^BaseWorld:
	Inherits: ^Palettes
	AlwaysVisible:
	ActorMap:
	ScreenMap:
	Selection:
	ControlGroups:
	MusicPlaylist:
		VictoryMusic: score
		DefeatMusic: map
	TerrainGeometryOverlay:
	DebugVisualizations:
	Locomotor@FOOT:
		Name: foot
		Crushes: mine, crate
		SharesCell: true
		TerrainSpeeds:
			Clear: 100
			Rough: 89
			Road: 111
			Bridge: 111
			Ore: 89
			Gems: 89
			Beach: 89
	Locomotor@WHEELED:
		Name: wheeled
		Crushes: mine, crate
		TerrainSpeeds:
			Clear: 100
			Rough: 50
			Road: 125
			Bridge: 125
			Ore: 88
			Gems: 88
			Beach: 50
	Locomotor@HEAVYWHEELED:
		Name: heavywheeled
		Crushes: wall, mine, crate, infantry
		TerrainSpeeds:
			Clear: 100
			Rough: 50
			Road: 125
			Bridge: 125
			Ore: 88
			Gems: 88
			Beach: 50
	Locomotor@LIGHTTRACKED:
		Name: lighttracked
		Crushes: wall, mine, crate
		TerrainSpeeds:
			Clear: 100
			Rough: 88
			Road: 125
			Bridge: 125
			Ore: 88
			Gems: 88
			Beach: 88
	Locomotor@TRACKED:
		Name: tracked
		Crushes: wall, infantry, mine, crate
		TerrainSpeeds:
			Clear: 100
			Rough: 88
			Road: 125
			Bridge: 125
			Ore: 88
			Gems: 88
			Beach: 88
	Locomotor@HEAVYTRACKED:
		Name: heavytracked
		Crushes: wall, infantry, mine, crate, heavywall
		TerrainSpeeds:
			Clear: 100
			Rough: 88
			Road: 125
			Bridge: 125
			Ore: 88
			Gems: 88
			Beach: 88
	Locomotor@NAVAL:
		Name: naval
		Crushes: crate
		TerrainSpeeds:
			Water: 100
	Locomotor@LANDINGCRAFT:
		Name: lcraft
		Crushes: crate
		TerrainSpeeds:
			Water: 100
			Beach: 70
	Locomotor@IMMOBILE:
		Name: immobile
		TerrainSpeeds:
	TerrainRenderer:
	ShroudRenderer:
		FogVariants: shroud
		Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
		UseExtendedIndex: true
	Faction@0:
		Name: Allies
		InternalName: allies
		Side: Allies
		Selectable: False
	Faction@1:
		Name: England
		InternalName: england
		Side: Allies
		Description: England: Counterintelligence\nSpecial Unit: British Spy\nSpecial Unit: Mobile Gap Generator
	Faction@2:
		Name: France
		InternalName: france
		Side: Allies
		Description: France: Deception\nSpecial Ability: Can build fake structures\nSpecial Unit: Phase Transport
	Faction@3:
		Name: Germany
		InternalName: germany
		Side: Allies
		Description: Germany: Technology\nSpecial Ability: Advanced Chronoshift\nSpecial Unit: Chrono Tank
	Faction@4:
		Name: Soviet
		InternalName: soviet
		Side: Soviet
		Selectable: False
	Faction@5:
		Name: Russia
		InternalName: russia
		Side: Soviet
		Description: Russia: Tesla Weapons\nSpecial Unit: Tesla Tank\nSpecial Unit: Shock Trooper
	Faction@6:
		Name: Ukraine
		InternalName: ukraine
		Side: Soviet
		Description: Ukraine: Demolitions\nSpecial Ability: Parabombs\nSpecial Unit: Demolition Truck
	Faction@random:
		Name: Any
		InternalName: Random
		RandomFactionMembers: RandomAllies, RandomSoviet
		Side: Random
		Description: Random Country\nA random country will be chosen when the game starts.
	Faction@randomallies:
		Name: Allies
		InternalName: RandomAllies
		RandomFactionMembers: england, france, germany
		Side: Random
		Description: Random Allied Country\nA random Allied country will be chosen when the game starts.
	Faction@randomsoviet:
		Name: Soviet
		InternalName: RandomSoviet
		RandomFactionMembers: russia, ukraine
		Side: Random
		Description: Random Soviet Country\nA random Soviet country will be chosen when the game starts.
