clock:
	idle:
		Filename: clock.shp
		Length: *

powerdown:
	disabled:
		Filename: speed.shp
		Start: 3
		ZOffset: 2047

120mm:
	idle:
		Filename: 120mm.shp
		ZOffset: 1023

50cal:
	idle:
		Filename: 50cal.shp
		ZOffset: 1023

explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	piff:
		Filename: piff.shp
	piffs:
		Filename: piffpiff.shp
	water_piff:
		Filename: wpiff.shp
	water_piffs:
		Filename: wpifpif.shp
	small_explosion:
		Filename: veh-hit3.shp
	med_explosion:
		Filename: veh-hit2.shp
	flak_explosion_ground:
		Filename: flak.shp
	small_explosion_air:
		Filename: flak.shp
		ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
	med_explosion_air:
		Filename: veh-hit1.shp
		ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
	large_splash:
		Filename: h2o_exp1.shp
	napalm:
		Filename: napalm2.shp
	building_napalm:
		Filename: napalm2.shp
		FlipX: true
	nuke:
		Filename: atomsfx.shp
	med_splash:
		Filename: h2o_exp2.shp
	self_destruct:
		Filename: art-exp1.shp
	artillery_explosion:
		Filename: art-exp1.shp
	building:
		Filename: fball1.shp
		Offset: 0,-9
	small_splash:
		Filename: h2o_exp3.shp
	large_explosion:
		Filename: frag1.shp
		Offset: -2,0
	small_napalm:
		Filename: napalm1.shp
	offset_napalm: # Used for E4 Explosion
		Filename: napalm1.shp
		Offset: 0, -6
	large_napalm:
		Filename: napalm3.shp
	corpse:
		Filename: corpse1.tem
		TilesetFilenames:
			SNOW: corpse1.sno
		ZOffset: -512
		Tick: 1600

burn-l:
	Defaults:
		Filename: burn-l.shp
	idle:
		Length: *
		ZOffset: 512
	loop:
		Start: 16
		Length: 44
		ZOffset: 512
	end:
		Start: 60
		Length: 6
		ZOffset: 512

burn-m:
	Defaults:
		Filename: burn-m.shp
	idle:
		Length: *
		ZOffset: 512
	loop:
		Start: 16
		Length: 44
		ZOffset: 512
	end:
		Start: 60
		Length: 6
		ZOffset: 512

burn-s:
	Defaults:
		Filename: burn-s.shp
	idle:
		Length: *
		ZOffset: 512
	loop:
		Start: 12
		Length: 46
		ZOffset: 512
	end:
		Start: 59
		Length: 5
		ZOffset: 512

pips:
	Defaults:
		Filename: pips.shp
	groups:
		Length: 10
		Frames: 9, 10, 11, 12, 13, 14, 15, 16, 17, 8
		Offset: 9, 5
	medic:
		Start: 20
		Offset: 15, 1
	#ready:
	#	Start: 3
	#hold:
	#	Start: 4
	tag-fake:
		Start: 18
		Offset: 0, 2
	tag-primary:
		Start: 2
		Offset: 0, 2
	tag-spy:
		Filename: tag-spy.shp
	pip-empty:
		Filename: pips2.shp
	pip-green:
		Filename: pips2.shp
		Start: 1
	pip-yellow:
		Filename: pips2.shp
		Start: 2
	pip-gray:
		Filename: pips2.shp
		Start: 3
	pip-red:
		Filename: pips2.shp
		Start: 4
	pip-blue:
		Filename: pips2.shp
		Start: 5
	pip-disguise:
		Filename: pip-disguise.shp
		Length: *
		Tick: 300
		Offset: 0, -6

v2:
	idle:
		Filename: v2.shp
		Facings: 32
		ZOffset: 1023

rallypoint:
	flag:
		Filename: flagfly.shp
		Length: *
		Offset: 11,-5
		ZOffset: 2535
	circles:
		Filename: fpls.shp
		Length: *
		ZOffset: 2047

beacon:
	Defaults:
		ZOffset: 2535
	arrow:
		Filename: mouse.shp
		Start: 5
		Offset: 1,-12
	circles:
		Filename: fpls.shp
		Length: *
		ZOffset: 2047
	atomicon:
		Filename: lores|atomicon.shp
		Length: *
		Offset: 0,-42
	pbmbicon:
		Filename: lores|pbmbicon.shp
		Length: *
		Offset: 0,-42
	camicon:
		Filename: lores|camicon.shp
		Length: *
		Offset: 0,-42
	pinficon:
		Filename: lores|pinficon.shp
		Length: *
		Offset: 0,-42
	clock:
		Filename: beaconclock.shp
		Length: *
		Offset: 0,-42

smoke_m:
	Defaults:
		Filename: smoke_m.shp
	idle:
		Length: *
		Offset: 2, -5
		ZOffset: 512
	loop:
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	end:
		Frames: 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
		Offset: 2, -5
		ZOffset: 512

dragon:
	idle:
		Filename: dragon.shp
		Facings: 32
		ZOffset: 1023

smokey:
	idle:
		Filename: smokey.shp
		Length: *
		ZOffset: 1023

bomb:
	idle:
		Filename: bomb.shp
		Length: *
		ZOffset: 1023

missile:
	idle:
		Filename: missile.shp
		Facings: 32
		ZOffset: 1023

torpedo:
	idle:
		Filename: missile.shp
		Facings: 32
		ZOffset: -1023

litning:
	Defaults:
		Filename: litning.shp
	bright:
		Length: 4
		ZOffset: 1023
	dim:
		Start: 4
		Length: 4
		ZOffset: 1023

fb1:
	idle:
		Filename: fb1.shp
		Length: *
		ZOffset: 1023

moveflsh:
	idle:
		Filename: moveflsh.tem
		TilesetFilenames:
			SNOW: moveflsh.sno
			INTERIOR: moveflsh.int
		Length: *
		Tick: 80
		ZOffset: 2047

select:
	repair:
		Filename: select.shp
		Start: 2

poweroff:
	offline:
		Filename: poweroff.shp
		Length: *
		Tick: 160
		ZOffset: 2047

allyrepair:
	repair:
		Filename: allyrepair.shp
		Length: *
		Tick: 160
		ZOffset: 2047

tabs:
	Defaults:
		Filename: tabs.shp
	left-normal:
	left-pressed:
		Start: 1

sputnik:
	idle:
		Filename: sputnik.shp
		Length: *
		Offset: -4,0
		ZOffset: 1023

dd-crnr:
	Defaults:
		Filename: dd-crnr.shp
	idle:
		Length: *
	top-left:
	top-right:
		Start: 1
	bottom-left:
		Start: 2
	bottom-right:
		Start: 3

fb2:
	idle:
		Filename: fb2.shp
		Length: *
		ZOffset: 1023

fb3:
	idle:
		Filename: fb3.shp
		Facings: 32
		ZOffset: 1023

fb4:
	idle:
		Filename: fb4.shp
		Length: *
		ZOffset: 1023

scrate:
	Defaults:
		Filename: scrate.shp
		ZOffset: -511
	idle:
	land:
		Start: 1
	water:
		Start: 2
		Length: 4
		Tick: 500

wcrate:
	Defaults:
		Filename: wcrate.shp
		ZOffset: -511
	idle:
	land:
		Start: 1
	water:
		Filename: wwcrate.shp
		Length: *
		Tick: 500

xcratea:
	Defaults:
		Filename: xcratea.shp
	idle:
		ZOffset: -511
	land:
		Start: 1
		ZOffset: -511
	water:
		Start: 2
		Length: 4
		Tick: 500
		ZOffset: -511

xcrateb:
	Defaults:
		Filename: xcrateb.shp
	idle:
		ZOffset: -511
	land:
		Start: 1
		ZOffset: -511
	water:
		Start: 2
		Length: 4
		Tick: 500
		ZOffset: -511

xcratec:
	Defaults:
		Filename: xcratec.shp
	idle:
		ZOffset: -511
	land:
		Start: 1
		ZOffset: -511
	water:
		Start: 2
		Length: 4
		Tick: 500
		ZOffset: -511

xcrated:
	Defaults:
		Filename: xcrated.shp
	idle:
		ZOffset: -511
	land:
		Start: 1
		ZOffset: -511
	water:
		Start: 2
		Length: 4
		Tick: 500
		ZOffset: -511

crate-effects:
	Defaults:
		ZOffset: 2047
		Length: *
	speed:
		Filename: speed.shp
	dollar:
		Filename: dollar.shp
	reveal-map:
		Filename: earth.shp
	hide-map:
		Filename: empulse.shp
	fpower:
		Filename: fpower.shp
	gps:
		Filename: gpsbox.shp
	invuln:
		Filename: invulbox.shp
	heal:
		Filename: invun.shp
	nuke:
		Filename: missile2.shp
	parabombs:
		Filename: parabox.shp
	sonar:
		Filename: sonarbox.shp
	stealth:
		Filename: stealth2.shp
	timequake:
		Filename: tquake.shp
	armor:
		Filename: armor.shp
	chrono:
		Filename: chronbox.shp
	airstrike:
		Filename: deviator.shp
	levelup:
		Filename: levelup.shp
		Tick: 200

parach:
	Defaults:
		Filename: parach.shp
	open:
		Length: 5
	idle:
		Start: 5
		Length: 11

parach-shadow:
	idle:
		Filename: parach-shadow.shp
		Length: *

bomblet:
	idle:
		Filename: bomblet.shp
		Length: *
		ZOffset: 1023

parabomb:
	Defaults:
		Filename: parabomb.shp
	open:
		Length: 8
		ZOffset: 1023
	idle:
		Start: 8
		Length: 5
		ZOffset: 1023

smokland:
	open:
		Filename: playersmoke.shp
		Length: 72
		Tick: 120
		ZOffset: 1023
	idle:
		Filename: playersmoke.shp
		Start: 72
		Length: 20
		Tick: 120
		ZOffset: 1023

fire:
	1:
		Filename: fire1.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	2:
		Filename: fire2.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	3:
		Filename: fire3.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	4:
		Filename: fire4.shp
		Length: *
		Offset: 0,-3
		ZOffset: 1023

rank:
	Defaults:
		Filename: rank.shp
		Offset: 0, 3
	rank-veteran-1:
	rank-veteran-2:
		Start: 1
	rank-veteran-3:
		Start: 2
	rank-elite:
		Start: 3
		Offset: 1, 3

iconchevrons:
	veteran:
		Filename: iconchevrons.shp
		Offset: 2, 2

atomic:
	up:
		Filename: atomicup.shp
		Length: *
		ZOffset: 1023
	down:
		Filename: atomicdn.shp
		Length: *
		ZOffset: 1023

bubbles:
	idle:
		Filename: bubbles.shp
		Length: *
		Tick: 220

mpspawn:
	idle:
		Filename: mpspawn.shp
		Length: *

waypoint:
	idle:
		Filename: waypoint.shp
		Length: *

camera:
	idle:
		Filename: camera.shp
		Length: *

gpsdot:
	Defaults:
		Filename: gpsdot.shp
	Infantry:
	Vehicle:
		Start: 1
	Ship:
		Start: 2
	Helicopter:
		Start: 3
	Plane:
		Start: 4
	Harvester:
		Start: 5
	Structure:
		Start: 6
	Oil:
		Start: 7
	Hospital:
		Start: 8
	Biohazard:
		Start: 9
	Communications:
		Start: 10
	Forward:
		Start: 11

icon:
	abomb:
		Filename: atomicon.shp
	invuln:
		Filename: infxicon.shp
	chrono:
		Filename: warpicon.shp
	spyplane:
		Filename: smigicon.shp
	paratroopers:
		Filename: pinficon.shp
	gps:
		Filename: gpssicon.shp
	parabombs:
		Filename: pbmbicon.shp
	sonar:
		Filename: sonricon.shp

quee:
	Defaults:
		Filename: quee.shp
	idle:
		Length: 10
	damaged-idle:
		Start: 10
		Length: 10

lar1:
	idle:
		Filename: lar1.shp

lar2:
	idle:
		Filename: lar2.shp

minp:
	idle:
		Filename: minp.shp
		ZOffset: -512
	icon:
		Filename: jmin.shp

minv:
	idle:
		Filename: minv.shp
		ZOffset: -512
	icon:
		Filename: jmin.shp

overlay:
	Defaults:
		Filename: trans.icn
	build-valid:
	build-invalid:
		Start: 2
	target-valid:
	target-select:
		Start: 1
	target-invalid:
		Start: 2

editor-overlay:
	Defaults:
		Filename: trans.icn
	copy:
	paste:
		Start: 2

resources:
	Defaults:
		Length: *
	gold01:
		Filename: gold01.tem
		TilesetFilenames:
			SNOW: gold01.sno
	gold02:
		Filename: gold02.tem
		TilesetFilenames:
			SNOW: gold02.sno
	gold03:
		Filename: gold03.tem
		TilesetFilenames:
			SNOW: gold03.sno
	gold04:
		Filename: gold04.tem
		TilesetFilenames:
			SNOW: gold04.sno
	gem01:
		Filename: gem01.tem
		TilesetFilenames:
			SNOW: gem01.sno
	gem02:
		Filename: gem02.tem
		TilesetFilenames:
			SNOW: gem02.sno
	gem03:
		Filename: gem03.tem
		TilesetFilenames:
			SNOW: gem03.sno
	gem04:
		Filename: gem04.tem
		TilesetFilenames:
			SNOW: gem04.sno

shroud:
	shroud:
		Filename: shadow.shp
		Length: *

# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
	Defaults:
		Length: *
	sc1:
		Filename: sc1.tem
		TilesetFilenames:
			SNOW: sc1.sno
			DESERT: sc1.des
	sc2:
		Filename: sc2.tem
		TilesetFilenames:
			SNOW: sc2.sno
			DESERT: sc2.des
	sc3:
		Filename: sc3.tem
		TilesetFilenames:
			SNOW: sc3.sno
			DESERT: sc3.des
	sc4:
		Filename: sc4.tem
		TilesetFilenames:
			SNOW: sc4.sno
			DESERT: sc4.des
	sc5:
		Filename: sc5.tem
		TilesetFilenames:
			SNOW: sc5.sno
			DESERT: sc5.des
	sc6:
		Filename: sc6.tem
		TilesetFilenames:
			SNOW: sc6.sno
			DESERT: sc6.des

craters:
	Defaults:
		Length: *
	cr1:
		Filename: cr1.tem
		TilesetFilenames:
			SNOW: cr1.sno
			DESERT: cr1.des
	cr2:
		Filename: cr2.tem
		TilesetFilenames:
			SNOW: cr2.sno
			DESERT: cr2.des
	cr3:
		Filename: cr3.tem
		TilesetFilenames:
			SNOW: cr3.sno
			DESERT: cr3.des
	cr4:
		Filename: cr4.tem
		TilesetFilenames:
			SNOW: cr4.sno
			DESERT: cr4.des
	cr5:
		Filename: cr5.tem
		TilesetFilenames:
			SNOW: cr5.sno
			DESERT: cr5.des
	cr6:
		Filename: cr6.tem
		TilesetFilenames:
			SNOW: cr6.sno
			DESERT: cr6.des

mine:
	idle:
		TilesetFilenames:
			SNOW: mine.sno
			INTERIOR: mine.int
			TEMPERAT: mine.tem
			DESERT: mine.des
		ZOffset: -2c512

gmine:
	idle:
		Filename: gmine.tem
		TilesetFilenames:
			SNOW: gmine.sno
			DESERT: gmine.des
		ZOffset: -2c512

railmine:
	idle:
		Filename: railmine.tem
		TilesetFilenames:
			SNOW: railmine.sno
			DESERT: railmine.des
		ZOffset: -512

ctflag:
	idle:
		Filename: ctflag.shp
		Length: 9
		Tick: 50
		Offset: 0,-12
	bib:
		TilesetFilenames:
			SNOW: mbGAP.sno
			INTERIOR: mbGAP.int
			TEMPERAT: mbGAP.tem
			DESERT: mbGAP.des
		Length: *

paradirection:
	arrow-t:
		Filename: mouse.shp
		Start: 1
		Offset: 0, -19, 0
	arrow-tr:
		Filename: mouse.shp
		Start: 2
		Offset: 15, -15, 0
	arrow-r:
		Filename: mouse.shp
		Start: 3
		Offset: 19, 0, 0
	arrow-br:
		Filename: mouse.shp
		Start: 4
		Offset: 15, 15, 0
	arrow-b:
		Filename: mouse.shp
		Start: 5
		Offset: 0, 19, 0
	arrow-bl:
		Filename: mouse.shp
		Start: 6
		Offset: -15, 15, 0
	arrow-l:
		Filename: mouse.shp
		Start: 7
		Offset: -19, 0, 0
	arrow-tl:
		Filename: mouse.shp
		Start: 8
		Offset: -15, -15, 0

twinkle:
	Defaults:
		Length: *
	twinkle1:
		Filename: twinkle1.shp
	twinkle2:
		Filename: twinkle2.shp
	twinkle3:
		Filename: twinkle3.shp
