLE_TOO_LARGE = 0x8031, GL_COLOR_MATRIX = 0x80B1, GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2, GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3, GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4, GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8, GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB, GL_COLOR_TABLE = 0x80D0, GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1, GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, GL_PROXY_COLOR_TABLE = 0x80D3, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5, GL_COLOR_TABLE_SCALE = 0x80D6, GL_COLOR_TABLE_BIAS = 0x80D7, GL_COLOR_TABLE_FORMAT = 0x80D8, GL_COLOR_TABLE_WIDTH = 0x80D9, GL_COLOR_TABLE_RED_SIZE = 0x80DA, GL_COLOR_TABLE_GREEN_SIZE = 0x80DB, GL_COLOR_TABLE_BLUE_SIZE = 0x80DC, GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD, GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF, GL_IGNORE_BORDER = 0x8150, GL_CONSTANT_BORDER = 0x8151, GL_WRAP_BORDER = 0x8152, GL_REPLICATE_BORDER = 0x8153, GL_CONVOLUTION_BORDER_COLOR = 0x8154, GL_MAP_READ_BIT = 0x0001, GL_MAP_WRITE_BIT = 0x0002, GL_MAP_INVALIDATE_RANGE_BIT = 0x0004, GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008, GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010, GL_MAP_UNSYNCHRONIZED_BIT = 0x0020, //GL_ANY_SAMPLES_PASSED = 0x8C2F, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C, GL_FIRST_VERTEX_CONVENTION = 0x8E4D, GL_LAST_VERTEX_CONVENTION = 0x8E4E, GL_PROVOKING_VERTEX = 0x8E4F, GL_SAMPLER_BINDING = 0x8919, GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F, GL_VERTEX_SHADER_BIT = 0x00000001, GL_FRAGMENT_SHADER_BIT = 0x00000002, GL_GEOMETRY_SHADER_BIT = 0x00000004, GL_TESS_CONTROL_SHADER_BIT = 0x00000008, GL_TESS_EVALUATION_SHADER_BIT = 0x00000010, GL_PROGRAM_SEPARABLE = 0x8258, GL_ACTIVE_PROGRAM = 0x8259, GL_PROGRAM_PIPELINE_BINDING = 0x825A, GL_ALL_SHADER_BITS = 0xFFFFFFFF, GL_ACTIVE_SUBROUTINES = 0x8DE5, GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6, GL_MAX_SUBROUTINES = 0x8DE7, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47, GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49, GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A, GL_COMPATIBLE_SUBROUTINES = 0x8E4B, GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001, GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111, GL_OBJECT_TYPE = 0x9112, GL_SYNC_CONDITION = 0x9113, GL_SYNC_STATUS = 0x9114, GL_SYNC_FLAGS = 0x9115, GL_SYNC_FENCE = 0x9116, GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117, GL_UNSIGNALED = 0x9118, GL_SIGNALED = 0x9119, GL_ALREADY_SIGNALED = 0x911A, GL_TIMEOUT_EXPIRED = 0x911B, GL_CONDITION_SATISFIED = 0x911C, GL_WAIT_FAILED = 0x911D, GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF, GL_PATCHES = 0xE, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F, GL_PATCH_VERTICES = 0x8E72, GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73, GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74, GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75, GL_TESS_GEN_MODE = 0x8E76, GL_TESS_GEN_SPACING = 0x8E77, GL_TESS_GEN_VERTEX_ORDER = 0x8E78, GL_TESS_GEN_POINT_MODE = 0x8E79, GL_ISOLINES = 0x8E7A, GL_FRACTIONAL_ODD = 0x8E7B, GL_FRACTIONAL_EVEN = 0x8E7C, GL_MAX_PATCH_VERTICES = 0x8E7D, GL_MAX_TESS_GEN_LEVEL = 0x8E7E, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83, GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86, GL_TESS_EVALUATION_SHADER = 0x8E87, GL_TESS_CONTROL_SHADER = 0x8E88, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A, GL_COMPRESSED_RED_RGTC1 = 0x8DBB, GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC, GL_COMPRESSED_RG_RGTC2 = 0x8DBD, GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE, GL_SAMPLE_POSITION = 0x8E50, GL_SAMPLE_MASK = 0x8E51, GL_SAMPLE_MASK_VALUE = 0x8E52, GL_MAX_SAMPLE_MASK_WORDS = 0x8E59, GL_TEXTURE_2D_MULTISAMPLE = 0x9100, GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101, GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103, GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105, GL_TEXTURE_SAMPLES = 0x9106, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107, GL_SAMPLER_2D_MULTISAMPLE = 0x9108, GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A, GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D, GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E, GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F, GL_MAX_INTEGER_SAMPLES = 0x9110, //GL_RED = 0x1903, //GL_COMPRESSED_RED = 0x8225, //GL_COMPRESSED_RG = 0x8226, GL_RG = 0x8227, GL_RG_INTEGER = 0x8228, GL_R8 = 0x8229, GL_R16 = 0x822A, GL_RG8 = 0x822B, GL_RG16 = 0x822C, GL_R16F = 0x822D, GL_R32F = 0x822E, GL_RG16F = 0x822F, GL_RG32F = 0x8230, GL_R8I = 0x8231, GL_R8UI = 0x8232, GL_R16I = 0x8233, GL_R16UI = 0x8234, GL_R32I = 0x8235, GL_R32UI = 0x8236, GL_RG8I = 0x8237, GL_RG8UI = 0x8238, GL_RG16I = 0x8239, GL_RG16UI = 0x823A, GL_RG32I = 0x823B, GL_RG32UI = 0x823C, //GL_RGB10_A2UI = 0x906F, //GL_TEXTURE_SWIZZLE_R = 0x8E42, //GL_TEXTURE_SWIZZLE_G = 0x8E43, //GL_TEXTURE_SWIZZLE_B = 0x8E44, //GL_TEXTURE_SWIZZLE_A = 0x8E45, //GL_TEXTURE_SWIZZLE_RGBA = 0x8E46, GL_TIME_ELAPSED = 0x88BF, GL_TIMESTAMP = 0x8E28, GL_TRANSFORM_FEEDBACK = 0x8E22, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24, GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70, //GL_MAX_VERTEX_STREAMS = 0x8E71, GL_UNIFORM_BUFFER = 0x8A11, GL_UNIFORM_BUFFER_BINDING = 0x8A28, GL_UNIFORM_BUFFER_START = 0x8A29, GL_UNIFORM_BUFFER_SIZE = 0x8A2A, GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B, GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C, GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D, GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E, GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F, GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35, GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36, GL_UNIFORM_TYPE = 0x8A37, GL_UNIFORM_SIZE = 0x8A38, GL_UNIFORM_NAME_LENGTH = 0x8A39, GL_UNIFORM_BLOCK_INDEX = 0x8A3A, GL_UNIFORM_OFFSET = 0x8A3B, GL_UNIFORM_ARRAY_STRIDE = 0x8A3C, GL_UNIFORM_MATRIX_STRIDE = 0x8A3D, GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E, GL_UNIFORM_BLOCK_BINDING = 0x8A3F, GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40, GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46, GL_INVALID_INDEX = 0xFFFFFFFF, //GL_BGRA = 0x80E1, GL_VERTEX_ARRAY_BINDING = 0x85B5, //GL_DOUBLE_MAT2 = 0x8F46, //GL_DOUBLE_MAT3 = 0x8F47, //GL_DOUBLE_MAT4 = 0x8F48, //GL_DOUBLE_VEC2 = 0x8FFC, //GL_DOUBLE_VEC3 = 0x8FFD, //GL_DOUBLE_VEC4 = 0x8FFE, //GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368, GL_INT_2_10_10_10_REV = 0x8D9F, //GL_DEPTH_RANGE = 0x0B70, //GL_VIEWPORT = 0x0BA2, //GL_SCISSOR_BOX = 0x0C10, //GL_SCISSOR_TEST = 0x0C11, GL_MAX_VIEWPORTS = 0x825B, GL_VIEWPORT_SUBPIXEL_BITS = 0x825C, GL_VIEWPORT_BOUNDS_RANGE = 0x825D, GL_LAYER_PROVOKING_VERTEX = 0x825E, GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F, GL_UNDEFINED_VERTEX = 0x8260, //GL_FIRST_VERTEX_CONVENTION = 0x8E4D, //GL_LAST_VERTEX_CONVENTION = 0x8E4E, //GL_PROVOKING_VERTEX = 0x8E4F, //GL_TEXTURE_1D = 0x0DE0, //GL_TEXTURE_2D = 0x0DE1, //GL_PROXY_TEXTURE_1D = 0x8063, //GL_PROXY_TEXTURE_2D = 0x8064, //GL_RED_SNORM = 0x8F90, //GL_RG_SNORM = 0x8F91, //GL_RGB_SNORM = 0x8F92, //GL_RGBA_SNORM = 0x8F93, //GL_R8_SNORM = 0x8F94, //GL_RG8_SNORM = 0x8F95, //GL_RGB8_SNORM = 0x8F96, //GL_RGBA8_SNORM = 0x8F97, //GL_R16_SNORM = 0x8F98, //GL_RG16_SNORM = 0x8F99, //GL_RGB16_SNORM = 0x8F9A, //GL_RGBA16_SNORM = 0x8F9B, //GL_SIGNED_NORMALIZED = 0x8F9C, GL_ALPHA_SNORM = 0x9010, GL_LUMINANCE_SNORM = 0x9011, GL_LUMINANCE_ALPHA_SNORM = 0x9012, GL_INTENSITY_SNORM = 0x9013, GL_ALPHA8_SNORM = 0x9014, GL_LUMINANCE8_SNORM = 0x9015, GL_LUMINANCE8_ALPHA8_SNORM = 0x9016, GL_INTENSITY8_SNORM = 0x9017, GL_ALPHA16_SNORM = 0x9018, GL_LUMINANCE16_SNORM = 0x9019, GL_LUMINANCE16_ALPHA16_SNORM = 0x901A, GL_INTENSITY16_SNORM = 0x901B, //GL_BGRA = 0x80E1, GL_KTX_FRONT_REGION = 0x0, GL_KTX_BACK_REGION = 0x1, GL_KTX_Z_REGION = 0x2, GL_KTX_STENCIL_REGION = 0x3, GL_QUERY_WAIT_NV = 0x8E13, GL_QUERY_NO_WAIT_NV = 0x8E14, GL_QUERY_BY_REGION_WAIT_NV = 0x8E15, GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16, GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E, GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F, GL_DEPTH_COMPONENT32F_NV = 0x8DAB, GL_DEPTH32F_STENCIL8_NV = 0x8DAC, GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD, GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF, GL_DEPTH_CLAMP_NV = 0x864F, GL_SAMPLE_COUNT_BITS_NV = 0x8864, GL_CURRENT_SAMPLE_COUNT_QUERY_NV = 0x8865, GL_QUERY_RESULT_NV = 0x8866, GL_QUERY_RESULT_AVAILABLE_NV = 0x8867, GL_SAMPLE_COUNT_NV = 0x8914, GL_EVAL_2D_NV = 0x86C0, GL_EVAL_TRIANGULAR_2D_NV = 0x86C1, GL_MAP_TESSELLATION_NV = 0x86C2, GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3, GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4, GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5, GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6, GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7, GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8, GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9, GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA, GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB, GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC, GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD, GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE, GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF, GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0, GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1, GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2, GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3, GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4, GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5, GL_MAX_MAP_TESSELLATION_NV = 0x86D6, GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7, GL_SAMPLE_POSITION_NV = 0x8E50, GL_SAMPLE_MASK_NV = 0x8E51, GL_SAMPLE_MASK_VALUE_NV = 0x8E52, GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53, GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54, GL_TEXTURE_RENDERBUFFER_NV = 0x8E55, GL_SAMPLER_RENDERBUFFER_NV = 0x8E56, GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57, GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58, GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59, GL_ALL_COMPLETED_NV = 0x84F2, GL_FENCE_STATUS_NV = 0x84F3, GL_FENCE_CONDITION_NV = 0x84F4, GL_FLOAT_R_NV = 0x8880, GL_FLOAT_RG_NV = 0x8881, GL_FLOAT_RGB_NV = 0x8882, GL_FLOAT_RGBA_NV = 0x8883, GL_FLOAT_R16_NV = 0x8884, GL_FLOAT_R32_NV = 0x8885, GL_FLOAT_RG16_NV = 0x8886, GL_FLOAT_RG32_NV = 0x8887, GL_FLOAT_RGB16_NV = 0x8888, GL_FLOAT_RGB32_NV = 0x8889, GL_FLOAT_RGBA16_NV = 0x888A, GL_FLOAT_RGBA32_NV = 0x888B, GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C, GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D, GL_FLOAT_RGBA_MODE_NV = 0x888E, GL_FOG_DISTANCE_MODE_NV = 0x855A, GL_EYE_RADIAL_NV = 0x855B, GL_EYE_PLANE_ABSOLUTE_NV = 0x855C, GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868, GL_FRAGMENT_PROGRAM_NV = 0x8870, GL_MAX_TEXTURE_COORDS_NV = 0x8871, GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872, GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873, GL_PROGRAM_ERROR_STRING_NV = 0x8874, GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4, GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5, GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6, GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7, GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8, GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB, GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10, GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11, GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12, GL_GEOMETRY_PROGRAM_NV = 0x8C26, GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27, GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28, GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904, GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905, GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906, GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907, GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908, GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909, GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5, GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6, GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C, GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F, GL_INT64_NV = 0x140E, GL_UNSIGNED_INT64_NV = 0x140F, GL_INT8_NV = 0x8FE0, GL_INT8_VEC2_NV = 0x8FE1, GL_INT8_VEC3_NV = 0x8FE2, GL_INT8_VEC4_NV = 0x8FE3, GL_INT16_NV = 0x8FE4, GL_INT16_VEC2_NV = 0x8FE5, GL_INT16_VEC3_NV = 0x8FE6, GL_INT16_VEC4_NV = 0x8FE7, GL_INT64_VEC2_NV = 0x8FE9, GL_INT64_VEC3_NV = 0x8FEA, GL_INT64_VEC4_NV = 0x8FEB, GL_UNSIGNED_INT8_NV = 0x8FEC, GL_UNSIGNED_INT8_VEC2_NV = 0x8FED, GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE, GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF, GL_UNSIGNED_INT16_NV = 0x8FF0, GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1, GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2, GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3, GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5, GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6, GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7, GL_FLOAT16_NV = 0x8FF8, GL_FLOAT16_VEC2_NV = 0x8FF9, GL_FLOAT16_VEC3_NV = 0x8FFA, GL_FLOAT16_VEC4_NV = 0x8FFB, GL_HALF_FLOAT_NV = 0x140B, GL_MAX_SHININESS_NV = 0x8504, GL_MAX_SPOT_EXPONENT_NV = 0x8505, GL_COVERAGE_SAMPLES_NV = 0x80A9, GL_COLOR_SAMPLES_NV = 0x8E20, GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534, GL_PIXEL_COUNTER_BITS_NV = 0x8864, GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865, GL_PIXEL_COUNT_NV = 0x8866, GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867, GL_DEPTH_STENCIL_NV = 0x84F9, GL_UNSIGNED_INT_24_8_NV = 0x84FA, GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0, GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1, GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2, GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3, GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4, GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878, GL_READ_PIXEL_DATA_RANGE_NV = 0x8879, GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A, GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B, GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C, GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D, GL_POINT_SPRITE_NV = 0x8861, GL_COORD_REPLACE_NV = 0x8862, GL_POINT_SPRITE_R_MODE_NV = 0x8863, GL_FRAME_NV = 0x8E26, GL_FIELDS_NV = 0x8E27, GL_CURRENT_TIME_NV = 0x8E28, GL_NUM_FILL_STREAMS_NV = 0x8E29, GL_PRESENT_TIME_NV = 0x8E2A, GL_PRESENT_DURATION_NV = 0x8E2B, GL_PRIMITIVE_RESTART_NV = 0x8558, GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559, GL_REGISTER_COMBINERS_NV = 0x8522, GL_VARIABLE_A_NV = 0x8523, GL_VARIABLE_B_NV = 0x8524, GL_VARIABLE_C_NV = 0x8525, GL_VARIABLE_D_NV = 0x8526, GL_VARIABLE_E_NV = 0x8527, GL_VARIABLE_F_NV = 0x8528, GL_VARIABLE_G_NV = 0x8529, GL_CONSTANT_COLOR0_NV = 0x852A, GL_CONSTANT_COLOR1_NV = 0x852B, GL_PRIMARY_COLOR_NV = 0x852C, GL_SECONDARY_COLOR_NV = 0x852D, GL_SPARE0_NV = 0x852E, GL_SPARE1_NV = 0x852F, GL_DISCARD_NV = 0x8530, GL_E_TIMES_F_NV = 0x8531, GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532, GL_UNSIGNED_IDENTITY_NV = 0x8536, GL_UNSIGNED_INVERT_NV = 0x8537, GL_EXPAND_NORMAL_NV = 0x8538, GL_EXPAND_NEGATE_NV = 0x8539, GL_HALF_BIAS_NORMAL_NV = 0x853A, GL_HALF_BIAS_NEGATE_NV = 0x853B, GL_SIGNED_IDENTITY_NV = 0x853C, GL_SIGNED_NEGATE_NV = 0x853D, GL_SCALE_BY_TWO_NV = 0x853E, GL_SCALE_BY_FOUR_NV = 0x853F, GL_SCALE_BY_ONE_HALF_NV = 0x8540, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541, GL_COMBINER_INPUT_NV = 0x8542, GL_COMBINER_MAPPING_NV = 0x8543, GL_COMBINER_COMPONENT_USAGE_NV = 0x8544, GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545, GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546, GL_COMBINER_MUX_SUM_NV = 0x8547, GL_COMBINER_SCALE_NV = 0x8548, GL_COMBINER_BIAS_NV = 0x8549, GL_COMBINER_AB_OUTPUT_NV = 0x854A, GL_COMBINER_CD_OUTPUT_NV = 0x854B, GL_COMBINER_SUM_OUTPUT_NV = 0x854C, GL_MAX_GENERAL_COMBINERS_NV = 0x854D, GL_NUM_GENERAL_COMBINERS_NV = 0x854E, GL_COLOR_SUM_CLAMP_NV = 0x854F, GL_COMBINER0_NV = 0x8550, GL_COMBINER1_NV = 0x8551, GL_COMBINER2_NV = 0x8552, GL_COMBINER3_NV = 0x8553, GL_COMBINER4_NV = 0x8554, GL_COMBINER5_NV = 0x8555, GL_COMBINER6_NV = 0x8556, GL_COMBINER7_NV = 0x8557, GL_PER_STAGE_CONSTANTS_NV = 0x8535, GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D, GL_GPU_ADDRESS_NV = 0x8F34, GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35, GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8, GL_TESS_CONTROL_PROGRAM_NV = 0x891E, GL_TESS_EVALUATION_PROGRAM_NV = 0x891F, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74, GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75, GL_EMBOSS_LIGHT_NV = 0x855D, GL_EMBOSS_CONSTANT_NV = 0x855E, GL_EMBOSS_MAP_NV = 0x855F, GL_NORMAL_MAP_NV = 0x8511, GL_REFLECTION_MAP_NV = 0x8512, GL_COMBINE4_NV = 0x8503, GL_SOURCE3_RGB_NV = 0x8583, GL_SOURCE3_ALPHA_NV = 0x858B, GL_OPERAND3_RGB_NV = 0x8593, GL_OPERAND3_ALPHA_NV = 0x859B, GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F, GL_TEXTURE_RECTANGLE_NV = 0x84F5, GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6, GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8, GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C, GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D, GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9, GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB, GL_DSDT_MAG_INTENSITY_NV = 0x86DC, GL_SHADER_CONSISTENT_NV = 0x86DD, GL_TEXTURE_SHADER_NV = 0x86DE, GL_SHADER_OPERATION_NV = 0x86DF, GL_CULL_MODES_NV = 0x86E0, GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1, GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1, GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2, GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2, GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3, GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3, GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4, GL_CONST_EYE_NV = 0x86E5, GL_PASS_THROUGH_NV = 0x86E6, GL_CULL_FRAGMENT_NV = 0x86E7, GL_OFFSET_TEXTURE_2D_NV = 0x86E8, GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9, GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA, GL_DOT_PRODUCT_NV = 0x86EC, GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED, GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0, GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3, GL_HILO_NV = 0x86F4, GL_DSDT_NV = 0x86F5, GL_DSDT_MAG_NV = 0x86F6, GL_DSDT_MAG_VIB_NV = 0x86F7, GL_HILO16_NV = 0x86F8, GL_SIGNED_HILO_NV = 0x86F9, GL_SIGNED_HILO16_NV = 0x86FA, GL_SIGNED_RGBA_NV = 0x86FB, GL_SIGNED_RGBA8_NV = 0x86FC, GL_SIGNED_RGB_NV = 0x86FE, GL_SIGNED_RGB8_NV = 0x86FF, GL_SIGNED_LUMINANCE_NV = 0x8701, GL_SIGNED_LUMINANCE8_NV = 0x8702, GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703, GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704, GL_SIGNED_ALPHA_NV = 0x8705, GL_SIGNED_ALPHA8_NV = 0x8706, GL_SIGNED_INTENSITY_NV = 0x8707, GL_SIGNED_INTENSITY8_NV = 0x8708, GL_DSDT8_NV = 0x8709, GL_DSDT8_MAG8_NV = 0x870A, GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B, GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C, GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D, GL_HI_SCALE_NV = 0x870E, GL_LO_SCALE_NV = 0x870F, GL_DS_SCALE_NV = 0x8710, GL_DT_SCALE_NV = 0x8711, GL_MAGNITUDE_SCALE_NV = 0x8712, GL_VIBRANCE_SCALE_NV = 0x8713, GL_HI_BIAS_NV = 0x8714, GL_LO_BIAS_NV = 0x8715, GL_DS_BIAS_NV = 0x8716, GL_DT_BIAS_NV = 0x8717, GL_MAGNITUDE_BIAS_NV = 0x8718, GL_VIBRANCE_BIAS_NV = 0x8719, GL_TEXTURE_BORDER_VALUES_NV = 0x871A, GL_TEXTURE_HI_SIZE_NV = 0x871B, GL_TEXTURE_LO_SIZE_NV = 0x871C, GL_TEXTURE_DS_SIZE_NV = 0x871D, GL_TEXTURE_DT_SIZE_NV = 0x871E, GL_TEXTURE_MAG_SIZE_NV = 0x871F, //GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA, //GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB, //GL_DSDT_MAG_INTENSITY_NV = 0x86DC, GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF, //GL_HILO_NV = 0x86F4, //GL_DSDT_NV = 0x86F5, //GL_DSDT_MAG_NV = 0x86F6, //GL_DSDT_MAG_VIB_NV = 0x86F7, //GL_HILO16_NV = 0x86F8, //GL_SIGNED_HILO_NV = 0x86F9, //GL_SIGNED_HILO16_NV = 0x86FA, //GL_SIGNED_RGBA_NV = 0x86FB, //GL_SIGNED_RGBA8_NV = 0x86FC, //GL_SIGNED_RGB_NV = 0x86FE, //GL_SIGNED_RGB8_NV = 0x86FF, //GL_SIGNED_LUMINANCE_NV = 0x8701, //GL_SIGNED_LUMINANCE8_NV = 0x8702, //GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703, //GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704, //GL_SIGNED_ALPHA_NV = 0x8705, //GL_SIGNED_ALPHA8_NV = 0x8706, //GL_SIGNED_INTENSITY_NV = 0x8707, //GL_SIGNED_INTENSITY8_NV = 0x8708, //GL_DSDT8_NV = 0x8709, //GL_DSDT8_MAG8_NV = 