^FlameWeapon:
	ValidTargets: Ground, Water, Trees
	ReloadDelay: 55
	Range: 3c0
	InvalidTargets: Wall
	Report: flamer2.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 4000
		ValidTargets: Ground, Water, Trees
		InvalidTargets: Wall
		Versus:
			None: 110
			Wood: 100
			Light: 100
			Heavy: 10
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall
	Warhead@3Eff: CreateEffect
		Explosions: small_napalm
		ImpactActors: false

Flamethrower:
	Inherits: ^FlameWeapon

BigFlamer:
	Inherits: ^FlameWeapon
	ReloadDelay: 65
	Range: 3c512
	Projectile: Bullet
		Speed: 341
	Burst: 2
	BurstDelays: 10
	Warhead@1Dam: SpreadDamage
		Spread: 400
		Damage: 10000
		Versus:
			None: 82
			Wood: 75
			Light: 75
			Heavy: 18
			Concrete: 75
	Warhead@3Eff: CreateEffect
		Explosions: med_napalm

Chemspray:
	Inherits: ^FlameWeapon
	ReloadDelay: 65
	-InvalidTargets:
	Warhead@1Dam: SpreadDamage
		Damage: 8000
		-InvalidTargets:
		Versus:
			None: 70
			Wood: 35
			Light: 75
			Heavy: 75
			Concrete: 75
		DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
	Warhead@3Eff: CreateEffect
		Explosions: chemball
		ImpactSounds: xplos.aud

Napalm:
	Inherits: ^FlameWeapon
	ReloadDelay: 4
	Range: 2c0
	Burst: 2
	BurstDelays: 2
	-Projectile:
	Projectile: GravityBomb
		Image: BOMBLET
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 3000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			Wood: 35
			Heavy: 80
			Concrete: 80
	Warhead@3Eff: CreateEffect
		Explosions: med_napalm

Laser:
	ReloadDelay: 40
	Range: 7c512
	Report: obelray1.aud
	Projectile: LaserZap
		Width: 85
		HitAnim: laserfire
		ZOffset: 2047
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 36000
		Versus:
			Wood: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep

^DinoWeapon:
	ReloadDelay: 30
	Range: 1c0
	Report: dinoatk1.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 18000
		Versus:
			None: 90
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath

Tail:
	Inherits: ^DinoWeapon

Horn:
	Inherits: ^DinoWeapon
	ReloadDelay: 20
	Warhead@1Dam: SpreadDamage
		Damage: 12000

Teeth:
	Inherits: ^DinoWeapon

Claw:
	Inherits: ^DinoWeapon
	ReloadDelay: 10
	Warhead@1Dam: SpreadDamage
		Damage: 6000

Demolish:
	Warhead@1Dam: SpreadDamage
		DamageTypes: DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: building
		ImpactSounds: xplobig6.aud
		ImpactActors: false
