fb4:
	idle:
		Length: 4
		ZOffset: 1023

fire:
	1: fire1
		Length: *
		Offset: 0,-3
		ZOffset: 1023
	2: fire2
		Length: *
		Offset: 0,-3
		ZOffset: 1023

burn-l:
	idle:
		Length: *
		ZOffset: 512
	loop:
		Start: 16
		Length: 44
		ZOffset: 512
	end:
		Start: 60
		Length: 6
		ZOffset: 512

burn-m:
	idle:
		Length: *
		ZOffset: 512
	loop:
		Start: 16
		Length: 44
		ZOffset: 512
	end:
		Start: 60
		Length: 6
		ZOffset: 512

burn-s:
	idle:
		Length: *
		ZOffset: 512
	loop:
		Start: 12
		Length: 46
		ZOffset: 512
	end:
		Start: 59
		Length: 5
		ZOffset: 512

120mm:
	idle:
		ZOffset: 1023

smoke_m:
	idle:
		Length: *
		Offset: 2, -5
		ZOffset: 512
	loop:
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	end:
		Start: 26
		Length: -26
		Offset: 2, -5
		ZOffset: 512

laserfire:
	idle: veh-hit3
		Length: *
		ZOffset: 511

dragon:
	idle:
		Facings: 32
		ZOffset: 1023

smokey:
	idle:
		Length: *
		ZOffset: 1023

bomb:
	idle:
		Length: *
		ZOffset: 1023

missile:
	idle:
		Facings: 32
		ZOffset: 1023

patriot:
	idle:
		Facings: 32
		ZOffset: 1023

explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	nuke_explosion: atomsfx
	piff: piff
	piffs: piffpiff
	chemball: chemball
	small_napalm: napalm1
	med_napalm: napalm2
	big_napalm: napalm3
	small_frag: veh-hit3
	med_frag: frag1
	big_frag: frag3
	small_poof: veh-hit2
	poof: art-exp1
	small_building: veh-hit1
	building: fball1
	building_napalm: napalm2
		FlipX: true

rank:
	Defaults:
		Offset: 0, 3
	rank-veteran-1:
	rank-veteran-2:
		Start: 1
	rank-veteran-3:
		Start: 2
	rank-elite:
		Start: 3
		Offset: 1, 3

rallypoint:
	flag: flagfly
		Length: *
		Offset: 10,-5
		ZOffset: 2535
	circles: fpls
		Length: *
		ZOffset: 2047

beacon:
	Defaults:
		ZOffset: 2535
	arrow: mouse2
		Start: 5
		Offset: 1,-12
	circles: fpls
		Length: *
		ZOffset: 2047
	airstrike: bombicon
		Offset: 0,-42
	atomic: atomicon
		Offset: 0,-42
	clock: beaconclock
		Length: *
		Offset: 0,-42

select:
	repair:
		Start: 2

allyrepair:
	repair:
		Length: *
		Tick: 160
		ZOffset: 2047

crate:
	idle:
		ZOffset: -511

scrate:
	idle:
		ZOffset: -511

wcrate:
	idle:
		ZOffset: -511

xcratea:
	idle: xcrate
		ZOffset: -511

xcrateb:
	idle: xcrate
		Start: 1
		ZOffset: -511

xcratec:
	idle: xcrate
		Start: 2
		ZOffset: -511

xcrated:
	idle: xcrate
		Start: 3
		ZOffset: -511

crate-effects:
	Defaults:
		Length: *
		ZOffset: 2047
	airstrike: deviator
	nuke: missile2
	dollar: dollar
	reveal-map: radarcrate
	hide-map: empulse
	heal: healcrate
	mine: mine
	redskull: rapid
	cloak: cloakcrate
	levelup: levelup
		Tick: 200
	firepowerup: firepowercrate
	armorup: armorcrate
	speedup: speedcrate