0x870A, //GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B, //GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C, //GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D, GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850, GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853, GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854, GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857, GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858, GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859, GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A, GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B, GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C, GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D, GL_HILO8_NV = 0x885E, GL_SIGNED_HILO8_NV = 0x885F, GL_FORCE_BLUE_TO_ONE_NV = 0x8860, GL_BACK_PRIMARY_COLOR_NV = 0x8C77, GL_BACK_SECONDARY_COLOR_NV = 0x8C78, GL_TEXTURE_COORD_NV = 0x8C79, GL_CLIP_DISTANCE_NV = 0x8C7A, GL_VERTEX_ID_NV = 0x8C7B, GL_PRIMITIVE_ID_NV = 0x8C7C, GL_GENERIC_ATTRIB_NV = 0x8C7D, GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E, GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80, GL_ACTIVE_VARYINGS_NV = 0x8C81, GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82, GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83, GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85, GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86, GL_PRIMITIVES_GENERATED_NV = 0x8C87, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88, GL_RASTERIZER_DISCARD_NV = 0x8C89, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B, GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C, GL_SEPARATE_ATTRIBS_NV = 0x8C8D, GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F, GL_TRANSFORM_FEEDBACK_NV = 0x8E22, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24, GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25, GL_SURFACE_STATE_NV = 0x86EB, GL_SURFACE_REGISTERED_NV = 0x86FD, GL_SURFACE_MAPPED_NV = 0x8700, GL_WRITE_DISCARD_NV = 0x88BE, GL_VERTEX_ARRAY_RANGE_NV = 0x851D, GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E, GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520, GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521, GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533, //GL_INT64_NV = 0x140E, //GL_UNSIGNED_INT64_NV = 0x140F, GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E, GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F, GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20, GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21, GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22, GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23, GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24, GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25, GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26, GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27, GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28, GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29, GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A, GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B, GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C, GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D, GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E, GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F, GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30, GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31, GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32, GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33, GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40, GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41, GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42, GL_VERTEX_PROGRAM_NV = 0x8620, GL_VERTEX_STATE_PROGRAM_NV = 0x8621, GL_ATTRIB_ARRAY_SIZE_NV = 0x8623, GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624, GL_ATTRIB_ARRAY_TYPE_NV = 0x8625, GL_CURRENT_ATTRIB_NV = 0x8626, GL_PROGRAM_LENGTH_NV = 0x8627, GL_PROGRAM_STRING_NV = 0x8628, GL_MODELVIEW_PROJECTION_NV = 0x8629, GL_IDENTITY_NV = 0x862A, GL_INVERSE_NV = 0x862B, GL_TRANSPOSE_NV = 0x862C, GL_INVERSE_TRANSPOSE_NV = 0x862D, GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E, GL_MAX_TRACK_MATRICES_NV = 0x862F, GL_MATRIX0_NV = 0x8630, GL_MATRIX1_NV = 0x8631, GL_MATRIX2_NV = 0x8632, GL_MATRIX3_NV = 0x8633, GL_MATRIX4_NV = 0x8634, GL_MATRIX5_NV = 0x8635, GL_MATRIX6_NV = 0x8636, GL_MATRIX7_NV = 0x8637, GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640, GL_CURRENT_MATRIX_NV = 0x8641, GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642, GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643, GL_PROGRAM_PARAMETER_NV = 0x8644, GL_ATTRIB_ARRAY_POINTER_NV = 0x8645, GL_PROGRAM_TARGET_NV = 0x8646, GL_PROGRAM_RESIDENT_NV = 0x8647, GL_TRACK_MATRIX_NV = 0x8648, GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649, GL_VERTEX_PROGRAM_BINDING_NV = 0x864A, GL_PROGRAM_ERROR_POSITION_NV = 0x864B, GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650, GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651, GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652, GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653, GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654, GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655, GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656, GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657, GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658, GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659, GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A, GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B, GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C, GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D, GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E, GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F, GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660, GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661, GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662, GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663, GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664, GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665, GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666, GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667, GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668, GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669, GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A, GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B, GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C, GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D, GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E, GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F, GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670, GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671, GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672, GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673, GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674, GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675, GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676, GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677, GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678, GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679, GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A, GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B, GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C, GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D, GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E, GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F, //GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4, //GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5, GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD, //GL_BYTE = 0x1400, GL_RGB_S3TC = 0x83A0, GL_RGB4_S3TC = 0x83A1, GL_RGBA_S3TC = 0x83A2, GL_RGBA4_S3TC = 0x83A3, GL_RGBA_DXT5_S3TC = 0x83A4, GL_RGBA4_DXT5_S3TC = 0x83A5, }; extern void ( * glAccum) (GLenum op, GLfloat value); extern void ( * glAlphaFunc) (GLenum func, GLclampf ref); extern GLboolean ( * glAreTexturesResident) (GLsizei n, const GLuint *textures, GLboolean *residences); extern void ( * glArrayElement) (GLint i); extern void ( * glBegin) (GLenum mode); extern void ( * glBindTexture) (GLenum target, GLuint texture); extern void ( * glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); extern void ( * glBlendFunc) (GLenum sfactor, GLenum dfactor); extern void ( * glCallList) (GLuint list); extern void ( * glCallLists) (GLsizei n, GLenum type, const GLvoid *lists); extern void ( * glClear) (GLbitfield mask); extern void ( * glClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void ( * glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void ( * glClearDepth) (GLclampd depth); extern void ( * glClearIndex) (GLfloat c); extern void ( * glClearStencil) (GLint s); extern void ( * glClipPlane) (GLenum plane, const GLdouble *equation); extern void ( * glColor3b) (GLbyte red, GLbyte green, GLbyte blue); extern void ( * glColor3bv) (const GLbyte *v); extern void ( * glColor3d) (GLdouble red, GLdouble green, GLdouble blue); extern void ( * glColor3dv) (const GLdouble *v); extern void ( * glColor3f) (GLfloat red, GLfloat green, GLfloat blue); extern void ( * glColor3fv) (const GLfloat *v); extern void ( * glColor3i) (GLint red, GLint green, GLint blue); extern void ( * glColor3iv) (const GLint *v); extern void ( * glColor3s) (GLshort red, GLshort green, GLshort blue); extern void ( * glColor3sv) (const GLshort *v); extern void ( * glColor3ub) (GLubyte red, GLubyte green, GLubyte blue); extern void ( * glColor3ubv) (const GLubyte *v); extern void ( * glColor3ui) (GLuint red, GLuint green, GLuint blue); extern void ( * glColor3uiv) (const GLuint *v); extern void ( * glColor3us) (GLushort red, GLushort green, GLushort blue); extern void ( * glColor3usv) (const GLushort *v); extern void ( * glColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); extern void ( * glColor4bv) (const GLbyte *v); extern void ( * glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); extern void ( * glColor4dv) (const GLdouble *v); extern void ( * glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void ( * glColor4fv) (const GLfloat *v); extern void ( * glColor4i) (GLint red, GLint green, GLint blue, GLint alpha); extern void ( * glColor4iv) (const GLint *v); extern void ( * glColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha); extern void ( * glColor4sv) (const GLshort *v); extern void ( * glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void ( * glColor4ubv) (const GLubyte *v); extern void ( * glColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha); extern void ( * glColor4uiv) (const GLuint *v); extern void ( * glColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha); extern void ( * glColor4usv) (const GLushort *v); extern void ( * glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void ( * glColorMaterial) (GLenum face, GLenum mode); extern void ( * glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( * glCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); extern void ( * glCopyTexImage1D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); extern void ( * glCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void ( * glCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void ( * glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * glCullFace) (GLenum mode); extern void ( * glDeleteLists) (GLuint list, GLsizei range); extern void ( * glDeleteTextures) (GLsizei n, const GLuint *textures); extern void ( * glDepthFunc) (GLenum func); extern void ( * glDepthMask) (GLboolean flag); extern void ( * glDepthRange) (GLclampd zNear, GLclampd zFar); extern void ( * glDisable) (GLenum cap); extern void ( * glDisableClientState) (GLenum array); extern void ( * glDrawArrays) (GLenum mode, GLint first, GLsizei count); extern void ( * glDrawBuffer) (GLenum mode); extern void ( * glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void ( * glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * glEdgeFlag) (GLboolean flag); extern void ( * glEdgeFlagPointer) (GLsizei stride, const GLvoid *pointer); extern void ( * glEdgeFlagv) (const GLboolean *flag); extern void ( * glEnable) (GLenum cap); extern void ( * glEnableClientState) (GLenum array); extern void ( * glEnd) (void); extern void ( * glEndList) (void); extern void ( * glEvalCoord1d) (GLdouble u); extern void ( * glEvalCoord1dv) (const GLdouble *u); extern void ( * glEvalCoord1f) (GLfloat u); extern void ( * glEvalCoord1fv) (const GLfloat *u); extern void ( * glEvalCoord2d) (GLdouble u, GLdouble v); extern void ( * glEvalCoord2dv) (const GLdouble *u); extern void ( * glEvalCoord2f) (GLfloat u, GLfloat v); extern void ( * glEvalCoord2fv) (const GLfloat *u); extern void ( * glEvalMesh1) (GLenum mode, GLint i1, GLint i2); extern void ( * glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); extern void ( * glEvalPoint1) (GLint i); extern void ( * glEvalPoint2) (GLint i, GLint j); extern void ( * glFeedbackBuffer) (GLsizei size, GLenum type, GLfloat *buffer); extern void ( * glFinish) (void); extern void ( * glFlush) (void); extern void ( * glFogf) (GLenum pname, GLfloat param); extern void ( * glFogfv) (GLenum pname, const GLfloat *params); extern void ( * glFogi) (GLenum pname, GLint param); extern void ( * glFogiv) (GLenum pname, const GLint *params); extern void ( * glFrontFace) (GLenum mode); extern void ( * glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern GLuint ( * glGenLists) (GLsizei range); extern void ( * glGenTextures) (GLsizei n, GLuint *textures); extern void ( * glGetBooleanv) (GLenum pname, GLboolean *params); extern void ( * glGetClipPlane) (GLenum plane, GLdouble *equation); extern void ( * glGetDoublev) (GLenum pname, GLdouble *params); extern GLenum ( * glGetError) (void); extern void ( * glGetFloatv) (GLenum pname, GLfloat *params); extern void ( * glGetIntegerv) (GLenum pname, GLint *params); extern void ( * glGetLightfv) (GLenum light, GLenum pname, GLfloat *params); extern void ( * glGetLightiv) (GLenum light, GLenum pname, GLint *params); extern void ( * glGetMapdv) (GLenum target, GLenum query, GLdouble *v); extern void ( * glGetMapfv) (GLenum target, GLenum query, GLfloat *v); extern void ( * glGetMapiv) (GLenum target, GLenum query, GLint *v); extern void ( * glGetMaterialfv) (GLenum face, GLenum pname, GLfloat *params); extern void ( * glGetMaterialiv) (GLenum face, GLenum pname, GLint *params); extern void ( * glGetPixelMapfv) (GLenum map, GLfloat *values); extern void ( * glGetPixelMapuiv) (GLenum map, GLuint *values); extern void ( * glGetPixelMapusv) (GLenum map, GLushort *values); extern void ( * glGetPointerv) (GLenum pname, GLvoid* *params); extern void ( * glGetPolygonStipple) (GLubyte *mask); extern GLubyte* ( * glGetString) (GLenum s); extern void ( * glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat *params); extern void ( * glGetTexEnviv) (GLenum target, GLenum pname, GLint *params); extern void ( * glGetTexGendv) (GLenum coord, GLenum pname, GLdouble *params); extern void ( * glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat *params); extern void ( * glGetTexGeniv) (GLenum coord, GLenum pname, GLint *params); extern void ( * glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void ( * glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat *params); extern void ( * glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint *params); extern void ( * glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat *params); extern void ( * glGetTexParameteriv) (GLenum target, GLenum pname, GLint *params); extern void ( * glHint) (GLenum target, GLenum mode); extern void ( * glIndexMask) (GLuint mask); extern void ( * glIndexPointer) (GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( * glIndexd) (GLdouble c); extern void ( * glIndexdv) (const GLdouble *c); extern void ( * glIndexf) (GLfloat c); extern void ( * glIndexfv) (const GLfloat *c); extern void ( * glIndexi) (GLint c); extern void ( * glIndexiv) (const GLint *c); extern void ( * glIndexs) (GLshort c); extern void ( * glIndexsv) (const GLshort *c); extern void ( * glIndexub) (GLubyte c); extern void ( * glIndexubv) (const GLubyte *c); extern void ( * glInitNames) (void); extern void ( * glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid *pointer); extern GLboolean ( * glIsEnabled) (GLenum cap); extern GLboolean ( * glIsList) (GLuint list); extern GLboolean ( * glIsTexture) (GLuint texture); extern void ( * glLightModelf) (GLenum pname, GLfloat param); extern void ( * glLightModelfv) (GLenum pname, const GLfloat *params); extern void ( * glLightModeli) (GLenum pname, GLint param); extern void ( * glLightModeliv) (GLenum pname, const GLint *params); extern void ( * glLightf) (GLenum light, GLenum pname, GLfloat param); extern void ( * glLightfv) (GLenum light, GLenum pname, const GLfloat *params); extern void ( * glLighti) (GLenum light, GLenum pname, GLint param); extern void ( * glLightiv) (GLenum light, GLenum pname, const GLint *params); extern void ( * glLineStipple) (GLint factor, GLushort pattern); extern void ( * glLineWidth) (GLfloat width); extern void ( * glListBase) (GLuint base); extern void ( * glLoadIdentity) (void); extern void ( * glLoadMatrixd) (const GLdouble *m); extern void ( * glLoadMatrixf) (const GLfloat *m); extern void ( * glLoadName) (GLuint name); extern void ( * glLogicOp) (GLenum opcode); extern void ( * glMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); extern void ( * glMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); extern void ( * glMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); extern void ( * glMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); extern void ( * glMapGrid1d) (GLint un, GLdouble u1, GLdouble u2); extern void ( * glMapGrid1f) (GLint un, GLfloat u1, GLfloat u2); extern void ( * glMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); extern void ( * glMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); extern void ( * glMaterialf) (GLenum face, GLenum pname, GLfloat param); extern void ( * glMaterialfv) (GLenum face, GLenum pname, const GLfloat *params); extern void ( * glMateriali) (GLenum face, GLenum pname, GLint param); extern void ( * glMaterialiv) (GLenum face, GLenum pname, const GLint *params); extern void ( * glMatrixMode) (GLenum mode); extern void ( * glMultMatrixd) (const GLdouble *m); extern void ( * glMultMatrixf) (const GLfloat *m); extern void ( * glNewList) (GLuint list, GLenum mode); extern void ( * glNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz); extern void ( * glNormal3bv) (const GLbyte *v); extern void ( * glNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz); extern void ( * glNormal3dv) (const GLdouble *v); extern void ( * glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz); extern void ( * glNormal3fv) (const GLfloat *v); extern void ( * glNormal3i) (GLint nx, GLint ny, GLint nz); extern void ( * glNormal3iv) (const GLint *v); extern void ( * glNormal3s) (GLshort nx, GLshort ny, GLshort nz); extern void ( * glNormal3sv) (const GLshort *v); extern void ( * glNormalPointer) (GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( * glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern void ( * glPassThrough) (GLfloat token); extern void ( * glPixelMapfv) (GLenum map, GLsizei mapsize, const GLfloat *values); extern void ( * glPixelMapuiv) (GLenum map, GLsizei mapsize, const GLuint *values); extern void ( * glPixelMapusv) (GLenum map, GLsizei mapsize, const GLushort *values); extern void ( * glPixelStoref) (GLenum pname, GLfloat param); extern void ( * glPixelStorei) (GLenum pname, GLint param); extern void ( * glPixelTransferf) (GLenum pname, GLfloat param); extern void ( * glPixelTransferi) (GLenum pname, GLint param); extern void ( * glPixelZoom) (GLfloat xfactor, GLfloat yfactor); extern void ( * glPointSize) (GLfloat size); extern void ( * glPolygonMode) (GLenum face, GLenum mode); extern void ( * glPolygonOffset) (GLfloat factor, GLfloat units); extern void ( * glPolygonStipple) (const GLubyte *mask); extern void ( * glPopAttrib) (void); extern void ( * glPopClientAttrib) (void); extern void ( * glPopMatrix) (void); extern void ( * glPopName) (void); extern void ( * glPrioritizeTextures) (GLsizei n, const GLuint *textures, const GLclampf *priorities); extern void ( * glPushAttrib) (GLbitfield mask); extern void ( * glPushClientAttrib) (GLbitfield mask); extern void ( * glPushMatrix) (void); extern void ( * glPushName) (GLuint name); extern void ( * glRasterPos2d) (GLdouble x, GLdouble y); extern void ( * glRasterPos2dv) (const GLdouble *v); extern void ( * glRasterPos2f) (GLfloat x, GLfloat y); extern void ( * glRasterPos2fv) (const GLfloat *v); extern void ( * glRasterPos2i) (GLint x, GLint y); extern void ( * glRasterPos2iv) (const GLint *v); extern void ( * glRasterPos2s) (GLshort x, GLshort y); extern void ( * glRasterPos2sv) (const GLshort *v); extern void ( * glRasterPos3d) (GLdouble x, GLdouble y, GLdouble z); extern void ( * glRasterPos3dv) (const GLdouble *v); extern void ( * glRasterPos3f) (GLfloat x, GLfloat y, GLfloat z); extern void ( * glRasterPos3fv) (const GLfloat *v); extern void ( * glRasterPos3i) (GLint x, GLint y, GLint z); extern void ( * glRasterPos3iv) (const GLint *v); extern void ( * glRasterPos3s) (GLshort x, GLshort y, GLshort z); extern void ( * glRasterPos3sv) (const GLshort *v); extern void ( * glRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( * glRasterPos4dv) (const GLdouble *v); extern void ( * glRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void ( * glRasterPos4fv) (const GLfloat *v); extern void ( * glRasterPos4i) (GLint x, GLint y, GLint z, GLint w); extern void ( * glRasterPos4iv) (const GLint *v); extern void ( * glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w); extern void ( * glRasterPos4sv) (const GLshort *v); extern void ( * glReadBuffer) (GLenum mode); extern void ( * glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void ( * glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); extern void ( * glRectdv) (const GLdouble *v1, const GLdouble *v2); extern void ( * glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); extern void ( * glRectfv) (const GLfloat *v1, const GLfloat *v2); extern void ( * glRecti) (GLint x1, GLint y1, GLint x2, GLint y2); extern void ( * glRectiv) (const GLint *v1, const GLint *v2); extern void ( * glRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2); extern void ( * glRectsv) (const GLshort *v1, const GLshort *v2); extern GLint ( * glRenderMode) (GLenum mode); extern void ( * glRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); extern void ( * glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); extern void ( * glScaled) (GLdouble x, GLdouble y, GLdouble z); extern void ( * glScalef) (GLfloat x, GLfloat y, GLfloat z); extern void ( * glScissor) (GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * glSelectBuffer) (GLsizei size, GLuint *buffer); extern void ( * glShadeModel) (GLenum mode); extern void ( * glStencilFunc) (GLenum func, GLint ref, GLuint mask); extern void ( * glStencilMask) (GLuint mask); extern void ( * glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass); extern void ( * glTexCoord1d) (GLdouble s); extern void ( * glTexCoord1dv) (const GLdouble *v); extern void ( * glTexCoord1f) (GLfloat s); extern void ( * glTexCoord1fv) (const GLfloat *v); extern void ( * glTexCoord1i) (GLint s); extern void ( * glTexCoord1iv) (const GLint *v); extern void ( * glTexCoord1s) (GLshort s); extern void ( * glTexCoord1sv) (const GLshort *v); extern void ( * glTexCoord2d) (GLdouble s, GLdouble t); extern void ( * glTexCoord2dv) (const GLdouble *v); extern void ( * glTexCoord2f) (GLfloat s, GLfloat t); extern void ( * glTexCoord2fv) (const GLfloat *v); extern void ( * glTexCoord2i) (GLint s, GLint t); extern void ( * glTexCoord2iv) (const GLint *v); extern void ( * glTexCoord2s) (GLshort s, GLshort t); extern void ( * glTexCoord2sv) (const GLshort *v); extern void ( * glTexCoord3d) (GLdouble s, GLdouble t, GLdouble r); extern void ( * glTexCoord3dv) (const GLdouble *v); extern void ( * glTexCoord3f) (GLfloat s, GLfloat t, GLfloat r); extern void ( * glTexCoord3fv) (const GLfloat *v); extern void ( * glTexCoord3i) (GLint s, GLint t, GLint r); extern void ( * glTexCoord3iv) (const GLint *v); extern void ( * glTexCoord3s) (GLshort s, GLshort t, GLshort r); extern void ( * glTexCoord3sv) (const GLshort *v); extern void ( * glTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void ( * glTexCoord4dv) (const GLdouble *v); extern void ( * glTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void ( * glTexCoord4fv) (const GLfloat *v); extern void ( * glTexCoord4i) (GLint s, GLint t, GLint r, GLint q); extern void ( * glTexCoord4iv) (const GLint *v); extern void ( * glTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q); extern void ( * glTexCoord4sv) (const GLshort *v); extern void ( * glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( * glTexEnvf) (GLenum target, GLenum pname, GLfloat param); extern void ( * glTexEnvfv) (GLenum target, GLenum pname, const GLfloat *params); extern void ( * glTexEnvi) (GLenum target, GLenum pname, GLint param); extern void ( * glTexEnviv) (GLenum target, GLenum pname, const GLint *params); extern void ( * glTexGend) (GLenum coord, GLenum pname, GLdouble param); extern void ( * glTexGendv) (GLenum coord, GLenum pname, const GLdouble *params); extern void ( * glTexGenf) (GLenum coord, GLenum pname, GLfloat param); extern void ( * glTexGenfv) (GLenum coord, GLenum pname, const GLfloat *params); extern void ( * glTexGeni) (GLenum coord, GLenum pname, GLint param); extern void ( * glTexGeniv) (GLenum coord, GLenum pname, const GLint *params); extern void ( * glTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * glTexParameterf) (GLenum target, GLenum pname, GLfloat param); extern void ( * glTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params); extern void ( * glTexParameteri) (GLenum target, GLenum pname, GLint param); extern void ( * glTexParameteriv) (GLenum target, GLenum pname, const GLint *params); extern void ( * glTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * glTranslated) (GLdouble x, GLdouble y, GLdouble z); extern void ( * glTranslatef) (GLfloat x, GLfloat y, GLfloat z); extern void ( * glVertex2d) (GLdouble x, GLdouble y); extern void ( * glVertex2dv) (const GLdouble *v); extern void ( * glVertex2f) (GLfloat x, GLfloat y); extern void ( * glVertex2fv) (const GLfloat *v); extern void ( * glVertex2i) (GLint x, GLint y); extern void ( * glVertex2iv) (const GLint *v); extern void ( * glVertex2s) (GLshort x, GLshort y); extern void ( * glVertex2sv) (const GLshort *v); extern void ( * glVertex3d) (GLdouble x, GLdouble y, GLdouble z); extern void ( * glVertex3dv) (const GLdouble *v); extern void ( * glVertex3f) (GLfloat x, GLfloat y, GLfloat z); extern void ( * glVertex3fv) (const GLfloat *v); extern void ( * glVertex3i) (GLint x, GLint y, GLint z); extern void ( * glVertex3iv) (const GLint *v); extern void ( * glVertex3s) (GLshort x, GLshort y, GLshort z); extern void ( * glVertex3sv) (const GLshort *v); extern void ( * glVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( * glVertex4dv) (const GLdouble *v); extern void ( * glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void ( * glVertex4fv) (const GLfloat *v); extern void ( * glVertex4i) (GLint x, GLint y, GLint z, GLint w); extern void ( * glVertex4iv) (const GLint *v); extern void ( * glVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w); extern void ( * glVertex4sv) (const GLshort *v); extern void ( * glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( * glViewport) (GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); extern void ( * glTexImage3D) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); extern void ( * glActiveTexture) (GLenum texture); extern void ( * glClientActiveTexture) (GLenum texture); extern void ( * glCompressedTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); extern void ( * glCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); extern void ( * glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); extern void ( * glCompressedTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); extern void ( * glCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); extern void ( * glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); extern void ( * glGetCompressedTexImage) (GLenum target, GLint lod, GLvoid *img); extern void ( * glLoadTransposeMatrixd) (const GLdouble m[16]); extern void ( * glLoadTransposeMatrixf) (const GLfloat m[16]); extern void ( * glMultTransposeMatrixd) (const GLdouble m[16]); extern void ( * glMultTransposeMatrixf) (const GLfloat m[16]); extern void ( * glMultiTexCoord1d) (GLenum target, GLdouble s); extern void ( * glMultiTexCoord1dv) (GLenum target, const GLdouble *v); extern void ( * glMultiTexCoord1f) (GLenum target, GLfloat s); extern void ( * glMultiTexCoord1fv) (GLenum target, const GLfloat *v); extern void ( * glMultiTexCoord1i) (GLenum target, GLint s); extern void ( * glMultiTexCoord1iv) (GLenum target, const GLint *v); extern void ( * glMultiTexCoord1s) (GLenum target, GLshort s); extern void ( * glMultiTexCoord1sv) (GLenum target, const GLshort *v); extern void ( * glMultiTexCoord2d) (GLenum target, GLdouble s, GLdouble t); extern void ( * glMultiTexCoord2dv) (GLenum target, const GLdouble *v); extern void ( * glMultiTexCoord2f) (GLenum target, GLfloat s, GLfloat t); extern void ( * glMultiTexCoord2fv) (GLenum target, const GLfloat *v); extern void ( * glMultiTexCoord2i) (GLenum target, GLint s, GLint t); extern void ( * glMultiTexCoord2iv) (GLenum target, const GLint *v); extern void ( * glMultiTexCoord2s) (GLenum target, GLshort s, GLshort t); extern void ( * glMultiTexCoord2sv) (GLenum target, const GLshort *v); extern void ( * glMultiTexCoord3d) (GLenum target, GLdouble s, GLdouble t, GLdouble r); extern void ( * glMultiTexCoord3dv) (GLenum target, const GLdouble *v); extern void ( * glMultiTexCoord3f) (GLenum target, GLfloat s, GLfloat t, GLfloat r); extern void ( * glMultiTexCoord3fv) (GLenum target, const GLfloat *v); extern void ( * glMultiTexCoord3i) (GLenum target, GLint s, GLint t, GLint r); extern void ( * glMultiTexCoord3iv) (GLenum target, const GLint *v); extern void ( * glMultiTexCoord3s) (GLenum target, GLshort s, GLshort t, GLshort r); extern void ( * glMultiTexCoord3sv) (GLenum target, const GLshort *v); extern void ( * glMultiTexCoord4d) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void ( * glMultiTexCoord4dv) (GLenum target, const GLdouble *v); extern void ( * glMultiTexCoord4f) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void ( * glMultiTexCoord4fv) (GLenum target, const GLfloat *v); extern void ( * glMultiTexCoord4i) (GLenum target, GLint s, GLint t, GLint r, GLint q); extern void ( * glMultiTexCoord4iv) (GLenum target, const GLint *v); extern void ( * glMultiTexCoord4s) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); extern void ( * glMultiTexCoord4sv) (GLenum target, const GLshort *v); extern void ( * glSampleCoverage) (GLclampf value, GLboolean invert); extern void ( * glBlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void ( * glBlendEquation) (GLenum mode); extern void ( * glBlendFuncSeparate) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); extern void ( * glFogCoordPointer) (GLenum type, GLsizei stride, const GLvoid *pointer); extern void ( * glFogCoordd) (GLdouble coord); extern void ( * glFogCoorddv) (const GLdouble *coord); extern void ( * glFogCoordf) (GLfloat coord); extern void ( * glFogCoordfv) (const GLfloat *coord); extern void ( * glMultiDrawArrays) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); extern void ( * glMultiDrawElements) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); extern void ( * glPointParameterf) (GLenum pname, GLfloat param); extern void ( * glPointParameterfv) (GLenum pname, const GLfloat *params); extern void ( * glPointParameteri) (GLenum pname, GLint param); extern void ( * glPointParameteriv) (GLenum pname, const GLint *params); extern void ( * glSecondaryColor3b) (GLbyte red, GLbyte green, GLbyte blue); extern void ( * glSecondaryColor3bv) (const GLbyte *v); extern void ( * glSecondaryColor3d) (GLdouble red, GLdouble green, GLdouble blue); extern void ( * glSecondaryColor3dv) (const GLdouble *v); extern void ( * glSecondaryColor3f) (GLfloat red, GLfloat green, GLfloat blue); extern void ( * glSecondaryColor3fv) (const GLfloat *v); extern void ( * glSecondaryColor3i) (GLint red, GLint green, GLint blue); extern void ( * glSecondaryColor3iv) (const GLint *v); extern void ( * glSecondaryColor3s) (GLshort red, GLshort green, GLshort blue); extern void ( * glSecondaryColor3sv) (const GLshort *v); extern void ( * glSecondaryColor3ub) (GLubyte red, GLubyte green, GLubyte blue); extern void ( * glSecondaryColor3ubv) (const GLubyte *v); extern void ( * glSecondaryColor3ui) (GLuint red, GLuint green, GLuint blue); extern void ( * glSecondaryColor3uiv) (const GLuint *v); extern void ( * glSecondaryColor3us) (GLushort red, GLushort green, GLushort blue); extern void ( * glSecondaryColor3usv) (const GLushort *v); extern void ( * glSecondaryColorPointer) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); extern void ( * glWindowPos2d) (GLdouble x, GLdouble y); extern void ( * glWindowPos2dv) (const GLdouble *p); extern void ( * glWindowPos2f) (GLfloat x, GLfloat y); extern void ( * glWindowPos2fv) (const GLfloat *p); extern void ( * glWindowPos2i) (GLint x, GLint y); extern void ( * glWindowPos2iv) (const GLint *p); extern void ( * glWindowPos2s) (GLshort x, GLshort y); extern void ( * glWindowPos2sv) (const GLshort *p); extern void ( * glWindowPos3d) (GLdouble x, GLdouble y, GLdouble z); extern void ( * glWindowPos3dv) (const GLdouble *p); extern void ( * glWindowPos3f) (GLfloat x, GLfloat y, GLfloat z); extern void ( * glWindowPos3fv) (const GLfloat *p); extern void ( * glWindowPos3i) (GLint x, GLint y, GLint z); extern void ( * glWindowPos3iv) (const GLint *p); extern void ( * glWindowPos3s) (GLshort x, GLshort y, GLshort z); extern void ( * glWindowPos3sv) (const GLshort *p); extern void ( * glBeginQuery) (GLenum target, GLuint id); extern void ( * glBindBuffer) (GLenum target, GLuint buffer); extern void ( * glBufferData) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); extern void ( * glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); extern void ( * glDeleteBuffers) (GLsizei n, const GLuint* buffers); extern void ( * glDeleteQueries) (GLsizei n, const GLuint* ids); extern void ( * glEndQuery) (GLenum target); extern void ( * glGenBuffers) (GLsizei n, GLuint* buffers); extern void ( * glGenQueries) (GLsizei n, GLuint* ids); extern void ( * glGetBufferParameteriv) (GLenum target, GLenum pname, GLint* params); extern void ( * glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params); extern void ( * glGetBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); extern void ( * glGetQueryObjectiv) (GLuint id, GLenum pname, GLint* params); extern void ( * glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params); extern void ( * glGetQueryiv) (GLenum target, GLenum pname, GLint* params); extern GLboolean ( * glIsBuffer) (GLuint buffer); extern GLboolean ( * glIsQuery) (GLuint id); extern GLvoid* ( * glMapBuffer) (GLenum target, GLenum access); extern GLboolean ( * glUnmapBuffer) (GLenum target); extern void ( * glAttachShader) (GLuint program, GLuint shader); extern void ( * glBindAttribLocation) (GLuint program, GLuint index, const GLchar* name); extern void ( * glBlendEquationSeparate) (GLenum, GLenum); extern void ( * glCompileShader) (GLuint shader); extern GLuint ( * glCreateProgram) (void); extern GLuint ( * glCreateShader) (GLenum type); extern void ( * glDeleteProgram) (GLuint program); extern void ( * glDeleteShader) (GLuint shader); extern void ( * glDetachShader) (GLuint program, GLuint shader); extern void ( * glDisableVertexAttribArray) (GLuint); extern void ( * glDrawBuffers) (GLsizei n, const GLenum* bufs); extern void ( * glEnableVertexAttribArray) (GLuint); extern void ( * glGetActiveAttrib) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); extern void ( * glGetActiveUniform) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); extern void ( * glGetAttachedShaders) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); extern GLint ( * glGetAttribLocation) (GLuint program, const GLchar* name); extern void ( * glGetProgramInfoLog) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); extern void ( * glGetProgramiv) (GLuint program, GLenum pname, GLint* param); extern void ( * glGetShaderInfoLog) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); extern void ( * glGetShaderSource) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source); extern void ( * glGetShaderiv) (GLuint shader, GLenum pname, GLint* param); extern GLint ( * glGetUniformLocation) (GLuint program, const GLchar* name); extern void ( * glGetUniformfv) (GLuint program, GLint location, GLfloat* params); extern void ( * glGetUniformiv) (GLuint program, GLint location, GLint* params); extern void ( * glGetVertexAttribPointerv) (GLuint, GLenum, GLvoid*); extern void ( * glGetVertexAttribdv) (GLuint, GLenum, GLdouble*); extern void ( * glGetVertexAttribfv) (GLuint, GLenum, GLfloat*); extern void ( * glGetVertexAttribiv) (GLuint, GLenum, GLint*); extern GLboolean ( * glIsProgram) (GLuint program); extern GLboolean ( * glIsShader) (GLuint shader); extern void ( * glLinkProgram) (GLuint program); extern void ( * glShaderSource) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); extern void ( * glStencilFuncSeparate) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); extern void ( * glStencilMaskSeparate) (GLenum, GLuint); extern void ( * glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); extern void ( * glUniform1f) (GLint location, GLfloat v0); extern void ( * glUniform1fv) (GLint location, GLsizei count, const GLfloat* value); extern void ( * glUniform1i) (GLint location, GLint v0); extern void ( * glUniform1iv) (GLint location, GLsizei count, const GLint* value); extern void ( * glUniform2f) (GLint location, GLfloat v0, GLfloat v1); extern void ( * glUniform2fv) (GLint location, GLsizei count, const GLfloat* value); extern void ( * glUniform2i) (GLint location, GLint v0, GLint v1); extern void ( * glUniform2iv) (GLint location, GLsizei count, const GLint* value); extern void ( * glUniform3f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); extern void ( * glUniform3fv) (GLint location, GLsizei count, const GLfloat* value); extern void ( * glUniform3i) (GLint location, GLint v0, GLint v1, GLint v2); extern void ( * glUniform3iv) (GLint location, GLsizei count, const GLint* value); extern void ( * glUniform4f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); extern void ( * glUniform4fv) (GLint location, GLsizei count, const GLfloat* value); extern void ( * glUniform4i) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); extern void ( * glUniform4iv) (GLint location, GLsizei count, const GLint* value); extern void ( * glUniformMatrix2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); extern void ( * glUniformMatrix3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); extern void ( * glUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); extern void ( * glUseProgram) (GLuint program); extern void ( * glValidateProgram) (GLuint program); extern void ( * glVertexAttrib1d) (GLuint index, GLdouble x); extern void ( * glVertexAttrib1dv) (GLuint index, const GLdouble* v); extern void ( * glVertexAttrib1f) (GLuint index, GLfloat x); extern void ( * glVertexAttrib1fv) (GLuint index, const GLfloat* v); extern void ( * glVertexAttrib1s) (GLuint index, GLshort x); extern void ( * glVertexAttrib1sv) (GLuint index, const GLshort* v); extern void ( * glVertexAttrib2d) (GLuint index, GLdouble x, GLdouble y); extern void ( * glVertexAttrib2dv) (GLuint index, const GLdouble* v); extern void ( * glVertexAttrib2f) (GLuint index, GLfloat x, GLfloat y); extern void ( * glVertexAttrib2fv) (GLuint index, const GLfloat* v); extern void ( * glVertexAttrib2s) (GLuint index, GLshort x, GLshort y); extern void ( * glVertexAttrib2sv) (GLuint index, const GLshort* v); extern void ( * glVertexAttrib3d) (GLuint index, GLdouble x, GLdouble y, GLdouble z); extern void ( * glVertexAttrib3dv) (GLuint index, const GLdouble* v); extern void ( * glVertexAttrib3f) (GLuint index, GLfloat x, GLfloat y, GLfloat z); extern void ( * glVertexAttrib3fv) (GLuint index, const GLfloat* v); extern void ( * glVertexAttrib3s) (GLuint index, GLshort x, GLshort y, GLshort z); extern void ( * glVertexAttrib3sv) (GLuint index, const GLshort* v); extern void ( * glVertexAttrib4Nbv) (GLuint index, const GLbyte* v); extern void ( * glVertexAttrib4Niv) (GLuint index, const GLint* v); extern void ( * glVertexAttrib4Nsv) (GLuint index, const GLshort* v); extern void ( * glVertexAttrib4Nub) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void ( * glVertexAttrib4Nubv) (GLuint index, const GLubyte* v); extern void ( * glVertexAttrib4Nuiv) (GLuint index, const GLuint* v); extern void ( * glVertexAttrib4Nusv) (GLuint index, const GLushort* v); extern void ( * glVertexAttrib4bv) (GLuint index, const GLbyte* v); extern void ( * glVertexAttrib4d) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( * glVertexAttrib4dv) (GLuint index, const GLdouble* v); extern void ( * glVertexAttrib4f) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void ( * glVertexAttrib4fv) (GLuint index, const GLfloat* v); extern void ( * glVertexAttrib4iv) (GLuint index, const GLint* v); extern void ( * glVertexAttrib4s) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); extern void ( * glVertexAttrib4sv) (GLuint index, const GLshort* v); extern void ( * glVertexAttrib4ubv) (GLuint index, const GLubyte* v); extern void ( * glVertexAttrib4uiv) (GLuint