fb4:
	idle:
		Filename: fb4.shp
		Length: 4
		ZOffset: 1023

fire:
	1:
		Filename: fire1.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	2:
		Filename: fire2.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023

burn-l:
	Defaults:
		Filename: burn-l.shp
	idle:
		Length: *
		ZOffset: 512
	loop:
		Start: 16
		Length: 44
		ZOffset: 512
	end:
		Start: 60
		Length: 6
		ZOffset: 512

burn-m:
	Defaults:
		Filename: burn-m.shp
	idle:
		Length: *
		ZOffset: 512
	loop:
		Start: 16
		Length: 44
		ZOffset: 512
	end:
		Start: 60
		Length: 6
		ZOffset: 512

burn-s:
	Defaults:
		Filename: burn-s.shp
	idle:
		Length: *
		ZOffset: 512
	loop:
		Start: 12
		Length: 46
		ZOffset: 512
	end:
		Start: 59
		Length: 5
		ZOffset: 512

120mm:
	idle:
		Filename: 120mm.shp
		ZOffset: 1023

smoke_m:
	Defaults:
		Filename: smoke_m.shp
	idle:
		Length: *
		Offset: 2, -5
		ZOffset: 512
	loop:
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	end:
		Frames: 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
		Offset: 2, -5
		ZOffset: 512

laserfire:
	idle:
		Filename: veh-hit3.shp
		Length: *
		ZOffset: 511

dragon:
	idle:
		Filename: dragon.shp
		Facings: 32
		ZOffset: 1023

smokey:
	idle:
		Filename: smokey.shp
		Length: *
		ZOffset: 1023

bomb:
	idle:
		Filename: bomb.shp
		Length: *
		ZOffset: 1023

missile:
	idle:
		Filename: missile.shp
		Facings: 32
		ZOffset: 1023

patriot:
	idle:
		Filename: patriot.shp
		Facings: 32
		ZOffset: 1023

explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	nuke_explosion:
		Filename: atomsfx.shp
	piff:
		Filename: piff.shp
	piffs:
		Filename: piffpiff.shp
	chemball:
		Filename: chemball.shp
	small_napalm:
		Filename: napalm1.shp
	med_napalm:
		Filename: napalm2.shp
	big_napalm:
		Filename: napalm3.shp
	small_frag:
		Filename: veh-hit3.shp
	med_frag:
		Filename: frag1.shp
	big_frag:
		Filename: frag3.shp
	small_poof:
		Filename: veh-hit2.shp
	poof:
		Filename: art-exp1.shp
	small_building:
		Filename: veh-hit1.shp
	building:
		Filename: fball1.shp
	building_napalm:
		Filename: napalm2.shp
		FlipX: true

rank:
	Defaults:
		Filename: rank.shp
		Offset: 0, 3
	rank-veteran-1:
	rank-veteran-2:
		Start: 1
	rank-veteran-3:
		Start: 2
	rank-elite:
		Start: 3
		Offset: 1, 3

rallypoint:
	flag:
		Filename: flagfly.shp
		Length: *
		Offset: 10,-5
		ZOffset: 2535
	circles:
		Filename: fpls.shp
		Length: *
		ZOffset: 2047

beacon:
	Defaults:
		ZOffset: 2535
	arrow:
		Filename: mouse2.shp
		Start: 5
		Offset: 1,-12
	circles:
		Filename: fpls.shp
		Length: *
		ZOffset: 2047
	airstrike:
		Filename: bombicon.shp
		Offset: 0,-42
	atomic:
		Filename: atomicon.shp
		Offset: 0,-42
	clock:
		Filename: beaconclock.shp
		Length: *
		Offset: 0,-42

select:
	repair:
		Filename: select.shp
		Start: 2

allyrepair:
	repair:
		Filename: allyrepair.shp
		Length: *
		Tick: 160
		ZOffset: 2047

scrate:
	idle:
		Filename: scrate.shp
		Start: 1
		ZOffset: -511

wcrate:
	idle:
		Filename: wcrate.shp
		Start: 1
		ZOffset: -511

xcratea:
	idle:
		Filename: xcrate.shp
		ZOffset: -511

xcrateb:
	idle:
		Filename: xcrate.shp
		Start: 1
		ZOffset: -511

xcratec:
	idle:
		Filename: xcrate.shp
		Start: 2
		ZOffset: -511

xcrated:
	idle:
		Filename: xcrate.shp
		Start: 3
		ZOffset: -511

crate-effects:
	Defaults:
		Length: *
		ZOffset: 2047
	airstrike:
		Filename: deviator.shp
	nuke:
		Filename: missile2.shp
	dollar:
		Filename: dollar.shp
	reveal-map:
		Filename: radarcrate.shp
	hide-map:
		Filename: empulse.shp
	heal:
		Filename: healcrate.shp
	mine:
		Filename: mine.shp
	redskull:
		Filename: rapid.shp
	cloak:
		Filename: cloakcrate.shp
	levelup:
		Filename: levelup.shp
		Tick: 200
	firepowerup:
		Filename: firepowercrate.shp
	armorup:
		Filename: armorcrate.shp
	speedup:
		Filename: speedcrate.shp

