The input width and height is known at parse time so there's no
reason ow/oh should not be usable when using 0 as the width or
height expression.
Previously in "scale=0:ow" ow would be set to "0" which works,
conveniently, as "scale=0:0" is perfectly valid input but this breaks
down when you do something like "scale=0:ow/4" which one could
reasonably expect to work as well, but does not as ow is 0 not the
real value.
This change handles the 0 case for w/h immediately so the ow/oh
variables work as expected. Consequently, the rest of the code does
not need to handle 0 input. w/h will always be > 0 or < 0.
The second explicit (int) cast ensures that ow/oh appear as integers
as a user might expect when dealing with pixel dimensions.
Signed-off-by: Kevin Mark <kmark937@gmail.com>
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>