NAPULS:
	Inherits: ^Defense
	Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
	Inherits@SHAPE: ^2x2Shape
	Valued:
		Cost: 1000
	Tooltip:
		Name: E.M. Pulse Cannon
	Buildable:
		Queue: Defense
		BuildPaletteOrder: 110
		Prerequisites: radar, ~techlevel.superweapons
		Description: Disables mechanical units in an area.\nRequires power to operate.
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Health:
		HP: 50000
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 8c0
	Turreted:
		TurnSpeed: 40
		InitialFacing: 896
		RealignDelay: -1
	AttackTurreted:
		RequiresCondition: !build-incomplete && !empdisable && !disabled
	Armament:
		Weapon: EMPulseCannon
		LocalOffset: 212,0,1768
		LocalYaw: 0,100
	WithSpriteTurret:
		RequiresCondition: !build-incomplete
		Sequence: turret
	Power:
		Amount: -150
	RenderSprites:
		Image: napuls.gdi
		FactionImages:
			gdi: napuls.gdi
			nod: napuls.nod
	ProvidesPrerequisite@gdi:
		ResetOnOwnerChange: true
	AttackOrderPower:
		PauseOnCondition: empdisable || disabled
		Cursor: emp
		Icon: emp
		ChargeInterval: 3375
		Description: E.M. Pulse
		LongDesc: Fires a pulse blast which disables\nall mechanical units in the area.
		EndChargeSpeechNotification: EmPulseCannonReady
		SelectTargetSpeechNotification: SelectTarget
