Sniper:
	Report: ramgun2.aud
	ValidTargets: Ground, Infantry
	InvalidTargets: Vehicle, Water, Structure, Wall, Husk, Creep
	ReloadDelay: 40
	Range: 8c0
	Projectile: Bullet
		Speed: 5c682
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 10000
		ValidTargets: Infantry
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff
		ImpactActors: false
		ValidTargets: Ground, Water, Air

^HeavyMG:
	ReloadDelay: 25
	Range: 6c0
	Report: gun8.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 683
		Damage: 3000
		Versus:
			None: 100
			Wood: 50
			Light: 70
			Heavy: 30
			Concrete: 30
		DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		ImpactActors: false
		ValidTargets: Ground, Water, Air

HighV:
	Inherits: ^HeavyMG

Vulcan:
	Inherits: ^HeavyMG
	Range: 8c0
	Burst: 9
	BurstDelays: 2
	FirstBurstTargetOffset: -2984,0,0
	FollowingBurstTargetOffset: 746,0,0
	ReloadDelay: 125
	Report: gun5.aud
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 10000
		Versus:
			None: 90
			Wood: 15
			Light: 35
			Heavy: 35
			Concrete: 35

HeliAGGun:
	Inherits: ^HeavyMG
	ReloadDelay: 20
	Burst: 2
	BurstDelays: 0
	Range: 4c0
	MinRange: 0c768
	Report: gun5.aud
	Projectile: Bullet
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2000
		Versus:
			None: 100
			Wood: 75
			Light: 75
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath

HeliAAGun:
	Inherits: HeliAGGun
	ValidTargets: Air
	Warhead@1Dam: SpreadDamage
		ValidTargets: Air
		Damage: 1100
		Versus:
			Light: 100

^LightMG:
	Inherits: ^HeavyMG
	ReloadDelay: 20
	Range: 4c0
	InvalidTargets: Wall
	Report: mgun2.aud
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 1000
		InvalidTargets: Wall
		Versus:
			None: 150
			Wood: 30
			Light: 40
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff
		Inaccuracy: 171

Pistol:
	Inherits: ^LightMG
	ReloadDelay: 7
	Range: 3c0
	Report: gun18.aud
	Warhead@1Dam: SpreadDamage
		Damage: 100
		Versus:
			None: 100
	Warhead@2Eff: CreateEffect
		Inaccuracy: 128

M16:
	Inherits: ^LightMG
	Warhead@2Eff2: CreateEffect
		Delay: 2
		Explosions: piff
		Inaccuracy: 171
	Warhead@2Eff3: CreateEffect
		Delay: 4
		Explosions: piff
		Inaccuracy: 171

MachineGun:
	Inherits: ^LightMG
	Burst: 5
	Report: mgun11.aud
	Warhead@1Dam: SpreadDamage
		Versus:
			Wood: 10
			Light: 70
	Warhead@2Eff: CreateEffect
		Inaccuracy: 213

MachineGunH:
	Inherits: MachineGun
	Warhead@1Dam: SpreadDamage
		Damage: 1150
		Versus:
			Light: 70

APCGun:
	ReloadDelay: 9
	Range: 5c0
	Report: gun20.aud
	Projectile: Bullet
		Speed: 900
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 1000
		Versus:
			None: 30
			Wood: 25
			Light: 75
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: small_frag
		ValidTargets: Ground, Water, Air
		ImpactActors: false

APCGun.AA:
	Inherits: APCGun
	Range: 7c0
	ValidTargets: Air
	Projectile: Bullet
		Speed: 2c0
		Blockable: false
	Warhead@1Dam: SpreadDamage
		ValidTargets: Air
		Damage: 1250
		Versus:
			Light: 100
	Warhead@2Eff: CreateEffect
		Explosions: small_poof
