SilencedPPK:
	Range: 4c0

ParaBomb:
	ReloadDelay: 50
	ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 15000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
		Versus:
			Wood: 1000
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
		Size: 1
	Warhead@4Eff_impact: CreateEffect
		Explosions: nuke
		ImpactSounds: kaboom1.aud
		ImpactActors: false
		ValidTargets: Ground, Water, Air
	Warhead@5Dam_areanuke1: SpreadDamage
		Spread: 2c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
		Versus:
			Wood: 1000
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@7Smu_areanuke1: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
		Size: 2
		Delay: 5
	Warhead@8Eff_areanuke1: CreateEffect
		ImpactSounds: kaboom22.aud
		Delay: 5
		ImpactActors: false
	Warhead@9Dam_areanuke2: SpreadDamage
		Spread: 3c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 10
		ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
		Versus:
			Wood: 50
			Tree: 200
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@12Smu_areanuke2: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
		Size: 3
		Delay: 10
	Warhead@13FlashEffect: FlashPaletteEffect
		Duration: 20
		FlashType: Nuke
