120mm:
	ReloadDelay: 150
	Range: 10c0
	Burst: 6
	Projectile: Bullet
		Speed: 204
		Blockable: false
		Inaccuracy: 1c682
		Image: 120MM
		ContrailLength: 50
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Versus:
			None: 56
			Wood: 56
			Light: 56
			Heavy: 86
			Concrete: 75
		Damage: 20000
	Warhead@3Eff: CreateEffect
		Explosions: self_destruct

MammothTusk:
	ReloadDelay: 300
	Range: 10c0
	ValidTargets: Ground, GroundActor, AirborneActor
	Projectile: Missile
		Blockable: false
		Speed: 128
		TrailImage: smokey
		ContrailLength: 150
		Inaccuracy: 0c853
		HorizontalRateOfTurn: 40
		RangeLimit: 12c0
	Warhead@1Dam: SpreadDamage
		Spread: 640
		ValidTargets: GroundActor, AirborneActor
		Versus:
			None: 125
			Wood: 110
			Light: 110
			Heavy: 100
			Concrete: 200
		Damage: 25000
	Warhead@3Eff: CreateEffect
		Explosions: nuke

TankNapalm:
	ReloadDelay: 40
	Range: 8c0
	Report: aacanon3.aud
	ValidTargets: Ground, GroundActor
	Burst: 6
	BurstDelays: 1
	Projectile: Bullet
		Speed: 426
		Image: 120MM
		Inaccuracy: 2c512
		TrailImage: smokey
		ContrailLength: 2
		Blockable: false
	Warhead: SpreadDamage
		Spread: 341
		ValidTargets: GroundActor
		Versus:
			None: 65
			Wood: 125
			Light: 75
			Heavy: 75
			Concrete: 75
		Damage: 2000
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosions: small_explosion
		ImpactSounds: firebl3.aud

ParaBomb:
	ReloadDelay: 5
	Range: 5c0
	Projectile: GravityBomb
		Image: BOMBLET
		OpenSequence: idle
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Versus:
			None: 125
			Wood: 100
			Light: 60
			Concrete: 25
		Damage: 20000
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@3Eff: CreateEffect
		Explosions: napalm
		ImpactSounds: firebl3.aud

155mm:
	ReloadDelay: 10
	Range: 7c0
	Burst: 20
	-Report:
	Projectile: Bullet
		Speed: 170
		TrailImage: fb4
		Image: fb3
		Blockable: false
		LaunchAngle: 30
		Inaccuracy: 1c682
		ContrailLength: 2
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 80
			Wood: 100
			Heavy: 75
			Concrete: 35
		Damage: 2000
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@3Eff: CreateEffect
		Explosions: small_napalm
		ImpactSounds: firebl3.aud

FLAK-23:
	ReloadDelay: 10
	Range: 8c0
	Report: aacanon3.aud
	ValidTargets: AirborneActor, Ground, GroundActor
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
	Warhead: SpreadDamage
		Spread: 213
		ValidTargets: AirborneActor, GroundActor
		Versus:
			None: 32
			Wood: 28
			Light: 28
			Heavy: 40
			Concrete: 28
		Damage: 2500
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion

SCUD:
	Range: 7c0
	ReloadDelay: 280
	Projectile: Bullet
		TrailImage: smokey
		Blockable: false
		Inaccuracy: 0c426
		LaunchAngle: 216
	Warhead@1Dam: SpreadDamage
		Spread: 853
		Falloff: 100, 37, 14, 5, 0
		Versus:
			None: 100
			Wood: 90
			Light: 80
			Heavy: 70
		Damage: 50000
		AffectsParent: true
	Warhead@3Eff: CreateEffect
		Explosions: nuke
		ImpactSounds: kaboom1.aud

SilencedPPK:
	Range: 25c0
	ValidTargets: Infantry, Vehicle, Husk
	InvalidTargets: Water, Structure, Wall
	Warhead@1Dam: SpreadDamage
		ValidTargets: Infantry, Vehicle, Husk
		Versus:
			Heavy: 50

Sniper:
	Inherits: ^SnipeWeapon
	ReloadDelay: 70
	Range: 10c0
	Warhead@1Dam: SpreadDamage
		Damage: 14000
