^BasicInfantry:
	Defaults:
		Tick: 80
		Offset: 0, 0, 16
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die-twirling:
		Start: 134
		Length: 15
		ShadowStart: 426
	die-flying:
		Start: 149
		Length: 15
		ShadowStart: 441
	die-exploding:
		Filename: s_bang34.shp
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	standup:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die-melting:
		Filename: electro.shp
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *

^BasicInfantryAttack:
	attack:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	attack-muzzle:
		Start: 164
		Length: 6
		Facings: 8
		IgnoreWorldTint: True
	prone-attack:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	prone-attack-muzzle:
		Start: 212
		Length: 6
		Facings: 8
		IgnoreWorldTint: True

e1.gdi:
	Inherits: ^BasicInfantry
	Inherits@attack: ^BasicInfantryAttack
	Defaults:
		Filename: e1.shp
	icon:
		Filename: sidebar-gdi|e1icon.shp

e1.nod:
	Inherits: ^BasicInfantry
	Inherits@attack: ^BasicInfantryAttack
	Defaults:
		Filename: e1.shp
	icon:
		Filename: sidebar-nod|e1icon.shp

e2:
	Inherits: ^BasicInfantry
	Inherits@attack: ^BasicInfantryAttack
	Defaults:
		Filename: e2.shp
	icon:
		Filename: e2icon.shp

e3:
	Inherits: ^BasicInfantry
	Inherits@attack: ^BasicInfantryAttack
	Defaults:
		Filename: e3.shp
	icon:
		Filename: e4icon.shp

engineer.gdi:
	Inherits: ^BasicInfantry
	Defaults:
		Filename: engineer.shp
	icon:
		Filename: sidebar-gdi|engnicon.shp

engineer.nod:
	Inherits: ^BasicInfantry
	Defaults:
		Filename: engineer.shp
	icon:
		Filename: sidebar-nod|engnicon.shp

umagon:
	Inherits: ^BasicInfantry
	Inherits@attack: ^BasicInfantryAttack
	Defaults:
		Filename: umagon.shp
	icon:
		Filename: umagicon.shp

ghost:
	Inherits: ^BasicInfantry
	Inherits@attack: ^BasicInfantryAttack
	Defaults:
		Filename: ghost.shp
	icon:
		Filename: gosticon.shp

mhijack:
	Inherits: ^BasicInfantry
	Defaults:
		Filename: mhijack.shp
	icon:
		Filename: chamicon.shp

chamspy:
	Inherits: ^BasicInfantry
	Defaults:
		Filename: chamspy.shp
	icon:
		Filename: chamicon.shp

mutant:
	Inherits: ^BasicInfantry
	Inherits@attack: ^BasicInfantryAttack
	Defaults:
		Filename: mutant.shp
	icon:
		Filename: mutcicon.shp

mwmn:
	Inherits: ^BasicInfantry
	Inherits@attack: ^BasicInfantryAttack
	Defaults:
		Filename: mwmn.shp
	icon:
		Filename: mutcicon.shp

mutant3:
	Inherits: ^BasicInfantry
	Inherits@attack: ^BasicInfantryAttack
	Defaults:
		Filename: mutant3.shp
	icon:
		Filename: mutcicon.shp

tratos:
	Inherits: ^BasicInfantry
	Defaults:
		Filename: tratos.shp
	icon:
		Filename: mutcicon.shp

oxanna:
	Inherits: ^BasicInfantry
	Inherits@attack: ^BasicInfantryAttack
	Defaults:
		Filename: oxanna.shp

slav:
	Inherits: ^BasicInfantry
	Inherits@attack: ^BasicInfantryAttack
	Defaults:
		Filename: slav.shp

civ1:
	Inherits: ^BasicInfantry
	Defaults:
		Filename: civ1.shp
	attack:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	attack-muzzle:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
		IgnoreWorldTint: True
	panic-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	panic-stand:
		Facings: 8
		ShadowStart: 292

civ2:
	Inherits: ^BasicInfantry
	Defaults:
		Filename: civ2.shp
	panic-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	panic-stand:
		Facings: 8
		ShadowStart: 292

civ3:
	Inherits: civ1
	Defaults:
		Filename: civ3.shp

cyborg:
	Defaults:
		Filename: cyborg.shp
		Tick: 80
		Offset: 0, 0, 16
	stand:
		Facings: 8
		ShadowStart: 370
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 378
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 426
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 441
	crippled-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 456
	crippled-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 456
	attack:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 534
	attack-muzzle:
		Start: 164
		Length: 6
		Facings: 8
		IgnoreWorldTint: True
	crippled-attack:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 582
	crippled-attack-muzzle:
		Start: 212
		Length: 6
		Facings: 8
		IgnoreWorldTint: True
	emp-overlay:
		Filename: emp_fx01.shp
		Length: *
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
	icon:
		Filename: cybiicon.shp

