^Palettes:
	-PlayerColorPalette:
	-PaletteFromPlayerPaletteWithAlpha@placebuilding:
	IndexedPlayerPalette:
		BasePalette: terrain
		RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
		PlayerIndex:
			GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
			Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
			Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
	IndexedPlayerPalette@units:
		BasePalette: terrain
		BaseName: player-units
		RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
		PlayerIndex:
			GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
			Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
			Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
	PaletteFromPlayerPaletteWithAlpha@Placebuilding:
		BaseName: placebuilding
		Alpha: 0.65
		BasePalette: player

^Vehicle:
	RenderSprites:
		PlayerPalette: player-units

^Tank:
	RenderSprites:
		PlayerPalette: player-units

^Helicopter:
	RenderSprites:
		PlayerPalette: player-units

^Infantry:
	RenderSprites:
		PlayerPalette: player-units
	WithDeathAnimation:
		DeathSequencePalette: player-units

^CommonHuskDefaults:
	RenderSprites:
		PlayerPalette: player-units

C17:
	RenderSprites:
		PlayerPalette: player-units
	Contrail@1:
		UsePlayerColor: False
	Contrail@2:
		UsePlayerColor: False
	Contrail@3:
		UsePlayerColor: False
	Contrail@4:
		UsePlayerColor: False

HARV:
	RenderSprites:
		PlayerPalette: player

MCV:
	RenderSprites:
		PlayerPalette: player

HARV.Husk:
	RenderSprites:
		PlayerPalette: player

MCV.Husk:
	RenderSprites:
		PlayerPalette: player