atomic:
	Defaults:
		Length: *
		ZOffset: 1023
	up:
		Filename: atomicup.shp
	down:
		Filename: atomicdn.shp

ionsfx:
	idle:
		Filename: ionsfx.shp
		Length: *
		Offset: 0, -78
		ZOffset: 1023

bomblet:
	idle:
		Filename: bomblet.shp
		Length: *
		ZOffset: 1023

mpspawn:
	idle:
		Filename: mpspawn.shp
		Length: *

waypoint:
	idle:
		Filename: waypoint.shp
		Length: *

camera:
	idle:
		Filename: camera.shp
		Length: *

clock:
	idle:
		Filename: hclock.shp
		Length: *

pips:
	Defaults:
		Filename: pips.shp
	pip-empty:
	pip-green:
		Start: 1
	pip-yellow:
		Start: 2
	pip-gray:
		Start: 3
	pip-red:
		Start: 4
	pip-blue:
		Start: 5
	pip-heal:
		Filename: pip-heal.shp
		Offset: -1, 1
	groups:
		Filename: pdigits.shp
		Length: *
		Offset: 9, 5
		Frames: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
	pip-hazmat:
		Filename: pip-hazmat.shp
		Offset: -3, 0

overlay:
	Defaults:
		Filename: trans.icn
	build-valid:
	build-invalid:
		Start: 2
	target-valid:
	target-select:
		Start: 1
	target-invalid:
		Start: 2

editor-overlay:
	Defaults:
		Filename: trans.icn
	copy:
	paste:
		Start: 2

poweroff:
	offline:
		Filename: poweroff.shp
		Length: *
		Tick: 160
		ZOffset: 2047

icon:
	airstrike:
		Filename: bombicnh.tem
	ioncannon:
		Filename: ionicnh.tem
	abomb:
		Filename: atomicnh.tem

moveflsh:
	idle:
		Filename: moveflsh.shp
		Length: *
		Tick: 80
		ZOffset: 2047

resources:
	Defaults:
		Length: *
	ti1:
		TilesetFilenames:
			DESERT: ti1.des
			WINTER: ti1.win
			SNOW: ti1.sno
			TEMPERAT: ti1.tem
			JUNGLE: ti1.jun
	ti2:
		TilesetFilenames:
			DESERT: ti2.des
			WINTER: ti2.win
			SNOW: ti2.sno
			TEMPERAT: ti2.tem
			JUNGLE: ti2.jun
	ti3:
		TilesetFilenames:
			DESERT: ti3.des
			WINTER: ti3.win
			SNOW: ti3.sno
			TEMPERAT: ti3.tem
			JUNGLE: ti3.jun
	ti4:
		TilesetFilenames:
			DESERT: ti4.des
			WINTER: ti4.win
			SNOW: ti4.sno
			TEMPERAT: ti4.tem
			JUNGLE: ti4.jun
	ti5:
		TilesetFilenames:
			DESERT: ti5.des
			WINTER: ti5.win
			SNOW: ti5.sno
			TEMPERAT: ti5.tem
			JUNGLE: ti5.jun
	ti6:
		TilesetFilenames:
			DESERT: ti6.des
			WINTER: ti6.win
			SNOW: ti6.sno
			TEMPERAT: ti6.tem
			JUNGLE: ti6.jun
	ti7:
		TilesetFilenames:
			DESERT: ti7.des
			WINTER: ti7.win
			SNOW: ti7.sno
			TEMPERAT: ti7.tem
			JUNGLE: ti7.jun
	ti8:
		TilesetFilenames:
			DESERT: ti8.des
			WINTER: ti8.win
			SNOW: ti8.sno
			TEMPERAT: ti8.tem
			JUNGLE: ti8.jun
	ti9:
		TilesetFilenames:
			DESERT: ti9.des
			WINTER: ti9.win
			SNOW: ti9.sno
			TEMPERAT: ti9.tem
			JUNGLE: ti9.jun
	ti10:
		TilesetFilenames:
			DESERT: ti10.des
			WINTER: ti10.win
			SNOW: ti10.sno
			TEMPERAT: ti10.tem
			JUNGLE: ti10.jun
	ti11:
		TilesetFilenames:
			DESERT: ti11.des
			WINTER: ti11.win
			SNOW: ti11.sno
			TEMPERAT: ti11.tem
			JUNGLE: ti11.jun
	ti12:
		TilesetFilenames:
			DESERT: ti12.des
			WINTER: ti12.win
			SNOW: ti12.sno
			TEMPERAT: ti12.tem
			JUNGLE: ti12.jun
	bti1:
		Filename: rtib1.tem
		TilesetFilenames:
			DESERT: rtib1.des
	bti2:
		Filename: rtib2.tem
		TilesetFilenames:
			DESERT: rtib2.des
	bti3:
		Filename: rtib3.tem
		TilesetFilenames:
			DESERT: rtib3.des
	bti4:
		Filename: rtib4.tem
		TilesetFilenames:
			DESERT: rtib4.des
	bti5:
		Filename: rtib5.tem
		TilesetFilenames:
			DESERT: rtib5.des
	bti6:
		Filename: rtib6.tem
		TilesetFilenames:
			DESERT: rtib6.des
	bti7:
		Filename: rtib7.tem
		TilesetFilenames:
			DESERT: rtib7.des
	bti8:
		Filename: rtib8.tem
		TilesetFilenames:
			DESERT: rtib8.des
	bti9:
		Filename: rtib9.tem
		TilesetFilenames:
			DESERT: rtib9.des
	bti10:
		Filename: rtib10.tem
		TilesetFilenames:
			DESERT: rtib10.des
	bti11:
		Filename: rtib11.tem
		TilesetFilenames:
			DESERT: rtib11.des
	bti12:
		Filename: rtib12.tem
		TilesetFilenames:
			DESERT: rtib12.des

