^MG:
	ReloadDelay: 20
	Range: 4c0
	Projectile: InstantHit
	Warhead@1Dam: SpreadDamage
		Spread: 108
		Falloff: 100, 50, 25, 12, 6, 3, 0
		Damage: 1500
		Versus:
			None: 100
			Wood: 60
			Light: 40
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone70Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, Air
	Warhead@3EffWater: CreateEffect
		Explosions: water_piffs
		ExplosionPalette: ra
		ValidTargets: Water
		InvalidTargets: Vehicle

Minigun:
	Inherits: ^MG
	ReloadDelay: 21
	Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
	Warhead@1Dam: SpreadDamage
		Damage: 800
		Versus:
			Wood: 50

M1Carbine:
	Inherits: ^MG
	Report: infgun3.aud

Vulcan:
	Inherits: ^MG
	Report: chaingn1.aud
	Warhead@1Dam: SpreadDamage
		Damage: 2000

Vulcan2:
	Inherits: ^MG
	ReloadDelay: 50
	Burst: 3
	Range: 6c0
	Report: tsgun4.aud
	Warhead@1Dam: SpreadDamage
		Damage: 5000

Vulcan3:
	Inherits: ^MG
	ReloadDelay: 30
	Burst: 3
	Report: cygun1.aud
	Warhead@1Dam: SpreadDamage
		Damage: 1000

VulcanTower:
	Inherits: ^MG
	ReloadDelay: 26
	Range: 6c0
	Report: chaingn1.aud
	Warhead@1Dam: SpreadDamage
		Damage: 1800

JumpCannon:
	Inherits: ^MG
	ReloadDelay: 40
	Burst: 2
	Range: 5c0
	Report: jumpjet1.aud
	Warhead@1Dam: SpreadDamage
		Damage: 1500

AssaultCannon:
	Inherits: ^MG
	ReloadDelay: 50
	Range: 5c0
	Report: tsgun4.aud
	Warhead@1Dam: SpreadDamage
		Damage: 4000

RaiderCannon:
	Inherits: ^MG
	ReloadDelay: 55
	Range: 4c0
	Report: chaingn1.aud
	Warhead@1Dam: SpreadDamage
		Damage: 4000

HarpyClaw:
	Inherits: ^MG
	ReloadDelay: 36
	Range: 5c0
	Report: cygun1.aud
	Warhead@1Dam: SpreadDamage
		Damage: 6000

Pistola:
	Inherits: ^MG
	Range: 3c0
	Report: gun18.aud
	Warhead@1Dam: SpreadDamage
		Damage: 200
	Warhead@2Eff: CreateEffect
		Explosions: piff
	Warhead@3EffWater: CreateEffect
		Explosions: water_piff

Sniper:
	Inherits: ^MG
	ReloadDelay: 60
	Range: 6c768
	Report: silencer.aud
	Warhead@1Dam: SpreadDamage
		Spread: 36
		Damage: 15000
		Versus:
			Wood: 5
			Light: 5
			Heavy: 5
			Concrete: 5
		DamageTypes: Prone100Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff
	Warhead@3EffWater: CreateEffect
		Explosions: water_piff
