World:
	LuaScript:
		Scripts: campaign.lua, utils.lua, nod08a.lua, nod08a-AI.lua
	MusicPlaylist:
		StartingMusic: linefire
		VictoryMusic: nod_win1
	MissionData:
		Briefing: Since we are low on troops, you will have to make use of all available resources.\n\n Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them.\n\nBe sure that no GDI forces remain alive.
		BackgroundVideo: tiberfx.vqa
		BriefingVideo: nod8.vqa
		LossVideo: nodlose.vqa
	SmudgeLayer@SCORCH:
		InitialSmudges:
			40,59: sc1,0
			39,59: sc3,0
			55,53: sc5,0
			23,53: sc2,0
			23,52: sc2,0
			59,51: sc3,0
			58,51: sc5,0
			23,51: sc2,0
			23,50: sc5,0
			23,49: sc3,0
	SmudgeLayer@CRATER:
		InitialSmudges:
			47,58: cr1,0
			56,54: cr1,0
			55,54: cr1,0

Player:
	PlayerResources:
		DefaultCash: 0

CYCL:
	Buildable:
		Prerequisites: ~disabled

NUK2:
	Buildable:
		Prerequisites: ~disabled

HPAD:
	Buildable:
		Prerequisites: ~disabled

BRIK:
	Buildable:
		Prerequisites: ~disabled

EYE:
	Buildable:
		Prerequisites: ~disabled

GUN:
	Buildable:
		Prerequisites: ~disabled

OBLI:
	Buildable:
		Prerequisites: ~disabled

TMPL:
	Buildable:
		Prerequisites: ~disabled

E2:
	Buildable:
		Prerequisites: ~pyle

E4:
	Buildable:
		Prerequisites: ~hand

E5:
	Buildable:
		Prerequisites: ~disabled

E6:
	-RepairsBridges:

HTNK:
	Buildable:
		Prerequisites: ~disabled

HQ:
	AirstrikePower:
		Prerequisites: gdi
		SquadSize: 1

RMBO:
	Buildable:
		Prerequisites: ~disabled

MCV:
	Buildable:
		Prerequisites: ~disabled

FTNK:
	Buildable:
		Prerequisites: ~disabled

MLRS:
	Buildable:
		Prerequisites: ~disabled

MSAM:
	Buildable:
		Prerequisites: ~disabled

ATWR:
	Buildable:
		Prerequisites: ~disabled

HELI:
	Buildable:
		Prerequisites: ~disabled

SBAG:
	Buildable:
		Queue: Defence.GDI, Defence.Nod

GTWR:
	Buildable:
		Queue: Defence.GDI

A10.IN:
	Inherits: A10
	RenderSprites:
		Image: A10
	Armament@BOMBS:
		Weapon: Napalm.in

airstrike.proxy:
	AirstrikePower:
		UnitType: a10.in

FACT.IN:
	Inherits: FACT
	RenderSprites:
		Image: FACT
	ProvidesPrerequisite:
		Prerequisite: fact
	CustomSellValue:
		Value: 13515

FACTOUT.IN:
	Inherits: FACT
	RenderSprites:
		Image: fact
	ProvidesPrerequisite:
		Prerequisite: fact
	Capturable:
		Types: building

NUKEOUT.IN:
	Inherits: NUKE
	RenderSprites:
		Image: nuke
	Buildable:
		Prerequisites: ~disabled
	ProvidesPrerequisite:
		Prerequisite: anypower
	Capturable:
		Types: building

PROCOUT.IN:
	Inherits: PROC
	RenderSprites:
		Image: proc
	Buildable:
		Prerequisites: ~disabled
	ProvidesPrerequisite:
		Prerequisite: proc
	Capturable:
		Types: building

TRAN.IN:
	Inherits: TRAN
	RejectsOrders:
	-Selectable:
	RenderSprites:
		Image: TRAN
	Buildable:
		Prerequisites: ~disabled
	Interactable:
