overlay:
	Defaults:
		Filename: place.shp
		Offset: 0, -12, 1
		ZRamp: 1
	build-valid-snow:
	build-valid-temperate:
	build-invalid:
		Start: 1
	target-select:

editor-overlay:
	Defaults:
		Filename: place.shp
		Offset: 0, -12, 1
		ZRamp: 1
	copy:
	paste:
		Start: 1

poweroff:
	offline:
		Filename: poweroff.shp
		Length: *
		Tick: 160
		ZOffset: 2047

allyrepair:
	repair:
		Filename: wrench.shp
		Length: *
		Tick: 160
		ZOffset: 2047

rallypoint:
	flag:
		Filename: mouse.shp
		Start: 221
		Length: 8
		ZOffset: 3072

beacon:
	idle:
		Filename: beacon.shp
		Length: 5
		Tick: 200
		ZOffset: 2047

crate:
	idle:
		TilesetFilenames:
			TEMPERATE: crate.tem
			SNOW: crate.sno
		ShadowStart: 1
		Offset: 0, -10, 10

crate-effects:
	Defaults:
		Length: *
		Offset: 0, 0, 96
	dollar:
		Filename: money.shp
	reveal-map:
		Filename: reveal.shp
	hide-map:
		Filename: shroudx.shp
	firepower:
		Filename: firepowr.shp
	armor:
		Filename: armor.shp
	stealth:
		Filename: cloak.shp
	heal:
		Filename: healall.shp
	nuke:
		Filename: mltimisl.shp
	levelup:
		Filename: veteran.shp

rank:
	veteran:
		Filename: pips.shp
		Start: 7
	elite:
		Filename: pips.shp
		Start: 8
		Offset: 3, 3

mpspawn:
	idle:
		Filename: mpspawn.shp
		Length: *
		ZRamp: 1
		Offset: 0, 0, 1

waypoint:
	idle:
		Filename: waypoint.shp
		Length: *
		ZRamp: 1
		Offset: 0, 0, 1

camera:
	idle:
		Filename: camera.shp
		Length: *
		ZRamp: 1
		Offset: 0, 0, 1

clock:
	idle:
		Filename: gclock2.shp
		Length: *

darken:
	idle:
		Filename: gclock2.shp
		Length: 1

pips:
	Defaults:
		Filename: pips.shp
	medic:
		Start: 6
	pip-empty:
		Filename: pips2.shp
	pip-green:
		Filename: pips2.shp
		Start: 1
	pip-yellow:
		Filename: pips2.shp
		Start: 2
	pip-gray:
		Filename: pips2.shp
		Start: 3
	pip-red:
		Filename: pips2.shp
		Start: 4
	pip-blue:
		Filename: pips2.shp
		Start: 5
	pip-ammo:
		Filename: ammopips.shp
	pip-ammoempty:
		Filename: ammopips.shp
		Start: 1
	pip-disguise:
		Filename: pip-disguise.shp
		Length: *
		Tick: 300
		Offset: 0, -6
	# TODO:
	pip-empty-building:
	pip-green-building:
		Start: 1
	pip-yellow-building:
		Start: 2
	pip-gray-building:
		Start: 3
	pip-red-building:
		Start: 4
	pip-blue-building:
		Start: 5

explosion:
	Defaults:
		Length: *
		ZOffset: 511
		Offset: 0, 0, 24
		AlphaFade: True
		IgnoreWorldTint: True
	building:
		Filename: twlt070.shp
		Offset: 0, 0, 36
	ionring:
		Filename: ring1.shp
		ZRamp: 1
		Tick: 100
		IgnoreWorldTint: False
	ionbeam:
		Filename: ionbeam.shp
		Offset: 0, -60, 60
		Tick: 100
		IgnoreWorldTint: False
	ionbeam2:
		Filename: ionbeam.shp
		Offset: 0, -180, 60
		Tick: 100
		IgnoreWorldTint: False
	ionbeam3:
		Filename: ionbeam.shp
		Offset: 0, -300, 60
		Tick: 100
		IgnoreWorldTint: False
	ionbeam4:
		Filename: ionbeam.shp
		Offset: 0, -420, 60
		Tick: 100
		IgnoreWorldTint: False
	ionbeam5:
		Filename: ionbeam.shp
		Offset: 0, -540, 60
		Tick: 100
		IgnoreWorldTint: False
	ionbeam6:
		Filename: ionbeam.shp
		Offset: 0, -660, 60
		Tick: 100
		IgnoreWorldTint: False
	pulse_explosion:
		Filename: pulsefx2.shp
		BlendMode: Additive
		ZRamp: 1
		Tick: 80
	small_watersplash:
		Filename: h2o_exp2.shp
		IgnoreWorldTint: False
		AlphaFade: False
		Alpha: 0.5
	large_watersplash:
		Filename: h2o_exp1.shp
		Offset: 0, 0, 39
		IgnoreWorldTint: False
		AlphaFade: False
		Alpha: 0.5
	water_piff:
		Filename: w_piff.shp
		IgnoreWorldTint: False
	water_piffs:
		Filename: w_piffs.shp
		IgnoreWorldTint: False
	piff:
		Filename: piff.shp
		IgnoreWorldTint: False
	piffs:
		Filename: piffpiff.shp
		IgnoreWorldTint: False
	small_explosion:
		Filename: explosml.shp
	medium_explosion:
		Filename: explomed.shp
		Offset: 0, 0, 27
	large_explosion:
		Filename: explolrg.shp
		Offset: 0, 0, 31
	tiny_bang:
		Filename: s_bang16.shp
	small_bang:
		Filename: s_bang24.shp
	medium_bang:
		Filename: s_bang34.shp
	large_bang:
		Filename: s_bang48.shp
	tiny_brnl:
		Filename: s_brnl20.shp
	small_brnl:
		Filename: s_brnl30.shp
	medium_brnl:
		Filename: s_brnl40.shp
	large_brnl:
		Filename: s_brnl58.shp
		Offset: 0, 0, 30
	tiny_tumu:
		Filename: s_tumu22.shp
	small_tumu:
		Filename: s_tumu30.shp
	medium_tumu:
		Filename: s_tumu42.shp
	large_tumu:
		Filename: s_tumu60.shp
		Offset: 0, 0, 31
	tiny_clsn:
		Filename: s_clsn16.shp
	small_clsn:
		Filename: s_clsn22.shp
	medium_clsn:
		Filename: s_clsn30.shp
	large_clsn:
		Filename: s_clsn42.shp
	verylarge_clsn:
		Filename: s_clsn58.shp
		Offset: 0, 0, 30
	tiny_twlt:
		Filename: twlt026.shp
	small_twlt:
		Filename: twlt036.shp
	medium_twlt:
		Filename: twlt050.shp
		Offset: 0, 0, 26
	large_twlt:
		Filename: twlt070.shp
		Offset: 0, 0, 36
	verylarge_twlt:
		Filename: twlt100.shp
		Offset: 0, 0, 51
	tiny_grey_explosion:
		Filename: xgrysml1.shp
		IgnoreWorldTint: False
	small_grey_explosion:
		Filename: xgrysml2.shp
		IgnoreWorldTint: False
	medium_grey_explosion:
		Filename: xgrymed1.shp
		IgnoreWorldTint: False
	large_grey_explosion:
		Filename: xgrymed2.shp
		IgnoreWorldTint: False
	droppod_explosion:
		Filename: droppod.shp
		Length: 8
		Tick: 360
		IgnoreWorldTint: False
	droppod2_explosion:
		Filename: droppod2.shp
		Length: 8
		Tick: 360
		IgnoreWorldTint: False
	droppody_explosion:
		Filename: droppody.shp
		Length: 8
		Tick: 360
		IgnoreWorldTint: False
	droppody2_explosion:
		Filename: droppody2.shp
		Length: 8
		Tick: 360
		IgnoreWorldTint: False

discus:
	idle:
		Filename: discus.shp
		Length: *
		ZOffset: 1023
		Offset: 0, 0, 12

canister:
	idle:
		Filename: canister.shp
		Length: *
		ZOffset: 1023
		Offset: 0, 0, 12

pulsball:
	idle:
		Filename: pulsball.shp
		Length: *
		BlendMode: Additive
		ZOffset: 1023
		Offset: 0, 0, 24

dragon:
	idle:
		Filename: dragon.shp
		Facings: 32
		ZOffset: 1023
		Offset: 0, 0, 6

crystal4:
	idle:
		TilesetFilenames:
			TEMPERATE: crystal4.tem
			SNOW: crystal4.sno
		Length: 15
		ShadowStart: 15
		ZOffset: 1023
		Offset: 0, 0, 6

120mm:
	idle:
		Filename: 120mm.shp
		ZOffset: 1023
		Offset: 0, 0, 4

torpedo:
	idle:
		Filename: torpedo.shp
		Length: *
		ZOffset: 1023
		Offset: 0, 0, 8
		IgnoreWorldTint: True

flameall:
	idle:
		Filename: flameall.shp
		Length: 19
		Facings: -8
		Tick: 160
		ZOffset: 1023
		Offset: 0, 0, 24
		IgnoreWorldTint: True
		Alpha: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.9, 0.8, 0.7, 0.6, 0.5, 0.4, 0.3, 0.2, 0.1

largesmoke:
	idle:
		Filename: lgrysmk1.shp
		Length: *
		ZOffset: 1023
		Offset: 0, 0, 24
		AlphaFade: True

smallsmoke:
	idle:
		Filename: sgrysmk1.shp
		Length: *
		ZOffset: 1023
		Offset: 0, 0, 24
		AlphaFade: True

large_smoke_trail:
	idle:
		Filename: smokey.shp
		Length: *
		ZOffset: 1023
		Offset: 0, 0, 24
		AlphaFade: True

small_smoke_trail:
	idle:
		Filename: smokey2.shp
		Length: *
		ZOffset: 1023
		Offset: 0, 0, 24
		AlphaFade: True

largefire:
	idle:
		Filename: fire1.shp
		Length: *
		Offset: 0, 0, 36
		Alpha: 0.5
		IgnoreWorldTint: True

mediumfire:
	idle:
		Filename: fire2.shp
		Length: *
		Offset: 0, 0, 24
		Alpha: 0.5
		IgnoreWorldTint: True

smallfire:
	idle:
		Filename: fire3.shp
		Length: *
		Offset: 0, 0, 24
		Alpha: 0.5
		IgnoreWorldTint: True

tinyfire:
	idle:
		Filename: fire4.shp
		Length: *
		Offset: 0, 0, 24
		Alpha: 0.75
		IgnoreWorldTint: True

moveflsh:
	idle:
		Filename: ring.shp
		Length: *
		Tick: 30
		ZOffset: 2047
		ZRamp: 1
		AlphaFade: True

wake:
	idle:
		Filename: wake2.shp
		Length: *
		Tick: 180
		ZOffset: -512
		ZRamp: 1
		Offset: 0, 0, 1
		AlphaFade: True

resources:
	Defaults:
		Length: 12
		ShadowStart: 12
		Offset: 0, -12, 1
		ZRamp: 1
		IgnoreWorldTint: true
	tib01:
		TilesetFilenames:
			TEMPERATE: tib01.tem
			SNOW: tib01.sno
	tib02:
		TilesetFilenames:
			TEMPERATE: tib02.tem
			SNOW: tib02.sno
	tib03:
		TilesetFilenames:
			TEMPERATE: tib03.tem
			SNOW: tib03.sno
	tib04:
		TilesetFilenames:
			TEMPERATE: tib04.tem
			SNOW: tib04.sno
	tib05:
		TilesetFilenames:
			TEMPERATE: tib05.tem
			SNOW: tib05.sno
	tib06:
		TilesetFilenames:
			TEMPERATE: tib06.tem
			SNOW: tib06.sno
	tib07:
		TilesetFilenames:
			TEMPERATE: tib07.tem
			SNOW: tib07.sno
	tib08:
		TilesetFilenames:
			TEMPERATE: tib08.tem
			SNOW: tib08.sno
	tib09:
		TilesetFilenames:
			TEMPERATE: tib09.tem
			SNOW: tib09.sno
	tib10:
		TilesetFilenames:
			TEMPERATE: tib10.tem
			SNOW: tib10.sno
	tib11:
		TilesetFilenames:
			TEMPERATE: tib11.tem
			SNOW: tib11.sno
	tib12:
		TilesetFilenames:
			TEMPERATE: tib12.tem
			SNOW: tib12.sno
	tib13:
		TilesetFilenames:
			TEMPERATE: tib13.tem
			SNOW: tib13.sno
	tib14:
		TilesetFilenames:
			TEMPERATE: tib14.tem
			SNOW: tib14.sno
	tib15:
		TilesetFilenames:
			TEMPERATE: tib15.tem
			SNOW: tib15.sno
	tib16:
		TilesetFilenames:
			TEMPERATE: tib16.tem
			SNOW: tib16.sno
	tib17:
		TilesetFilenames:
			TEMPERATE: tib17.tem
			SNOW: tib17.sno
	tib18:
		TilesetFilenames:
			TEMPERATE: tib18.tem
			SNOW: tib18.sno
	tib19:
		TilesetFilenames:
			TEMPERATE: tib19.tem
			SNOW: tib19.sno
	tib20:
		TilesetFilenames:
			TEMPERATE: tib20.tem
			SNOW: tib20.sno
	veins:
		TilesetFilenames:
			TEMPERATE: veins.tem
			SNOW: veins.sno
		Length: *
		ShadowStart: -1
		IgnoreWorldTint: false

veins:
	idle:
		TilesetFilenames:
			TEMPERATE: veinatac.tem
			SNOW: veinatac.sno
		Length: 12
		ZOffset: 1023
		Offset: 0, -12, 24

shroud:
	Defaults:
		Filename: shroud.shp
		Offset: 0, -1
		ZRamp: 1
	shroud:
		Length: *
	fog:
		Filename: fog.shp
		Length: *

smallscorches:
	Defaults:
		Offset: 0, -12, 1
		ZRamp: 1
	sc1:
		TilesetFilenames:
			TEMPERATE: burnt01.tem
			SNOW: burnt01.sno
	sc2:
		TilesetFilenames:
			TEMPERATE: burnt02.tem
			SNOW: burnt02.sno
	sc3:
		TilesetFilenames:
			TEMPERATE: burnt03.tem
			SNOW: burnt03.sno
	sc4:
		TilesetFilenames:
			TEMPERATE: burnt04.tem
			SNOW: burnt04.sno
	sc5:
		TilesetFilenames:
			TEMPERATE: burnt05.tem
			SNOW: burnt05.sno
	sc6:
		TilesetFilenames:
			TEMPERATE: burnt06.tem
			SNOW: burnt06.sno

mediumscorches:
	Defaults:
		Offset: 0, -18, 1
		ZRamp: 1
	sc7:
		TilesetFilenames:
			TEMPERATE: burnt07.tem
			SNOW: burnt07.sno
	sc8:
		TilesetFilenames:
			TEMPERATE: burnt08.tem
			SNOW: burnt08.sno
	sc9:
		TilesetFilenames:
			TEMPERATE: burnt09.tem
			SNOW: burnt09.sno
	sc10:
		TilesetFilenames:
			TEMPERATE: burnt10.tem
			SNOW: burnt10.sno

largescorches:
	Defaults:
		Offset: 0, -24, 1
		ZRamp: 1
	sc11:
		TilesetFilenames:
			TEMPERATE: burnt11.tem
			SNOW: burnt11.sno
	sc12:
		TilesetFilenames:
			TEMPERATE: burnt12.tem
			SNOW: burnt12.sno

smallcraters:
	Defaults:
		Offset: 0, -12, 1
		ZRamp: 1
	cr1:
		TilesetFilenames:
			TEMPERATE: crater01.tem
			SNOW: crater01.sno
	cr2:
		TilesetFilenames:
			TEMPERATE: crater02.tem
			SNOW: crater02.sno
	cr3:
		TilesetFilenames:
			TEMPERATE: crater03.tem
			SNOW: crater03.sno
	cr4:
		TilesetFilenames:
			TEMPERATE: crater04.tem
			SNOW: crater04.sno
	cr5:
		TilesetFilenames:
			TEMPERATE: crater05.tem
			SNOW: crater05.sno
	cr6:
		TilesetFilenames:
			TEMPERATE: crater06.tem
			SNOW: crater06.sno

mediumcraters:
	Defaults:
		Offset: 0, -12, 1
		ZRamp: 1
	cr7:
		TilesetFilenames:
			TEMPERATE: crater07.tem
			SNOW: crater07.sno
	cr8:
		TilesetFilenames:
			TEMPERATE: crater08.tem
			SNOW: crater08.sno
	cr9:
		TilesetFilenames:
			TEMPERATE: crater09.tem
			SNOW: crater09.sno
	cr10:
		TilesetFilenames:
			TEMPERATE: crater10.tem
			SNOW: crater10.sno

largecraters:
	Defaults:
		Offset: 0, -24, 1
		ZRamp: 1
	cr11:
		TilesetFilenames:
			TEMPERATE: crater11.tem
			SNOW: crater11.sno
	cr12:
		TilesetFilenames:
			TEMPERATE: crater12.tem
			SNOW: crater12.sno

icon:
	clustermissile:
		Filename: mltiicon.shp
	ioncannon:
		Filename: ioncicon.shp
	hunterseeker:
		Filename: detnicon.shp
	emp:
		Filename: pulsicon.shp
	droppods:
		Filename: podsicon.shp

clustermissile:
	up: # TODO: use voxel
		Filename: mltimisl-placeholder.shp
		Frames: 0
		Length: 1
	down: # TODO: use voxel
		Filename: mltimisl-placeholder.shp
		Frames: 1
		Length: 1

^rock:
	idle:
		ShadowStart: 1
		Offset: 0, -12

trock01:
	Inherits: ^rock
	idle:
		TilesetFilenames:
			TEMPERATE: trock01.tem
			SNOW: trock01.sno

trock02:
	Inherits: ^rock
	idle:
		TilesetFilenames:
			TEMPERATE: trock02.tem
			SNOW: trock02.sno

trock03:
	Inherits: ^rock
	idle:
		TilesetFilenames:
			TEMPERATE: trock03.tem
			SNOW: trock03.sno

trock04:
	Inherits: ^rock
	idle:
		TilesetFilenames:
			TEMPERATE: trock04.tem
			SNOW: trock04.sno

trock05:
	Inherits: ^rock
	idle:
		TilesetFilenames:
			TEMPERATE: trock05.tem
			SNOW: trock05.sno

srock01:
	Inherits: ^rock
	idle:
		TilesetFilenames:
			TEMPERATE: srock01.tem
			SNOW: srock01.sno

srock02:
	Inherits: ^rock
	idle:
		TilesetFilenames:
			TEMPERATE: srock02.tem
			SNOW: srock02.sno

srock03:
	Inherits: ^rock
	idle:
		TilesetFilenames:
			TEMPERATE: srock03.tem
			SNOW: srock03.sno

srock04:
	Inherits: ^rock
	idle:
		TilesetFilenames:
			TEMPERATE: srock04.tem
			SNOW: srock04.sno

srock05:
	Inherits: ^rock
	idle:
		TilesetFilenames:
			TEMPERATE: srock05.tem
			SNOW: srock05.sno

dbrissm:
	Defaults:
		ZOffset: 1023
		Length: *
	1:
		Filename: dbris1sm.shp
	2:
		Filename: dbris2sm.shp
	3:
		Filename: dbris3sm.shp
	4:
		Filename: dbris4sm.shp
	5:
		Filename: dbris5sm.shp
	6:
		Filename: dbris6sm.shp
	7:
		Filename: dbris7sm.shp
	8:
		Filename: dbris8sm.shp
	9:
		Filename: dbris9sm.shp
	10:
		Filename: dbrs10sm.shp

dbrislg:
	Defaults:
		ZOffset: 1023
		Length: *
	1:
		Filename: dbris1lg.shp
	2:
		Filename: dbris2lg.shp
	3:
		Filename: dbris3lg.shp
	4:
		Filename: dbris4lg.shp
	5:
		Filename: dbris5lg.shp
	6:
		Filename: dbris6lg.shp
	7:
		Filename: dbris7lg.shp
	8:
		Filename: dbris8lg.shp
	9:
		Filename: dbris9lg.shp
	10:
		Filename: dbrs10lg.shp

