^MissileWeapon:
	ReloadDelay: 50
	Range: 6c0
	MinRange: 0c512
	Report: bazook1.aud
	ValidTargets: Ground, Water, Air
	Projectile: Missile
		Arm: 0
		Blockable: false
		Inaccuracy: 128
		Image: DRAGON
		Shadow: true
		HorizontalRateOfTurn: 60
		TrailImage: smokey
		ContrailLength: 8
		Speed: 298
		RangeLimit: 7c204
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2500
		ValidTargets: Ground, Air
		Versus:
			None: 28
			Wood: 116
			Light: 140
			Heavy: 140
			Concrete: 140
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
	Warhead@3Eff: CreateEffect
		Explosions: small_frag
		ImpactSounds: xplos.aud
		ImpactActors: false
		ValidTargets: Ground, Water
	Warhead@4EffAir: CreateEffect
		Explosions: small_poof
		ImpactSounds: xplos.aud
		ImpactActors: false
		ValidTargets: Air

Dragon:
	Inherits: ^MissileWeapon
	ReloadDelay: 20
	Range: 10c0
	Report: rocket2.aud
	ValidTargets: Air
	Burst: 2
	BurstDelays: 5
	Projectile: Missile
		Speed: 426
		HorizontalRateOfTurn: 80
		RangeLimit: 12c0
	Warhead@1Dam: SpreadDamage
		ValidTargets: Air
		Versus:
			None: 140
			Wood: 140
			Heavy: 104
			Concrete: 104
	Warhead@4EffAir: CreateEffect
		Explosions: small_building

Rockets:
	Inherits: ^MissileWeapon
	ReloadDelay: 55

BikeRockets:
	Inherits: ^MissileWeapon
	ReloadDelay: 60
	Burst: 2
	BurstDelays: 10
	Projectile: Missile
		HorizontalRateOfTurn: 40
		Speed: 213
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 28
			Wood: 92
			Light: 124
			Heavy: 124
			Concrete: 124

OrcaAGMissiles:
	Inherits: ^MissileWeapon
	ReloadDelay: 12
	Range: 4c768
	MinRange: 1c256
	ValidTargets: Ground, Water
	Projectile: Missile
		Arm: 1
		HorizontalRateOfTurn: 80
		Speed: 256
		RangeLimit: 6c0
	Warhead@1Dam: SpreadDamage
		ValidTargets: Ground
		Versus:
			None: 32
			Wood: 112
			Light: 112
			Heavy: 84
			Concrete: 84

OrcaAAMissiles:
	Inherits: OrcaAGMissiles
	ValidTargets: Air
	Projectile: Missile
		Arm: 0
		Speed: 341
	Warhead@1Dam: SpreadDamage
		ValidTargets: Air
		Versus:
			Light: 84
	-Warhead@2Smu:

MammothMissiles:
	Inherits: ^MissileWeapon
	ReloadDelay: 45
	Range: 4c768
	Report: rocket1.aud
	Burst: 2
	BurstDelays: 15
	Projectile: Missile
		HorizontalRateOfTurn: 80
		Speed: 341
		RangeLimit: 6c0
	Warhead@1Dam: SpreadDamage
		Spread: 298
		Damage: 5000
		Versus:
			None: 44
			Wood: 66
			Light: 90
			Heavy: 44
			Concrete: 44
	Warhead@3Eff: CreateEffect
		Explosions: small_poof
		ImpactSounds: xplobig4.aud
	Warhead@4EffAir: CreateEffect
		Explosions: small_building

227mm:
	Inherits: ^MissileWeapon
	ReloadDelay: 100
	Range: 11c0
	MinRange: 3c0
	Burst: 4
	BurstDelays: 4
	Report: rocket1.aud
	ValidTargets: Ground, Water
	TargetActorCenter: true
	# Remove default Missile properties
	-Projectile:
	Projectile: Bullet
		Blockable: false
		Image: DRAGON
		Shadow: true
		TrailImage: smokey
		Inaccuracy: 853
		LaunchAngle: 62
		ContrailLength: 10
		Speed: 341
	Warhead@1Dam: SpreadDamage
		Spread: 683
		ValidTargets: Ground
		Versus:
			None: 24
			Wood: 60
			Light: 100
			Heavy: 48
			Concrete: 48
	Warhead@3Eff: CreateEffect
		Explosions: med_frag
		ImpactSounds: xplobig4.aud

227mm.stnk:
	Inherits: ^MissileWeapon
	ReloadDelay: 70
	Range: 7c0
	Report: rocket1.aud
	ValidTargets: Ground, Water
	Burst: 2
	BurstDelays: 10
	Projectile: Missile
		Inaccuracy: 213
		HorizontalRateOfTurn: 40
		Speed: 213
		RangeLimit: 8c409
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		Versus:
			None: 25
			Wood: 75
			Light: 100
			Heavy: 90
			Concrete: 90

227mm.stnkAA:
	Inherits: 227mm.stnk
	MinRange: 2c512
	ValidTargets: Air

BoatMissile:
	Inherits: ^MissileWeapon
	ReloadDelay: 35
	Range: 8c0
	Burst: 2
	BurstDelays: 10
	Report: rocket2.aud
	Projectile: Missile
		Inaccuracy: 426
		HorizontalRateOfTurn: 20
		Speed: 170
		RangeLimit: 9c614
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 6000
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: small_poof
		ImpactSounds: xplobig4.aud
	Warhead@4EffAir: CreateEffect
		Explosions: small_building

TowerMissile:
	Inherits: ^MissileWeapon
	ReloadDelay: 30
	Burst: 2
	BurstDelays: 8
	Range: 7c0
	Report: rocket2.aud
	ValidTargets: Ground, Water
	Projectile: Missile
		HorizontalRateOfTurn: 80
		Speed: 298
		RangeLimit: 8c409
	Warhead@1Dam: SpreadDamage
		Spread: 483
		Damage: 3000
		ValidTargets: Ground
		Versus:
			None: 52
			Wood: 24
			Light: 100
			Heavy: 100
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: big_frag
		ImpactSounds: xplobig4.aud

TowerAAMissile:
	Inherits: ^MissileWeapon
	ReloadDelay: 30
	Burst: 2
	BurstDelays: 8
	Range: 8c0
	Report: rocket2.aud
	ValidTargets: Air
	Projectile: Missile
		Image: MISSILE
		HorizontalRateOfTurn: 80
		Speed: 426
		RangeLimit: 9c614
		Inaccuracy: 0
	Warhead@1Dam: SpreadDamage
		Spread: 682
		ValidTargets: Air
		Versus:
			Light: 140
	-Warhead@2Smu:
	Warhead@4EffAir: CreateEffect
		Explosions: small_building

Patriot:
	Inherits: ^MissileWeapon
	ReloadDelay: 25
	Range: 9c0
	MinRange: 1c0
	Report: rocket2.aud
	ValidTargets: Air
	Projectile: Missile
		Image: MISSILE
		HorizontalRateOfTurn: 80
		Speed: 300
		RangeLimit: 10c819
		Inaccuracy: 0
	Warhead@1Dam: SpreadDamage
		Spread: 682
		Damage: 5000
		ValidTargets: Air
		Versus:
			None: 20
			Wood: 84
			Light: 100
			Heavy: 74
			Concrete: 74
	-Warhead@2Smu:
	Warhead@4EffAir: CreateEffect
		Explosions: poof