atomic:
	Defaults:
		Length: *
		ZOffset: 1023
	up: atomicup
	down: atomicdn

ionsfx:
	idle:
		Length: *
		Offset: 0, -78
		ZOffset: 1023

bomblet:
	idle:
		Length: *
		ZOffset: 1023

mpspawn:
	idle:
		Length: *

waypoint:
	idle:
		Length: *

camera:
	idle:
		Length: *

clock:
	idle: hclock
		Length: *

pips:
	pip-empty:
	pip-green:
		Start: 1
	pip-yellow:
		Start: 2
	pip-gray:
		Start: 3
	pip-red:
		Start: 4
	pip-blue:
		Start: 5
	pip-heal: pip-heal
		Offset: -1, 1
	groups: pdigits
		Length: *
		Offset: 9, 5
	pip-hazmat: pip-hazmat
		Offset: -3, 0

overlay:
	Defaults: trans.icn
		AddExtension: False
	build-valid:
	build-invalid:
		Start: 2
	target-valid:
	target-select:
		Start: 1
	target-invalid:
		Start: 2

editor-overlay:
	Defaults: trans.icn
		AddExtension: False
	copy:
	paste:
		Start: 2

poweroff:
	offline:
		Length: *
		Tick: 160
		ZOffset: 2047

icon:
	Defaults:
		AddExtension: False
	airstrike: bombicnh.tem
	ioncannon: ionicnh.tem
	abomb: atomicnh.tem

moveflsh:
	idle:
		Length: *
		Tick: 80
		ZOffset: 2047

resources:
	Defaults:
		UseTilesetExtension: true
		Length: *
	ti1: ti1
	ti2: ti2
	ti3: ti3
	ti4: ti4
	ti5: ti5
	ti6: ti6
	ti7: ti7
	ti8: ti8
	ti9: ti9
	ti10: ti10
	ti11: ti11
	ti12: ti12
	bti1: rtib1
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti2: rtib2
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti3: rtib3
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti4: rtib4
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti5: rtib5
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti6: rtib6
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti7: rtib7
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti8: rtib8
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti9: rtib9
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti10: rtib10
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti11: rtib11
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT
	bti12: rtib12
		TilesetOverrides:
			WINTER: TEMPERAT
			JUNGLE: TEMPERAT
			SNOW: TEMPERAT

shroud:
	Defaults:
		Length: 12
	typea: shadow
	typeb: shadow
		Start: 12
	typec: shadow
		Start: 24
	typed: shadow
		Start: 36
	full: fullshroud
		Length: 1

# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
	Defaults:
		UseTilesetExtension: true
		Length: *
	sc1: sc1
	sc2: sc2
	sc3: sc3
	sc4: sc4
	sc5: sc5
	sc6: sc6

craters:
	Defaults:
		UseTilesetExtension: true
		Length: *
	cr1: cr1
	cr2: cr2
	cr3: cr3
	cr4: cr4
	cr5: cr5
	cr6: cr6

smokland:
	open:
		Length: 72
		Tick: 120
		ZOffset: 1023
	idle:
		Start: 72
		Length: 20
		Tick: 120
		ZOffset: 1023

airstrikedirection:
	arrow-t: mouse2
		Start: 1
		Y: -12
		Offset: 0, -15, 0
	arrow-tr: mouse2
		Start: 2
		X: 14
		Y: -12
		Offset: 7, -7, 0
	arrow-r: mouse2
		Start: 3
		X: 14
		Offset: 12, 0, 0
	arrow-br: mouse2
		Start: 4
		X: 14
		Y: 11
		Offset: 7, 7, 0
	arrow-b: mouse2
		Start: 5
		Y: 11
		Offset: 0, 15, 0
	arrow-bl: mouse2
		Start: 6
		X: -15
		Y: 11
		Offset: -7, 7, 0
	arrow-l: mouse2
		Start: 7
		X: -15
		Offset: -12, 0, 0
	arrow-tl: mouse2
		Start: 8
		X: -15
		Y: -12
		Offset: -7, -7, 0
