World:
	LuaScript:
		Scripts: campaign-global.lua, gdi04c.lua
	MusicPlaylist:
		StartingMusic: ind
	MissionData:
		Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
		BackgroundVideo: bkground.vqa
		BriefingVideo: gdi4a.vqa
		StartVideo: nodsweep.vqa
		WinVideo: burdet1.vqa
		LossVideo: gameover.vqa
	SmudgeLayer@SCORCH:
		InitialSmudges:
			58,38: sc5,0
			55,37: sc6,0
			56,34: sc5,0
			47,34: sc5,0
			54,33: sc6,0
			47,33: sc3,0
			46,33: sc4,0
			55,32: sc2,0
			48,31: sc3,0
			47,31: sc2,0
	SmudgeLayer@CRATER:
		InitialSmudges:
			23,32: cr1,0

Player:
	PlayerResources:
		DefaultCash: 0

^Palettes:
	IndexedPlayerPalette:
		PlayerIndex:
			Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
	IndexedPlayerPalette@units:
		PlayerIndex:
			Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198

^CivInfantry:
	Health:
		HP: 12500

^Bridge:
	DamageMultiplier@INVULNERABLE:
		Modifier: 0
