E3:
	Inherits: ^Soldier
	Inherits@EXPERIENCE: ^GainsExperience
	Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
	Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 30
		Prerequisites: ~nahand, ~techlevel.low
		Description: Anti-tank infantry.\n  Strong vs Vehicles, Aircraft, Buildings\n  Weak vs Infantry
	Valued:
		Cost: 250
	Tooltip:
		Name: Rocket Infantry
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Voiced:
		VoiceSet: Rocket
	Health:
		HP: 10000
	Mobile:
		Speed: 56
	Armament@PRIMARY:
		Weapon: Bazooka
		LocalOffset: 356,0,967
	TakeCover:
		ProneOffset: 52,64,-652
	AttackFrontal:
		Voice: Attack
		FacingTolerance: 0
	WithSplitAttackPaletteInfantryBody:
		DefaultAttackSequence: attack
	RevealsShroud:
		Range: 7c0
	ProducibleWithLevel:
		Prerequisites: barracks.upgraded

CYBORG:
	Inherits: ^Cyborg
	Inherits@EXPERIENCE: ^GainsExperience
	Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Armor:
		Type: Light
	Valued:
		Cost: 650
	Tooltip:
		Name: Cyborg Infantry
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 60
		Prerequisites: ~nahand, ~techlevel.medium
		Description: Cybernetic infantry unit.\n  Strong vs Infantry, Light armor\n  Weak vs Vehicles, Aircraft
	Selectable:
		Bounds: 482, 1870, 0, -603
		DecorationBounds: 482, 1870, 0, -603
	Voiced:
		VoiceSet: Cyborg
	Mobile:
		Speed: 56
	Health:
		HP: 30000
	Passenger:
	RevealsShroud:
		Range: 5c0
	Armament:
		Weapon: Vulcan3
	AttackFrontal:
		Voice: Attack
		FacingTolerance: 0
	ProducibleWithLevel:
		Prerequisites: barracks.upgraded

CYC2:
	Inherits: ^Cyborg
	Inherits@EXPERIENCE: ^GainsExperience
	Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Armor:
		Type: Heavy
	Valued:
		Cost: 2000
	Tooltip:
		Name: Cyborg Commando
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 100
		Prerequisites: ~nahand, natmpl, ~techlevel.high
		BuildLimit: 1
		Description: Elite cybernetic infantry unit.\n  Strong vs Infantry, Vehicles, Buildings\n  Weak vs Aircraft\nMaximum 1 can be trained.
	Selectable:
		Bounds: 482, 1930, -30, -724
		DecorationBounds: 482, 1930, -30, -724
	Voiced:
		VoiceSet: CyborgCommando
	Mobile:
		Speed: 56
	Health:
		HP: 50000
	Passenger:
	RevealsShroud:
		Range: 7c0
	Armament:
		Weapon: CyCannon
		LocalOffset: 240,120,966
	AttackFrontal:
		Voice: Attack
		FacingTolerance: 0
	ProducibleWithLevel:
		Prerequisites: barracks.upgraded

MHIJACK:
	Inherits: ^Soldier
	Inherits@2: ^HealsOnTiberium
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 80
		Prerequisites: ~nahand, natmpl, ~techlevel.high
		BuildLimit: 1
		Description: Hijacks enemy vehicles.\n  Unarmed
	Valued:
		Cost: 1850
	Tooltip:
		Name: Mutant Hijacker
	UpdatesPlayerStatistics:
		AddToArmyValue: true
	Voiced:
		VoiceSet: Hijacker
	Health:
		HP: 30000
	Mobile:
		Speed: 99
	-Crushable:
	CaptureManager:
	Captures:
		CaptureTypes: Vehicle
		PlayerExperience: 10
	RevealsShroud:
		Range: 6c0
