^Rocket:
	ReloadDelay: 40
	Range: 3c0
	Report: ROCKET1.WAV
	Projectile: Bullet
		Blockable: false
		Speed: 281
		Inaccuracy: 128
		InaccuracyType: PerCellIncrement
		Image: RPG
		TrailImage: bazooka_trail2
		TrailPalette: effect75alpha
		TrailInterval: 1
	Warhead@1Dam: SpreadDamage
		Damage: 3000
		Spread: 512
		Falloff: 100, 0
		Versus:
			none: 8
			wall: 75
			building: 40
			wood: 45
			light: 70
			heavy: 100
			invulnerable: 0
			cy: 20
			harvester: 50
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		DamageCalculationType: ClosestTargetablePosition
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@3Eff: CreateEffect
		Explosions: tiny_explosion
		ImpactActors: false
		ValidTargets: Ground, Air
	Warhead@3Concrete: DamagesConcrete
		Damage: 240

^Missile:
	Inherits: ^Rocket
	ReloadDelay: 60
	Range: 5c512
	MinRange: 0c512
	Projectile: Missile
		Shadow: true
		HorizontalRateOfTurn: 12
		RangeLimit: 6c614
		CruiseAltitude: 1c0
		MinimumLaunchAngle: 64
		VerticalRateOfTurn: 40
		Image: MISSILE2
		TrailImage: large_trail
		Speed: 288
	Warhead@1Dam: SpreadDamage
		Damage: 4800
		Versus:
			none: 15
			wall: 75
			building: 60
			wood: 65
			light: 90
			heavy: 100
			invulnerable: 0
			cy: 30
			harvester: 50
	Warhead@2Concrete: DamagesConcrete
		Damage: 720
	Warhead@3Eff: CreateEffect
		Explosions: small_explosion
		ImpactSounds: EXPLSML1.WAV

Bazooka:
	Inherits: ^Rocket

Rocket:
	Inherits: ^Rocket
	ReloadDelay: 30
	Range: 3c512
	Projectile: Bullet
		Speed: 352
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Versus:
			none: 25
			wall: 100
			building: 50
			wood: 65
			light: 100
			heavy: 50
			invulnerable: 0
			cy: 20
			harvester: 50
	Warhead@2Concrete: DamagesConcrete
		Damage: 625
	Warhead@3Eff: CreateEffect
		Explosions: rocket_explosion
		ExplosionPalette: effect75alpha

TowerMissile:
	Inherits: ^Missile
	ReloadDelay: 60
	Burst: 2
	BurstDelays: 60
	ValidTargets: Ground, Air
	Projectile: Missile
		HorizontalRateOfTurn: 4
	Warhead@1Dam: SpreadDamage
		ValidTargets: Ground, Air
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath

mtank_pri:
	Inherits: ^Missile
	ReloadDelay: 115
	Burst: 2
	BurstDelays: 115
	Range: 6c0
	ValidTargets: Ground, Air
	Projectile: Missile
		RangeLimit: 7c204
	Warhead@1Dam: SpreadDamage
		Damage: 6000
		ValidTargets: Ground, Air
	Warhead@2Concrete: DamagesConcrete
		Damage: 900

DeviatorMissile:
	Inherits: ^Missile
	ReloadDelay: 160
	Range: 5c0
	Report: MISSLE1.WAV
	Projectile: Missile
		RangeLimit: 6c0
		Inaccuracy: 96
		Image: MISSILE
		TrailImage: deviator_trail
		TrailPalette: deviatorgas
		TrailUsePlayerPalette: true
	Warhead@1Dam: SpreadDamage
		Damage: 1000
		Spread: 480
		Versus:
			none: 100
			wall: 100
			building: 100
			wood: 100
			light: 100
			heavy: 100
			invulnerable: 0
			cy: 50
			harvester: 100
	-Warhead@2Smu:
	Warhead@3Eff: CreateEffect
		Explosions: deviator
		ExplosionPalette: deviatorgas
		UsePlayerPalette: true
		-ImpactSounds:
	Warhead@4OwnerChange: ChangeOwner
		Range: 512
		Duration: 375
		InvalidTargets: Infantry, Structure
	Warhead@5Concrete: DamagesConcrete
		Damage: 1000