^crate:
	idle:
		Offset: 0, 0, 12
		DepthSprite: isodepth.shp

crat01:
	Inherits: ^crate
	idle:
		Filename: crat01.shp

crat02:
	Inherits: ^crate
	idle:
		Filename: crat02.shp

crat03:
	Inherits: ^crate
	idle:
		Filename: crat03.shp

crat04:
	Inherits: ^crate
	idle:
		Filename: crat04.shp

crat0a:
	Inherits: ^crate
	idle:
		Filename: crat0a.shp

crat0b:
	Inherits: ^crate
	idle:
		Filename: crat0b.shp

crat0c:
	Inherits: ^crate
	idle:
		Filename: crat0c.shp

drum01:
	Inherits: ^crate
	idle:
		Filename: drum01.shp

drum02:
	Inherits: ^crate
	idle:
		Filename: drum02.shp

palet01:
	Inherits: ^crate
	idle:
		Filename: palet01.shp

palet02:
	Inherits: ^crate
	idle:
		Filename: palet02.shp

palet03:
	Inherits: ^crate
	idle:
		Filename: palet03.shp

palet04:
	Inherits: ^crate
	idle:
		Filename: palet04.shp

^tracks:
	idle:
		ZOffset: -1c0
		Offset: 0, 0, 1
		ZRamp: 1

tracks01:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks01.tem
			SNOW: tracks01.sno

tracks02:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks02.tem
			SNOW: tracks02.sno

tracks03:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks03.tem
			SNOW: tracks03.sno

tracks04:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks04.tem
			SNOW: tracks04.sno

tracks05:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks05.tem
			SNOW: tracks05.sno

tracks06:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks06.tem
			SNOW: tracks06.sno

tracks07:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks07.tem
			SNOW: tracks07.sno

tracks08:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks08.tem
			SNOW: tracks08.sno

tracks09:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks09.tem
			SNOW: tracks09.sno

tracks10:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks10.tem
			SNOW: tracks10.sno

tracks11:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks11.tem
			SNOW: tracks11.sno

tracks12:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks12.tem
			SNOW: tracks12.sno

tracks13:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks13.tem
			SNOW: tracks13.sno

tracks14:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks14.tem
			SNOW: tracks14.sno

tracks15:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks15.tem
			SNOW: tracks15.sno

tracks16:
	Inherits: ^tracks
	idle:
		TilesetFilenames:
			TEMPERATE: tracks16.tem
			SNOW: tracks16.sno

^tuntop:
	idle:
		ZRamp: 1

tuntop01:
	Inherits: ^tuntop
	idle:
		TilesetFilenames:
			TEMPERATE: tuntop01.tem
			SNOW: tuntop01.sno
		Offset: 24, -49, 48

tuntop02:
	Inherits: ^tuntop
	idle:
		TilesetFilenames:
			TEMPERATE: tuntop02.tem
			SNOW: tuntop02.sno
		Offset: -24, -49, 48

tuntop03:
	Inherits: ^tuntop
	idle:
		TilesetFilenames:
			TEMPERATE: tuntop03.tem
			SNOW: tuntop03.sno
		Offset: 24, -49, 49

tuntop04:
	Inherits: ^tuntop
	idle:
		TilesetFilenames:
			TEMPERATE: tuntop04.tem
			SNOW: tuntop04.sno
		Offset: -24, -49, 49

dig:
	idle:
		Filename: dig.shp
		Length: *
		ZOffset: 511
		Offset: 0, 0, 24

typeglyphs:
	Defaults:
		Filename: typeglyphs.shp
	infantry:
	vehicle:
		Start: 1
	helicopter:
		Start: 2
	harvester:
		Start: 3
	structure:
		Start: 4

podring:
	idle:
		Filename: podring.shp
		Frames: 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
		Length: *
		AlphaFade: True

fire1:
	idle-overlay:
		Filename: fire1.shp
		Length: 17
		BlendMode: Translucent
		Offset: 0, -24, 24
		ZOffset: 1023

fire2:
	idle-overlay:
		Filename: fire2.shp
		Length: 17
		BlendMode: Translucent
		Offset: 0, -18, 18
		ZOffset: 1023

caryland:
	idle:
		Filename: podring.shp
		Length: *
		Tick: 50
		ZOffset: -512
		ZRamp: 1
		Offset: 0, 0, 1
		BlendMode: Translucent

dropland:
	idle:
		Filename: podring.shp
		Length: *
		Tick: 90
		ZOffset: -512
		ZRamp: 1
		Offset: 0, 0, 1
		BlendMode: Translucent
