^AACannon:
	ReloadDelay: 10
	Range: 8c0
	Report: aacanon3.aud
	ValidTargets: AirborneActor
	Projectile: InstantHit
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 900
		ValidTargets: AirborneActor
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: small_explosion_air
		ValidTargets: Air, Ground, Water, Trees

ZSU-23:
	Inherits: ^AACannon
	Burst: 2
	BurstDelays: 0
	ReloadDelay: 6
	Range: 10c0

FLAK-23-AA:
	Inherits: ^AACannon
	Warhead@1Dam: SpreadDamage
		Damage: 1200

FLAK-23-AG:
	Inherits: ^AACannon
	Range: 6c0
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Projectile: InstantHit
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Damage: 2000
		ValidTargets: AirborneActor, GroundActor, WaterActor
		Versus:
			None: 40
			Wood: 10
			Light: 60
			Heavy: 10
			Concrete: 20
	Warhead@2Eff: CreateEffect
		Explosions: flak_explosion_ground
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
	Warhead@3EffWater: CreateEffect
		Explosions: small_splash
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge

^HeavyMG:
	ReloadDelay: 35
	Range: 6c0
	Report: gun13.aud
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Projectile: InstantHit
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2500
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 120
			Wood: 60
			Light: 72
			Heavy: 28
			Concrete: 28
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
	Warhead@3EffWater: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge

^LightMG:
	Inherits: ^HeavyMG
	Warhead@1Dam: SpreadDamage
		Damage: 1000
		Versus:
			None: 150
			Wood: 10
			Light: 40
			Heavy: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff
		Inaccuracy: 171
	Warhead@3EffWater: CreateEffect
		Explosions: water_piff
		Inaccuracy: 171

Vulcan:
	Inherits: ^HeavyMG
	Warhead@1Dam: SpreadDamage
		Damage: 1000
		Versus:
			None: 200
			Wood: 50
			Light: 50
			Heavy: 20
			Concrete: 20
	Warhead@4Dam_2: SpreadDamage
		Spread: 128
		Damage: 1000
		Delay: 2
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 200
			Wood: 50
			Light: 50
			Heavy: 20
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@4Eff_2: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
		Delay: 2
	Warhead@4Eff_2Water: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge
		Delay: 2
	Warhead@5Dam_3: SpreadDamage
		Spread: 128
		Damage: 1000
		Delay: 4
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 200
			Wood: 50
			Light: 50
			Heavy: 20
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@6Eff_3: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
		Delay: 4
	Warhead@6Eff_3Water: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge
		Delay: 4
	Warhead@7Dam_4: SpreadDamage
		Spread: 128
		Damage: 1000
		Delay: 6
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 200
			Wood: 50
			Light: 50
			Heavy: 20
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@8Eff_4: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
		Delay: 6
	Warhead@8Eff_4Water: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge
		Delay: 6
	Warhead@9Dam_5: SpreadDamage
		Spread: 128
		Damage: 1000
		Delay: 8
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 200
			Wood: 50
			Light: 50
			Heavy: 20
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@10Eff_5: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
		Delay: 8
	Warhead@10Eff_5Water: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge
		Delay: 8
	Warhead@11Dam_6: SpreadDamage
		Spread: 128
		Damage: 1000
		Delay: 10
		ValidTargets: GroundActor, WaterActor
		Versus:
			None: 200
			Wood: 50
			Light: 50
			Heavy: 20
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@12Eff_6: CreateEffect
		Explosions: piffs
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
		Delay: 10
	Warhead@12Eff_6Water: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge
		Delay: 10

ChainGun:
	Inherits: ^HeavyMG
	ReloadDelay: 10
	Range: 5c0
	MinRange: 0c768
	Projectile: InstantHit
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 144

ChainGun.Yak:
	Inherits: ^HeavyMG
	ReloadDelay: 3
	Range: 5c0
	MinRange: 3c0
	Projectile: InstantHit
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Damage: 4000
		Versus:
			None: 100
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25

Pistol:
	Inherits: ^LightMG
	ReloadDelay: 7
	Range: 3c0
	Report: gun27.aud
	Warhead@1Dam: SpreadDamage
		Damage: 100
		Versus:
			None: 100
	Warhead@2Eff: CreateEffect
		Inaccuracy: 128
	Warhead@3EffWater: CreateEffect
		Inaccuracy: 128

M1Carbine:
	Inherits: ^LightMG
	ReloadDelay: 20
	Range: 5c0
	Report: gun11.aud
	Warhead@1Dam: SpreadDamage
		Versus:
			Wood: 30
	Warhead@2Eff2: CreateEffect
		Delay: 2
		Explosions: piff
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
		Inaccuracy: 171
	Warhead@3EffWater2: CreateEffect
		Delay: 2
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge
		Explosions: water_piff
		Inaccuracy: 171
	Warhead@2Eff3: CreateEffect
		Delay: 4
		Explosions: piff
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
		Inaccuracy: 171
	Warhead@3EffWater3: CreateEffect
		Delay: 4
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge
		Explosions: water_piff
		Inaccuracy: 171

M60mg:
	Inherits: ^LightMG
	ReloadDelay: 30
	Range: 4c0
	Report: pillbox1.aud
	Burst: 5
	Warhead@1Dam: SpreadDamage
		Versus:
			Light: 30
	Warhead@2Eff: CreateEffect
		Inaccuracy: 213
	Warhead@3EffWater: CreateEffect
		Inaccuracy: 213

^SnipeWeapon:
	ReloadDelay: 80
	Range: 2c512
	Report: gun5.aud
	ValidTargets: Ground, Infantry, Barrel
	Projectile: InstantHit
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 15000
		ValidTargets: Barrel, Infantry
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff
		ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
	Warhead@3EffWater: CreateEffect
		Explosions: water_piff
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge

SilencedPPK:
	Inherits: ^SnipeWeapon
	Report: silppk.aud
	Warhead@1Dam: SpreadDamage
		Spread: 128

Colt45:
	Inherits: ^SnipeWeapon
	ReloadDelay: 7
	Range: 7c0
	Warhead@1Dam: SpreadDamage
		Damage: 5000