shroud:
	Defaults:
		Length: 12
	typea:
		Filename: shadow.shp
	typeb:
		Filename: shadow.shp
		Start: 12
	typec:
		Filename: shadow.shp
		Start: 24
	typed:
		Filename: shadow.shp
		Start: 36
	full:
		Filename: fullshroud.shp
		Length: 1

# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
	Defaults:
		Length: *
	sc1:
		TilesetFilenames:
			DESERT: sc1.des
			WINTER: sc1.win
			SNOW: sc1.sno
			TEMPERAT: sc1.tem
			JUNGLE: sc1.jun
	sc2:
		TilesetFilenames:
			DESERT: sc2.des
			WINTER: sc2.win
			SNOW: sc2.sno
			TEMPERAT: sc2.tem
			JUNGLE: sc2.jun
	sc3:
		TilesetFilenames:
			DESERT: sc3.des
			WINTER: sc3.win
			SNOW: sc3.sno
			TEMPERAT: sc3.tem
			JUNGLE: sc3.jun
	sc4:
		TilesetFilenames:
			DESERT: sc4.des
			WINTER: sc4.win
			SNOW: sc4.sno
			TEMPERAT: sc4.tem
			JUNGLE: sc4.jun
	sc5:
		TilesetFilenames:
			DESERT: sc5.des
			WINTER: sc5.win
			SNOW: sc5.sno
			TEMPERAT: sc5.tem
			JUNGLE: sc5.jun
	sc6:
		TilesetFilenames:
			DESERT: sc6.des
			WINTER: sc6.win
			SNOW: sc6.sno
			TEMPERAT: sc6.tem
			JUNGLE: sc6.jun

craters:
	Defaults:
		Length: *
	cr1:
		TilesetFilenames:
			DESERT: cr1.des
			WINTER: cr1.win
			SNOW: cr1.sno
			TEMPERAT: cr1.tem
			JUNGLE: cr1.jun
	cr2:
		TilesetFilenames:
			DESERT: cr2.des
			WINTER: cr2.win
			SNOW: cr2.sno
			TEMPERAT: cr2.tem
			JUNGLE: cr2.jun
	cr3:
		TilesetFilenames:
			DESERT: cr3.des
			WINTER: cr3.win
			SNOW: cr3.sno
			TEMPERAT: cr3.tem
			JUNGLE: cr3.jun
	cr4:
		TilesetFilenames:
			DESERT: cr4.des
			WINTER: cr4.win
			SNOW: cr4.sno
			TEMPERAT: cr4.tem
			JUNGLE: cr4.jun
	cr5:
		TilesetFilenames:
			DESERT: cr5.des
			WINTER: cr5.win
			SNOW: cr5.sno
			TEMPERAT: cr5.tem
			JUNGLE: cr5.jun
	cr6:
		TilesetFilenames:
			DESERT: cr6.des
			WINTER: cr6.win
			SNOW: cr6.sno
			TEMPERAT: cr6.tem
			JUNGLE: cr6.jun

smokland:
	Defaults:
		Filename: smokland.shp
	open:
		Length: 72
		Tick: 120
		ZOffset: 1023
	idle:
		Start: 72
		Length: 20
		Tick: 120
		ZOffset: 1023

airstrikedirection:
	arrow-t:
		Filename: mouse2.shp
		Start: 1
		Offset: 0, -15, 0
	arrow-tr:
		Filename: mouse2.shp
		Start: 2
		Offset: 7, -7, 0
	arrow-r:
		Filename: mouse2.shp
		Start: 3
		Offset: 12, 0, 0
	arrow-br:
		Filename: mouse2.shp
		Start: 4
		Offset: 7, 7, 0
	arrow-b:
		Filename: mouse2.shp
		Start: 5
		Offset: 0, 15, 0
	arrow-bl:
		Filename: mouse2.shp
		Start: 6
		Offset: -7, 7, 0
	arrow-l:
		Filename: mouse2.shp
		Start: 7
		Offset: -12, 0, 0
	arrow-tl:
		Filename: mouse2.shp
		Start: 8
		Offset: -7, -7, 0