index, const GLuint* v); extern void ( * glVertexAttrib4usv) (GLuint index, const GLushort* v); extern void ( * glVertexAttribPointer) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); extern void ( * glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void ( * glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void ( * glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void ( * glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void ( * glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void ( * glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); extern void ( * glBeginConditionalRender) (GLuint, GLenum); extern void ( * glBeginTransformFeedback) (GLenum); extern void ( * glBindFragDataLocation) (GLuint, GLuint, const GLchar*); extern void ( * glClampColor) (GLenum, GLenum); extern void ( * glClearBufferfi) (GLenum, GLint, GLfloat, GLint); extern void ( * glClearBufferfv) (GLenum, GLint, const GLfloat*); extern void ( * glClearBufferiv) (GLenum, GLint, const GLint*); extern void ( * glClearBufferuiv) (GLenum, GLint, const GLuint*); extern void ( * glColorMaski) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); extern void ( * glDisablei) (GLenum, GLuint); extern void ( * glEnablei) (GLenum, GLuint); extern void ( * glEndConditionalRender) (void); extern void ( * glEndTransformFeedback) (void); extern void ( * glGetBooleani_v) (GLenum, GLuint, GLboolean*); extern GLint ( * glGetFragDataLocation) (GLuint, const GLchar*); extern const GLubyte* ( * glGetStringi) (GLenum, GLuint); extern void ( * glGetTexParameterIiv) (GLenum, GLenum, GLint*); extern void ( * glGetTexParameterIuiv) (GLenum, GLenum, GLuint*); extern void ( * glGetTransformFeedbackVarying) (GLuint, GLuint, GLint*); extern void ( * glGetUniformuiv) (GLuint, GLint, GLuint*); extern void ( * glGetVertexAttribIiv) (GLuint, GLenum, GLint*); extern void ( * glGetVertexAttribIuiv) (GLuint, GLenum, GLuint*); extern GLboolean ( * glIsEnabledi) (GLenum, GLuint); extern void ( * glTexParameterIiv) (GLenum, GLenum, const GLint*); extern void ( * glTexParameterIuiv) (GLenum, GLenum, const GLuint*); extern void ( * glTransformFeedbackVaryings) (GLuint, GLsizei, const GLchar **, GLenum); extern void ( * glUniform1ui) (GLint, GLuint); extern void ( * glUniform1uiv) (GLint, GLsizei, const GLuint*); extern void ( * glUniform2ui) (GLint, GLuint, GLuint); extern void ( * glUniform2uiv) (GLint, GLsizei, const GLuint*); extern void ( * glUniform3ui) (GLint, GLuint, GLuint, GLuint); extern void ( * glUniform3uiv) (GLint, GLsizei, const GLuint*); extern void ( * glUniform4ui) (GLint, GLuint, GLuint, GLuint, GLuint); extern void ( * glUniform4uiv) (GLint, GLsizei, const GLuint*); extern void ( * glVertexAttribI1i) (GLuint, GLint); extern void ( * glVertexAttribI1iv) (GLuint, const GLint*); extern void ( * glVertexAttribI1ui) (GLuint, GLuint); extern void ( * glVertexAttribI1uiv) (GLuint, const GLuint*); extern void ( * glVertexAttribI2i) (GLuint, GLint, GLint); extern void ( * glVertexAttribI2iv) (GLuint, const GLint*); extern void ( * glVertexAttribI2ui) (GLuint, GLuint, GLuint); extern void ( * glVertexAttribI2uiv) (GLuint, const GLuint*); extern void ( * glVertexAttribI3i) (GLuint, GLint, GLint, GLint); extern void ( * glVertexAttribI3iv) (GLuint, const GLint*); extern void ( * glVertexAttribI3ui) (GLuint, GLuint, GLuint, GLuint); extern void ( * glVertexAttribI3uiv) (GLuint, const GLuint*); extern void ( * glVertexAttribI4bv) (GLuint, const GLbyte*); extern void ( * glVertexAttribI4i) (GLuint, GLint, GLint, GLint, GLint); extern void ( * glVertexAttribI4iv) (GLuint, const GLint*); extern void ( * glVertexAttribI4sv) (GLuint, const GLshort*); extern void ( * glVertexAttribI4ubv) (GLuint, const GLubyte*); extern void ( * glVertexAttribI4ui) (GLuint, GLuint, GLuint, GLuint, GLuint); extern void ( * glVertexAttribI4uiv) (GLuint, const GLuint*); extern void ( * glVertexAttribI4usv) (GLuint, const GLushort*); extern void ( * glVertexAttribIPointer) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); extern void ( * glDrawArraysInstanced) (GLenum, GLint, GLsizei, GLsizei); extern void ( * glDrawElementsInstanced) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); extern void ( * glPrimitiveRestartIndex) (GLuint); extern void ( * glTexBuffer) (GLenum, GLenum, GLuint); extern void ( * glFramebufferTexture) (GLenum, GLenum, GLuint, GLint); extern void ( * glGetBufferParameteri64v) (GLenum, GLenum, GLint64 *); extern void ( * glGetInteger64i_v) (GLenum, GLuint, GLint64 *); extern void ( * glVertexAttribDivisor) (GLuint index, GLuint divisor); extern void ( * glBlendEquationSeparatei) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); extern void ( * glBlendEquationi) (GLuint buf, GLenum mode); extern void ( * glBlendFuncSeparatei) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); extern void ( * glBlendFunci) (GLuint buf, GLenum src, GLenum dst); extern void ( * glMinSampleShading) (GLclampf value); extern void ( * glTbufferMask3DFX) (GLuint mask); extern void ( * glClearDepthf) (GLclampf d); extern void ( * glDepthRangef) (GLclampf n, GLclampf f); extern void ( * glGetShaderPrecisionFormat) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); extern void ( * glReleaseShaderCompiler) (void); extern void ( * glShaderBinary) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length); extern void ( * glBindFragDataLocationIndexed) (GLuint program, GLuint colorNumber, GLuint index, const char * name); extern GLint ( * glGetFragDataIndex) (GLuint program, const char * name); extern void ( * glCopyBufferSubData) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); extern void ( * glDrawElementsBaseVertex) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex); extern void ( * glDrawElementsInstancedBaseVertex) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex); extern void ( * glDrawRangeElementsBaseVertex) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex); extern void ( * glMultiDrawElementsBaseVertex) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex); extern void ( * glDrawArraysIndirect) (GLenum mode, const void* indirect); extern void ( * glDrawElementsIndirect) (GLenum mode, GLenum type, const void* indirect); extern void ( * glBindFramebuffer) (GLenum target, GLuint framebuffer); extern void ( * glBindRenderbuffer) (GLenum target, GLuint renderbuffer); extern void ( * glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); extern GLenum ( * glCheckFramebufferStatus) (GLenum target); extern void ( * glDeleteFramebuffers) (GLsizei n, const GLuint* framebuffers); extern void ( * glDeleteRenderbuffers) (GLsizei n, const GLuint* renderbuffers); extern void ( * glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern void ( * glFramebufferTexture1D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void ( * glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void ( * glFramebufferTexture3D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); extern void ( * glFramebufferTextureLayer) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); extern void ( * glGenFramebuffers) (GLsizei n, GLuint* framebuffers); extern void ( * glGenRenderbuffers) (GLsizei n, GLuint* renderbuffers); extern void ( * glGenerateMipmap) (GLenum target); extern void ( * glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname, GLint* params); extern void ( * glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint* params); extern GLboolean ( * glIsFramebuffer) (GLuint framebuffer); extern GLboolean ( * glIsRenderbuffer) (GLuint renderbuffer); extern void ( * glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); extern void ( * glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); extern void ( * glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); extern void ( * glProgramBinary) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length); extern void ( * glProgramParameteri) (GLuint program, GLenum pname, GLint value); extern void ( * glGetUniformdv) (GLuint program, GLint location, GLdouble* params); extern void ( * glUniform1d) (GLint location, GLdouble x); extern void ( * glUniform1dv) (GLint location, GLsizei count, const GLdouble* value); extern void ( * glUniform2d) (GLint location, GLdouble x, GLdouble y); extern void ( * glUniform2dv) (GLint location, GLsizei count, const GLdouble* value); extern void ( * glUniform3d) (GLint location, GLdouble x, GLdouble y, GLdouble z); extern void ( * glUniform3dv) (GLint location, GLsizei count, const GLdouble* value); extern void ( * glUniform4d) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( * glUniform4dv) (GLint location, GLsizei count, const GLdouble* value); extern void ( * glUniformMatrix2dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glUniformMatrix2x3dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glUniformMatrix2x4dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glUniformMatrix3dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glUniformMatrix3x2dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glUniformMatrix3x4dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glUniformMatrix4dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glUniformMatrix4x2dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glUniformMatrix4x3dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glColorSubTable) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); extern void ( * glColorTable) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); extern void ( * glColorTableParameterfv) (GLenum target, GLenum pname, const GLfloat *params); extern void ( * glColorTableParameteriv) (GLenum target, GLenum pname, const GLint *params); extern void ( * glConvolutionFilter1D) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); extern void ( * glConvolutionFilter2D) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); extern void ( * glConvolutionParameterf) (GLenum target, GLenum pname, GLfloat params); extern void ( * glConvolutionParameterfv) (GLenum target, GLenum pname, const GLfloat *params); extern void ( * glConvolutionParameteri) (GLenum target, GLenum pname, GLint params); extern void ( * glConvolutionParameteriv) (GLenum target, GLenum pname, const GLint *params); extern void ( * glCopyColorSubTable) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); extern void ( * glCopyColorTable) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); extern void ( * glCopyConvolutionFilter1D) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); extern void ( * glCopyConvolutionFilter2D) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * glGetColorTable) (GLenum target, GLenum format, GLenum type, GLvoid *table); extern void ( * glGetColorTableParameterfv) (GLenum target, GLenum pname, GLfloat *params); extern void ( * glGetColorTableParameteriv) (GLenum target, GLenum pname, GLint *params); extern void ( * glGetConvolutionFilter) (GLenum target, GLenum format, GLenum type, GLvoid *image); extern void ( * glGetConvolutionParameterfv) (GLenum target, GLenum pname, GLfloat *params); extern void ( * glGetConvolutionParameteriv) (GLenum target, GLenum pname, GLint *params); extern void ( * glGetHistogram) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); extern void ( * glGetHistogramParameterfv) (GLenum target, GLenum pname, GLfloat *params); extern void ( * glGetHistogramParameteriv) (GLenum target, GLenum pname, GLint *params); extern void ( * glGetMinmax) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); extern void ( * glGetMinmaxParameterfv) (GLenum target, GLenum pname, GLfloat *params); extern void ( * glGetMinmaxParameteriv) (GLenum target, GLenum pname, GLint *params); extern void ( * glGetSeparableFilter) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); extern void ( * glHistogram) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); extern void ( * glMinmax) (GLenum target, GLenum internalformat, GLboolean sink); extern void ( * glResetHistogram) (GLenum target); extern void ( * glResetMinmax) (GLenum target); extern void ( * glSeparableFilter2D) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); extern void ( * glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length); extern GLvoid * ( * glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); extern void ( * glProvokingVertex) (GLenum mode); extern void ( * glBindSampler) (GLuint unit, GLuint sampler); extern void ( * glDeleteSamplers) (GLsizei count, const GLuint * samplers); extern void ( * glGenSamplers) (GLsizei count, GLuint* samplers); extern void ( * glGetSamplerParameterIiv) (GLuint sampler, GLenum pname, GLint* params); extern void ( * glGetSamplerParameterIuiv) (GLuint sampler, GLenum pname, GLuint* params); extern void ( * glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params); extern void ( * glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params); extern GLboolean ( * glIsSampler) (GLuint sampler); extern void ( * glSamplerParameterIiv) (GLuint sampler, GLenum pname, const GLint* params); extern void ( * glSamplerParameterIuiv) (GLuint sampler, GLenum pname, const GLuint* params); extern void ( * glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param); extern void ( * glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* params); extern void ( * glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param); extern void ( * glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* params); extern void ( * glActiveShaderProgram) (GLuint pipeline, GLuint program); extern void ( * glBindProgramPipeline) (GLuint pipeline); extern GLuint ( * glCreateShaderProgramv) (GLenum type, GLsizei count, const char ** strings); extern void ( * glDeleteProgramPipelines) (GLsizei n, const GLuint* pipelines); extern void ( * glGenProgramPipelines) (GLsizei n, GLuint* pipelines); extern void ( * glGetProgramPipelineInfoLog) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog); extern void ( * glGetProgramPipelineiv) (GLuint pipeline, GLenum pname, GLint* params); extern GLboolean ( * glIsProgramPipeline) (GLuint pipeline); extern void ( * glProgramUniform1d) (GLuint program, GLint location, GLdouble x); extern void ( * glProgramUniform1dv) (GLuint program, GLint location, GLsizei count, const GLdouble* value); extern void ( * glProgramUniform1f) (GLuint program, GLint location, GLfloat x); extern void ( * glProgramUniform1fv) (GLuint program, GLint location, GLsizei count, const GLfloat* value); extern void ( * glProgramUniform1i) (GLuint program, GLint location, GLint x); extern void ( * glProgramUniform1iv) (GLuint program, GLint location, GLsizei count, const GLint* value); extern void ( * glProgramUniform1ui) (GLuint program, GLint location, GLuint x); extern void ( * glProgramUniform1uiv) (GLuint program, GLint location, GLsizei count, const GLuint* value); extern void ( * glProgramUniform2d) (GLuint program, GLint location, GLdouble x, GLdouble y); extern void ( * glProgramUniform2dv) (GLuint program, GLint location, GLsizei count, const GLdouble* value); extern void ( * glProgramUniform2f) (GLuint program, GLint location, GLfloat x, GLfloat y); extern void ( * glProgramUniform2fv) (GLuint program, GLint location, GLsizei count, const GLfloat* value); extern void ( * glProgramUniform2i) (GLuint program, GLint location, GLint x, GLint y); extern void ( * glProgramUniform2iv) (GLuint program, GLint location, GLsizei count, const GLint* value); extern void ( * glProgramUniform2ui) (GLuint program, GLint location, GLuint x, GLuint y); extern void ( * glProgramUniform2uiv) (GLuint program, GLint location, GLsizei count, const GLuint* value); extern void ( * glProgramUniform3d) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); extern void ( * glProgramUniform3dv) (GLuint program, GLint location, GLsizei count, const GLdouble* value); extern void ( * glProgramUniform3f) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); extern void ( * glProgramUniform3fv) (GLuint program, GLint location, GLsizei count, const GLfloat* value); extern void ( * glProgramUniform3i) (GLuint program, GLint location, GLint x, GLint y, GLint z); extern void ( * glProgramUniform3iv) (GLuint program, GLint location, GLsizei count, const GLint* value); extern void ( * glProgramUniform3ui) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); extern void ( * glProgramUniform3uiv) (GLuint program, GLint location, GLsizei count, const GLuint* value); extern void ( * glProgramUniform4d) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( * glProgramUniform4dv) (GLuint program, GLint location, GLsizei count, const GLdouble* value); extern void ( * glProgramUniform4f) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void ( * glProgramUniform4fv) (GLuint program, GLint location, GLsizei count, const GLfloat* value); extern void ( * glProgramUniform4i) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); extern void ( * glProgramUniform4iv) (GLuint program, GLint location, GLsizei count, const GLint* value); extern void ( * glProgramUniform4ui) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); extern void ( * glProgramUniform4uiv) (GLuint program, GLint location, GLsizei count, const GLuint* value); extern void ( * glProgramUniformMatrix2dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glProgramUniformMatrix2fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); extern void ( * glProgramUniformMatrix2x3dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glProgramUniformMatrix2x3fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); extern void ( * glProgramUniformMatrix2x4dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glProgramUniformMatrix2x4fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); extern void ( * glProgramUniformMatrix3dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glProgramUniformMatrix3fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); extern void ( * glProgramUniformMatrix3x2dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glProgramUniformMatrix3x2fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); extern void ( * glProgramUniformMatrix3x4dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glProgramUniformMatrix3x4fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); extern void ( * glProgramUniformMatrix4dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glProgramUniformMatrix4fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); extern void ( * glProgramUniformMatrix4x2dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glProgramUniformMatrix4x2fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); extern void ( * glProgramUniformMatrix4x3dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); extern void ( * glProgramUniformMatrix4x3fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); extern void ( * glUseProgramStages) (GLuint pipeline, GLbitfield stages, GLuint program); extern void ( * glValidateProgramPipeline) (GLuint pipeline); extern void ( * glGetActiveSubroutineName) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name); extern void ( * glGetActiveSubroutineUniformName) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name); extern void ( * glGetActiveSubroutineUniformiv) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); extern void ( * glGetProgramStageiv) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); extern GLuint ( * glGetSubroutineIndex) (GLuint program, GLenum shadertype, const char* name); extern GLint ( * glGetSubroutineUniformLocation) (GLuint program, GLenum shadertype, const char* name); extern void ( * glGetUniformSubroutineuiv) (GLenum shadertype, GLint location, GLuint* params); extern void ( * glUniformSubroutinesuiv) (GLenum shadertype, GLsizei count, const GLuint* indices); extern GLenum ( * glClientWaitSync) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); extern void ( * glDeleteSync) (GLsync GLsync); extern GLsync ( * glFenceSync) (GLenum condition,GLbitfield flags); extern void ( * glGetInteger64v) (GLenum pname, GLint64* params); extern void ( * glGetSynciv) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); extern GLboolean ( * glIsSync) (GLsync GLsync); extern void ( * glWaitSync) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); extern void ( * glPatchParameterfv) (GLenum pname, const GLfloat* values); extern void ( * glPatchParameteri) (GLenum pname, GLint value); extern void ( * glCompressedTexImage1DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); extern void ( * glCompressedTexImage2DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); extern void ( * glCompressedTexImage3DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); extern void ( * glCompressedTexSubImage1DARB) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); extern void ( * glCompressedTexSubImage2DARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); extern void ( * glCompressedTexSubImage3DARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); extern void ( * glGetMultisamplefv) (GLenum pname, GLuint index, GLfloat* val); extern void ( * glSampleMaski) (GLuint index, GLbitfield mask); extern void ( * glTexImage2DMultisample) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); extern void ( * glTexImage3DMultisample) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); extern void ( * glGetQueryObjecti64v) (GLuint id, GLenum pname, GLint64* params); extern void ( * glGetQueryObjectui64v) (GLuint id, GLenum pname, GLuint64* params); extern void ( * glQueryCounter) (GLuint id, GLenum target); extern void ( * glBindTransformFeedback) (GLenum target, GLuint id); extern void ( * glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids); extern void ( * glDrawTransformFeedback) (GLenum mode, GLuint id); extern void ( * glGenTransformFeedbacks) (GLsizei n, GLuint* ids); extern GLboolean ( * glIsTransformFeedback) (GLuint id); extern void ( * glPauseTransformFeedback) (void); extern void ( * glResumeTransformFeedback) (void); extern void ( * glBeginQueryIndexed) (GLenum target, GLuint index, GLuint id); extern void ( * glDrawTransformFeedbackStream) (GLenum mode, GLuint id, GLuint stream); extern void ( * glEndQueryIndexed) (GLenum target, GLuint index); extern void ( * glGetQueryIndexediv) (GLenum target, GLuint index, GLenum pname, GLint* params); extern void ( * glBindBufferBase) (GLenum target, GLuint index, GLuint buffer); extern void ( * glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); extern void ( * glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName); extern void ( * glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); extern void ( * glGetActiveUniformName) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName); extern void ( * glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); extern void ( * glGetIntegeri_v) (GLenum target, GLuint index, GLint* data); extern GLuint ( * glGetUniformBlockIndex) (GLuint program, const char* uniformBlockName); extern void ( * glGetUniformIndices) (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices); extern void ( * glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); extern void ( * glBindVertexArray) (GLuint array); extern void ( * glDeleteVertexArrays) (GLsizei n, const GLuint* arrays); extern void ( * glGenVertexArrays) (GLsizei n, GLuint* arrays); extern GLboolean ( * glIsVertexArray) (GLuint array); extern void ( * glGetVertexAttribLdv) (GLuint index, GLenum pname, GLdouble* params); extern void ( * glVertexAttribL1d) (GLuint index, GLdouble x); extern void ( * glVertexAttribL1dv) (GLuint index, const GLdouble* v); extern void ( * glVertexAttribL2d) (GLuint index, GLdouble x, GLdouble y); extern void ( * glVertexAttribL2dv) (GLuint index, const GLdouble* v); extern void ( * glVertexAttribL3d) (GLuint index, GLdouble x, GLdouble y, GLdouble z); extern void ( * glVertexAttribL3dv) (GLuint index, const GLdouble* v); extern void ( * glVertexAttribL4d) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( * glVertexAttribL4dv) (GLuint index, const GLdouble* v); extern void ( * glVertexAttribLPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); extern void ( * glColorP3ui) (GLenum type, GLuint color); extern void ( * glColorP3uiv) (GLenum type, const GLuint* color); extern void ( * glColorP4ui) (GLenum type, GLuint color); extern void ( * glColorP4uiv) (GLenum type, const GLuint* color); extern void ( * glMultiTexCoordP1ui) (GLenum texture, GLenum type, GLuint coords); extern void ( * glMultiTexCoordP1uiv) (GLenum texture, GLenum type, const GLuint* coords); extern void ( * glMultiTexCoordP2ui) (GLenum texture, GLenum type, GLuint coords); extern void ( * glMultiTexCoordP2uiv) (GLenum texture, GLenum type, const GLuint* coords); extern void ( * glMultiTexCoordP3ui) (GLenum texture, GLenum type, GLuint coords); extern void ( * glMultiTexCoordP3uiv) (GLenum texture, GLenum type, const GLuint* coords); extern void ( * glMultiTexCoordP4ui) (GLenum texture, GLenum type, GLuint coords); extern void ( * glMultiTexCoordP4uiv) (GLenum texture, GLenum type, const GLuint* coords); extern void ( * glNormalP3ui) (GLenum type, GLuint coords); extern void ( * glNormalP3uiv) (GLenum type, const GLuint* coords); extern void ( * glSecondaryColorP3ui) (GLenum type, GLuint color); extern void ( * glSecondaryColorP3uiv) (GLenum type, const GLuint* color); extern void ( * glTexCoordP1ui) (GLenum type, GLuint coords); extern void ( * glTexCoordP1uiv) (GLenum type, const GLuint* coords); extern void ( * glTexCoordP2ui) (GLenum type, GLuint coords); extern void ( * glTexCoordP2uiv) (GLenum type, const GLuint* coords); extern void ( * glTexCoordP3ui) (GLenum type, GLuint coords); extern void ( * glTexCoordP3uiv) (GLenum type, const GLuint* coords); extern void ( * glTexCoordP4ui) (GLenum type, GLuint coords); extern void ( * glTexCoordP4uiv) (GLenum type, const GLuint* coords); extern void ( * glVertexAttribP1ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value); extern void ( * glVertexAttribP1uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); extern void ( * glVertexAttribP2ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value); extern void ( * glVertexAttribP2uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); extern void ( * glVertexAttribP3ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value); extern void ( * glVertexAttribP3uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); extern void ( * glVertexAttribP4ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value); extern void ( * glVertexAttribP4uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); extern void ( * glVertexP2ui) (GLenum type, GLuint value); extern void ( * glVertexP2uiv) (GLenum type, const GLuint* value); extern void ( * glVertexP3ui) (GLenum type, GLuint value); extern void ( * glVertexP3uiv) (GLenum type, const GLuint* value); extern void ( * glVertexP4ui) (GLenum type, GLuint value); extern void ( * glVertexP4uiv) (GLenum type, const GLuint* value); extern void ( * glDepthRangeArrayv) (GLuint first, GLsizei count, const GLclampd * v); extern void ( * glDepthRangeIndexed) (GLuint index, GLclampd n, GLclampd f); extern void ( * glGetDoublei_v) (GLenum target, GLuint index, GLdouble* data); extern void ( * glGetFloati_v) (GLenum target, GLuint index, GLfloat* data); extern void ( * glScissorArrayv) (GLuint first, GLsizei count, const GLint * v); extern void ( * glScissorIndexed) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); extern void ( * glScissorIndexedv) (GLuint index, const GLint * v); extern void ( * glViewportArrayv) (GLuint first, GLsizei count, const GLfloat * v); extern void ( * glViewportIndexedf) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); extern void ( * glViewportIndexedfv) (GLuint index, const GLfloat * v); extern void ( * glConvolutionFilter1DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); extern void ( * glConvolutionFilter2DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); extern void ( * glCopyConvolutionFilter1DEXT) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); extern void ( * glCopyConvolutionFilter2DEXT) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * glSeparableFilter2DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); extern void ( * glCopyTexImage1DEXT) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern void ( * glCopyTexImage2DEXT) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void ( * glCopyTexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void ( * glCopyTexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * glCopyTexSubImage3DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * glCompressedMultiTexImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); extern void ( * glCompressedMultiTexImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); extern void ( * glCompressedMultiTexImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); extern void ( * glCompressedMultiTexSubImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); extern void ( * glCompressedMultiTexSubImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); extern void ( * glCompressedMultiTexSubImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); extern void ( * glCompressedTextureImage1DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); extern void ( * glCompressedTextureImage2DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); extern void ( * glCompressedTextureImage3DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); extern void ( * glCompressedTextureSubImage1DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); extern void ( * glCompressedTextureSubImage2DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); extern void ( * glCompressedTextureSubImage3DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); extern void ( * glCopyMultiTexImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern void ( * glCopyMultiTexImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void ( * glCopyMultiTexSubImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void ( * glCopyMultiTexSubImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * glCopyMultiTexSubImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * glCopyTextureImage1DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern void ( * glCopyTextureImage2DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void ( * glCopyTextureSubImage1DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void ( * glCopyTextureSubImage2DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * glCopyTextureSubImage3DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void ( * glMultiTexImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); extern void ( * glMultiTexImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); extern void ( * glMultiTexImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); extern void ( * glMultiTexSubImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); extern void ( * glMultiTexSubImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); extern void ( * glMultiTexSubImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); extern void ( * glNamedFramebufferTexture1DEXT) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void ( * glNamedFramebufferTexture2DEXT) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void ( * glNamedFramebufferTexture3DEXT) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); extern void ( * glTextureImage1DEXT) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); extern void ( * glTextureImage2DEXT) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); extern void ( * glTextureImage3DEXT) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); extern void ( * glTextureSubImage1DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); extern void ( * glTextureSubImage2DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); extern void ( * glTextureSubImage3DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); extern void ( * glFramebufferTexture1DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void ( * glFramebufferTexture2DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void ( * glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); extern void ( * glTexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); extern void ( * glTexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); extern void ( * glTexSubImage3DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); extern void ( * glTexImage3DEXT) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); extern void ( * glBeginConditionalRenderNV) (GLuint id, GLenum mode); extern void ( * glEndConditionalRenderNV) (void); extern void ( * glCopyImageSubDataNV) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); extern void ( * glClearDepthdNV) (GLdouble depth); extern void ( * glDepthBoundsdNV) (GLdouble zmin, GLdouble zmax); extern void ( * glDepthRangedNV) (GLdouble zNear, GLdouble zFar); extern void ( * glEvalMapsNV) (GLenum target, GLenum mode); extern void ( * glGetMapAttribParameterfvNV) (GLenum target, GLuint index, GLenum pname, GLfloat* params); extern void ( * glGetMapAttribParameterivNV) (GLenum target, GLuint index, GLenum pname, GLint* params); extern void ( * glGetMapControlPointsNV) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); extern void ( * glGetMapParameterfvNV) (GLenum target, GLenum pname, GLfloat* params); extern void ( * glGetMapParameterivNV) (GLenum target, GLenum pname, GLint* params); extern void ( * glMapControlPointsNV) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); extern void ( * glMapParameterfvNV) (GLenum target, GLenum pname, const GLfloat* params); extern void ( * glMapParameterivNV) (GLenum target, GLenum pname, const GLint* params); extern void ( * glGetMultisamplefvNV) (GLenum pname, GLuint index, GLfloat* val); extern void ( * glSampleMaskIndexedNV) (GLuint index, GLbitfield mask); extern void ( * glTexRenderbufferNV) (GLenum target, GLuint renderbuffer); extern void ( * glDeleteFencesNV) (GLsizei n, const GLuint* fences); extern void ( * glFinishFenceNV) (GLuint fence); extern void ( * glGenFencesNV) (GLsizei n, GLuint* fences); extern void ( * glGetFenceivNV) (GLuint fence, GLenum pname, GLint* params); extern GLboolean ( * glIsFenceNV) (GLuint fence); extern void ( * glSetFenceNV) (GLuint fence, GLenum condition); extern GLboolean ( * glTestFenceNV) (GLuint fence); extern void ( * glGetProgramNamedParameterdvNV) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); extern void ( * glGetProgramNamedParameterfvNV) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); extern void ( * glProgramNamedParameter4dNV) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( * glProgramNamedParameter4dvNV) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); extern void ( * glProgramNamedParameter4fNV) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void ( * glProgramNamedParameter4fvNV) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); extern void ( * glRenderbufferStorageMultisampleCoverageNV) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); extern void ( * glProgramVertexLimitNV) (GLenum target, GLint limit); extern void ( * glProgramEnvParameterI4iNV) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); extern void ( * glProgramEnvParameterI4ivNV) (GLenum target, GLuint index, const GLint *params); extern void ( * glProgramEnvParameterI4uiNV) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); extern void ( * glProgramEnvParameterI4uivNV) (GLenum target, GLuint index, const GLuint *params); extern void ( * glProgramEnvParametersI4ivNV) (GLenum target, GLuint index, GLsizei count, const GLint *params); extern void ( * glProgramEnvParametersI4uivNV) (GLenum target, GLuint index, GLsizei count, const GLuint *params); extern void ( * glProgramLocalParameterI4iNV) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); extern void ( * glProgramLocalParameterI4ivNV) (GLenum target, GLuint index, const GLint *params); extern void ( * glProgramLocalParameterI4uiNV) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); extern void ( * glProgramLocalParameterI4uivNV) (GLenum target, GLuint index, const GLuint *params); extern void ( * glProgramLocalParametersI4ivNV) (GLenum target, GLuint index, GLsizei count, const GLint *params); extern void ( * glProgramLocalParametersI4uivNV) (GLenum target, GLuint index, GLsizei count, const GLuint *params); extern void ( * glGetUniformi64vNV) (GLuint program, GLint location, GLint64EXT* params); extern void ( * glGetUniformui64vNV) (GLuint program, GLint location, GLuint64EXT* params); extern void ( * glProgramUniform1i64NV) (GLuint program, GLint location, GLint64EXT x); extern void ( * glProgramUniform1i64vNV) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); extern void ( * glProgramUniform1ui64NV) (GLuint program, GLint location, GLuint64EXT x); extern void ( * glProgramUniform1ui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); extern void ( * glProgramUniform2i64NV) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); extern void ( * glProgramUniform2i64vNV) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); extern void ( * glProgramUniform2ui64NV) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); extern void ( * glProgramUniform2ui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); extern void ( * glProgramUniform3i64NV) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); extern void ( * glProgramUniform3i64vNV) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); extern void ( * glProgramUniform3ui64NV) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); extern void ( * glProgramUniform3ui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); extern void ( * glProgramUniform4i64NV) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); extern void ( * glProgramUniform4i64vNV) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); extern void ( * glProgramUniform4ui64NV) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); extern void ( * glProgramUniform4ui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); extern void ( * glUniform1i64NV) (GLint location, GLint64EXT x); extern void ( * glUniform1i64vNV) (GLint location, GLsizei count, const GLint64EXT* value); extern void ( * glUniform1ui64NV) (GLint location, GLuint64EXT x); extern void ( * glUniform1ui64vNV) (GLint location, GLsizei count, const GLuint64EXT* value); extern void ( * glUniform2i64NV) (GLint location, GLint64EXT x, GLint64EXT y); extern void ( * glUniform2i64vNV) (GLint location, GLsizei count, const GLint64EXT* value); extern void ( * glUniform2ui64NV) (GLint location, GLuint64EXT x, GLuint64EXT y); extern void ( * glUniform2ui64vNV) (GLint location, GLsizei count, const GLuint64EXT* value); extern void ( * glUniform3i64NV) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); extern void ( * glUniform3i64vNV) (GLint location, GLsizei count, const GLint64EXT* value); extern void ( * glUniform3ui64NV) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); extern void ( * glUniform3ui64vNV) (GLint location, GLsizei count, const GLuint64EXT* value); extern void ( * glUniform4i64NV) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); extern void ( * glUniform4i64vNV) (GLint location, GLsizei count, const GLint64EXT* value); extern void ( * glUniform4ui64NV) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); extern void ( * glUniform4ui64vNV) (GLint location, GLsizei count, const GLuint64EXT* value); extern void ( * glColor3hNV) (GLhalf red, GLhalf green, GLhalf blue); extern void ( * glColor3hvNV) (const GLhalf* v); extern void ( * glColor4hNV) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); extern void ( * glColor4hvNV) (const GLhalf* v); extern void ( * glFogCoordhNV) (GLhalf fog); extern void ( * glFogCoordhvNV) (const GLhalf* fog); extern void ( * glMultiTexCoord1hNV) (GLenum target, GLhalf s); extern void ( * glMultiTexCoord1hvNV) (GLenum target, const GLhalf* v); extern void ( * glMultiTexCoord2hNV) (GLenum target, GLhalf s, GLhalf t); extern void ( * glMultiTexCoord2hvNV) (GLenum target, const GLhalf* v); extern void ( * glMultiTexCoord3hNV) (GLenum target, GLhalf s, GLhalf t, GLhalf r); extern void ( * glMultiTexCoord3hvNV) (GLenum target, const GLhalf* v); extern void ( * glMultiTexCoord4hNV) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); extern void ( * glMultiTexCoord4hvNV) (GLenum target, const GLhalf* v); extern void ( * glNormal3hNV) (GLhalf nx, GLhalf ny, GLhalf nz); extern void ( * glNormal3hvNV) (const GLhalf* v); extern void ( * glSecondaryColor3hNV) (GLhalf red, GLhalf green, GLhalf blue); extern void ( * glSecondaryColor3hvNV) (const GLhalf* v); extern void ( * glTexCoord1hNV) (GLhalf s); extern void ( * glTexCoord1hvNV) (const GLhalf* v); extern void ( * glTexCoord2hNV) (GLhalf s, GLhalf t); extern void ( * glTexCoord2hvNV) (const GLhalf* v); extern void ( * glTexCoord3hNV) (GLhalf s, GLhalf t, GLhalf r); extern void ( * glTexCoord3hvNV) (const GLhalf* v); extern void ( * glTexCoord4hNV) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); extern void ( * glTexCoord4hvNV) (const GLhalf* v); extern void ( * glVertex2hNV) (GLhalf x, GLhalf y); extern void ( * glVertex2hvNV) (const GLhalf* v); extern void ( * glVertex3hNV) (GLhalf x, GLhalf y, GLhalf z); extern void ( * glVertex3hvNV) (const GLhalf* v); extern void ( * glVertex4hNV) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); extern void ( * glVertex4hvNV) (const GLhalf* v); extern void ( * glVertexAttrib1hNV) (GLuint index, GLhalf x); extern void ( * glVertexAttrib1hvNV) (GLuint index, const GLhalf* v); extern void ( * glVertexAttrib2hNV) (GLuint index, GLhalf x, GLhalf y); extern void ( * glVertexAttrib2hvNV) (GLuint index, const GLhalf* v); extern void ( * glVertexAttrib3hNV) (GLuint index, GLhalf x, GLhalf y, GLhalf z); extern void ( * glVertexAttrib3hvNV) (GLuint index, const GLhalf* v); extern void ( * glVertexAttrib4hNV) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); extern void ( * glVertexAttrib4hvNV) (GLuint index, const GLhalf* v); extern void ( * glVertexAttribs1hvNV) (GLuint index, GLsizei n, const GLhalf* v); extern void ( * glVertexAttribs2hvNV) (GLuint index, GLsizei n, const GLhalf* v); extern void ( * glVertexAttribs3hvNV) (GLuint index, GLsizei n, const GLhalf* v); extern void ( * glVertexAttribs4hvNV) (GLuint index, GLsizei n, const GLhalf* v); extern void ( * glVertexWeighthNV) (GLhalf weight); extern void ( * glVertexWeighthvNV) (const GLhalf* weight); extern void ( * glBeginOcclusionQueryNV) (GLuint id); extern void ( * glDeleteOcclusionQueriesNV) (GLsizei n, const GLuint* ids); extern void ( * glEndOcclusionQueryNV) (void); extern void ( * glGenOcclusionQueriesNV) (GLsizei n, GLuint* ids); extern void ( * glGetOcclusionQueryivNV) (GLuint id, GLenum pname, GLint* params); extern void ( * glGetOcclusionQueryuivNV) (GLuint id, GLenum pname, GLuint* params); extern GLboolean ( * glIsOcclusionQueryNV) (GLuint id); extern void ( * glProgramBufferParametersIivNV) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); extern void ( * glProgramBufferParametersIuivNV) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); extern void ( * glProgramBufferParametersfvNV) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); extern void ( * glFlushPixelDataRangeNV) (GLenum target); extern void ( * glPixelDataRangeNV) (GLenum target, GLsizei length, void* pointer); extern void ( * glPointParameteriNV) (GLenum pname, GLint param); extern void ( * glPointParameterivNV) (GLenum pname, const GLint* params); extern void ( * glGetVideoi64vNV) (GLuint video_slot, GLenum pname, GLint64EXT* params); extern void ( * glGetVideoivNV) (GLuint video_slot, GLenum pname, GLint* params); extern void ( * glGetVideoui64vNV) (GLuint video_slot, GLenum pname, GLuint64EXT* params); extern void ( * glGetVideouivNV) (GLuint video_slot, GLenum pname, GLuint* params); extern void ( * glPresentFrameDualFillNV) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); extern void ( * glPresentFrameKeyedNV) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); extern void ( * glPrimitiveRestartIndexNV) (GLuint index); extern void ( * glPrimitiveRestartNV) (void); extern void ( * glCombinerInputNV) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); extern void ( * glCombinerOutputNV) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); extern void ( * glCombinerParameterfNV) (GLenum pname, GLfloat param); extern void ( * glCombinerParameterfvNV) (GLenum pname, const GLfloat* params); extern void ( * glCombinerParameteriNV) (GLenum pname, GLint param); extern void ( * glCombinerParameterivNV) (GLenum pname, const GLint* params); extern void ( * glFinalCombinerInputNV) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); extern void ( * glGetCombinerInputParameterfvNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); extern void ( * glGetCombinerInputParameterivNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); extern void ( * glGetCombinerOutputParameterfvNV) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); extern void ( * glGetCombinerOutputParameterivNV) (GLenum stage, GLenum portion, GLenum pname, GLint* params); extern void ( * glGetFinalCombinerInputParameterfvNV) (GLenum variable, GLenum pname, GLfloat* params); extern void ( * glGetFinalCombinerInputParameterivNV) (GLenum variable, GLenum pname, GLint* params); extern void ( * glCombinerStageParameterfvNV) (GLenum stage, GLenum pname, const GLfloat* params); extern void ( * glGetCombinerStageParameterfvNV) (GLenum stage, GLenum pname, GLfloat* params); extern void ( * glGetBufferParameterui64vNV) (GLenum target, GLenum pname, GLuint64EXT* params); extern void ( * glGetIntegerui64vNV) (GLenum value, GLuint64EXT* result); extern void ( * glGetNamedBufferParameterui64vNV) (GLuint buffer, GLenum pname, GLuint64EXT* params); extern GLboolean ( * glIsBufferResidentNV) (GLenum target); extern GLboolean ( * glIsNamedBufferResidentNV) (GLuint buffer); extern void ( * glMakeBufferNonResidentNV) (GLenum target); extern void ( * glMakeBufferResidentNV) (GLenum target, GLenum access); extern void ( * glMakeNamedBufferNonResidentNV) (GLuint buffer); extern void ( * glMakeNamedBufferResidentNV) (GLuint buffer, GLenum access); extern void ( * glProgramUniformui64NV) (GLuint program, GLint location, GLuint64EXT value); extern void ( * glProgramUniformui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); extern void ( * glUniformui64NV) (GLint location, GLuint64EXT value); extern void ( * glUniformui64vNV) (GLint location, GLsizei count, const GLuint64EXT* value); extern void ( * glTextureBarrierNV) (void); extern void ( * glActiveVaryingNV) (GLuint program, const GLchar *name); extern void ( * glBeginTransformFeedbackNV) (GLenum primitiveMode); extern void ( * glBindBufferBaseNV) (GLenum target, GLuint index, GLuint buffer); extern void ( * glBindBufferOffsetNV) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); extern void ( * glBindBufferRangeNV) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); extern void ( * glEndTransformFeedbackNV) (void); extern void ( * glGetActiveVaryingNV) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); extern void ( * glGetTransformFeedbackVaryingNV) (GLuint program, GLuint index, GLint *location); extern GLint ( * glGetVaryingLocationNV) (GLuint program, const GLchar *name); extern void ( * glTransformFeedbackAttribsNV) (GLuint count, const GLint *attribs, GLenum bufferMode); extern void ( * glTransformFeedbackVaryingsNV) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); extern void ( * glBindTransformFeedbackNV) (GLenum target, GLuint id); extern void ( * glDeleteTransformFeedbacksNV) (GLsizei n, const GLuint* ids); extern void ( * glDrawTransformFeedbackNV) (GLenum mode, GLuint id); extern void ( * glGenTransformFeedbacksNV) (GLsizei n, GLuint* ids); extern GLboolean ( * glIsTransformFeedbackNV) (GLuint id); extern void ( * glPauseTransformFeedbackNV) (void); extern void ( * glResumeTransformFeedbackNV) (void); extern void ( * glVDPAUFiniNV) (void); extern void ( * glVDPAUGetSurfaceivNV) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); extern void ( * glVDPAUInitNV) (const void* vdpDevice, const GLvoid*getProcAddress); extern void ( * glVDPAUIsSurfaceNV) (GLvdpauSurfaceNV surface); extern void ( * glVDPAUMapSurfacesNV) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); extern GLvdpauSurfaceNV ( * glVDPAURegisterOutputSurfaceNV) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); extern GLvdpauSurfaceNV ( * glVDPAURegisterVideoSurfaceNV) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); extern void ( * glVDPAUSurfaceAccessNV) (GLvdpauSurfaceNV surface, GLenum access); extern void ( * glVDPAUUnmapSurfacesNV) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); extern void ( * glVDPAUUnregisterSurfaceNV) (GLvdpauSurfaceNV surface); extern void ( * glFlushVertexArrayRangeNV) (void); extern void ( * glVertexArrayRangeNV) (GLsizei length, void* pointer); extern void ( * glGetVertexAttribLi64vNV) (GLuint index, GLenum pname, GLint64EXT* params); extern void ( * glGetVertexAttribLui64vNV) (GLuint index, GLenum pname, GLuint64EXT* params); extern void ( * glVertexAttribL1i64NV) (GLuint index, GLint64EXT x); extern void ( * glVertexAttribL1i64vNV) (GLuint index, const GLint64EXT* v); extern void ( * glVertexAttribL1ui64NV) (GLuint index, GLuint64EXT x); extern void ( * glVertexAttribL1ui64vNV) (GLuint index, const GLuint64EXT* v); extern void ( * glVertexAttribL2i64NV) (GLuint index, GLint64EXT x, GLint64EXT y); extern void ( * glVertexAttribL2i64vNV) (GLuint index, const GLint64EXT* v); extern void ( * glVertexAttribL2ui64NV) (GLuint index, GLuint64EXT x, GLuint64EXT y); extern void ( * glVertexAttribL2ui64vNV) (GLuint index, const GLuint64EXT* v); extern void ( * glVertexAttribL3i64NV) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); extern void ( * glVertexAttribL3i64vNV) (GLuint index, const GLint64EXT* v); extern void ( * glVertexAttribL3ui64NV) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); extern void ( * glVertexAttribL3ui64vNV) (GLuint index, const GLuint64EXT* v); extern void ( * glVertexAttribL4i64NV) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); extern void ( * glVertexAttribL4i64vNV) (GLuint index, const GLint64EXT* v); extern void ( * glVertexAttribL4ui64NV) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); extern void ( * glVertexAttribL4ui64vNV) (GLuint index, const GLuint64EXT* v); extern void ( * glVertexAttribLFormatNV) (GLuint index, GLint size, GLenum type, GLsizei stride); extern void ( * glBufferAddressRangeNV) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); extern void ( * glColorFormatNV) (GLint size, GLenum type, GLsizei stride); extern void ( * glEdgeFlagFormatNV) (GLsizei stride); extern void ( * glFogCoordFormatNV) (GLenum type, GLsizei stride); extern void ( * glGetIntegerui64i_vNV) (GLenum value, GLuint index, GLuint64EXT result[]); extern void ( * glIndexFormatNV) (GLenum type, GLsizei stride); extern void ( * glNormalFormatNV) (GLenum type, GLsizei stride); extern void ( * glSecondaryColorFormatNV) (GLint size, GLenum type, GLsizei stride); extern void ( * glTexCoordFormatNV) (GLint size, GLenum type, GLsizei stride); extern void ( * glVertexAttribFormatNV) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); extern void ( * glVertexAttribIFormatNV) (GLuint index, GLint size, GLenum type, GLsizei stride); extern void ( * glVertexFormatNV) (GLint size, GLenum type, GLsizei stride); extern GLboolean ( * glAreProgramsResidentNV) (GLsizei n, const GLuint* ids, GLboolean *residences); extern void ( * glBindProgramNV) (GLenum target, GLuint id); extern void ( * glDeleteProgramsNV) (GLsizei n, const GLuint* ids); extern void ( * glExecuteProgramNV) (GLenum target, GLuint id, const GLfloat* params); extern void ( * glGenProgramsNV) (GLsizei n, GLuint* ids); extern void ( * glGetProgramParameterdvNV) (GLenum target, GLuint index, GLenum pname, GLdouble* params); extern void ( * glGetProgramParameterfvNV) (GLenum target, GLuint index, GLenum pname, GLfloat* params); extern void ( * glGetProgramStringNV) (GLuint id, GLenum pname, GLubyte* program); extern void ( * glGetProgramivNV) (GLuint id, GLenum pname, GLint* params); extern void ( * glGetTrackMatrixivNV) (GLenum target, GLuint address, GLenum pname, GLint* params); extern void ( * glGetVertexAttribPointervNV) (GLuint index, GLenum pname, GLvoid** pointer); extern void ( * glGetVertexAttribdvNV) (GLuint index, GLenum pname, GLdouble* params); extern void ( * glGetVertexAttribfvNV) (GLuint index, GLenum pname, GLfloat* params); extern void ( * glGetVertexAttribivNV) (GLuint index, GLenum pname, GLint* params); extern GLboolean ( * glIsProgramNV) (GLuint id); extern void ( * glLoadProgramNV) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); extern void ( * glProgramParameter4dNV) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( * glProgramParameter4dvNV) (GLenum target, GLuint index, const GLdouble* params); extern void ( * glProgramParameter4fNV) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void ( * glProgramParameter4fvNV) (GLenum target, GLuint index, const GLfloat* params); extern void ( * glProgramParameters4dvNV) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); extern void ( * glProgramParameters4fvNV) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); extern void ( * glRequestResidentProgramsNV) (GLsizei n, GLuint* ids); extern void ( * glTrackMatrixNV) (GLenum target, GLuint address, GLenum matrix, GLenum transform); extern void ( * glVertexAttrib1dNV) (GLuint index, GLdouble x); extern void ( * glVertexAttrib1dvNV) (GLuint index, const GLdouble* v); extern void ( * glVertexAttrib1fNV) (GLuint index, GLfloat x); extern void ( * glVertexAttrib1fvNV) (GLuint index, const GLfloat* v); extern void ( * glVertexAttrib1sNV) (GLuint index, GLshort x); extern void ( * glVertexAttrib1svNV) (GLuint index, const GLshort* v); extern void ( * glVertexAttrib2dNV) (GLuint index, GLdouble x, GLdouble y); extern void ( * glVertexAttrib2dvNV) (GLuint index, const GLdouble* v); extern void ( * glVertexAttrib2fNV) (GLuint index, GLfloat x, GLfloat y); extern void ( * glVertexAttrib2fvNV) (GLuint index, const GLfloat* v); extern void ( * glVertexAttrib2sNV) (GLuint index, GLshort x, GLshort y); extern void ( * glVertexAttrib2svNV) (GLuint index, const GLshort* v); extern void ( * glVertexAttrib3dNV) (GLuint index, GLdouble x, GLdouble y, GLdouble z); extern void ( * glVertexAttrib3dvNV) (GLuint index, const GLdouble* v); extern void ( * glVertexAttrib3fNV) (GLuint index, GLfloat x, GLfloat y, GLfloat z); extern void ( * glVertexAttrib3fvNV) (GLuint index, const GLfloat* v); extern void ( * glVertexAttrib3sNV) (GLuint index, GLshort x, GLshort y, GLshort z); extern void ( * glVertexAttrib3svNV) (GLuint index, const GLshort* v); extern void ( * glVertexAttrib4dNV) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void ( * glVertexAttrib4dvNV) (GLuint index, const GLdouble* v); extern void ( * glVertexAttrib4fNV) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void ( * glVertexAttrib4fvNV) (GLuint index, const GLfloat* v); extern void ( * glVertexAttrib4sNV) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); extern void ( * glVertexAttrib4svNV) (GLuint index, const GLshort* v); extern void ( * glVertexAttrib4ubNV) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void ( * glVertexAttrib4ubvNV) (GLuint index, const GLubyte* v); extern void ( * glVertexAttribPointerNV) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); extern void ( * glVertexAttribs1dvNV) (GLuint index, GLsizei n, const GLdouble* v); extern void ( * glVertexAttribs1fvNV) (GLuint index, GLsizei n, const GLfloat* v); extern void ( * glVertexAttribs1svNV) (GLuint index, GLsizei n, const GLshort* v); extern void ( * glVertexAttribs2dvNV) (GLuint index, GLsizei n, const GLdouble* v); extern void ( * glVertexAttribs2fvNV) (GLuint index, GLsizei n, const GLfloat* v); extern void ( * glVertexAttribs2svNV) (GLuint index, GLsizei n, const GLshort* v); extern void ( * glVertexAttribs3dvNV) (GLuint index, GLsizei n, const GLdouble* v); extern void ( * glVertexAttribs3fvNV) (GLuint index, GLsizei n, const GLfloat* v); extern void ( * glVertexAttribs3svNV) (GLuint index, GLsizei n, const GLshort* v); extern void ( * glVertexAttribs4dvNV) (GLuint index, GLsizei n, const GLdouble* v); extern void ( * glVertexAttribs4fvNV) (GLuint index, GLsizei n, const GLfloat* v); extern void ( * glVertexAttribs4svNV) (GLuint index, GLsizei n, const GLshort* v); extern void ( * glVertexAttribs4ubvNV) (GLuint index, GLsizei n, const GLubyte* v); extern void ( * glTexImage4DSGIS) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels); extern void ( * glTexSubImage4DSGIS) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels); extern GLenum glewInit (); extern GLboolean glewIsSupported (const char* name); extern GLboolean __GLEW_VERSION_1_1; extern GLboolean __GLEW_VERSION_1_2; extern GLboolean __GLEW_VERSION_1_2_1; extern GLboolean __GLEW_VERSION_1_3; extern GLboolean __GLEW_VERSION_1_4; extern GLboolean __GLEW_VERSION_1_5; extern GLboolean __GLEW_VERSION_2_0; extern GLboolean __GLEW_VERSION_2_1; extern GLboolean __GLEW_VERSION_3_0; extern GLboolean __GLEW_VERSION_3_1; extern GLboolean __GLEW_VERSION_3_2; extern GLboolean __GLEW_VERSION_3_3; extern GLboolean __GLEW_VERSION_4_0; extern GLboolean __GLEW_VERSION_4_1; extern GLboolean __GLEW_NV_blend_square; extern GLboolean __GLEW_NV_conditional_render; extern GLboolean __GLEW_NV_copy_depth_to_color; extern GLboolean __GLEW_NV_copy_image; extern GLboolean __GLEW_NV_depth_buffer_float; extern GLboolean __GLEW_NV_depth_clamp; extern GLboolean __GLEW_NV_depth_range_unclamped; extern GLboolean __GLEW_NV_evaluators; extern GLboolean __GLEW_NV_explicit_multisample; extern GLboolean __GLEW_NV_fence; extern GLboolean __GLEW_NV_float_buffer; extern GLboolean __GLEW_NV_fog_distance; extern GLboolean __GLEW_NV_fragment_program; extern GLboolean __GLEW_NV_fragment_program2; extern GLboolean __GLEW_NV_fragment_program4; extern GLboolean __GLEW_NV_fragment_program_option; extern GLboolean __GLEW_NV_framebuffer_multisample_coverage; extern GLboolean __GLEW_NV_geometry_program4; extern GLboolean __GLEW_NV_geometry_shader4; extern GLboolean __GLEW_NV_gpu_program4; extern GLboolean __GLEW_NV_gpu_program5; extern GLboolean __GLEW_NV_gpu_program_fp64; extern GLboolean __GLEW_NV_gpu_shader5; extern GLboolean __GLEW_NV_half_float; extern GLboolean __GLEW_NV_light_max_exponent; extern GLboolean __GLEW_NV_multisample_coverage; extern GLboolean __GLEW_NV_multisample_filter_hint; extern GLboolean __GLEW_NV_occlusion_query; extern GLboolean __GLEW_NV_packed_depth_stencil; extern GLboolean __GLEW_NV_parameter_buffer_object; extern GLboolean __GLEW_NV_parameter_buffer_object2; extern GLboolean __GLEW_NV_pixel_data_range; extern GLboolean __GLEW_NV_point_sprite; extern GLboolean __GLEW_NV_present_video; extern GLboolean __GLEW_NV_primitive_restart; extern GLboolean __GLEW_NV_register_combiners; extern GLboolean __GLEW_NV_register_combiners2; extern GLboolean __GLEW_NV_shader_buffer_load; extern GLboolean __GLEW_NV_tessellation_program5; extern GLboolean __GLEW_NV_texgen_emboss; extern GLboolean __GLEW_NV_texgen_reflection; extern GLboolean __GLEW_NV_texture_barrier; extern GLboolean __GLEW_NV_texture_compression_vtc; extern GLboolean __GLEW_NV_texture_env_combine4; extern GLboolean __GLEW_NV_texture_expand_normal; extern GLboolean __GLEW_NV_texture_rectangle; extern GLboolean __GLEW_NV_texture_shader; extern GLboolean __GLEW_NV_texture_shader2; extern GLboolean __GLEW_NV_texture_shader3; extern GLboolean __GLEW_NV_transform_feedback; extern GLboolean __GLEW_NV_transform_feedback2; extern GLboolean __GLEW_NV_vdpau_interop; extern GLboolean __GLEW_NV_vertex_array_range; extern GLboolean __GLEW_NV_vertex_array_range2; extern GLboolean __GLEW_NV_vertex_attrib_integer_64bit; extern GLboolean __GLEW_NV_vertex_buffer_unified_memory; extern GLboolean __GLEW_NV_vertex_program; extern GLboolean __GLEW_NV_vertex_program1_1; extern GLboolean __GLEW_NV_vertex_program2; extern GLboolean __GLEW_NV_vertex_program2_option; extern GLboolean __GLEW_NV_vertex_program3; extern GLboolean __GLEW_NV_vertex_program4; ]] --auto-generated api from ffi headers local api = { ["__GLEW_VERSION_1_1"] = { type ='value', description = "", }, ["__GLEW_VERSION_1_2"] = { type ='value', description = "", }, ["__GLEW_VERSION_1_2_1"] = { type ='value', description = "", }, ["__GLEW_VERSION_1_3"] = { type ='value', description = "", }, ["__GLEW_VERSION_1_4"] = { type ='value', description = "", }, ["__GLEW_VERSION_1_5"] = { type ='value', description = "", }, ["__GLEW_VERSION_2_0"] = { type ='value', description = "", }, ["__GLEW_VERSION_2_1"] = { type ='value', description = "", }, ["__GLEW_VERSION_3_0"] = { type ='value', description = "", }, ["__GLEW_VERSION_3_1"] = { type ='value', description = "", }, ["__GLEW_VERSION_3_2"] = { type ='value', description = "", }, ["__GLEW_VERSION_3_3"] = { type ='value', description = "", }, ["__GLEW_VERSION_4_0"] = { type ='value', description = "", }, ["__GLEW_VERSION_4_1"] = { type ='value', description = "", }, ["__GLEW_NV_blend_square"] = { type ='value', description = "", }, ["__GLEW_NV_conditional_render"] = { type ='value', description = "", }, ["__GLEW_NV_copy_depth_to_color"] = { type ='value', description = "", }, ["__GLEW_NV_copy_image"] = { type ='value', description = "", }, ["__GLEW_NV_depth_buffer_float"] = { type ='value', description = "", }, ["__GLEW_NV_depth_clamp"] = { type ='value', description = "", }, ["__GLEW_NV_depth_range_unclamped"] = { type ='value', description = "", }, ["__GLEW_NV_evaluators"] = { type ='value', description = "", }, ["__GLEW_NV_explicit_multisample"] = { type ='value', description = "", }, ["__GLEW_NV_fence"] = { type ='value', description = "", }, ["__GLEW_NV_float_buffer"] = { type ='value', description = "", }, ["__GLEW_NV_fog_distance"] = { type ='value', description = "", }, ["__GLEW_NV_fragment_program"] = { type ='value', description = "", }, ["__GLEW_NV_fragment_program2"] = { type ='value', description = "", }, ["__GLEW_NV_fragment_program4"] = { type ='value', description = "", }, ["__GLEW_NV_fragment_program_option"] = { type ='value', description = "", }, ["__GLEW_NV_framebuffer_multisample_coverage"] = { type ='value', description = "", }, ["__GLEW_NV_geometry_program4"] = { type ='value', description = "", }, ["__GLEW_NV_geometry_shader4"] = { type ='value', description = "", }, ["__GLEW_NV_gpu_program4"] = { type ='value', description = "", }, ["__GLEW_NV_gpu_program5"] = { type ='value', description = "", }, ["__GLEW_NV_gpu_program_fp64"] = { type ='value', description = "", }, ["__GLEW_NV_gpu_shader5"] = { type ='value', description = "", }, ["__GLEW_NV_half_float"] = { type ='value', description = "", }, ["__GLEW_NV_light_max_exponent"] = { type ='value', description = "", }, ["__GLEW_NV_multisample_coverage"] = { type ='value', description = "", }, ["__GLEW_NV_multisample_filter_hint"] = { type ='value', description = "", }, ["__GLEW_NV_occlusion_query"] = { type ='value', description = "", }, ["__GLEW_NV_packed_depth_stencil"] = { type ='value', description = "", }, ["__GLEW_NV_parameter_buffer_object"] = { type ='value', description = "", }, ["__GLEW_NV_parameter_buffer_object2"] = { type ='value', description = "", }, ["__GLEW_NV_pixel_data_range"] = { type ='value', description = "", }, ["__GLEW_NV_point_sprite"] = { type ='value', description = "", }, ["__GLEW_NV_present_video"] = { type ='value', description = "", }, ["__GLEW_NV_primitive_restart"] = { type ='value', description = "", }, ["__GLEW_NV_register_combiners"] = { type ='value', description = "", }, ["__GLEW_NV_register_combiners2"] = { type ='value', description = "", }, ["__GLEW_NV_shader_buffer_load"] = { type ='value', description = "", }, ["__GLEW_NV_tessellation_program5"] = { type ='value', description = "", }, ["__GLEW_NV_texgen_emboss"] = { type ='value', description = "", }, ["__GLEW_NV_texgen_reflection"] = { type ='value', description = "", }, ["__GLEW_NV_texture_barrier"] = { type ='value', description = "", }, ["__GLEW_NV_texture_compression_vtc"] = { type ='value', description = "", }, ["__GLEW_NV_texture_env_combine4"] = { type ='value', description = "", }, ["__GLEW_NV_texture_expand_normal"] = { type ='value', description = "", }, ["__GLEW_NV_texture_rectangle"] = { type ='value', description = "", }, ["__GLEW_NV_texture_shader"] = { type ='value', description = "", }, ["__GLEW_NV_texture_shader2"] = { type ='value', description = "", }, ["__GLEW_NV_texture_shader3"] = { type ='value', description = "", }, ["__GLEW_NV_transform_feedback"] = { type ='value', description = "", }, ["__GLEW_NV_transform_feedback2"] = { type ='value', description = "", }, ["__GLEW_NV_vdpau_interop"] = { type ='value', description = "", }, ["__GLEW_NV_vertex_array_range"] = { type ='value', description = "", }, ["__GLEW_NV_vertex_array_range2"] = { type ='value', description = "", }, ["__GLEW_NV_vertex_attrib_integer_64bit"] = { type ='value', description = "", }, ["__GLEW_NV_vertex_buffer_unified_memory"] = { type ='value', description = "", }, ["__GLEW_NV_vertex_program"] = { type ='value', description = "", }, ["__GLEW_NV_vertex_program1_1"] = { type ='value', description = "", }, ["__GLEW_NV_vertex_program2"] = { type ='value', description = "", }, ["__GLEW_NV_vertex_program2_option"] = { type ='value', description = "", }, ["__GLEW_NV_vertex_program3"] = { type ='value', description = "", }, ["__GLEW_NV_vertex_program4"] = { type ='value', description = "", }, ["GL_ZERO"] = { type ='value', }, ["GL_FALSE"] = { type ='value', }, ["GL_LOGIC_OP"] = { type ='value', }, ["GL_NONE"] = { type ='value', }, ["GL_TEXTURE_COMPONENTS"] = { type ='value', }, ["GL_NO_ERROR"] = { type ='value', }, ["GL_POINTS"] = { type ='value', }, ["GL_CURRENT_BIT"] = { type ='value', }, ["GL_TRUE"] = { type ='value', }, ["GL_ONE"] = { type ='value', }, ["GL_CLIENT_PIXEL_STORE_BIT"] = { type ='value', }, ["GL_LINES"] = { type ='value', }, ["GL_LINE_LOOP"] = { type ='value', }, ["GL_POINT_BIT"] = { type ='value', }, ["GL_CLIENT_VERTEX_ARRAY_BIT"] = { type ='value', }, ["GL_LINE_STRIP"] = { type ='value', }, ["GL_LINE_BIT"] = { type ='value', }, ["GL_TRIANGLES"] = { type ='value', }, ["GL_TRIANGLE_STRIP"] = { type ='value', }, ["GL_TRIANGLE_FAN"] = { type ='value', }, ["GL_QUADS"] = { type ='value', }, ["GL_QUAD_STRIP"] = { type ='value', }, ["GL_POLYGON_BIT"] = { type ='value', }, ["GL_POLYGON"] = { type ='value', }, ["GL_POLYGON_STIPPLE_BIT"] = { type ='value', }, ["GL_PIXEL_MODE_BIT"] = { type ='value', }, ["GL_LIGHTING_BIT"] = { type ='value', }, ["GL_FOG_BIT"] = { type ='value', }, ["GL_DEPTH_BUFFER_BIT"] = { type ='value', }, ["GL_ACCUM"] = { type ='value', }, ["GL_LOAD"] = { type ='value', }, ["GL_RETURN"] = { type ='value', }, ["GL_MULT"] = { type ='value', }, ["GL_ADD"] = { type ='value', }, ["GL_NEVER"] = { type ='value', }, ["GL_ACCUM_BUFFER_BIT"] = { type ='value', }, ["GL_LESS"] = { type ='value', }, ["GL_EQUAL"] = { type ='value', }, ["GL_LEQUAL"] = { type ='value', }, ["GL_GREATER"] = { type ='value', }, ["GL_NOTEQUAL"] = { type ='value', }, ["GL_GEQUAL"] = { type ='value', }, ["GL_ALWAYS"] = { type ='value', }, ["GL_SRC_COLOR"] = { type ='value', }, ["GL_ONE_MINUS_SRC_COLOR"] = { type ='value', }, ["GL_SRC_ALPHA"] = { type ='value', }, ["GL_ONE_MINUS_SRC_ALPHA"] = { type ='value', }, ["GL_DST_ALPHA"] = { type ='value', }, ["GL_ONE_MINUS_DST_ALPHA"] = { type ='value', }, ["GL_DST_COLOR"] = { type ='value', }, ["GL_ONE_MINUS_DST_COLOR"] = { type ='value', }, ["GL_SRC_ALPHA_SATURATE"] = { type ='value', }, ["GL_STENCIL_BUFFER_BIT"] = { type ='value', }, ["GL_FRONT_LEFT"] = { type ='value', }, ["GL_FRONT_RIGHT"] = { type ='value', }, ["GL_BACK_LEFT"] = { type ='value', }, ["GL_BACK_RIGHT"] = { type ='value', }, ["GL_FRONT"] = { type ='value', }, ["GL_BACK"] = { type ='value', }, ["GL_LEFT"] = { type ='value', }, ["GL_RIGHT"] = { type ='value', }, ["GL_FRONT_AND_BACK"] = { type ='value', }, ["GL_AUX0"] = { type ='value', }, ["GL_AUX1"] = { type ='value', }, ["GL_AUX2"] = { type ='value', }, ["GL_AUX3"] = { type ='value', }, ["GL_INVALID_ENUM"] = { type ='value', }, ["GL_INVALID_VALUE"] = { type ='value', }, ["GL_INVALID_OPERATION"] = { type ='value', }, ["GL_STACK_OVERFLOW"] = { type ='value', }, ["GL_STACK_UNDERFLOW"] = { type ='value', }, ["GL_OUT_OF_MEMORY"] = { type ='value', }, ["GL_2D"] = { type ='value', }, ["GL_3D"] = { type ='value', }, ["GL_3D_COLOR"] = { type ='value', }, ["GL_3D_COLOR_TEXTURE"] = { type ='value', }, ["GL_4D_COLOR_TEXTURE"] = { type ='value', }, ["GL_PASS_THROUGH_TOKEN"] = { type ='value', }, ["GL_POINT_TOKEN"] = { type ='value', }, ["GL_LINE_TOKEN"] = { type ='value', }, ["GL_POLYGON_TOKEN"] = { type ='value', }, ["GL_BITMAP_TOKEN"] = { type ='value', }, ["GL_DRAW_PIXEL_TOKEN"] = { type ='value', }, ["GL_COPY_PIXEL_TOKEN"] = { type ='value', }, ["GL_LINE_RESET_TOKEN"] = { type ='value', }, ["GL_EXP"] = { type ='value', }, ["GL_VIEWPORT_BIT"] = { type ='value', }, ["GL_EXP2"] = { type ='value', }, ["GL_CW"] = { type ='value', }, ["GL_CCW"] = { type ='value', }, ["GL_COEFF"] = { type ='value', }, ["GL_ORDER"] = { type ='value', }, ["GL_DOMAIN"] = { type ='value', }, ["GL_CURRENT_COLOR"] = { type ='value', }, ["GL_CURRENT_INDEX"] = { type ='value', }, ["GL_CURRENT_NORMAL"] = { type ='value', }, ["GL_CURRENT_TEXTURE_COORDS"] = { type ='value', }, ["GL_CURRENT_RASTER_COLOR"] = { type ='value', }, ["GL_CURRENT_RASTER_INDEX"] = { type ='value', }, ["GL_CURRENT_RASTER_TEXTURE_COORDS"] = { type ='value', }, ["GL_CURRENT_RASTER_POSITION"] = { type ='value', }, ["GL_CURRENT_RASTER_POSITION_VALID"] = { type ='value', }, ["GL_CURRENT_RASTER_DISTANCE"] = { type ='value', }, ["GL_POINT_SMOOTH"] = { type ='value', }, ["GL_POINT_SIZE"] = { type ='value', }, ["GL_POINT_SIZE_RANGE"] = { type ='value', }, ["GL_POINT_SIZE_GRANULARITY"] = { type ='value', }, ["GL_LINE_SMOOTH"] = { type ='value', }, ["GL_LINE_WIDTH"] = { type ='value', }, ["GL_LINE_WIDTH_RANGE"] = { type ='value', }, ["GL_LINE_WIDTH_GRANULARITY"] = { type ='value', }, ["GL_LINE_STIPPLE"] = { type ='value', }, ["GL_LINE_STIPPLE_PATTERN"] = { type ='value', }, ["GL_LINE_STIPPLE_REPEAT"] = { type ='value', }, ["GL_LIST_MODE"] = { type ='value', }, ["GL_MAX_LIST_NESTING"] = { type ='value', }, ["GL_LIST_BASE"] = { type ='value', }, ["GL_LIST_INDEX"] = { type ='value', }, ["GL_POLYGON_MODE"] = { type ='value', }, ["GL_POLYGON_SMOOTH"] = { type ='value', }, ["GL_POLYGON_STIPPLE"] = { type ='value', }, ["GL_EDGE_FLAG"] = { type ='value', }, ["GL_CULL_FACE"] = { type ='value', }, ["GL_CULL_FACE_MODE"] = { type ='value', }, ["GL_FRONT_FACE"] = { type ='value', }, ["GL_LIGHTING"] = { type ='value', }, ["GL_LIGHT_MODEL_LOCAL_VIEWER"] = { type ='value', }, ["GL_LIGHT_MODEL_TWO_SIDE"] = { type ='value', }, ["GL_LIGHT_MODEL_AMBIENT"] = { type ='value', }, ["GL_SHADE_MODEL"] = { type ='value', }, ["GL_COLOR_MATERIAL_FACE"] = { type ='value', }, ["GL_COLOR_MATERIAL_PARAMETER"] = { type ='value', }, ["GL_COLOR_MATERIAL"] = { type ='value', }, ["GL_FOG"] = { type ='value', }, ["GL_FOG_INDEX"] = { type ='value', }, ["GL_FOG_DENSITY"] = { type ='value', }, ["GL_FOG_START"] = { type ='value', }, ["GL_FOG_END"] = { type ='value', }, ["GL_FOG_MODE"] = { type ='value', }, ["GL_FOG_COLOR"] = { type ='value', }, ["GL_DEPTH_RANGE"] = { type ='value', }, ["GL_DEPTH_TEST"] = { type ='value', }, ["GL_DEPTH_WRITEMASK"] = { type ='value', }, ["GL_DEPTH_CLEAR_VALUE"] = { type ='value', }, ["GL_DEPTH_FUNC"] = { type ='value', }, ["GL_ACCUM_CLEAR_VALUE"] = { type ='value', }, ["GL_STENCIL_TEST"] = { type ='value', }, ["GL_STENCIL_CLEAR_VALUE"] = { type ='value', }, ["GL_STENCIL_FUNC"] = { type ='value', }, ["GL_STENCIL_VALUE_MASK"] = { type ='value', }, ["GL_STENCIL_FAIL"] = { type ='value', }, ["GL_STENCIL_PASS_DEPTH_FAIL"] = { type ='value', }, ["GL_STENCIL_PASS_DEPTH_PASS"] = { type ='value', }, ["GL_STENCIL_REF"] = { type ='value', }, ["GL_STENCIL_WRITEMASK"] = { type ='value', }, ["GL_MATRIX_MODE"] = { type ='value', }, ["GL_NORMALIZE"] = { type ='value', }, ["GL_VIEWPORT"] = { type ='value', }, ["GL_MODELVIEW_STACK_DEPTH"] = { type ='value', }, ["GL_PROJECTION_STACK_DEPTH"] = { type ='value', }, ["GL_TEXTURE_STACK_DEPTH"] = { type ='value', }, ["GL_MODELVIEW_MATRIX"] = { type ='value', }, ["GL_PROJECTION_MATRIX"] = { type ='value', }, ["GL_TEXTURE_MATRIX"] = { type ='value', }, ["GL_ATTRIB_STACK_DEPTH"] = { type ='value', }, ["GL_CLIENT_ATTRIB_STACK_DEPTH"] = { type ='value', }, ["GL_ALPHA_TEST"] = { type ='value', }, ["GL_ALPHA_TEST_FUNC"] = { type ='value', }, ["GL_ALPHA_TEST_REF"] = { type ='value', }, ["GL_DITHER"] = { type ='value', }, ["GL_BLEND_DST"] = { type ='value', }, ["GL_BLEND_SRC"] = { type ='value', }, ["GL_BLEND"] = { type ='value', }, ["GL_LOGIC_OP_MODE"] = { type ='value', }, ["GL_INDEX_LOGIC_OP"] = { type ='value', }, ["GL_COLOR_LOGIC_OP"] = { type ='value', }, ["GL_AUX_BUFFERS"] = { type ='value', }, ["GL_DRAW_BUFFER"] = { type ='value', }, ["GL_READ_BUFFER"] = { type ='value', }, ["GL_SCISSOR_BOX"] = { type ='value', }, ["GL_SCISSOR_TEST"] = { type ='value', }, ["GL_INDEX_CLEAR_VALUE"] = { type ='value', }, ["GL_INDEX_WRITEMASK"] = { type ='value', }, ["GL_COLOR_CLEAR_VALUE"] = { type ='value', }, ["GL_COLOR_WRITEMASK"] = { type ='value', }, ["GL_INDEX_MODE"] = { type ='value', }, ["GL_RGBA_MODE"] = { type ='value', }, ["GL_DOUBLEBUFFER"] = { type ='value', }, ["GL_STEREO"] = { type ='value', }, ["GL_RENDER_MODE"] = { type ='value', }, ["GL_PERSPECTIVE_CORRECTION_HINT"] = { type ='value', }, ["GL_POINT_SMOOTH_HINT"] = { type ='value', }, ["GL_LINE_SMOOTH_HINT"] = { type ='value', }, ["GL_POLYGON_SMOOTH_HINT"] = { type ='value', }, ["GL_FOG_HINT"] = { type ='value', }, ["GL_TEXTURE_GEN_S"] = { type ='value', }, ["GL_TEXTURE_GEN_T"] = { type ='value', }, ["GL_TEXTURE_GEN_R"] = { type ='value', }, ["GL_TEXTURE_GEN_Q"] = { type ='value', }, ["GL_PIXEL_MAP_I_TO_I"] = { type ='value', }, ["GL_PIXEL_MAP_S_TO_S"] = { type ='value', }, ["GL_PIXEL_MAP_I_TO_R"] = { type ='value', }, ["GL_PIXEL_MAP_I_TO_G"] = { type ='value', }, ["GL_PIXEL_MAP_I_TO_B"] = { type ='value', }, ["GL_PIXEL_MAP_I_TO_A"] = { type ='value', }, ["GL_PIXEL_MAP_R_TO_R"] = { type ='value', }, ["GL_PIXEL_MAP_G_TO_G"] = { type ='value', }, ["GL_PIXEL_MAP_B_TO_B"] = { type ='value', }, ["GL_PIXEL_MAP_A_TO_A"] = { type ='value', }, ["GL_PIXEL_MAP_I_TO_I_SIZE"] = { type ='value', }, ["GL_PIXEL_MAP_S_TO_S_SIZE"] = { type ='value', }, ["GL_PIXEL_MAP_I_TO_R_SIZE"] = { type ='value', }, ["GL_PIXEL_MAP_I_TO_G_SIZE"] = { type ='value', }, ["GL_PIXEL_MAP_I_TO_B_SIZE"] = { type ='value', }, ["GL_PIXEL_MAP_I_TO_A_SIZE"] = { type ='value', }, ["GL_PIXEL_MAP_R_TO_R_SIZE"] = { type ='value', }, ["GL_PIXEL_MAP_G_TO_G_SIZE"] = { type ='value', }, ["GL_PIXEL_MAP_B_TO_B_SIZE"] = { type ='value', }, ["GL_PIXEL_MAP_A_TO_A_SIZE"] = { type ='value', }, ["GL_UNPACK_SWAP_BYTES"] = { type ='value', }, ["GL_UNPACK_LSB_FIRST"] = { type ='value', }, ["GL_UNPACK_ROW_LENGTH"] = { type ='value', }, ["GL_UNPACK_SKIP_ROWS"] = { type ='value', }, ["GL_UNPACK_SKIP_PIXELS"] = { type ='value', }, ["GL_UNPACK_ALIGNMENT"] = { type ='value', }, ["GL_PACK_SWAP_BYTES"] = { type ='value', }, ["GL_PACK_LSB_FIRST"] = { type ='value', }, ["GL_PACK_ROW_LENGTH"] = { type ='value', }, ["GL_PACK_SKIP_ROWS"] = { type ='value', }, ["GL_PACK_SKIP_PIXELS"] = { type ='value', }, ["GL_PACK_ALIGNMENT"] = { type ='value', }, ["GL_MAP_COLOR"] = { type ='value', }, ["GL_MAP_STENCIL"] = { type ='value', }, ["GL_INDEX_SHIFT"] = { type ='value', }, ["GL_INDEX_OFFSET"] = { type ='value', }, ["GL_RED_SCALE"] = { type ='value', }, ["GL_RED_BIAS"] = { type ='value', }, ["GL_ZOOM_X"] = { type ='value', }, ["GL_ZOOM_Y"] = { type ='value', }, ["GL_GREEN_SCALE"] = { type ='value', }, ["GL_GREEN_BIAS"] = { type ='value', }, ["GL_BLUE_SCALE"] = { type ='value', }, ["GL_BLUE_BIAS"] = { type ='value', }, ["GL_ALPHA_SCALE"] = { type ='value', }, ["GL_ALPHA_BIAS"] = { type ='value', }, ["GL_DEPTH_SCALE"] = { type ='value', }, ["GL_DEPTH_BIAS"] = { type ='value', }, ["GL_MAX_EVAL_ORDER"] = { type ='value', }, ["GL_MAX_LIGHTS"] = { type ='value', }, ["GL_MAX_CLIP_PLANES"] = { type ='value', }, ["GL_MAX_TEXTURE_SIZE"] = { type ='value', }, ["GL_MAX_PIXEL_MAP_TABLE"] = { type ='value', }, ["GL_MAX_ATTRIB_STACK_DEPTH"] = { type ='value', }, ["GL_MAX_MODELVIEW_STACK_DEPTH"] = { type ='value', }, ["GL_MAX_NAME_STACK_DEPTH"] = { type ='value', }, ["GL_MAX_PROJECTION_STACK_DEPTH"] = { type ='value', }, ["GL_MAX_TEXTURE_STACK_DEPTH"] = { type ='value', }, ["GL_MAX_VIEWPORT_DIMS"] = { type ='value', }, ["GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"] = { type ='value', }, ["GL_SUBPIXEL_BITS"] = { type ='value', }, ["GL_INDEX_BITS"] = { type ='value', }, ["GL_RED_BITS"] = { type ='value', }, ["GL_GREEN_BITS"] = { type ='value', }, ["GL_BLUE_BITS"] = { type ='value', }, ["GL_ALPHA_BITS"] = { type ='value', }, ["GL_DEPTH_BITS"] = { type ='value', }, ["GL_STENCIL_BITS"] = { type ='value', }, ["GL_ACCUM_RED_BITS"] = { type ='value', }, ["GL_ACCUM_GREEN_BITS"] = { type ='value', }, ["GL_ACCUM_BLUE_BITS"] = { type ='value', }, ["GL_ACCUM_ALPHA_BITS"] = { type ='value', }, ["GL_NAME_STACK_DEPTH"] = { type ='value', }, ["GL_AUTO_NORMAL"] = { type ='value', }, ["GL_MAP1_COLOR_4"] = { type ='value', }, ["GL_MAP1_INDEX"] = { type ='value', }, ["GL_MAP1_NORMAL"] = { type ='value', }, ["GL_MAP1_TEXTURE_COORD_1"] = { type ='value', }, ["GL_MAP1_TEXTURE_COORD_2"] = { type ='value', }, ["GL_MAP1_TEXTURE_COORD_3"] = { type ='value', }, ["GL_MAP1_TEXTURE_COORD_4"] = { type ='value', }, ["GL_MAP1_VERTEX_3"] = { type ='value', }, ["GL_MAP1_VERTEX_4"] = { type ='value', }, ["GL_MAP2_COLOR_4"] = { type ='value', }, ["GL_MAP2_INDEX"] = { type ='value', }, ["GL_MAP2_NORMAL"] = { type ='value', }, ["GL_MAP2_TEXTURE_COORD_1"] = { type ='value', }, ["GL_MAP2_TEXTURE_COORD_2"] = { type ='value', }, ["GL_MAP2_TEXTURE_COORD_3"] = { type ='value', }, ["GL_MAP2_TEXTURE_COORD_4"] = { type ='value', }, ["GL_MAP2_VERTEX_3"] = { type ='value', }, ["GL_MAP2_VERTEX_4"] = { type ='value', }, ["GL_MAP1_GRID_DOMAIN"] = { type ='value', }, ["GL_MAP1_GRID_SEGMENTS"] = { type ='value', }, ["GL_MAP2_GRID_DOMAIN"] = { type ='value', }, ["GL_MAP2_GRID_SEGMENTS"] = { type ='value', }, ["GL_TEXTURE_1D"] = { type ='value', }, ["GL_TEXTURE_2D"] = { type ='value', }, ["GL_FEEDBACK_BUFFER_POINTER"] = { type ='value', }, ["GL_FEEDBACK_BUFFER_SIZE"] = { type ='value', }, ["GL_FEEDBACK_BUFFER_TYPE"] = { type ='value', }, ["GL_SELECTION_BUFFER_POINTER"] = { type ='value', }, ["GL_SELECTION_BUFFER_SIZE"] = { type ='value', }, ["GL_TEXTURE_WIDTH"] = { type ='value', }, ["GL_TRANSFORM_BIT"] = { type ='value', }, ["GL_TEXTURE_HEIGHT"] = { type ='value', }, ["GL_TEXTURE_INTERNAL_FORMAT"] = { type ='value', }, ["GL_TEXTURE_BORDER_COLOR"] = { type ='value', }, ["GL_TEXTURE_BORDER"] = { type ='value', }, ["GL_DONT_CARE"] = { type ='value', }, ["GL_FASTEST"] = { type ='value', }, ["GL_NICEST"] = { type ='value', }, ["GL_AMBIENT"] = { type ='value', }, ["GL_DIFFUSE"] = { type ='value', }, ["GL_SPECULAR"] = { type ='value', }, ["GL_POSITION"] = { type ='value', }, ["GL_SPOT_DIRECTION"] = { type ='value', }, ["GL_SPOT_EXPONENT"] = { type ='value', }, ["GL_SPOT_CUTOFF"] = { type ='value', }, ["GL_CONSTANT_ATTENUATION"] = { type ='value', }, ["GL_LINEAR_ATTENUATION"] = { type ='value', }, ["GL_QUADRATIC_ATTENUATION"] = { type ='value', }, ["GL_COMPILE"] = { type ='value', }, ["GL_COMPILE_AND_EXECUTE"] = { type ='value', }, ["GL_BYTE"] = { type ='value', }, ["GL_UNSIGNED_BYTE"] = { type ='value', }, ["GL_SHORT"] = { type ='value', }, ["GL_UNSIGNED_SHORT"] = { type ='value', }, ["GL_INT"] = { type ='value', }, ["GL_UNSIGNED_INT"] = { type ='value', }, ["GL_FLOAT"] = { type ='value', }, ["GL_2_BYTES"] = { type ='value', }, ["GL_3_BYTES"] = { type ='value', }, ["GL_4_BYTES"] = { type ='value', }, ["GL_DOUBLE"] = { type ='value', }, ["GL_CLEAR"] = { type ='value', }, ["GL_AND"] = { type ='value', }, ["GL_AND_REVERSE"] = { type ='value', }, ["GL_COPY"] = { type ='value', }, ["GL_AND_INVERTED"] = { type ='value', }, ["GL_NOOP"] = { type ='value', }, ["GL_XOR"] = { type ='value', }, ["GL_OR"] = { type ='value', }, ["GL_NOR"] = { type ='value', }, ["GL_EQUIV"] = { type ='value', }, ["GL_INVERT"] = { type ='value', }, ["GL_OR_REVERSE"] = { type ='value', }, ["GL_COPY_INVERTED"] = { type ='value', }, ["GL_OR_INVERTED"] = { type ='value', }, ["GL_NAND"] = { type ='value', }, ["GL_SET"] = { type ='value', }, ["GL_EMISSION"] = { type ='value', }, ["GL_SHININESS"] = { type ='value', }, ["GL_AMBIENT_AND_DIFFUSE"] = { type ='value', }, ["GL_COLOR_INDEXES"] = { type ='value', }, ["GL_MODELVIEW"] = { type ='value', }, ["GL_PROJECTION"] = { type ='value', }, ["GL_TEXTURE"] = { type ='value', }, ["GL_COLOR"] = { type ='value', }, ["GL_DEPTH"] = { type ='value', }, ["GL_STENCIL"] = { type ='value', }, ["GL_COLOR_INDEX"] = { type ='value', }, ["GL_STENCIL_INDEX"] = { type ='value', }, ["GL_DEPTH_COMPONENT"] = { type ='value', }, ["GL_RED"] = { type ='value', }, ["GL_GREEN"] = { type ='value', }, ["GL_BLUE"] = { type ='value', }, ["GL_ALPHA"] = { type ='value', }, ["GL_RGB"] = { type ='value', }, ["GL_RGBA"] = { type ='value', }, ["GL_LUMINANCE"] = { type ='value', }, ["GL_LUMINANCE_ALPHA"] = { type ='value', }, ["GL_BITMAP"] = { type ='value', }, ["GL_POINT"] = { type ='value', }, ["GL_LINE"] = { type ='value', }, ["GL_FILL"] = { type ='value', }, ["GL_RENDER"] = { type ='value', }, ["GL_FEEDBACK"] = { type ='value', }, ["GL_SELECT"] = { type ='value', }, ["GL_FLAT"] = { type ='value', }, ["GL_SMOOTH"] = { type ='value', }, ["GL_KEEP"] = { type ='value', }, ["GL_REPLACE"] = { type ='value', }, ["GL_INCR"] = { type ='value', }, ["GL_DECR"] = { type ='value', }, ["GL_VENDOR"] = { type ='value', }, ["GL_RENDERER"] = { type ='value', }, ["GL_VERSION"] = { type ='value', }, ["GL_EXTENSIONS"] = { type ='value', }, ["GL_S"] = { type ='value', }, ["GL_ENABLE_BIT"] = { type ='value', }, ["GL_T"] = { type ='value', }, ["GL_R"] = { type ='value', }, ["GL_Q"] = { type ='value', }, ["GL_MODULATE"] = { type ='value', }, ["GL_DECAL"] = { type ='value', }, ["GL_TEXTURE_ENV_MODE"] = { type ='value', }, ["GL_TEXTURE_ENV_COLOR"] = { type ='value', }, ["GL_TEXTURE_ENV"] = { type ='value', }, ["GL_EYE_LINEAR"] = { type ='value', }, ["GL_OBJECT_LINEAR"] = { type ='value', }, ["GL_SPHERE_MAP"] = { type ='value', }, ["GL_TEXTURE_GEN_MODE"] = { type ='value', }, ["GL_OBJECT_PLANE"] = { type ='value', }, ["GL_EYE_PLANE"] = { type ='value', }, ["GL_NEAREST"] = { type ='value', }, ["GL_LINEAR"] = { type ='value', }, ["GL_NEAREST_MIPMAP_NEAREST"] = { type ='value', }, ["GL_LINEAR_MIPMAP_NEAREST"] = { type ='value', }, ["GL_NEAREST_MIPMAP_LINEAR"] = { type ='value', }, ["GL_LINEAR_MIPMAP_LINEAR"] = { type ='value', }, ["GL_TEXTURE_MAG_FILTER"] = { type ='value', }, ["GL_TEXTURE_MIN_FILTER"] = { type ='value', }, ["GL_TEXTURE_WRAP_S"] = { type ='value', }, ["GL_TEXTURE_WRAP_T"] = { type ='value', }, ["GL_CLAMP"] = { type ='value', }, ["GL_REPEAT"] = { type ='value', }, ["GL_POLYGON_OFFSET_UNITS"] = { type ='value', }, ["GL_POLYGON_OFFSET_POINT"] = { type ='value', }, ["GL_POLYGON_OFFSET_LINE"] = { type ='value', }, ["GL_R3_G3_B2"] = { type ='value', }, ["GL_V2F"] = { type ='value', }, ["GL_V3F"] = { type ='value', }, ["GL_C4UB_V2F"] = { type ='value', }, ["GL_C4UB_V3F"] = { type ='value', }, ["GL_C3F_V3F"] = { type ='value', }, ["GL_N3F_V3F"] = { type ='value', }, ["GL_C4F_N3F_V3F"] = { type ='value', }, ["GL_T2F_V3F"] = { type ='value', }, ["GL_T4F_V4F"] = { type ='value', }, ["GL_T2F_C4UB_V3F"] = { type ='value', }, ["GL_T2F_C3F_V3F"] = { type ='value', }, ["GL_T2F_N3F_V3F"] = { type ='value', }, ["GL_T2F_C4F_N3F_V3F"] = { type ='value', }, ["GL_T4F_C4F_N3F_V4F"] = { type ='value', }, ["GL_CLIP_PLANE0"] = { type ='value', }, ["GL_CLIP_PLANE1"] = { type ='value', }, ["GL_CLIP_PLANE2"] = { type ='value', }, ["GL_CLIP_PLANE3"] = { type ='value', }, ["GL_CLIP_PLANE4"] = { type ='value', }, ["GL_CLIP_PLANE5"] = { type ='value', }, ["GL_LIGHT0"] = { type ='value', }, ["GL_COLOR_BUFFER_BIT"] = { type ='value', }, ["GL_LIGHT1"] = { type ='value', }, ["GL_LIGHT2"] = { type ='value', }, ["GL_LIGHT3"] = { type ='value', }, ["GL_LIGHT4"] = { type ='value', }, ["GL_LIGHT5"] = { type ='value', }, ["GL_LIGHT6"] = { type ='value', }, ["GL_LIGHT7"] = { type ='value', }, ["GL_HINT_BIT"] = { type ='value', }, ["GL_POLYGON_OFFSET_FILL"] = { type ='value', }, ["GL_POLYGON_OFFSET_FACTOR"] = { type ='value', }, ["GL_ALPHA4"] = { type ='value', }, ["GL_ALPHA8"] = { type ='value', }, ["GL_ALPHA12"] = { type ='value', }, ["GL_ALPHA16"] = { type ='value', }, ["GL_LUMINANCE4"] = { type ='value', }, ["GL_LUMINANCE8"] = { type ='value', }, ["GL_LUMINANCE12"] = { type ='value', }, ["GL_LUMINANCE16"] = { type ='value', }, ["GL_LUMINANCE4_ALPHA4"] = { type ='value', }, ["GL_LUMINANCE6_ALPHA2"] = { type ='value', }, ["GL_LUMINANCE8_ALPHA8"] = { type ='value', }, ["GL_LUMINANCE12_ALPHA4"] = { type ='value', }, ["GL_LUMINANCE12_ALPHA12"] = { type ='value', }, ["GL_LUMINANCE16_ALPHA16"] = { type ='value', }, ["GL_INTENSITY"] = { type ='value', }, ["GL_INTENSITY4"] = { type ='value', }, ["GL_INTENSITY8"] = { type ='value', }, ["GL_INTENSITY12"] = { type ='value', }, ["GL_INTENSITY16"] = { type ='value', }, ["GL_RGB4"] = { type ='value', }, ["GL_RGB5"] = { type ='value', }, ["GL_RGB8"] = { type ='value', }, ["GL_RGB10"] = { type ='value', }, ["GL_RGB12"] = { type ='value', }, ["GL_RGB16"] = { type ='value', }, ["GL_RGBA2"] = { type ='value', }, ["GL_RGBA4"] = { type ='value', }, ["GL_RGB5_A1"] = { type ='value', }, ["GL_RGBA8"] = { type ='value', }, ["GL_RGB10_A2"] = { type ='value', }, ["GL_RGBA12"] = { type ='value', }, ["GL_RGBA16"] = { type ='value', }, ["GL_TEXTURE_RED_SIZE"] = { type ='value', }, ["GL_TEXTURE_GREEN_SIZE"] = { type ='value', }, ["GL_TEXTURE_BLUE_SIZE"] = { type ='value', }, ["GL_TEXTURE_ALPHA_SIZE"] = { type ='value', }, ["GL_TEXTURE_LUMINANCE_SIZE"] = { type ='value', }, ["GL_TEXTURE_INTENSITY_SIZE"] = { type ='value', }, ["GL_PROXY_TEXTURE_1D"] = { type ='value', }, ["GL_PROXY_TEXTURE_2D"] = { type ='value', }, ["GL_TEXTURE_PRIORITY"] = { type ='value', }, ["GL_TEXTURE_RESIDENT"] = { type ='value', }, ["GL_TEXTURE_BINDING_1D"] = { type ='value', }, ["GL_TEXTURE_BINDING_2D"] = { type ='value', }, ["GL_VERTEX_ARRAY"] = { type ='value', }, ["GL_NORMAL_ARRAY"] = { type ='value', }, ["GL_COLOR_ARRAY"] = { type ='value', }, ["GL_INDEX_ARRAY"] = { type ='value', }, ["GL_TEXTURE_COORD_ARRAY"] = { type ='value', }, ["GL_EDGE_FLAG_ARRAY"] = { type ='value', }, ["GL_VERTEX_ARRAY_SIZE"] = { type ='value', }, ["GL_VERTEX_ARRAY_TYPE"] = { type ='value', }, ["GL_VERTEX_ARRAY_STRIDE"] = { type ='value', }, ["GL_NORMAL_ARRAY_TYPE"] = { type ='value', }, ["GL_NORMAL_ARRAY_STRIDE"] = { type ='value', }, ["GL_COLOR_ARRAY_SIZE"] = { type ='value', }, ["GL_COLOR_ARRAY_TYPE"] = { type ='value', }, ["GL_COLOR_ARRAY_STRIDE"] = { type ='value', }, ["GL_INDEX_ARRAY_TYPE"] = { type ='value', }, ["GL_INDEX_ARRAY_STRIDE"] = { type ='value', }, ["GL_TEXTURE_COORD_ARRAY_SIZE"] = { type ='value', }, ["GL_TEXTURE_COORD_ARRAY_TYPE"] = { type ='value', }, ["GL_TEXTURE_COORD_ARRAY_STRIDE"] = { type ='value', }, ["GL_EDGE_FLAG_ARRAY_STRIDE"] = { type ='value', }, ["GL_VERTEX_ARRAY_POINTER"] = { type ='value', }, ["GL_NORMAL_ARRAY_POINTER"] = { type ='value', }, ["GL_COLOR_ARRAY_POINTER"] = { type ='value', }, ["GL_INDEX_ARRAY_POINTER"] = { type ='value', }, ["GL_TEXTURE_COORD_ARRAY_POINTER"] = { type ='value', }, ["GL_EDGE_FLAG_ARRAY_POINTER"] = { type ='value', }, ["GL_EVAL_BIT"] = { type ='value', }, ["GL_LIST_BIT"] = { type ='value', }, ["GL_TEXTURE_BIT"] = { type ='value', }, ["GL_SCISSOR_BIT"] = { type ='value', }, ["GL_ALL_ATTRIB_BITS"] = { type ='value', }, ["GL_CLIENT_ALL_ATTRIB_BITS"] = { type ='value', }, ["GL_SMOOTH_POINT_SIZE_RANGE"] = { type ='value', }, ["GL_SMOOTH_POINT_SIZE_GRANULARITY"] = { type ='value', }, ["GL_SMOOTH_LINE_WIDTH_RANGE"] = { type ='value', }, ["GL_SMOOTH_LINE_WIDTH_GRANULARITY"] = { type ='value', }, ["GL_UNSIGNED_BYTE_3_3_2"] = { type ='value', }, ["GL_UNSIGNED_SHORT_4_4_4_4"] = { type ='value', }, ["GL_UNSIGNED_SHORT_5_5_5_1"] = { type ='value', }, ["GL_UNSIGNED_INT_8_8_8_8"] = { type ='value', }, ["GL_UNSIGNED_INT_10_10_10_2"] = { type ='value', }, ["GL_RESCALE_NORMAL"] = { type ='value', }, ["GL_TEXTURE_BINDING_3D"] = { type ='value', }, ["GL_PACK_SKIP_IMAGES"] = { type ='value', }, ["GL_PACK_IMAGE_HEIGHT"] = { type ='value', }, ["GL_UNPACK_SKIP_IMAGES"] = { type ='value', }, ["GL_UNPACK_IMAGE_HEIGHT"] = { type ='value', }, ["GL_TEXTURE_3D"] = { type ='value', }, ["GL_PROXY_TEXTURE_3D"] = { type ='value', }, ["GL_TEXTURE_DEPTH"] = { type ='value', }, ["GL_TEXTURE_WRAP_R"] = { type ='value', }, ["GL_MAX_3D_TEXTURE_SIZE"] = { type ='value', }, ["GL_BGR"] = { type ='value', }, ["GL_BGRA"] = { type ='value', }, ["GL_MAX_ELEMENTS_VERTICES"] = { type ='value', }, ["GL_MAX_ELEMENTS_INDICES"] = { type ='value', }, ["GL_CLAMP_TO_EDGE"] = { type ='value', }, ["GL_TEXTURE_MIN_LOD"] = { type ='value', }, ["GL_TEXTURE_MAX_LOD"] = { type ='value', }, ["GL_TEXTURE_BASE_LEVEL"] = { type ='value', }, ["GL_TEXTURE_MAX_LEVEL"] = { type ='value', }, ["GL_LIGHT_MODEL_COLOR_CONTROL"] = { type ='value', }, ["GL_SINGLE_COLOR"] = { type ='value', }, ["GL_SEPARATE_SPECULAR_COLOR"] = { type ='value', }, ["GL_UNSIGNED_BYTE_2_3_3_REV"] = { type ='value', }, ["GL_UNSIGNED_SHORT_5_6_5"] = { type ='value', }, ["GL_UNSIGNED_SHORT_5_6_5_REV"] = { type ='value', }, ["GL_UNSIGNED_SHORT_4_4_4_4_REV"] = { type ='value', }, ["GL_UNSIGNED_SHORT_1_5_5_5_REV"] = { type ='value', }, ["GL_UNSIGNED_INT_8_8_8_8_REV"] = { type ='value', }, ["GL_UNSIGNED_INT_2_10_10_10_REV"] = { type ='value', }, ["GL_ALIASED_POINT_SIZE_RANGE"] = { type ='value', }, ["GL_ALIASED_LINE_WIDTH_RANGE"] = { type ='value', }, ["GL_MULTISAMPLE"] = { type ='value', }, ["GL_SAMPLE_ALPHA_TO_COVERAGE"] = { type ='value', }, ["GL_SAMPLE_ALPHA_TO_ONE"] = { type ='value', }, ["GL_SAMPLE_COVERAGE"] = { type ='value', }, ["GL_SAMPLE_BUFFERS"] = { type 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type ='value', }, ["GL_FOG_COORDINATE_ARRAY_POINTER"] = { type ='value', }, ["GL_FOG_COORDINATE_ARRAY"] = { type ='value', }, ["GL_COLOR_SUM"] = { type ='value', }, ["GL_CURRENT_SECONDARY_COLOR"] = { type ='value', }, ["GL_SECONDARY_COLOR_ARRAY_SIZE"] = { type ='value', }, ["GL_SECONDARY_COLOR_ARRAY_TYPE"] = { type ='value', }, ["GL_SECONDARY_COLOR_ARRAY_STRIDE"] = { type ='value', }, ["GL_SECONDARY_COLOR_ARRAY_POINTER"] = { type ='value', }, ["GL_SECONDARY_COLOR_ARRAY"] = { type ='value', }, ["GL_MAX_TEXTURE_LOD_BIAS"] = { type ='value', }, ["GL_TEXTURE_FILTER_CONTROL"] = { type ='value', }, ["GL_TEXTURE_LOD_BIAS"] = { type ='value', }, ["GL_INCR_WRAP"] = { type ='value', }, ["GL_DECR_WRAP"] = { type ='value', }, ["GL_TEXTURE_DEPTH_SIZE"] = { type ='value', }, ["GL_DEPTH_TEXTURE_MODE"] = { type ='value', }, ["GL_TEXTURE_COMPARE_MODE"] = { type ='value', }, ["GL_TEXTURE_COMPARE_FUNC"] = { type ='value', }, ["GL_COMPARE_R_TO_TEXTURE"] = { type ='value', }, ["GL_FOG_COORD_SRC"] = { type 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='function', description = "", returns = "()", args = "(GLenum pname, GLint param)", }, ["glCombinerParameterivNV"] = { type ='function', description = "", returns = "()", args = "(GLenum pname, const GLint* params)", }, ["glFinalCombinerInputNV"] = { type ='function', description = "", returns = "()", args = "(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)", }, ["glGetCombinerInputParameterfvNV"] = { type ='function', description = "", returns = "()", args = "(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params)", }, ["glGetCombinerInputParameterivNV"] = { type ='function', description = "", returns = "()", args = "(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params)", }, ["glGetCombinerOutputParameterfvNV"] = { type ='function', description = "", returns = "()", args = "(GLenum stage, GLenum portion, GLenum pname, GLfloat* params)", }, ["glGetCombinerOutputParameterivNV"] = { type ='function', description = "", returns = "()", args = "(GLenum stage, GLenum portion, GLenum pname, GLint* params)", }, ["glGetFinalCombinerInputParameterfvNV"] = { type ='function', description = "", returns = "()", args = "(GLenum variable, GLenum pname, GLfloat* params)", }, ["glGetFinalCombinerInputParameterivNV"] = { type ='function', description = "", returns = "()", args = "(GLenum variable, GLenum pname, GLint* params)", }, ["glCombinerStageParameterfvNV"] = { type ='function', description = "", returns = "()", args = "(GLenum stage, GLenum pname, const GLfloat* params)", }, ["glGetCombinerStageParameterfvNV"] = { type ='function', description = "", returns = "()", args = "(GLenum stage, GLenum pname, GLfloat* params)", }, ["glGetBufferParameterui64vNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLenum pname, GLuint64EXT* params)", }, ["glGetIntegerui64vNV"] = { type ='function', description = "", returns = "()", args = "(GLenum value, GLuint64EXT* result)", }, 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program, GLint location, GLuint64EXT value)", }, ["glProgramUniformui64vNV"] = { type ='function', description = "", returns = "()", args = "(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value)", }, ["glUniformui64NV"] = { type ='function', description = "", returns = "()", args = "(GLint location, GLuint64EXT value)", }, ["glUniformui64vNV"] = { type ='function', description = "", returns = "()", args = "(GLint location, GLsizei count, const GLuint64EXT* value)", }, ["glTextureBarrierNV"] = { type ='function', description = "", returns = "()", args = "(void)", }, ["glActiveVaryingNV"] = { type ='function', description = "", returns = "()", args = "(GLuint program, const GLchar *name)", }, ["glBeginTransformFeedbackNV"] = { type ='function', description = "", returns = "()", args = "(GLenum primitiveMode)", }, ["glBindBufferBaseNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint index, GLuint buffer)", }, 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*textureNames)", }, ["glVDPAURegisterVideoSurfaceNV"] = { type ='function', description = "", returns = "(GLvdpauSurfaceNV)", args = "(const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)", }, ["glVDPAUSurfaceAccessNV"] = { type ='function', description = "", returns = "()", args = "(GLvdpauSurfaceNV surface, GLenum access)", }, ["glVDPAUUnmapSurfacesNV"] = { type ='function', description = "", returns = "()", args = "(GLsizei numSurface, const GLvdpauSurfaceNV* surfaces)", }, ["glVDPAUUnregisterSurfaceNV"] = { type ='function', description = "", returns = "()", args = "(GLvdpauSurfaceNV surface)", }, ["glFlushVertexArrayRangeNV"] = { type ='function', description = "", returns = "()", args = "(void)", }, ["glVertexArrayRangeNV"] = { type ='function', description = "", returns = "()", args = "(GLsizei length, void* pointer)", }, ["glGetVertexAttribLi64vNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLenum pname, GLint64EXT* params)", }, ["glGetVertexAttribLui64vNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLenum pname, GLuint64EXT* params)", }, ["glVertexAttribL1i64NV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLint64EXT x)", }, ["glVertexAttribL1i64vNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLint64EXT* v)", }, ["glVertexAttribL1ui64NV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLuint64EXT x)", }, ["glVertexAttribL1ui64vNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLuint64EXT* v)", }, ["glVertexAttribL2i64NV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLint64EXT x, GLint64EXT y)", }, ["glVertexAttribL2i64vNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLint64EXT* v)", }, ["glVertexAttribL2ui64NV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLuint64EXT x, GLuint64EXT y)", }, ["glVertexAttribL2ui64vNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLuint64EXT* v)", }, ["glVertexAttribL3i64NV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z)", }, ["glVertexAttribL3i64vNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLint64EXT* v)", }, ["glVertexAttribL3ui64NV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)", }, ["glVertexAttribL3ui64vNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLuint64EXT* v)", }, ["glVertexAttribL4i64NV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)", }, ["glVertexAttribL4i64vNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLint64EXT* v)", }, ["glVertexAttribL4ui64NV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)", }, ["glVertexAttribL4ui64vNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLuint64EXT* v)", }, ["glVertexAttribLFormatNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLint size, GLenum type, GLsizei stride)", }, ["glBufferAddressRangeNV"] = { type ='function', description = "", returns = "()", args = "(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)", }, ["glColorFormatNV"] = { type ='function', description = "", returns = "()", args = "(GLint size, GLenum type, GLsizei stride)", }, ["glEdgeFlagFormatNV"] = { type ='function', description = "", returns = "()", args = "(GLsizei stride)", }, ["glFogCoordFormatNV"] = { type ='function', description = "", returns = "()", args = "(GLenum type, GLsizei stride)", }, ["glGetIntegerui64i_vNV"] = { type ='function', description = "", returns = "()", args = "(GLenum value, GLuint index, GLuint64EXT result[])", }, ["glIndexFormatNV"] = { type ='function', description = "", returns = "()", args = "(GLenum type, GLsizei stride)", }, ["glNormalFormatNV"] = { type ='function', description = "", returns = "()", args = "(GLenum type, GLsizei stride)", }, ["glSecondaryColorFormatNV"] = { type ='function', description = "", returns = "()", args = "(GLint size, GLenum type, GLsizei stride)", }, ["glTexCoordFormatNV"] = { type ='function', description = "", returns = "()", args = "(GLint size, GLenum type, GLsizei stride)", }, ["glVertexAttribFormatNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)", }, ["glVertexAttribIFormatNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLint size, GLenum type, GLsizei stride)", }, ["glVertexFormatNV"] = { type ='function', description = "", returns = "()", args = "(GLint size, GLenum type, GLsizei stride)", }, ["glAreProgramsResidentNV"] = { type ='function', description = "", returns = "(GLboolean)", args = "(GLsizei n, const GLuint* ids, GLboolean *residences)", }, ["glBindProgramNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint id)", }, ["glDeleteProgramsNV"] = { type ='function', description = "", returns = "()", args = "(GLsizei n, const GLuint* ids)", }, ["glExecuteProgramNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint id, const GLfloat* params)", }, ["glGenProgramsNV"] = { type ='function', description = "", returns = "()", args = "(GLsizei n, GLuint* ids)", }, ["glGetProgramParameterdvNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint index, GLenum pname, GLdouble* params)", }, ["glGetProgramParameterfvNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint index, GLenum pname, GLfloat* params)", }, ["glGetProgramStringNV"] = { type ='function', description = "", returns = "()", args = "(GLuint id, GLenum pname, GLubyte* program)", }, ["glGetProgramivNV"] = { type ='function', description = "", returns = "()", args = "(GLuint id, GLenum pname, GLint* params)", }, ["glGetTrackMatrixivNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint address, GLenum pname, GLint* params)", }, ["glGetVertexAttribPointervNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLenum pname, GLvoid** pointer)", }, ["glGetVertexAttribdvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLenum pname, GLdouble* params)", }, ["glGetVertexAttribfvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLenum pname, GLfloat* params)", }, ["glGetVertexAttribivNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLenum pname, GLint* params)", }, ["glIsProgramNV"] = { type ='function', description = "", returns = "(GLboolean)", args = "(GLuint id)", }, ["glLoadProgramNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint id, GLsizei len, const GLubyte* program)", }, ["glProgramParameter4dNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)", }, ["glProgramParameter4dvNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint index, const GLdouble* params)", }, ["glProgramParameter4fNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)", }, ["glProgramParameter4fvNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint index, const GLfloat* params)", }, ["glProgramParameters4dvNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint index, GLsizei num, const GLdouble* params)", }, ["glProgramParameters4fvNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint index, GLsizei num, const GLfloat* params)", }, ["glRequestResidentProgramsNV"] = { type ='function', description = "", returns = "()", args = "(GLsizei n, GLuint* ids)", }, ["glTrackMatrixNV"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLuint address, GLenum matrix, GLenum transform)", }, ["glVertexAttrib1dNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLdouble x)", }, ["glVertexAttrib1dvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLdouble* v)", }, ["glVertexAttrib1fNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLfloat x)", }, ["glVertexAttrib1fvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLfloat* v)", }, ["glVertexAttrib1sNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLshort x)", }, ["glVertexAttrib1svNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLshort* v)", }, ["glVertexAttrib2dNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLdouble x, GLdouble y)", }, ["glVertexAttrib2dvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLdouble* v)", }, ["glVertexAttrib2fNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLfloat x, GLfloat y)", }, ["glVertexAttrib2fvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLfloat* v)", }, ["glVertexAttrib2sNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLshort x, GLshort y)", }, ["glVertexAttrib2svNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLshort* v)", }, ["glVertexAttrib3dNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLdouble x, GLdouble y, GLdouble z)", }, ["glVertexAttrib3dvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLdouble* v)", }, ["glVertexAttrib3fNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLfloat x, GLfloat y, GLfloat z)", }, ["glVertexAttrib3fvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLfloat* v)", }, ["glVertexAttrib3sNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLshort x, GLshort y, GLshort z)", }, ["glVertexAttrib3svNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLshort* v)", }, ["glVertexAttrib4dNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)", }, ["glVertexAttrib4dvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLdouble* v)", }, ["glVertexAttrib4fNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)", }, ["glVertexAttrib4fvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLfloat* v)", }, ["glVertexAttrib4sNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)", }, ["glVertexAttrib4svNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLshort* v)", }, ["glVertexAttrib4ubNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)", }, ["glVertexAttrib4ubvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, const GLubyte* v)", }, ["glVertexAttribPointerNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer)", }, ["glVertexAttribs1dvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLdouble* v)", }, ["glVertexAttribs1fvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLfloat* v)", }, ["glVertexAttribs1svNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLshort* v)", }, ["glVertexAttribs2dvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLdouble* v)", }, ["glVertexAttribs2fvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLfloat* v)", }, ["glVertexAttribs2svNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLshort* v)", }, ["glVertexAttribs3dvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLdouble* v)", }, ["glVertexAttribs3fvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLfloat* v)", }, ["glVertexAttribs3svNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLshort* v)", }, ["glVertexAttribs4dvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLdouble* v)", }, ["glVertexAttribs4fvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLfloat* v)", }, ["glVertexAttribs4svNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLshort* v)", }, ["glVertexAttribs4ubvNV"] = { type ='function', description = "", returns = "()", args = "(GLuint index, GLsizei n, const GLubyte* v)", }, ["glTexImage4DSGIS"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels)", }, ["glTexSubImage4DSGIS"] = { type ='function', description = "", returns = "()", args = "(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels)", }, ["glewInit"] = { type ='function', description = "", returns = "(GLenum)", args = "()", }, ["glewIsSupported"] = { type ='function', description = "", returns = "(GLboolean)", args = "(const char* name)", }, } return { glewgl = { type = 'lib', description = "OpenGL Wrapper with GLEW", childs = api, }, gl = { type = 'lib', description = "OpenGL Wrapper with GLEW", childs = api, }, }