ParaBomb:
	ReloadDelay: 8
	Range: 6c0
	Report: chute1.aud
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Projectile: GravityBomb
		Image: PARABOMB
		OpenSequence: open
		Velocity: 0, 0, -50
		Acceleration: 0, 0, 0
		Shadow: False
	Warhead@1Dam: SpreadDamage
		Spread: 1000
		Damage: 30000
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 40
			Wood: 60
			Light: 75
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		ValidTargets: Ground, Infantry
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom15.aud
		ValidTargets: Ground, GroundActor, WaterActor, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: small_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water, Underwater

Atomic:
	ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 15000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
		Versus:
			Wood: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Res_impact: DestroyResource
		Size: 1
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
		Size: 1
	Warhead@4Eff_impact: CreateEffect
		Explosions: nuke
		ImpactSounds: kaboom1.aud
		ImpactActors: false
		ValidTargets: Ground, Water, Air
	Warhead@5Dam_areanuke1: SpreadDamage
		Spread: 2c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
		Versus:
			Wood: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@6Res_areanuke1: DestroyResource
		Size: 2
		Delay: 5
	Warhead@7Smu_areanuke1: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
		Size: 2
		Delay: 5
	Warhead@8Eff_areanuke1: CreateEffect
		ImpactSounds: kaboom22.aud
		Delay: 5
		ImpactActors: false
	Warhead@9Dam_areanuke2: SpreadDamage
		Spread: 3c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 10
		ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
		Versus:
			Wood: 50
			Tree: 200
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@11Res_areanuke2: DestroyResource
		Size: 3
		Delay: 10
	Warhead@12Smu_areanuke2: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
		Size: 3
		Delay: 10
	Warhead@13Dam_areanuke3: SpreadDamage
		Spread: 4c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 15
		ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
		Versus:
			Tree: 200
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@15Res_areanuke3: DestroyResource
		Size: 4
		Delay: 15
	Warhead@16Smu_areanuke3: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
		Size: 4
		Delay: 15
	Warhead@17Dam_areanuke4: SpreadDamage
		Spread: 5c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 20
		ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
		Versus:
			Tree: 200
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@19Res_areanuke4: DestroyResource
		Size: 5
		Delay: 20
	Warhead@20Smu_areanuke4: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
		Size: 5
		Delay: 20
	Warhead@21Shake: ShakeScreen
		Duration: 20
		Intensity: 5
		Multiplier: 1,1
	Warhead@22FlashEffect: FlashPaletteEffect
		Duration: 20
		FlashType: Nuke
