^VehicleOverlays:
	emp-overlay:
		Filename: emp_fx01.shp
		Offset: 0, 0, 24
		Length: *
		BlendMode: Additive
		IgnoreWorldTint: True

mcv.gdi:
	Inherits: ^VehicleOverlays
	icon:
		Filename: sidebar-gdi|mcvicon.shp

mcv.nod:
	Inherits: ^VehicleOverlays
	icon:
		Filename: sidebar-nod|mcvicon.shp

apc:
	Inherits: ^VehicleOverlays
	icon:
		Filename: apcicon.shp

harv.gdi:
	Inherits: ^VehicleOverlays
	harvest:
		Filename: harvestr.shp
		Length: *
		ZRamp: 1
		Offset: 0, 0, 1
	icon:
		Filename: sidebar-gdi|harvicon.shp

harv.nod:
	Inherits: ^VehicleOverlays
	harvest:
		Filename: harvestr.shp
		Length: *
		ZRamp: 1
		Offset: 0, 0, 1
	icon:
		Filename: sidebar-nod|harvicon.shp

hvr:
	Inherits: ^VehicleOverlays
	icon:
		Filename: hovricon.shp

4tnk:
	Inherits: ^VehicleOverlays
	muzzle:
		Filename: gunfire.shp
		Length: *
		IgnoreWorldTint: True

lpst.gdi:
	Inherits: ^VehicleOverlays
	idle:
		TilesetFilenames:
			TEMPERATE: gtdpsa.shp
			SNOW: gadpsa.shp
		DepthSprite: isodepth.shp
		DepthSpriteOffset: -6, -6
		Offset: 0, -13, 12
		ShadowStart: 3
	make:
		TilesetFilenames:
			TEMPERATE: gtdpsamk.shp
			SNOW: gadpsamk.shp
		DepthSprite: isodepth.shp
		DepthSpriteOffset: -6, -6
		Offset: 0, -13, 12
		Length: 36
		ShadowStart: 36
	idle-lights:
		TilesetFilenames:
			TEMPERATE: gtdpsa_a.shp
			SNOW: gadpsa_a.shp
		DepthSprite: isodepth.shp
		DepthSpriteOffset: -6, -6
		Offset: 0, -13, 12
		Length: 10
		Tick: 200
	idle-lights-bright:
		TilesetFilenames:
			TEMPERATE: gtdpsa_a.shp
			SNOW: gadpsa_a.shp
		DepthSprite: isodepth.shp
		DepthSpriteOffset: -6, -6
		Offset: 0, -13, 12
		Length: 10
		Tick: 200
		IgnoreWorldTint: True
	icon:
		Filename: sidebar-gdi|lpsticon.shp

lpst.nod:
	Inherits: lpst.gdi
	icon:
		Filename: sidebar-nod|lpsticon.shp

repair:
	Inherits: ^VehicleOverlays
	icon:
		Filename: rboticon.shp

art2:
	Inherits: ^VehicleOverlays
	icon:
		Filename: artyicon.shp
	idle:
		TilesetFilenames:
			TEMPERATE: gtarty.shp
			SNOW: gaarty.shp
		ShadowStart: 3
		Offset: 0, -12, 12
		DepthSprite: isodepth.shp
	damaged-idle:
		TilesetFilenames:
			TEMPERATE: gtarty.shp
			SNOW: gaarty.shp
		Start: 1
		ShadowStart: 4
		Offset: 0, -12, 12
		DepthSprite: isodepth.shp
	make:
		TilesetFilenames:
			TEMPERATE: gtartymk.shp
			SNOW: gaartymk.shp
		Length: 16
		ShadowStart: 16
		Offset: 0, -12, 12
		DepthSprite: isodepth.shp
	muzzle:
		Filename: gunfire.shp
		Length: *
		Offset: 0, 0, 24
		IgnoreWorldTint: True

weed:
	Inherits: ^VehicleOverlays
	icon:
		Filename: weedicon.shp

hmec:
	Inherits: ^VehicleOverlays
	icon:
		Filename: hmecicon.shp

bike:
	Inherits: ^VehicleOverlays
	icon:
		Filename: cyclicon.shp

bggy:
	Inherits: ^VehicleOverlays
	Defaults:
		Offset: 0, 0, 24
	muzzle:
		Combine:
			0:
				Filename: mgun-n.shp
				Length: 6
			1:
				Filename: mgun-nw.shp
				Length: 6
			2:
				Filename: mgun-w.shp
				Length: 6
			3:
				Filename: mgun-sw.shp
				Length: 6
			4:
				Filename: mgun-s.shp
				Length: 6
			5:
				Filename: mgun-se.shp
				Length: 6
			6:
				Filename: mgun-e.shp
				Length: 6
			7:
				Filename: mgun-ne.shp
				Length: 6
		Facings: 8
		Length: 6
		IgnoreWorldTint: True
	icon:
		Filename: bggyicon.shp
		Offset: 0, 0