	ResourceRenderer:
		ResourceTypes:
			Ore:
				Sequences: gold01, gold02, gold03, gold04
				Palette: player
				Name: Valuable Minerals
			Gems:
				Sequences: gem01, gem02, gem03, gem04
				Palette: player
				Name: Valuable Minerals

World:
	Inherits: ^BaseWorld
	ChatCommands:
	DevCommands:
	DebugVisualizationCommands:
	PathFinderOverlay:
	HierarchicalPathFinderOverlay:
	PlayerCommands:
	HelpCommand:
	ScreenShaker:
	BuildingInfluence:
	ProductionQueueFromSelection:
		ProductionPaletteWidget: PRODUCTION_PALETTE
	LegacyBridgeLayer:
		Bridges: bridge1, bridge2, bridge3, bridge4, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
	CustomTerrainDebugOverlay:
	CrateSpawner:
		DeliveryAircraft: badr
		QuantizedFacings: 16
		Minimum: 1
		Maximum: 3
		SpawnInterval: 3000
		WaterChance: 20
		InitialSpawnDelay: 1500
		CheckboxDisplayOrder: 1
	SmudgeLayer@SCORCH:
		Type: Scorch
		Sequence: scorches
		SmokeChance: 50
		SmokeImage: smoke_m
		SmokeSequences: idle
	SmudgeLayer@CRATER:
		Type: Crater
		Sequence: craters
		SmokeChance: 25
		SmokeImage: smoke_m
		SmokeSequences: idle
	ResourceLayer:
		RecalculateResourceDensity: true
		ResourceTypes:
			Ore:
				ResourceIndex: 1
				TerrainType: Ore
				AllowedTerrainTypes: Clear, Road
				MaxDensity: 12
			Gems:
				ResourceIndex: 2
				TerrainType: Gems
				AllowedTerrainTypes: Clear, Road
				MaxDensity: 3
	ResourceClaimLayer:
	WithResourceAnimation@GEMS:
		Types: Gems
		Image: twinkle
		Sequences: twinkle1, twinkle2, twinkle3
		Palette: effect
	WarheadDebugOverlay:
	SpawnMapActors:
	MapBuildRadius:
		AllyBuildRadiusCheckboxDisplayOrder: 4
		BuildRadiusCheckboxDisplayOrder: 5
	MapOptions:
		ShortGameCheckboxDisplayOrder: 2
		TechLevelDropdownDisplayOrder: 2
		GameSpeedDropdownDisplayOrder: 1
	CreateMapPlayers:
	StartingUnits@mcvonly:
		Class: none
		ClassName: MCV Only
		Factions: allies, england, france, germany, soviet, russia, ukraine
		BaseActor: mcv
	StartingUnits@lightallies:
		Class: light
		ClassName: Light Support
		Factions: allies, england, france, germany
		BaseActor: mcv
		SupportActors: e1,e1,e1,e3,e3,jeep,1tnk
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	StartingUnits@lightsoviet:
		Class: light
		ClassName: Light Support
		Factions: soviet, russia, ukraine
		BaseActor: mcv
		SupportActors: e1,e1,e1,e3,e3,apc,ftrk
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	StartingUnits@heavyallies:
		Class: heavy
		ClassName: Heavy Support
		Factions: allies, england, france, germany
		BaseActor: mcv
		SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	StartingUnits@heavysoviet:
		Class: heavy
		ClassName: Heavy Support
		Factions: soviet, russia, ukraine
		BaseActor: mcv
		SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	MapStartingLocations:
		SeparateTeamSpawnsCheckboxDisplayOrder: 6
	SpawnStartingUnits:
	PathFinder:
	ValidateOrder:
	DebugPauseState:
	RadarPings:
	StartGameNotification:
	ObjectivesPanel:
		PanelName: SKIRMISH_STATS
	LoadWidgetAtGameStart:
	ScriptTriggers:
	CellTriggerOverlay:
	TimeLimitManager:
		TimeLimitDisplayOrder: 2
		TimeLimitWarnings:
			40: FourtyMinutesRemaining
			30: ThirtyMinutesRemaining
			20: TwentyMinutesRemaining
			10: TenMinutesRemaining
			5: WarningFiveMinutesRemaining
			4: WarningFourMinutesRemaining
			3: WarningThreeMinutesRemaining
			2: WarningTwoMinutesRemaining
			1: WarningOneMinuteRemaining
	ColorPickerManager:
		PreviewActor: fact.colorpicker
		PresetHues: 0, 0.125, 0.22, 0.375, 0.5, 0.56, 0.8, 0.88, 0, 0.15, 0.235, 0.4, 0.47, 0.55, 0.75, 0.85
		PresetSaturations: 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.9, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5, 0.4, 0.5
	OrderEffects:
		TerrainFlashImage: moveflsh
		TerrainFlashSequence: idle
		TerrainFlashPalette: moveflash

EditorWorld:
	Inherits: ^BaseWorld
	EditorActorLayer:
	EditorCursorLayer:
	EditorResourceLayer:
		RecalculateResourceDensity: true
		ResourceTypes:
			Ore:
				ResourceIndex: 1
				TerrainType: Ore
				AllowedTerrainTypes: Clear, Road
				MaxDensity: 12
			Gems:
				ResourceIndex: 2
				TerrainType: Gems
				AllowedTerrainTypes: Clear, Road
				MaxDensity: 3
	EditorSelectionLayer:
	LoadWidgetAtGameStart:
	EditorActionManager:
	BuildableTerrainOverlay:
		AllowedTerrainTypes: Clear, Road
