^AntiGroundMissile:
	ReloadDelay: 50
	Range: 5c0
	MinRange: 0c512
	Report: missile6.aud
	ValidTargets: Ground, Water, GroundActor, WaterActor
	Projectile: Missile
		Speed: 213
		Arm: 2
		Blockable: false
		ContrailLength: 10
		Inaccuracy: 128
		Image: DRAGON
		Shadow: True
		HorizontalRateOfTurn: 20
		RangeLimit: 6c0
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 5000
		ValidTargets: GroundActor, WaterActor, AirborneActor
		Versus:
			None: 10
			Wood: 74
			Light: 34
			Heavy: 100
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		ValidTargets: Ground, Infantry
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: kaboom25.aud
		ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
	Warhead@4EffWater: CreateEffect
		Explosions: med_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water, Underwater
		InvalidTargets: Bridge

^AntiAirMissile:
	Inherits: ^AntiGroundMissile
	ValidTargets: AirborneActor
	Warhead@3Eff: CreateEffect
		ImpactActors: false

Maverick:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 50
	Range: 9c0
	MinRange: 2c0
	Report: missile7.aud
	Burst: 2
	BurstDelays: 7
	Projectile: Missile
		Speed: 256
		Inaccuracy: 316
		CruiseAltitude: 2c0
		RangeLimit: 14c410
	Warhead@1Dam: SpreadDamage
		InvalidTargets: AirborneActor
		Damage: 7000
		Versus:
			None: 30
			Wood: 90
			Light: 90
			Heavy: 115
			Concrete: 100

Dragon:
	Inherits: ^AntiGroundMissile
	Projectile: Missile
		TrailImage: smokey

HellfireAG:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 30
	MinRange: 1c256
	Burst: 2
	BurstDelays: 7
	Projectile: Missile
		Speed: 256
		HorizontalRateOfTurn: 40
		RangeLimit: 8c512
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		Versus:
			None: 30
			Wood: 90
			Light: 90
			Concrete: 100

HellfireAA:
	Inherits: ^AntiAirMissile
	ReloadDelay: 30
	MinRange: 1c256
	Range: 4c0
	Burst: 2
	BurstDelays: 10
	Projectile: Missile
		Speed: 492
		Inaccuracy: 128
		HorizontalRateOfTurn: 100
		RangeLimit: 7c0
		CloseEnough: 0c600
	Warhead@1Dam: SpreadDamage
		Damage: 4000
		ValidTargets: AirborneActor
		Versus:
			Wood: 75
			Light: 75
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion_air

MammothTusk:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 60
	Range: 6c512
	Burst: 2
	ValidTargets: AirborneActor, Infantry
	Projectile: Missile
		Speed: 341
		HorizontalRateOfTurn: 60
		RangeLimit: 9c614
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 5000
		Versus:
			None: 100
			Light: 60
			Heavy: 24
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		ImpactSounds: kaboom12.aud
		ValidTargets: Ground, GroundActor, Trees
	Warhead@5EffAir: CreateEffect
		Explosions: med_explosion_air
		ImpactSounds: kaboom25.aud
		ValidTargets: Air, AirborneActor

Nike:
	Inherits: ^AntiAirMissile
	ReloadDelay: 15
	Range: 7c512
	Report: missile1.aud
	Projectile: Missile
		Arm: 3
		Inaccuracy: 0
		Image: MISSILE
		HorizontalRateOfTurn: 100
		RangeLimit: 9c0
		Speed: 341
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		ValidTargets: AirborneActor
		Versus:
			Light: 90
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion_air
		ImpactSounds: kaboom25.aud

RedEye:
	Inherits: Nike
	ReloadDelay: 50
	Projectile: Missile
		Inaccuracy: 0
		HorizontalRateOfTurn: 80
		Speed: 298
	Warhead@1Dam: SpreadDamage
		Damage: 4000
		ValidTargets: AirborneActor
		Versus:
			Light: 60

Stinger:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 60
	Range: 7c512
	Burst: 2
	BurstDelays: 0
	InvalidTargets: Underwater
	Projectile: Missile
		Arm: 3
		Inaccuracy: 0
		HorizontalRateOfTurn: 80
		RangeLimit: 9c512
		Speed: 170
		CloseEnough: 149
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Versus:
			None: 36
			Wood: 88
			Light: 88
			Heavy: 120
			Concrete: 60

StingerAA:
	Inherits: Stinger
	ValidTargets: AirborneActor
	Projectile: Missile
		Speed: 255
		CloseEnough: 298
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion_air
		ImpactSounds: kaboom25.aud

APTusk:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 60
	Range: 6c0
	Projectile: Missile
		Speed: 298
		TrailImage: smokey
		HorizontalRateOfTurn: 40
		RangeLimit: 7c204

APTusk.stnk:
	Inherits: APTusk
	ReloadDelay: 100

TorpTube:
	ReloadDelay: 100
	Range: 9c0
	Report: torpedo1.aud
	ValidTargets: Water, WaterActor, Underwater, Bridge
	Burst: 2
	BurstDelays: 20
	Projectile: Missile
		Image: torpedo
		Arm: 3
		Speed: 85
		TrailImage: bubbles
		HorizontalRateOfTurn: 4
		RangeLimit: 10c819
		BoundToTerrainType: Water
		Palette: shadow
		MaximumLaunchAngle: 0
		CruiseAltitude: 0
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 18000
		ValidTargets: WaterActor, Underwater, Bridge
		Versus:
			Wood: 75
			Light: 75
			Heavy: 100
			Concrete: 500
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom15.aud
		ValidTargets: Ground, WaterActor, Underwater, GroundActor, Bridge
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: splash9.aud
		ValidTargets: Water
		InvalidTargets: Bridge

^SubMissileDefault:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 300
	Range: 8c0
	Burst: 2
	Projectile: Missile
		Speed: 234
		Inaccuracy: 0c614
		HorizontalRateOfTurn: 60
		RangeLimit: 9c0
		Image: MISSILE
		TrailImage: smokey
		ContrailLength: 30
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 2500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 40
			Wood: 50
			Light: 30
			Heavy: 30
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom15.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
		ImpactSounds: splash9.aud

SubMissile:
	Inherits: ^SubMissileDefault
	Range: 20c0
	TargetActorCenter: true
	-Projectile:
	Projectile: Bullet
		Speed: 162
		Blockable: false
		LaunchAngle: 120
		Inaccuracy: 0c614
		Image: MISSILE
		Shadow: True
		TrailImage: smokey
		ContrailLength: 30

SubMissileAA:
	Inherits: ^SubMissileDefault
	ValidTargets: AirborneActor
	Warhead@1Dam: SpreadDamage
		Damage: 1500

SCUD:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 240
	Range: 10c0
	MinRange: 4c0
	Report: missile1.aud
	-Projectile:
	Projectile: Bullet
		Speed: 170
		Blockable: false
		TrailImage: smokey
		TrailDelay: 5
		Inaccuracy: 213
		Image: V2
		Shadow: True
		LaunchAngle: 62
	Warhead@1Dam: SpreadDamage
		Spread: 341
		Damage: 4500
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor, Trees
		Versus:
			None: 90
			Wood: 75
			Tree: 75
			Light: 70
			Heavy: 40
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
	Warhead@3Eff: CreateEffect
		Explosions: napalm
		ImpactSounds: firebl3.aud
	Warhead@4EffWater: CreateEffect
		Explosions: large_splash