sapc:
	Inherits: ^VehicleOverlays
	icon:
		Filename: sapcicon.shp

subtank:
	Inherits: ^VehicleOverlays
	icon:
		Filename: subticon.shp

sonic:
	Inherits: ^VehicleOverlays
	icon:
		Filename: soniicon.shp

ttnk:
	Inherits: ^VehicleOverlays
	idle:
		Filename: gatick.shp
		ShadowStart: 3
		Offset: 0, -14, 14
	damaged-idle:
		Filename: gatick.shp
		Start: 1
		ShadowStart: 4
		Offset: 0, -14, 14
	make:
		Filename: gatickmk.shp
		Length: 24
		ShadowStart: 24
		Offset: 0, -14, 14
	muzzle:
		Filename: gunfire.shp
		Length: *
		Offset: 0, 0, 24
		IgnoreWorldTint: True
	icon:
		Filename: tickicon.shp

stnk:
	Inherits: ^VehicleOverlays
	icon:
		Filename: stnkicon.shp

mmch:
	Defaults:
		Filename: mmch.shp
	Inherits: ^VehicleOverlays
	stand:
		Facings: -8
		Stride: 15
		ShadowStart: 152
		Offset: 0, 0, 12
	walk:
		Length: 15
		Facings: -8
		ShadowStart: 152
		Offset: 0, 0, 12
		Tick: 60
	turret:
		Start: 120
		Facings: -32
		Offset: 0, 0, 12
	muzzle:
		Filename: gunfire.shp
		Length: *
		Offset: 0, 0, 12
		IgnoreWorldTint: True
	icon:
		Filename: mmchicon.shp

jugg:
	Inherits: ^VehicleOverlays
	icon:
		Filename: juggicon.shp
	stand:
		Filename: jugger.shp
		Facings: -8
		Stride: 15
		ShadowStart: 120
		Offset: 0, 0, 12
	walk:
		Filename: jugger.shp
		Length: 15
		Facings: -8
		ShadowStart: 120
		Offset: 0, 0, 12
		Tick: 60
	turret:
		Filename: djugg_a.shp
		Facings: 32
		Offset: -4, 0, 12
	idle:
		Filename: djugg.shp
		ShadowStart: 3
		Offset: 0, -12, 12
	damaged-idle:
		Filename: djugg.shp
		Start: 1
		ShadowStart: 4
		Offset: 0, -12, 12
	make:
		Filename: djuggmk.shp
		Length: 18
		ShadowStart: 18
		Offset: 0, -12, 12
	muzzle:
		Filename: gunfire.shp
		Length: *
		Offset: 0, 0, 24
		IgnoreWorldTint: True

gghunt:
	Inherits: ^VehicleOverlays
	idle:
		Filename: gghunt.shp
		Facings: 1
		Length: 8
		ShadowStart: 8

smech:
	Inherits: ^VehicleOverlays
	Defaults:
		Filename: smech.shp
		Offset: 0,0,8
	stand:
		Start: 96
		Facings: -8
		ShadowStart: 232
	walk:
		Facings: -8
		Length: 12
		ShadowStart: 136
		Tick: 48
	shoot:
		Start: 104
		Length: 4
		Facings: -8
		ShadowStart: 240
		Tick: 80
	shoot-muzzle:
		Start: 104
		Length: 4
		Facings: -8
		Tick: 80
		IgnoreWorldTint: True
	icon:
		Filename: smchicon.shp

trucka:
	Inherits: ^VehicleOverlays

truckb:
	Inherits: ^VehicleOverlays

icbm:
	Inherits: ^VehicleOverlays

bus:
	Inherits: ^VehicleOverlays

pick:
	Inherits: ^VehicleOverlays

car:
	Inherits: ^VehicleOverlays

wini:
	Inherits: ^VehicleOverlays

locomotive:
	Inherits: ^VehicleOverlays

traincar:
	Inherits: ^VehicleOverlays

cargocar:
	Inherits: ^VehicleOverlays
