VolkovWeapon:
	Inherits: SilencedPPK
	ReloadDelay: 25
	Range: 6c0
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
			Concrete: 0
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff
		ValidTargets: Ground, GroundActor, Ship, Trees
	Warhead@3EffWater: CreateEffect
		Explosions: water_piff
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge

ParaBomb:
	ReloadDelay: 50
	ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 15000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
		Versus:
			Wood: 1000
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
		Size: 1
	Warhead@4Eff_impact: CreateEffect
		Explosions: nuke
		ImpactSounds: kaboom1.aud
		ImpactActors: false
		ValidTargets: Ground, Water, Air
	Warhead@5Dam_areanuke1: SpreadDamage
		Spread: 2c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
		Versus:
			Wood: 1000
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@7Smu_areanuke1: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
		Size: 2
		Delay: 5
	Warhead@8Eff_areanuke1: CreateEffect
		ImpactSounds: kaboom22.aud
		Delay: 5
		ImpactActors: false
	Warhead@9Dam_areanuke2: SpreadDamage
		Spread: 3c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 10
		ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
		Versus:
			Wood: 50
			Tree: 200
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@12Smu_areanuke2: LeaveSmudge
		SmudgeType: Scorch
		ValidTargets: Ground, Infantry
		Size: 3
		Delay: 10
	Warhead@13FlashEffect: FlashPaletteEffect
		Duration: 20
		FlashType: Nuke
