^MG:
	ReloadDelay: 30
	Range: 2c512
	Report: MGUN2.WAV
	Projectile: InstantHit
		Inaccuracy: 128
		InaccuracyType: PerCellIncrement
	Warhead@1Dam: SpreadDamage
		Damage: 1250
		Spread: 480
		Falloff: 100, 0
		Versus:
			wall: 10
			building: 25
			wood: 75
			light: 40
			heavy: 20
			invulnerable: 0
			cy: 20
			harvester: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		DamageCalculationType: ClosestTargetablePosition
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		ImpactActors: false
	Warhead@3Concrete: DamagesConcrete
		Damage: 1250

LMG:
	Inherits: ^MG

Fremen_S:
	Inherits: ^MG
	ReloadDelay: 40
	Report: FREMODD1.WAV
	Warhead@2Eff: CreateEffect
		Explosions: small_explosion

M_LMG:
	Inherits: ^MG
	ReloadDelay: 40

M_LMG_H:
	Inherits: M_LMG
	ReloadDelay: 50

M_HMG:
	Inherits: ^MG
	ReloadDelay: 40
	Range: 3c512
	Report: 20MMGUN1.WAV
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Spread: 512
		Versus:
			none: 25
			wall: 100
			building: 50
			wood: 65
			light: 100
			heavy: 50
			invulnerable: 0
			cy: 20
			harvester: 50
	Warhead@2Concrete: DamagesConcrete
		Damage: 625

M_HMG_H:
	Inherits: M_HMG
	ReloadDelay: 50

Fremen_L:
	Inherits: M_HMG
	Report: BAZOOK2.WAV
	Warhead@1Dam: SpreadDamage
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosions: small_explosion

HMG:
	Inherits: ^MG
	ReloadDelay: 20
	Range: 3c0
	Report: 20MMGUN1.WAV
	Warhead@1Dam: SpreadDamage
		Damage: 1800
	Warhead@2Concrete: DamagesConcrete
		Damage: 1800

HMGo:
	Inherits: HMG
	ReloadDelay: 18

HMG_muzzle:
	ReloadDelay: 16
	Range: 3c0
	Burst: 3
	BurstDelays: 2
	Projectile: InstantHit
	Warhead@TargetValidation: SpreadDamage

HMGo_muzzle:
	Inherits: HMG_muzzle
	ReloadDelay: 14
