doggie:
	Defaults:
		Filename: doggie.shp
		Tick: 80
		Offset: 0, 0, 16
	stand:
		Facings: 8
		ShadowStart: 119
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 127
	attack:
		Start: 56
		Length: 4
		Facings: 8
		ShadowStart: 175
	laydown:
		Start: 88
		Length: 2
		ShadowStart: 207
	hide:
		Start: 90
		ShadowStart: 209
	idle1:
		Start: 91
		Length: 8
		ShadowStart: 210
	die-twirling:
		Start: 99
		Length: 10
		ShadowStart: 218
	die-flying:
		Start: 99
		Length: 10
		ShadowStart: 218
	die-exploding:
		Filename: s_bang34.shp
		Length: *
	die-crushed:
		Start: 105
		Length: 4
		ShadowStart: 224
		Tick: 800
		ZOffset: -511
	die-burning:
		Start: 109
		Length: 10
		ShadowStart: 228
		IgnoreWorldTint: True
	die-melting:
		Start: 109
		Length: 10
		ShadowStart: 228

vissml:
	idle:
		Filename: vissml.shp
		Length: 90
		ShadowStart: 90
		Tick: 80
		Offset: 0, 0, 16

vislrg:
	idle:
		Filename: vislrg.shp
		Length: 90
		ShadowStart: 90
		Tick: 80
		Offset: 0, 0, 16
	attack:
		Combine:
			0:
				Filename: vislgatk.shp
				Start: 5
				Length: 35
			1:
				Filename: vislgatk.shp
				Start: 0
				Length: 5
		Facings: -8
		Length: 5
		Tick: 80
		Offset: 0, 0, 16
#		ShadowStart: 40 # TODO: enable shadow frames

floater:
	Defaults:
		Filename: floater.shp
	idle:
		Length: 16
		ShadowStart: 32
		Tick: 100
		Offset: 0, 0, 16
	attack:
		Length: 16
		Start: 16
		ShadowStart: 48
		Tick: 100
		Offset: 0, 0, 16
	attack-shock:
		Length: 16
		Start: 16
		Tick: 100
		Offset: 0, 0, 16
		IgnoreWorldTint: True
