World:
	LuaScript:
		Scripts: campaign-global.lua, allies05a.lua, allies05a-AI.lua
	MissionData:
		Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
		BriefingVideo: ally5.vqa
		StartVideo: tanya1.vqa
		WinVideo: tanya2.vqa
		LossVideo: grvestne.vqa
	MapOptions:
		TechLevel: medium
	ScriptLobbyDropdown@difficulty:
		ID: difficulty
		Label: Difficulty
		Values:
			easy: Easy
			normal: Normal
			hard: Hard
			tough: Real tough guy
		Default: easy

Camera.Small:
	Inherits: CAMERA
	RevealsShroud:
		Range: 4c0

TSLA:
	Buildable:
		Prerequisites: ~disabled

SAM:
	Buildable:
		Prerequisites: ~disabled

LST:
	-Selectable:
	Targetable:
		TargetTypes: GroundActor, WaterActor
	Interactable:

LST.IN:
	Inherits: LST
	RenderSprites:
		Image: LST
	Cargo:
		Types: disabled

TRAN:
	-Selectable:
	RevealsShroud:
		Range: 4c0
	Targetable@GROUND:
		TargetTypes: GroundActor
	Interactable:

TRAN.IN:
	Inherits: TRAN
	RenderSprites:
		Image: TRAN
	Cargo:
		Types: disabled

TRUK.mission:
	Inherits: TRUK
	Buildable:
		Prerequisites: ~disabled
	WithFacingSpriteBody:
	-SpawnActorOnDeath:
	RevealsShroud:
		Range: 4c0
		ValidRelationships: Ally, Enemy
		RequiresCondition: hijacked
	ExternalCondition@hijacked:
		Condition: hijacked
	RenderSprites:
		Image: TRUK

SPY:
	Infiltrates:
		Types: Mission Objectives

WEAP:
	-InfiltrateForSupportPower:
	Targetable:
		TargetTypes: GroundActor, C4, DetonateAttack, Structure

WEAP.infiltratable:
	Inherits: WEAP
	Buildable:
		Prerequisites: ~disabled
	Targetable@Spy:
		TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
	RenderSprites:
		Image: WEAP
	ProvidesPrerequisite:
		Prerequisite: weap

MISS:
	Tooltip:
		Name: Prison
	Targetable:
		TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
	AttackOmni:
	Armament:
		Weapon: PrisonColt

E1.Autotarget:
	Inherits: E1
	Buildable:
		Prerequisites: ~disabled
	RevealsShroud:
		Range: 8c0
	AutoTarget:
		ScanRadius: 7
	RenderSprites:
		Image: E1

E2.Autotarget:
	Inherits: E2
	Buildable:
		Prerequisites: ~disabled
	RevealsShroud:
		Range: 8c0
	AutoTarget:
		ScanRadius: 7
	RenderSprites:
		Image: E2

AFLD:
	AirstrikePower@spyplane:
		Prerequisites: ~disabled
	ParatroopersPower@paratroopers:
		Prerequisites: ~disabled

FCOM:
	MustBeDestroyed:

4TNK:
	Buildable:
		Prerequisites: ~disabled

MCV:
	Buildable:
		Prerequisites: ~disabled

MNLY:
	Buildable:
		Prerequisites: ~disabled

TTNK:
	Buildable:
		Prerequisites: ~disabled

FTRK:
	Buildable:
		Prerequisites: ~disabled

DTRK:
	Buildable:
		Prerequisites: ~disabled

QTNK:
	Buildable:
		Prerequisites: ~disabled

MSLO:
	Buildable:
		Prerequisites: ~disabled

SPEN:
	Buildable:
		Prerequisites: ~disabled

IRON:
	Buildable:
		Prerequisites: ~disabled

STEK:
	Buildable:
		Prerequisites: ~disabled

E6:
	Buildable:
		Prerequisites: ~disabled

THF:
	Buildable:
		Prerequisites: ~disabled

SHOK:
	Buildable:
		Prerequisites: ~disabled

MIG:
	Buildable:
		Prerequisites: ~disabled
