World:
	LuaScript:
		Scripts: campaign.lua, utils.lua, nod10a.lua
	MissionData:
		Briefing: GDI is developing an orbital weapon. Our spies have told us of a large lake near the location of the R&D center.\n\nFind the base, and use the sniper to eliminate their scientist.
		BackgroundVideo: kanepre.vqa
		LossVideo: nodlose.vqa
		BriefingVideo: nod10a.vqa
	SmudgeLayer@SCORCH:
		InitialSmudges:
			59,55: sc4,0
			43,53: sc3,0
			8,22: sc1,0
			8,19: sc1,0
			8,16: sc1,0
			7,16: sc1,0
			3,14: sc5,0
			30,5: sc1,0
	SmudgeLayer@CRATER:
		InitialSmudges:
			7,15: cr1,0
			35,5: cr1,0
			51,4: cr1,0
			41,3: cr1,0
	ScriptLobbyDropdown@difficulty:
		ID: difficulty
		Label: Difficulty
		Description: The difficulty of the mission
		Values:
			easy: Easy
			normal: Normal
			hard: Hard
		Default: normal
	-LegacyBridgeLayer:

^CivBuilding:
	AnnounceOnSeen:

Player:
	EnemyWatcher:
	PlayerResources:
		DefaultCash: 0

RMBO.easy:
	Inherits: RMBO
	Health:
		HP: 30000
	ChangesHealth:
		Step: 500
		Delay: 10
		StartIfBelow: 50
		DamageCooldown: 200
	RenderSprites:
		Image: RMBO

RMBO.hard:
	Inherits: RMBO
	-AutoTarget:
	-AutoTargetPriority@DEFAULT:
	-AutoTargetPriority@ATTACKANYTHING:
	-AttackMove:
	RenderSprites:
		Image: RMBO
