clock:
	idle:
		Length: *

powerdown:
	disabled: speed
		Start: 3
		ZOffset: 2047

120mm:
	idle:
		ZOffset: 1023

50cal:
	idle:
		ZOffset: 1023

explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	piff: piff
	piffs: piffpiff
	water_piff: wpiff
	water_piffs: wpifpif
	small_explosion: veh-hit3
	med_explosion: veh-hit2
	flak_explosion_ground: flak
	small_explosion_air: flak
		ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
	med_explosion_air: veh-hit1
		ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
	large_splash: h2o_exp1
	napalm: napalm2
	building_napalm: napalm2
		FlipX: true
	nuke: atomsfx
	med_splash: h2o_exp2
	self_destruct: art-exp1
	artillery_explosion: art-exp1
	building: fball1
		Offset: 0,-9
	small_splash: h2o_exp3
	large_explosion: frag1
		Offset: -2,0
	small_napalm: napalm1
	offset_napalm: napalm1 # Used for E4 Explosion
		Offset: 0, -6
	large_napalm: napalm3
	corpse: corpse1
		ZOffset: -512
		Tick: 1600
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT

burn-l:
	idle:
		Length: *
		ZOffset: 512
	loop:
		Start: 16
		Length: 44
		ZOffset: 512
	end:
		Start: 60
		Length: 6
		ZOffset: 512

burn-m:
	idle:
		Length: *
		ZOffset: 512
	loop:
		Start: 16
		Length: 44
		ZOffset: 512
	end:
		Start: 60
		Length: 6
		ZOffset: 512

burn-s:
	idle:
		Length: *
		ZOffset: 512
	loop:
		Start: 12
		Length: 46
		ZOffset: 512
	end:
		Start: 59
		Length: 5
		ZOffset: 512

pips:
	groups:
		Length: 10
		Frames: 9, 10, 11, 12, 13, 14, 15, 16, 17, 8
		Offset: 9, 5
	medic:
		Start: 20
		Offset: 15, 1
	#ready:
	#	Start: 3
	#hold:
	#	Start: 4
	tag-fake:
		Start: 18
		Offset: 0, 2
	tag-primary:
		Start: 2
		Offset: 0, 2
	tag-spy: tag-spy
	pip-empty: pips2
	pip-green: pips2
		Start: 1
	pip-yellow: pips2
		Start: 2
	pip-gray: pips2
		Start: 3
	pip-red: pips2
		Start: 4
	pip-blue: pips2
		Start: 5
	pip-disguise: pip-disguise
		Length: *
		Tick: 300
		Offset: 0, -6

v2:
	idle:
		Facings: 32
		ZOffset: 1023

rallypoint:
	flag: flagfly
		Length: *
		Offset: 11,-5
		ZOffset: 2535
	circles: fpls
		Length: *
		ZOffset: 2047

beacon:
	Defaults:
		ZOffset: 2535
	arrow: mouse
		Start: 5
		Offset: 1,-12
	circles: fpls
		Length: *
		ZOffset: 2047
	atomicon: lores|atomicon
		Length: *
		Offset: 0,-42
	pbmbicon: lores|pbmbicon
		Length: *
		Offset: 0,-42
	camicon: lores|camicon
		Length: *
		Offset: 0,-42
	pinficon: lores|pinficon
		Length: *
		Offset: 0,-42
	clock: beaconclock
		Length: *
		Offset: 0,-42

smoke_m:
	idle:
		Length: *
		Offset: 2, -5
		ZOffset: 512
	loop:
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	end:
		Start: 26
		Length: -26
		Offset: 2, -5
		ZOffset: 512

dragon:
	idle:
		Facings: 32
		ZOffset: 1023

smokey:
	idle:
		Length: *
		ZOffset: 1023

bomb:
	idle:
		Length: *
		ZOffset: 1023

missile:
	idle:
		Facings: 32
		ZOffset: 1023

torpedo:
	idle: missile
		Facings: 32
		ZOffset: -1023

litning:
	bright:
		Length: 4
		ZOffset: 1023
	dim:
		Start: 4
		Length: 4
		ZOffset: 1023

fb1:
	idle:
		Length: *
		ZOffset: 1023

moveflsh:
	idle:
		Length: *
		Tick: 80
		ZOffset: 2047
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT

select:
	repair:
		Start: 2

poweroff:
	offline:
		Length: *
		Tick: 160
		ZOffset: 2047

allyrepair:
	repair:
		Length: *
		Tick: 160
		ZOffset: 2047

tabs:
	left-normal:
	left-pressed:
		Start: 1

sputnik:
	idle:
		Length: *
		Offset: -4,0
		ZOffset: 1023

dd-crnr:
	idle:
		Length: *
	top-left:
	top-right:
		Start: 1
	bottom-left:
		Start: 2
	bottom-right:
		Start: 3

fb2:
	idle:
		Length: *
		ZOffset: 1023

fb3:
	idle:
		Facings: 32
		ZOffset: 1023

fb4:
	idle:
		Length: *
		ZOffset: 1023

scrate:
	Defaults:
		ZOffset: -511
	idle:
	land:
		Start: 1
	water:
		Start: 2
		Length: 4
		Tick: 500

wcrate:
	Defaults:
		ZOffset: -511
	idle:
	land:
		Start: 1
	water: wwcrate
		Length: *
		Tick: 500

xcratea:
	idle:
		ZOffset: -511
	land:
		Start: 1
		ZOffset: -511
	water:
		Start: 2
		Length: 4
		Tick: 500
		ZOffset: -511

