Player:
	-ConquestVictoryConditions:
	MissionObjectives:
		EarlyGameOver: true
		GameOverDelay: 3000
	Shroud:
		FogCheckboxVisible: False
		FogCheckboxLocked: True
		FogCheckboxEnabled: True
		ExploredMapCheckboxVisible: False
		ExploredMapCheckboxLocked: True
		ExploredMapCheckboxEnabled: False
	PlayerResources:
		DefaultCashDropdownVisible: False
		DefaultCashDropdownLocked: True
	LobbyPrerequisiteCheckbox@AUTOCONCRETE:
		Enabled: False
		Locked: True
		Visible: False
	DeveloperMode:
		CheckboxVisible: False
	ModularBot@CampaignAI:
		Name: Campaign Player AI
		Type: campaign

World:
	-CrateSpawner:
	-SpawnStartingUnits:
	-MapStartingLocations:
	ObjectivesPanel:
		PanelName: MISSION_OBJECTIVES
	ActorSpawnManager:
		Minimum: 0
		Maximum: 1
	MapCreeps:
		CheckboxVisible: False
		CheckboxLocked: True
		CheckboxEnabled: True
	MapBuildRadius:
		AllyBuildRadiusCheckboxVisible: False
		AllyBuildRadiusCheckboxLocked: True
		AllyBuildRadiusCheckboxEnabled: False
		BuildRadiusCheckboxVisible: False
		BuildRadiusCheckboxLocked: True
		BuildRadiusCheckboxEnabled: True
	MapOptions:
		ShortGameCheckboxVisible: False
		ShortGameCheckboxLocked: True
		ShortGameCheckboxEnabled: False
		TechLevelDropdownVisible: False
		TechLevelDropdownLocked: True
	TimeLimitManager:
		TimeLimitDropdownVisible: False

^AutoTargetGroundAssaultMove:
	GrantConditionOnBotOwner@BOTOWNER:
		Bots: campaign

^AutoTargetAllAssaultMove:
	GrantConditionOnBotOwner@BOTOWNER:
		Bots: campaign

sandworm:
	Sandworm:
		ChanceToDisappear: 40

harvester:
	-MustBeDestroyed:
