ammocrat:
	idle: ammo01
		DepthSprite: isodepth.shp
		ShadowStart: 2
		Offset: 0, -12, 12

^abanbase:
	Defaults:
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 2
	critical-idle:
		Start: 1
		ShadowStart: 3

^aban1x1:
	Inherits: ^abanbase
	Defaults:
		Offset: 0, -12, 12

^aban2x2:
	Inherits: ^abanbase
	Defaults:
		Offset: 0, -24, 24

^aban2x5:
	Inherits: ^abanbase
	Defaults:
		Offset: 36, -42, 42
		DepthSpriteOffset: 24, 0

^aban2x6:
	Inherits: ^abanbase
	Defaults:
		Offset: 48, -48, 48
		DepthSpriteOffset: 36, 0

^aban3x2:
	Inherits: ^abanbase
	Defaults:
		Offset: -12, -30, 30
		DepthSpriteOffset: -12, 0

^aban4x2:
	Inherits: ^abanbase
	Defaults:
		Offset: -24, -36, 36
		DepthSpriteOffset: -24, 0

^aban5x3:
	Inherits: ^abanbase
	Defaults:
		Offset: -24, -48, 48
		DepthSpriteOffset: -24, 0

aban01:
	Inherits: ^aban2x6

aban02:
	Inherits: ^aban5x3

aban03:
	Inherits: ^aban2x5

aban04:
	Inherits: ^aban4x2

aban05:
	Inherits: ^aban3x2

aban06:
	Inherits: ^aban2x2

aban07:
	Inherits: ^aban2x2

aban08:
	Inherits: ^aban2x2

aban09:
	Inherits: ^aban2x2
	Defaults:
		Offset: 2, -20, 24

aban10:
	Inherits: ^aban2x2

aban11:
	Inherits: ^aban2x2
	Defaults:
		Offset: 0, -20, 24

aban12:
	Inherits: ^aban2x2
	Defaults:
		Offset: 2, -22, 24

aban13:
	Inherits: ^aban1x1
	Defaults:
		Offset: 0, -10, 12

aban14:
	Inherits: ^aban1x1

aban15:
	Inherits: ^aban1x1
	Defaults:
		Offset: 0, -10, 12

aban16:
	Inherits: ^aban2x2

aban17:
	Inherits: ^aban1x1

aban18:
	Inherits: ^aban1x1

^bboard1x1:
	Defaults:
		Offset: 0, -12, 6
	idle:
		ShadowStart: 2
	damaged-idle:
		Start: 1
		ShadowStart: 3

^bboard1x2:
	Defaults:
		Offset: -1, -10, 6
	idle:
		ShadowStart: 2
	damaged-idle:
		Start: 1
		ShadowStart: 3

^bboard2x1:
	Defaults:
		Offset: 2, -12, 6
	idle:
		ShadowStart: 2
	damaged-idle:
		Start: 1
		ShadowStart: 3

bboard01:
	Inherits: ^bboard1x1

bboard02:
	Inherits: ^bboard1x1

bboard03:
	Inherits: ^bboard1x1

bboard04:
	Inherits: ^bboard1x1

bboard05:
	Inherits: ^bboard1x1

bboard06:
	Inherits: ^bboard1x2

bboard07:
	Inherits: ^bboard1x2

bboard08:
	Inherits: ^bboard1x2

bboard09:
	Inherits: ^bboard1x1

bboard10:
	Inherits: ^bboard1x1

bboard11:
	Inherits: ^bboard1x1

bboard12:
	Inherits: ^bboard1x1

bboard13:
	Inherits: ^bboard1x1

bboard14:
	Inherits: ^bboard2x1

bboard15:
	Inherits: ^bboard2x1

bboard16:
	Inherits: ^bboard2x1

^cabase:
	Defaults:
		DepthSprite: isodepth.shp
	idle:
		ShadowStart: 2
	damaged-idle:
		Start: 1
		ShadowStart: 3

^ca1x1:
	Inherits: ^cabase
	Defaults:
		Offset: 0, -12, 12
		UseTilesetCode: true

^ca1x2:
	Inherits: ^cabase
	Defaults:
		Offset: 12, -18, 18
		DepthSpriteOffset: 12, 0
		UseTilesetCode: true

^ca2x1:
	Inherits: ^cabase
	Defaults:
		Offset: -12, -18, 18
		DepthSpriteOffset: -12, 0
		UseTilesetCode: true

^ca2x3:
	Inherits: ^cabase
	Defaults:
		Offset: 12, -30, 30
		DepthSpriteOffset: 12, 0
		UseTilesetCode: true

^ca3x3:
	Inherits: ^cabase
	Defaults:
		Offset: 0, -36, 36
		UseTilesetCode: true

^ca2x2:
	Inherits: ^cabase
	Defaults:
		Offset: 0, -24, 24
		UseTilesetCode: true

ca0001:
	Inherits: ^ca3x3

ca0002:
	Inherits: ^ca3x3

ca0003:
	Inherits: ^ca2x2

ca0004:
	Inherits: ^ca2x2

ca0005:
	Inherits: ^ca1x2

ca0006:
	Inherits: ^ca1x2

ca0007:
	Inherits: ^ca1x2

ca0008:
	Inherits: ^ca2x3

ca0009:
	Inherits: ^ca2x3

ca0010:
	Inherits: ^ca2x2

ca0011:
	Inherits: ^ca1x2

ca0012:
	Inherits: ^ca1x2

ca0013:
	Inherits: ^ca2x1

ca0014:
	Inherits: ^ca1x1

ca0015:
	Inherits: ^ca1x1

ca0016:
	Inherits: ^ca1x1

ca0017:
	Inherits: ^ca1x1

ca0018:
	Inherits: ^ca1x2

ca0019:
	Inherits: ^ca1x2

ca0020:
	Inherits: ^ca1x2

ca0021:
	Inherits: ^ca1x2

caarmr:
	Defaults:
		DepthSprite: isodepth.shp
		Offset: 0, -48, 48
	idle: ctarmr
		ShadowStart: 3
	damaged-idle: ctarmr
		Start: 1
		ShadowStart: 4
	critical-idle: ctarmr
		Start: 2
		ShadowStart: 5

caaray:
	Defaults:
		DepthSprite: isodepth.shp
		Offset: 0, -24, 24
	idle: ctaray
		ShadowStart: 3
	damaged-idle: ctaray
		Start: 1
		ShadowStart: 4
	critical-idle: ctaray
		Start: 2
		ShadowStart: 5
	idle-satellite: ctaray_a
		Length: 16
		Tick: 100
	idle-radar: ctaray_b
		Length: 16
		Tick: 100
	idle-scanner: ctaray_c
		Length: 16
		Tick: 100
	idle-light: ctaray_d
		Length: 24
		Tick: 100

cabhut:
	idle:
		DepthSprite: isodepth.shp
		UseTilesetCode: true
		Offset: 0, -12, 12
		ShadowStart: 1

^cacrsh:
	idle:
		UseTilesetCode: true
		Offset: 0, -12, 12

cacrsh01:
	Inherits: ^cacrsh

cacrsh02:
	Inherits: ^cacrsh

cacrsh03:
	Inherits: ^cacrsh

cacrsh04:
	Inherits: ^cacrsh

cacrsh05:
	Inherits: ^cacrsh

cahosp:
	Defaults:
		DepthSprite: isodepth.shp
		DepthSpriteOffset: 15, 0
		UseTilesetCode: true
		Offset: 15, -36, 36
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	critical-idle:
		Start: 2
		ShadowStart: 5

capyr01:
	idle: ctpyr01
		DepthSprite: isodepth.shp
		ShadowStart: 1
		Offset: 0, -24, 24

capyr02:
	idle: ctpyr02
		DepthSprite: isodepth.shp
		ShadowStart: 1
		Offset: 0, -48, 48

capyr03:
	idle: ctpyr03
		DepthSprite: isodepth.shp
		ShadowStart: 1
		Offset: 0, -48, 48

^city1x1:
	Inherits: ^cabase
	Defaults:
		Offset: 0, -12, 12

^city2x2:
	Inherits: ^cabase
	Defaults:
		Offset: 0, -24, 24

^city2x3:
	Inherits: ^cabase
	Defaults:
		Offset: 12, -30, 30
		DepthSpriteOffset: 12, 0

^city3x2:
	Inherits: ^cabase
	Defaults:
		Offset: -12, -30, 30
		DepthSpriteOffset: -12, 0

^city3x5:
	Inherits: ^cabase
	Defaults:
		Offset: 24, -48, 48
		DepthSpriteOffset: 24, 0

^city4x2:
	Inherits: ^cabase
	Defaults:
		Offset: -24, -36, 36
		DepthSpriteOffset: -24, 48

^city4x3:
	Inherits: ^cabase
	Defaults:
		Offset: -12, -42, 42
		DepthSpriteOffset: -12, 0

city01:
	Inherits: ^city4x2
	Defaults:
		Offset: -12, -30, 36

city02:
	Inherits: ^city2x3

city03:
	Inherits: ^city3x2

city04:
	Inherits: ^city3x2

city05:
	Inherits: ^city3x2

city06:
	Inherits: ^city4x2

city07:
	Inherits: ^city4x2
	Defaults:
		Offset: -12, -30, 36

city08:
	Inherits: ^city2x2

city09:
	Inherits: ^city2x2

city10:
	Inherits: ^city2x2

city11:
	Inherits: ^city2x2

city12:
	Inherits: ^city2x2

city13:
	Inherits: ^city2x2

city14:
	Inherits: ^city1x1

city15:
	Inherits: ^city4x2

city16:
	Inherits: ^city4x2
	Defaults:
		Offset: -24, -30, 36

city17:
	Inherits: ^city4x3

city18:
	Inherits: ^city3x5

city19:
	Inherits: ^city2x2

city20:
	Inherits: ^city1x1

city21:
	Inherits: ^city1x1

city22:
	Inherits: ^city2x2

ctdam:
	Defaults:
		Offset: 36,-42
	idle:
	damaged-idle:
		Start: 1
	idle-lights: ctdam_a
		Length: 8
		Tick: 200
	damaged-idle-lights: ctdam_a
		Start: 8
		Length: 8
		Tick: 200
	idle-water: ctdam_b
		Length: 8
		Tick: 200
	damaged-idle-water: ctdam_b
		Start: 8
		Length: 8
		Tick: 200

ctvega:
	Defaults:
		DepthSprite: isodepth.shp
		Offset: 0, -48, 48
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	critical-idle:
		Start: 2
		ShadowStart: 5

^gaoldcc:
	idle:
		ShadowStart: 2
		DepthSprite: isodepth.shp
		UseTilesetCode: true
		Offset: 0, -24, 24

gaoldcc1:
	Inherits: ^gaoldcc

gaoldcc2:
	Inherits: ^gaoldcc

gaoldcc3:
	Inherits: ^gaoldcc

gaoldcc4:
	Inherits: ^gaoldcc

gaoldcc5:
	Inherits: ^gaoldcc

gaoldcc6:
	Inherits: ^gaoldcc

gakodk:
	Defaults:
		DepthSprite: isodepth.shp
		DepthSpriteOffset: -24, 0
		UseTilesetCode: true
		Offset: -24, -36, 36
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	critical-idle:
		Start: 2
		ShadowStart: 5
	large-lights: gakodk_a
		Length: 12
		Tick: 200
	damaged-large-lights: gakodk_a
		Start: 12
		Length: 12
		Tick: 200
	small-light: gakodk_b
		Length: 22
		Tick: 200
	small-lights: gakodk_c
		Length: 12
		Tick: 200
	damaged-small-lights: gakodk_c
		Start: 12
		Length: 12
		Tick: 200

gaspot:
	Defaults:
		DepthSprite: isodepth.shp
		Offset: 0, -12, 12
		UseTilesetCode: true
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	dead:
		Start: 2
		ShadowStart: 5
		Tick: 400
	idle-lights: gaspot_a
		Length: 8
		Tick: 200
	damaged-idle-lights: gaspot_a
		Start: 8
		Length: 8
		Tick: 200
	make: gaspotmk
		Length: 14
		ShadowStart: 14
	emp-overlay: emp_fx01
		Length: *
		Offset: 0, 0
		-DepthSprite:
		UseTilesetCode: false
		ZOffset: 512
		BlendMode: Additive
	icon: spoticon
		Offset: 0, 0
		UseTilesetCode: false
		-DepthSprite:

galite:
	Defaults:
		DepthSprite: isodepth.shp
		Offset: 0, -12, 12
		UseTilesetCode: true
	idle: gtlite
		ShadowStart: 2
	damaged-idle: gtlite
		Start: 1
		ShadowStart: 3
	lighting: alphatst
		BlendMode: DoubleMultiplicative
		UseTilesetCode: false
		IgnoreWorldTint: true
		-DepthSprite:
		Offset: 0, 0, 240
		ZRamp: 1
		ZOffset: 10240
	emp-overlay: emp_fx01
		Length: *
		Offset: 0, 0
		-DepthSprite:
		UseTilesetCode: false
		ZOffset: 512
		BlendMode: Additive
	icon: liteicon
		Offset: 0, 0
		-DepthSprite:
		UseTilesetCode: false

namntk:
	Defaults:
		DepthSprite: isodepth.shp
		DepthSpriteOffset: 24, 0
		UseTilesetCode: true
		Offset: 24, -24, 24
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	critical-idle:
		Start: 2
		ShadowStart: 5
	idle-lights: namntk_a
		Length: 8
		Tick: 200

ntpyra:
	Defaults:
		DepthSprite: isodepth.shp
		Offset: 0, -42, 42
	idle:
		ShadowStart: 3
	damaged-idle:
		Start: 1
		ShadowStart: 4
	critical-idle:
		Start: 2
		ShadowStart: 5
	idle-lights: ntpyra_a
		Length: 16
		Tick: 200
	damaged-idle-lights: ntpyra_a
		Start: 16
		Length: 16
		Tick: 200

ufo:
	idle: ufo.tem
		DepthSprite: isodepth.shp
		Offset: -24, -60, 60
		AddExtension: false