xcrateb:
	idle:
		ZOffset: -511
	land:
		Start: 1
		ZOffset: -511
	water:
		Start: 2
		Length: 4
		Tick: 500
		ZOffset: -511

xcratec:
	idle:
		ZOffset: -511
	land:
		Start: 1
		ZOffset: -511
	water:
		Start: 2
		Length: 4
		Tick: 500
		ZOffset: -511

xcrated:
	idle:
		ZOffset: -511
	land:
		Start: 1
		ZOffset: -511
	water:
		Start: 2
		Length: 4
		Tick: 500
		ZOffset: -511

crate-effects:
	Defaults:
		ZOffset: 2047
		Length: *
	speed: speed
	dollar: dollar
	reveal-map: earth
	hide-map: empulse
	fpower: fpower
	gps: gpsbox
	invuln: invulbox
	heal: invun
	nuke: missile2
	parabombs: parabox
	sonar: sonarbox
	stealth: stealth2
	timequake: tquake
	armor: armor
	chrono: chronbox
	airstrike: deviator
	levelup: levelup
		Tick: 200

parach:
	open:
		Length: 5
	idle:
		Start: 5
		Length: 11

parach-shadow:
	idle:
		Length: *

bomblet:
	idle:
		Length: *
		ZOffset: 1023

parabomb:
	open:
		Length: 8
		ZOffset: 1023
	idle:
		Start: 8
		Length: 5
		ZOffset: 1023

smokland:
	open: playersmoke
		Length: 72
		Tick: 120
		ZOffset: 1023
	idle: playersmoke
		Start: 72
		Length: 20
		Tick: 120
		ZOffset: 1023

fire:
	1: fire1
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	2: fire2
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	3: fire3
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	4: fire4
		Length: *
		Offset: 0,-3
		ZOffset: 1023

rank:
	Defaults:
		Offset: 0, 3
	rank-veteran-1:
	rank-veteran-2:
		Start: 1
	rank-veteran-3:
		Start: 2
	rank-elite:
		Start: 3
		Offset: 1, 3

iconchevrons:
	veteran:
		Offset: 2, 2

atomic:
	up: atomicup
		Length: *
		ZOffset: 1023
	down: atomicdn
		Length: *
		ZOffset: 1023

bubbles:
	idle:
		Length: *
		Tick: 220

mpspawn:
	idle:
		Length: *

waypoint:
	idle:
		Length: *

camera:
	idle:
		Length: *

gpsdot:
	Infantry:
	Vehicle:
		Start: 1
	Ship:
		Start: 2
	Helicopter:
		Start: 3
	Plane:
		Start: 4
	Harvester:
		Start: 5
	Structure:
		Start: 6
	Oil:
		Start: 7
	Hospital:
		Start: 8
	Biohazard:
		Start: 9
	Communications:
		Start: 10
	Forward:
		Start: 11

icon:
	abomb: atomicon
	invuln: infxicon
	chrono: warpicon
	spyplane: smigicon
	paratroopers: pinficon
	gps: gpssicon
	parabombs: pbmbicon
	sonar: sonricon

quee:
	idle:
		Length: 10
	damaged-idle:
		Start: 10
		Length: 10

lar1:
	idle:

lar2:
	idle:

minp:
	idle:
		ZOffset: -512
	icon: jmin

minv:
	idle:
		ZOffset: -512
	icon: jmin

overlay:
	Defaults: trans.icn
		AddExtension: False
	build-valid:
	build-invalid:
		Start: 2
	target-valid:
	target-select:
		Start: 1
	target-invalid:
		Start: 2

editor-overlay:
	Defaults: trans.icn
		AddExtension: False
	copy:
	paste:
		Start: 2

resources:
	Defaults:
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
			DESERT: TEMPERAT
	gold01: gold01
	gold02: gold02
	gold03: gold03
	gold04: gold04
	gem01: gem01
	gem02: gem02
	gem03: gem03
	gem04: gem04

shroud:
	shroud: shadow
		Length: *

# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
	Defaults:
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
	sc1: sc1
	sc2: sc2
	sc3: sc3
	sc4: sc4
	sc5: sc5
	sc6: sc6

craters:
	Defaults:
		Length: *
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT
	cr1: cr1
	cr2: cr2
	cr3: cr3
	cr4: cr4
	cr5: cr5
	cr6: cr6

mine:
	idle:
		UseTilesetExtension: true
		ZOffset: -2c512

gmine:
	idle:
		ZOffset: -2c512
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT

railmine:
	idle:
		ZOffset: -512
		UseTilesetExtension: true
		TilesetOverrides:
			INTERIOR: TEMPERAT

ctflag:
	idle:
		Length: 9
		Tick: 50
		Offset: 0,-12
	bib: mbGAP
		Length: *
		UseTilesetExtension: true

paradirection:
	arrow-t: mouse
		Start: 1
		Offset: 0, -19, 0
	arrow-tr: mouse
		Start: 2
		Offset: 15, -15, 0
	arrow-r: mouse
		Start: 3
		Offset: 19, 0, 0
	arrow-br: mouse
		Start: 4
		Offset: 15, 15, 0
	arrow-b: mouse
		Start: 5
		Offset: 0, 19, 0
	arrow-bl: mouse
		Start: 6
		Offset: -15, 15, 0
	arrow-l: mouse
		Start: 7
		Offset: -19, 0, 0
	arrow-tl: mouse
		Start: 8
		Offset: -15, -15, 0

twinkle:
	Defaults:
		Length: *
	twinkle1: twinkle1
	twinkle2: twinkle2
	twinkle3: twinkle3
