^bridge:
	Defaults:
		ZOffset: -1c511
		Start: 1
		ZRamp: 1
		Offset: 0, 0, 1

lobrdg_a:
	Inherits: ^bridge
	idle:
		TilesetFilenames:
			TEMPERATE: lobrdg10.tem
			SNOW: lobrdg10.sno
	idle2:
		TilesetFilenames:
			TEMPERATE: lobrdg11.tem
			SNOW: lobrdg11.sno
	idle3:
		TilesetFilenames:
			TEMPERATE: lobrdg12.tem
			SNOW: lobrdg12.sno
	idle4:
		TilesetFilenames:
			TEMPERATE: lobrdg13.tem
			SNOW: lobrdg13.sno
	adead:
		TilesetFilenames:
			TEMPERATE: lobrdg15.tem
			SNOW: lobrdg15.sno
	bdead:
		TilesetFilenames:
			TEMPERATE: lobrdg14.tem
			SNOW: lobrdg14.sno
	abdead:
		TilesetFilenames:
			TEMPERATE: lobrdg16.tem
			SNOW: lobrdg16.sno

lobrdg_a_d:
	Inherits: ^bridge
	idle:
		TilesetFilenames:
			TEMPERATE: lobrdg28.tem
			SNOW: lobrdg28.sno
	aramp:
		TilesetFilenames:
			TEMPERATE: lobrdg17.tem
			SNOW: lobrdg17.sno
	bramp:
		TilesetFilenames:
			TEMPERATE: lobrdg18.tem
			SNOW: lobrdg18.sno
	abramp:
		TilesetFilenames:
			TEMPERATE: lobrdg28.tem
			SNOW: lobrdg28.sno
	editor:
		TilesetFilenames:
			TEMPERATE: lobrdg10.tem
			SNOW: lobrdg10.sno

lobrdg_b:
	Inherits: ^bridge
	idle:
		TilesetFilenames:
			TEMPERATE: lobrdg01.tem
			SNOW: lobrdg01.sno
	idle2:
		TilesetFilenames:
			TEMPERATE: lobrdg02.tem
			SNOW: lobrdg02.sno
	idle3:
		TilesetFilenames:
			TEMPERATE: lobrdg03.tem
			SNOW: lobrdg03.sno
	idle4:
		TilesetFilenames:
			TEMPERATE: lobrdg04.tem
			SNOW: lobrdg04.sno
	adead:
		TilesetFilenames:
			TEMPERATE: lobrdg05.tem
			SNOW: lobrdg05.sno
	bdead:
		TilesetFilenames:
			TEMPERATE: lobrdg06.tem
			SNOW: lobrdg06.sno
	abdead:
		TilesetFilenames:
			TEMPERATE: lobrdg07.tem
			SNOW: lobrdg07.sno

lobrdg_b_d:
	Inherits: ^bridge
	idle:
		TilesetFilenames:
			TEMPERATE: lobrdg27.tem
			SNOW: lobrdg27.sno
	aramp:
		TilesetFilenames:
			TEMPERATE: lobrdg08.tem
			SNOW: lobrdg08.sno
	bramp:
		TilesetFilenames:
			TEMPERATE: lobrdg09.tem
			SNOW: lobrdg09.sno
	abramp:
		TilesetFilenames:
			TEMPERATE: lobrdg27.tem
			SNOW: lobrdg27.sno
	editor:
		TilesetFilenames:
			TEMPERATE: lobrdg01.tem
			SNOW: lobrdg01.sno

lobrdg_r_se:
	Inherits: ^bridge
	idle:
		TilesetFilenames:
			TEMPERATE: lobrdg19.tem
			SNOW: lobrdg19.sno
	damaged-idle:
		TilesetFilenames:
			TEMPERATE: lobrdg20.tem
			SNOW: lobrdg20.sno

lobrdg_r_nw:
	Inherits: ^bridge
	idle:
		TilesetFilenames:
			TEMPERATE: lobrdg21.tem
			SNOW: lobrdg21.sno
	damaged-idle:
		TilesetFilenames:
			TEMPERATE: lobrdg22.tem
			SNOW: lobrdg22.sno

lobrdg_r_ne:
	Inherits: ^bridge
	idle:
		TilesetFilenames:
			TEMPERATE: lobrdg23.tem
			SNOW: lobrdg23.sno
	damaged-idle:
		TilesetFilenames:
			TEMPERATE: lobrdg24.tem
			SNOW: lobrdg24.sno

lobrdg_r_sw:
	Inherits: ^bridge
	idle:
		TilesetFilenames:
			TEMPERATE: lobrdg25.tem
			SNOW: lobrdg25.sno
	damaged-idle:
		TilesetFilenames:
			TEMPERATE: lobrdg26.tem
			SNOW: lobrdg26.sno

bridge1:
	idle:
		TilesetFilenames:
			TEMPERATE: bridge.tem
			SNOW: bridge.sno
		# Disabled to avoid glitches until shadow rendering is fixed
		# ShadowStart: 18
		ZRamp: 1
		Offset: 0, -13, 49

bridge2:
	idle:
		TilesetFilenames:
			TEMPERATE: bridge.tem
			SNOW: bridge.sno
		Start: 9
		# Disabled to avoid glitches until shadow rendering is fixed
		# ShadowStart: 27
		ZRamp: 1
		Offset: 0, -25, 49

railbrdg1:
	idle:
		TilesetFilenames:
			TEMPERATE: railbrdg.tem
			SNOW: railbrdg.sno
		# Disabled to avoid glitches until shadow rendering is fixed
		# ShadowStart: 18
		ZRamp: 1
		Offset: 0, -13, 49

railbrdg2:
	idle:
		TilesetFilenames:
			TEMPERATE: railbrdg.tem
			SNOW: railbrdg.sno
		Start: 9
		# Disabled to avoid glitches until shadow rendering is fixed
		# ShadowStart: 27
		ZRamp: 1
		Offset: 0, -25, 49