cyc2:
	Defaults:
		Filename: cyc2.shp
		Offset: 0, 0, 16
	stand:
		Facings: 8
		ShadowStart: 308
		Offset: 0, 0, 16
	run:
		Start: 8
		Length: 9
		Facings: 8
		ShadowStart: 316
	idle1:
		Start: 80
		Length: 15
		ShadowStart: 388
	idle2:
		Start: 95
		Length: 15
		ShadowStart: 403
	crippled-run:
		Start: 110
		Length: 9
		Facings: 8
		ShadowStart: 418
	crippled-stand:
		Start: 110
		Facings: 8
		Stride: 9
		ShadowStart: 418
	attack:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 520
	attack-muzzle:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 520
		IgnoreWorldTint: True
	crippled-attack:
		Start: 260
		Length: 6
		Facings: 8
		ShadowStart: 568
	crippled-attack-muzzle:
		Start: 260
		Length: 6
		Facings: 8
		ShadowStart: 568
		IgnoreWorldTint: True
	emp-overlay:
		Filename: emp_fx01.shp
		Length: *
		ZOffset: 512
		BlendMode: Additive
		IgnoreWorldTint: True
	icon:
		Filename: cybcicon.shp

medic:
	Defaults:
		Filename: medic.shp
		Tick: 80
		Offset: 0, 0, 16
	stand:
		Facings: 8
		ShadowStart: 307
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 315
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 363
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 378
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 393
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 393
	die-twirling:
		Start: 134
		Length: 15
		ShadowStart: 441
	die-flying:
		Start: 149
		Length: 15
		ShadowStart: 455
	die-exploding:
		Filename: s_bang34.shp
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	standup:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 567
	heal:
		Start: 292
		Length: 14
		ShadowStart: 599
	die-melting:
		Filename: electro.shp
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
	icon:
		Filename: mediicon.shp

jumpjet:
	Defaults:
		Filename: jumpjet.shp
		Tick: 80
		Offset: 0, 0, 16
	stand:
		Facings: 8
		ShadowStart: 451
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 459
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 507
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 522
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 537
	prone-stand:
		Facings: 8
		ShadowStart: 451
	flying:
		Facings: 8
		Length: 6
		Start: 292
		ShadowStart: 743
	flying-muzzle:
		Facings: 8
		Length: 6
		Start: 292
		IgnoreWorldTint: True
	die-twirling: # TODO: animation for falling from sky starts at 436
		Start: 445
		Length: 6
		ShadowStart: 896
	die-falling:
		Start: 436
		Length: 9
	die-flying: # TODO: animation for falling from sky starts at 436
		Start: 445
		Length: 6
		ShadowStart: 896
	die-splash:
		Filename: h2o_exp2.shp
		Length: *
	die-exploding:
		Filename: s_bang34.shp
		Length: *
	die-crushed:
		Start: 450
		ShadowStart: 901
		Tick: 800
		ZOffset: -511
	attack:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 615
	attack-muzzle:
		Start: 164
		Length: 6
		Facings: 8
		IgnoreWorldTint: True
	flying-attack:
		Start: 388
		Facings: 8
		Length: 6
		ShadowStart: 839
	flying-attack-muzzle:
		Start: 388
		Facings: 8
		Length: 6
		IgnoreWorldTint: True
	prone-attack:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 663
	prone-attack-muzzle:
		Start: 212
		Length: 6
		Facings: 8
		IgnoreWorldTint: True
	standup:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 711
	die-melting:
		Filename: electro.shp
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
	icon:
		Filename: jjeticon.shp

weedguy:
	Defaults:
		Filename: weed.shp
		Tick: 80
		Offset: 0, 0, 16
	stand:
		Facings: 8
		ShadowStart: 202
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 210
	attack:
		Start: 56
		Facings: 8
		ShadowStart: 258
	prone-attack:
		Start: 64
		Facings: 8
		Stride: 6
		ShadowStart: 288
	standup:
		Start: 112
		Length: 2
		Facings: 8
		ShadowStart: 314
	prone-run:
		Start: 64
		Length: 6
		Facings: 8
		ShadowStart: 288
	prone-stand:
		Start: 64
		Facings: 8
		Stride: 6
		ShadowStart: 288
	idle1:
		Start: 128
		Length: 8
		ShadowStart: 330
	idle2:
		Start: 136
		Length: 16
		ShadowStart: 338
	die-twirling:
		Start: 152
		Length: 8
		ShadowStart: 354
	die-flying:
		Start: 160
		Length: 6
		ShadowStart: 362
	die-exploding:
		Start: 166
		Length: 11
		ShadowStart: 368
	die-burning:
		Start: 177
		Length: 20
		ShadowStart: 379
	die-melting:
		Filename: electro.shp
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
	die-crushed:
		Start: 174
		Length: 3
		ShadowStart: 376
		Tick: 1000

flameguy:
	Defaults:
		Filename: flameguy.shp
		Facings: 8
		Tick: 80
		ShadowStart: 148
		Offset: 0, 0, 16
		IgnoreWorldTint: True
	idle:
	stand:
	run:
		Length: 6
	die:
		Start: 44
		Facings: 1
		Length: 104
		ShadowStart: 192
		AlphaFade: True
