^Cannon:
	ReloadDelay: 50
	Range: 6c768
	Report: 120mmf.aud
	Projectile: Bullet
		Speed: 682
		Image: 120mm
		Shadow: true
		LaunchAngle: 75
		Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 108
		Falloff: 100, 50, 25, 12, 6, 3, 0
		Damage: 3600
		Versus:
			None: 25
			Wood: 65
			Light: 75
			Heavy: 100
			Concrete: 60
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: medium_clsn
		ImpactSounds: expnew14.aud
		ValidTargets: Ground, Air
	Warhead@3EffWater: CreateEffect
		Explosions: small_watersplash
		ExplosionPalette: player
		ImpactSounds: ssplash3.aud
		ValidTargets: Water
		InvalidTargets: Vehicle
	Warhead@4Smu: LeaveSmudge
		SmudgeType: MediumCrater
		InvalidTargets: Vehicle, Building, Wall

90mm:
	Inherits: ^Cannon
	Warhead@2Eff: CreateEffect
		Explosions: small_clsn
	Warhead@4Smu: LeaveSmudge
		SmudgeType: SmallCrater

120mm:
	Inherits: ^Cannon
	ReloadDelay: 80
	Projectile: Bullet
		-Image:
		Speed: 1c512
		Blockable: false
		LaunchAngle: 0
	Warhead@1Dam: SpreadDamage
		Damage: 7000

120mmx:
	Inherits: ^Cannon
	ReloadDelay: 80
	Burst: 2
	BurstDelays: 5
	Warhead@1Dam: SpreadDamage
		Damage: 5000

RPGTower:
	Inherits: ^Cannon
	ReloadDelay: 80
	Range: 8c0
	Report: glnch4.aud
	Projectile: Bullet
		Speed: 384
		Blockable: false
		Image: canister
		Palette: player
	Warhead@1Dam: SpreadDamage
		Damage: 11000
		Versus:
			None: 30
			Wood: 75
			Light: 90
			Heavy: 100
			Concrete: 70
		DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: large_clsn

^ArtilleryWeapon:
	Inherits: ^Cannon
	Projectile: Bullet
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 216
		Versus:
			None: 100
			Wood: 85
			Light: 68
			Heavy: 35
			Concrete: 35
		DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath

155mm:
	Inherits: ^ArtilleryWeapon
	ReloadDelay: 110
	Range: 18c0
	TargetActorCenter: true
	Projectile: Bullet
		Speed: 384
		LaunchAngle: 165
	MinRange: 5c0
	Warhead@1Dam: SpreadDamage
		Damage: 15000
	Warhead@2Eff: CreateEffect
		Explosions: large_explosion
		ImpactSounds: expnew06.aud

Jugg90mm:
	Inherits: ^ArtilleryWeapon
	ReloadDelay: 150
	Range: 18c0
	MinRange: 5c0
	Burst: 3
	BurstDelays: 3, 5
	Report: jugger1-single.aud
	TargetActorCenter: true
	Projectile: Bullet
		Speed: 384
		LaunchAngle: 165
		Inaccuracy: 2c0
	Warhead@1Dam: SpreadDamage
		Damage: 7500
	Warhead@2Eff: CreateEffect
		Explosions: small_explosion
		ImpactSounds: expnew13.aud

Grenade:
	Inherits: ^ArtilleryWeapon
	ReloadDelay: 60
	Range: 4c512
	-Report:
	ValidTargets: Ground, Trees
	Projectile: Bullet
		Speed: 226
		Blockable: true
		Shadow: true
		LaunchAngle: 60
		Inaccuracy: 0
		Image: DISCUS
		Palette: effect
		BounceCount: 2
	Warhead@1Dam: SpreadDamage
		Spread: 154
		Damage: 4000
		Versus:
			Light: 70
			Concrete: 28
		DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
		ValidTargets: Ground, Trees
	Warhead@2Eff: CreateEffect
		Explosions: small_grey_explosion
		ImpactSounds: expnew13.aud
		ValidTargets: Ground, Trees
