World:
	LuaScript:
		Scripts: campaign.lua, utils.lua, gdi08b.lua, gdi08b-AI.lua
	MusicPlaylist:
		StartingMusic: march
		VictoryMusic: gdi_win1
	MissionData:
		Briefing: Dr. Mobius is establishing a Hospital to treat the civilians in the region who are falling ill due to exposure to Tiberium.\n\nProtect Mobius and the civilians.\n\nEliminate Nod presence in the area.
		BackgroundVideo: tbrinfo1.vqa
		StartVideo: desolat.vqa
		LossVideo: gdilose.vqa
		WinVideo: hellvaly.vqa
		BriefingVideo: gdi8b.vqa
	ScriptLobbyDropdown@difficulty:
		ID: difficulty
		Label: dropdown-difficulty.label
		Description: dropdown-difficulty.description
		Values:
			easy: options-difficulty.easy
			normal: options-difficulty.normal
			hard: options-difficulty.hard
		Default: normal
		Locked: false
	MapOptions:
		ShortGameCheckboxLocked: True
		ShortGameCheckboxEnabled: True
	SmudgeLayer@SCORCH:
		InitialSmudges:
			30,43: sc3,0
			10,21: sc5,0
			7,20: sc5,0
			9,19: sc1,0
			6,19: sc3,0
			5,18: sc4,0
			40,8: sc4,0
			19,8: sc4,0
			36,7: sc6,0
			35,7: sc6,0
			34,7: sc5,0
			19,7: sc3,0
			18,7: sc2,0
			15,7: sc1,0
			37,6: sc2,0
			17,6: sc2,0
			34,5: sc3,0
			20,5: sc6,0
			19,5: sc4,0
			38,4: sc1,0
			37,4: sc6,0
			18,4: sc5,0
	SmudgeLayer@CRATER:
		InitialSmudges:
			36,6: cr1,0

ATWR:
	Buildable:
		Prerequisites: ~disabled

NUK2:
	Buildable:
		Prerequisites: ~disabled

HPAD:
	Buildable:
		Prerequisites: ~disabled

BRIK:
	Buildable:
		Prerequisites: ~disabled

EYE:
	Buildable:
		Prerequisites: ~disabled

OBLI:
	Buildable:
		Prerequisites: ~disabled

TMPL:
	Buildable:
		Prerequisites: ~disabled

HTNK:
	Buildable:
		Prerequisites: ~disabled

TRAN:
	Buildable:
		Prerequisites: ~disabled

ORCA:
	Buildable:
		Prerequisites: ~disabled

RMBO:
	Buildable:
		Prerequisites: ~disabled

MSAM:
	Buildable:
		Prerequisites: ~disabled

MCV:
	Buildable:
		Prerequisites: ~disabled

BOAT:
	Buildable:
		Prerequisites: ~disabled

FTNK:
	Buildable:
		Prerequisites: ~disabled

STNK:
	Buildable:
		Prerequisites: ~disabled

ARTY:
	RevealsShroud:
		Range: 10c0

HARV:
	Harvester:
		SearchFromProcRadius: 64

HELI:
	Buildable:
		Prerequisites: ~disabled

E5:
	Buildable:
		Prerequisites: ~disabled

MLRS:
	Buildable:
		Prerequisites: ~disabled

SAM:
	Buildable:
		Prerequisites: ~disabled

^Bridge:
	DamageMultiplier@INVULNERABLE:
		Modifier: 0

BRIDGEHUT:
	-Targetable:

CYCL:
	Buildable:
		Prerequisites: ~disabled

SBAG:
	Buildable:
		Queue: Defence.GDI, Defence.Nod

GUN:
	Buildable:
		Queue: Defence.GDI, Defence.Nod

airstrike.proxy:
	AirstrikePower:
		SquadSize: 2
		SquadOffset: -1536, 1024, 0

HQ:
	Tooltip:
	-AirstrikePower:
	Buildable:
		Description: Provides an overview of the battlefield.\n  Requires power to operate.

^CivInfantry:
	Health:
		HP: 3500
	Wanders:
		MinMoveDelay: 500
		MaxMoveDelay: 1000
	ActorLostNotification:
		Notification: CivilianKilled
		TextNotification: Civilian killed.
		NotifyAll: true
