//****************************************************************************\\ // \\ // Call of Duty 4: MW - GunGame v1 - Config - Made by Lepko \\ // [ lepko.san @ gmail.com ] [ http://www.xt-net.info/Lepko.net ] \\ // \\ //****************************************************************************\\ // Main GunGame Dvars set gg_kills_for_levelup 2 // Number of kills you need to level-up set gg_turbo 1 // Turbo Mode: Give the new weapon immediately set gg_level_down 1 // Nuber of levels you lose on suicide, teamkill... set gg_health_regen_time 6 // Time before health regeneration starts: 5 = default, 0 = disable health regen set gg_health_text 1 // Text in the bottom-left part of the screen that shows your health set gg_weapon_drop 1 // Drop weapons on death? set gg_knife_nerf 0 // 0 = default, 1 = knife needs 2 hits to kill set gg_dont_cook_frags 0 // 1 = don't cook frag grenades, 0 = default nades set gg_end_music 1 // Music at the end of the map set gg_knife_pro 1 // When you knife someone you steal a level from him set gg_deadly_snipers 1 // 1 = increase damage for bolt-action snipers, 2 = increase damage for all snipers set gg_handicap 1 // If a player joins in the middle of the game he is auto leveled to the level the worst player has set gg_ammo_frag 6 // Ammo for frag grenades [1-10] set gg_ammo_c4 2 // Ammo for C4 [1-10] set gg_ammo_rpg 3 // Ammo for RPG [1-10] set gg_rotate_empty 10 // Minutes after which server rotates to next map if no active players set gg_remove_turrets 1 // Remove stationary turrets [0=turrets allwed; 1=turrets removed] set gg_second_weapon "deserteagle" // The second weapon the players will have (empty to disable) // This sets the levels that have the second weapon: //------------------------------------------------------ // Values seperated by "," //------------------------------------------------------ // Valid values: // - c4 // - rpg // - frag_grenade // - knife // - other ( this applies to all other weapons ) //------------------------------------------------------ set gg_second_weapon_levels "c4,rpg,frag_grenade,rpg" // This sets the sequence of weapons that players will get: //----------------------------------------------------------------------------------------------- // Values seperated by "," //----------------------------------------------------------------------------------------------- // It can be empty and the default sequence will be used: //----------------------------------------------------------------------------------------------- // beretta,usp,colt45,deserteagle,winchester1200,m1014,mp5,skorpion,uzi,ak74u,p90,m16,ak47,m4,g3, // g36c,m14,mp44,saw,rpd,m60e4,m40a3,m21,dragunov,remington700,barrett,frag_grenade,knife //----------------------------------------------------------------------------------------------- // Other valid values: // c4,rpg //----------------------------------------------------------------------------------------------- set gg_weapon_sequence "beretta,usp,colt45,deserteagle,winchester1200,m1014,mp5,m40a3,skorpion,uzi,ak74u,p90,m16,ak47,m4,g3,g36c,m14,mp44,saw,rpd,m60e4,barett,remington700,rpg,frag_grenade,knife" // Message Center set mc_enable 0 // Enable rotating messages? [0: disable; 1: new custom messages; 2: standard print messages bottom left] set mc_delay 20 // Delay between messages (sec) set mc_max_msg 0 // Maximum number of messages to use [max 20] //set mc_msg_0 "^6Welcome to ChaCha's COD4 GunGame server!!" // First message in rotation //set mc_msg_1 "^5You Still didn't set the Messages!!" // Second one... //set mc_msg_2 "^3There's a ReadMe You Know!!" // Third... //set mc_msg_3 "Message 3" // And so on.. //set mc_msg_4 "Message 4" // And on... //set mc_msg_5 "Message 5" //set mc_msg_6 "Message 6" // Welcome Center set wc_enable 1 // Enable welcome message(s) set wc_message "Welcome to the server !\Please enjoy your stay!" // The message [ is replaced by players name and \ indicates a new line ] // Hud [ custom text displayed on the bottom of the screen next to mod info ] set gg_bottom_text "ChaCha's COD4 Gungame Server"