Files
ORA-D2K-Map-Patto-Build-Mor…/EnhancedSequences.yaml
2024-06-12 22:20:51 +01:00

3680 lines
56 KiB
YAML

icon:
carryall:
Filename: DATA.R8
Start: 4290
Offset: -30,-24
infantry_reinforcement:
Filename: bits/AirReinforcementsIcons.shp
Start: 2
Lenght: 1
officer:
Filename: EnhacedAssets.R8
Start: 458
Offset: -30,-24
sandworm:
Filename: wormicon.shp
Start: 0
gascloud:
Filename: bits/GasCloudIcon.shp
Start: 0
mercenary:
Filename: EnhacedAssets.R8
Start: 717
Offset: -30,-24
jammer:
Filename: EnhacedAssets.R8
Start: 719
Offset: -30,-24
sardaukarFleet:
Filename: EnhacedAssets.R8
Start: 738
Offset: -30,-24
sardaukarVeterancy:
Filename: EnhacedAssets.R8
Start: 739
Offset: -30,-24
hide_units:
Filename: EnhacedAssets.R8
Start: 744
Offset: -30,-24
lightStrike:
Filename: EnhacedAssets.R8
Start: 319
Offset: -30,-24
true_sayer:
Filename: EnhacedAssets.R8
Start: 479
Offset: -30,-24
AtAirDrop:
Filename: ebassets.R8
Start: 0
Offset: -30,-24
OrAirDrop:
Filename: ebassets.R8
Start: 1
Offset: -30,-24
crate:
idle:
Filename: DATA.R8
Start: 102
ZOffset: -511
Offset: -16,-16
Facings: 1
icon:
Filename: DATA.R8
Start: 102
Offset: -16,-16
invisible:
idle:
Filename: DATA.R8
Start: 38
icon:
Filename: DATA.R8
Start: 102
Offset: -16,-16
iconchevrons:
veteran:
Filename: EnhacedAssets.R8
Start: 741
Offset: 0,0
pips:
pip-skull:
Filename: bits/pip-skull.shp
Offset: -2, 0
pip-jammer:
Filename: EnhacedAssets.R8
Start: 796
Offset: 2,0
skullicon:
idle:
Filename: bits/ScullIconTD01.shp
Length: *
rotor:
idle:
Filename: EnhacedAssets.R8
Start: 44
Facings: -5
Tick: 180
make:
Filename: EnhacedAssets.R8
Start: 44
Length: 5
Tick: 180
choam_unit_number:
1:
Filename: DATA.R8
Start: 18
2:
Filename: DATA.R8
Start: 19
3:
Filename: DATA.R8
Start: 20
4:
Filename: DATA.R8
Start: 21
5:
Filename: DATA.R8
Start: 22
6:
Filename: DATA.R8
Start: 23
7:
Filename: DATA.R8
Start: 24
8:
Filename: DATA.R8
Start: 25
9:
Filename: DATA.R8
Start: 26
#
# Smoke & fire
#
burn_ra1:
idle:
Filename: bits/burn-l.shp
Length: *
ZOffset: -100
loop:
Filename: bits/burn-l.shp
Start: 16
Length: 44
ZOffset: -100
end:
Filename: bits/burn-l.shp
Start: 60
Length: 6
ZOffset: -100
smoke_m:
smokeFromRA01idle:
Filename: bits/smokeFromRA.shp
Length: *
Offset: 2, -5
ZOffset: 512
smokeFromRA01loop:
Filename: bits/smokeFromRA.shp
Start: 49
Length: 42
Offset: 2, -5
ZOffset: 512
smokeFromRA01end:
Filename: bits/smokeFromRA.shp
Offset: 2, -5
ZOffset: 512
Frames: 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
smokLandFromRA_Open:
Filename: bits/smokland.shp
Length: 72
Tick: 120
ZOffset: 1026
Offset: 10, -20
smokLandFromR_idle:
Filename: bits/smokland.shp
Start: 72
Length: 20
Tick: 120
ZOffset: 1026
Offset: 10, -20
smoke_player: #deviator gasleak
Filename: EnhacedAssets.R8
Start: 282
Length: 19
Tick: 120
ZOffset: 512
Offset: -15, -30
BlendMode: Alpha
d2ksmoke:
Filename: DATA.R8
Start: 3747
Length: 7
BlendMode: Multiply
Tick: 500
smoke_big:
start:
Filename: bits/smokeFromTS.shp
Start: 0
Length: 25
ZOffset: 512
Tick: 100
loop:
Filename: bits/smokeFromTS.shp
Start: 26
Length: 65
Tick: 120
fire_slow:
Defaults:
Tick: 80
1:
Filename: DATA.R8
Start: 3965
Length: 10
Offset: 4,-17
ZOffset: -100
Scale: 1
BlendMode: Additive
2:
Filename: DATA.R8
Start: 3976
Length: 11
Offset: 0,-3
ZOffset: -100
BlendMode: Additive
3:
Filename: DATA.R8
Start: 4138
Length: 13
Offset: 0,-3
ZOffset: -100
BlendMode: Additive
4:
Filename: DATA.R8
Start: 3965
Length: 10
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
fire_fromts:
1:
Filename: EnhacedAssets.R8
Start: 61
Length: 17
ZOffset: 1023
BlendMode: Additive
Tick: 100
flame_trail:
idle:
Filename: EnhancedAssets_2.R8
Start: 131
Length: 6
Tick: 50
ZOffset: 1023
BlendMode: Additive
small_napalm_trail:
Filename: DATA.R8
Start: 3674
Length: 8
ZOffset: 1023
BlendMode: Additive
bazooka_trail3:
idle:
Filename: DATA.R8
Start: 3797
Length: 4
Tick: 80
ZOffset: 2800
#
# Smudges experimets
#
bib_damaged:
bib1:
Filename: EnhacedAssets.R8
Start: 275
Length: 1
Offset: -16,-16
bib2:
Filename: EnhacedAssets.R8
Start: 276
Length: 1
Offset: -16,-16
bib2:
Filename: EnhacedAssets.R8
Start: 277
Length: 1
Offset: -16,-16
ZOffset: 1024
bib3:
Filename: EnhacedAssets.R8
Start: 9
Length: 1
Offset: -16,-16
crater_big:
idle:
Filename: DATA.R8
Start: 38
sand:
Filename: EnhacedAssets.R8
Start: 470
Offset: -70,-50
ZOffset: -3c0
BlendMode: Alpha
rock:
Filename: EnhacedAssets.R8
Start: 471
Offset: -70,-50
ZOffset: -3c0
#
#
# tank/vehicles husks
#
mcv.husk:
idle:
Filename: DATA.R8
Start: 1795
Facings: -32
ZOffset: -1023
harvester:
idle:
Filename: DATA.R8
Start: 1699
Facings: -32
harvest:
Filename: DATA.R8
Start: 3884
Length: 6
Facings: -8
Tick: 80
ZOffset: 1
BlendMode: Multiply
dock:
Filename: DATA.R8
Start: 3623
Length: 10
dock-loop:
Filename: DATA.R8
Start: 3633
icon:
Filename: DATA.R8
Start: 4280
Offset: -30,-24
harvester_upgraded:
idle:
Filename: DATA.R8
Start: 1699
Facings: -32
harvest:
Filename: DATA.R8
Start: 3884
Length: 6
Facings: -8
Tick: 80
ZOffset: 1
BlendMode: Multiply
dock:
Filename: DATA.R8
Start: 3623
Length: 10
dock-loop:
Filename: DATA.R8
Start: 3633
icon:
Filename: DATA.R8
Start: 4280
Offset: -30,-24
harvester.eco:
idle:
Filename: DATA.R8
Start: 1699
Facings: -32
harvest:
Filename: DATA.R8
Start: 3884
Length: 6
Facings: -8
Tick: 80
ZOffset: 1
BlendMode: Multiply
dock:
Filename: DATA.R8
Start: 3623
Length: 10
dock-loop:
Filename: DATA.R8
Start: 3633
icon:
Filename: DATA.R8
Start: 4280
Offset: -30,-24
harvester.husk:
idle:
Filename: DATA.R8
Start: 1699
Facings: -32
ZOffset: -512
harvester_upgraded.husk:
idle:
Filename: DATA.R8
Start: 1699
Facings: -32
ZOffset: -512
harvester.eco.husk:
idle:
Filename: DATA.R8
Start: 1699
Facings: -32
ZOffset: -512
trike.eco:
idle:
Filename: DATA.R8
Start: 1635
Facings: -32
muzzle:
Filename: DATA.R8
Start: 4092
Tick: 50
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Start: 4305
Offset: -30,-24
quad.eco:
idle:
Filename: DATA.R8
Start: 1667
Facings: -32
icon:
Filename: DATA.R8
Start: 4279
Offset: -30,-24
siege_tank.eco:
idle:
Filename: DATA.R8
Start: 1763
Facings: -32
turret:
Filename: DATA.R8
Start: 1891
Facings: -32
muzzle:
Filename: DATA.R8
Start: 3671
Length: 3
BlendMode: Additive
icon:
Filename: DATA.R8
Start: 4287
Offset: -30,-24
missile_tank.eco:
idle:
Filename: DATA.R8
Start: 1603
Facings: -32
icon:
Filename: DATA.R8
Start: 4285
Offset: -30,-24
sonic_tank.eco:
idle:
Filename: DATA.R8
Start: 1827
Facings: -32
icon:
Filename: DATA.R8
Start: 4288
Offset: -30,-24
combat_tank_a.eco:
idle:
Filename: DATA.R8
Start: 1731
Facings: -32
turret:
Filename: DATA.R8
Start: 1859
Facings: -32
muzzle:
Filename: DATA.R8
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Start: 4281
Offset: -30,-24
combat_tank_o.eco:
idle:
Filename: DATA.R8
Start: 2453
Facings: -32
turret:
Filename: DATA.R8
Start: 2485
Facings: -32
muzzle:
Filename: DATA.R8
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Start: 4283
Offset: -30,-24
devastator.eco:
idle:
Filename: DATA.R8
Start: 2083
Facings: -32
muzzle:
Filename: DATA.R8
Start: 4060
Tick: 80
Facings: -32
BlendMode: Additive
active:
Filename: DATA.R8
Start: 3839
Length: 14
Tick: 130
BlendMode: Additive
active-2:
Filename: DATA.R8
Start: 4152
Length: 12
Tick: 110
BlendMode: Additive
icon:
Filename: DATA.R8
Start: 4289
Offset: -30,-24
devastator.husk.eco:
idle:
Filename: DATA.R8
Start: 2083
Facings: -32
ZOffset: -512
raider.eco:
idle:
Filename: DATA.R8
Start: 2421
Facings: -32
muzzle:
Filename: DATA.R8
Start: 3996
Tick: 50
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Start: 4278
Offset: -30,-24
stealth_raider.eco:
idle:
Filename: DATA.R8
Start: 2421
Facings: -32
muzzle:
Filename: DATA.R8
Start: 3996
Tick: 50
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Start: 4298
Offset: -30,-24
deviator.eco:
idle:
Filename: DATA.R8
Start: 2389
Facings: -32
icon:
Filename: DATA.R8
Start: 4286
Offset: -30,-24
deviator.eco.husk:
idle:
Filename: DATA.R8
Start: 2389
Facings: -32
ZOffset: -512
combat_tank_a.husk:
idle:
Filename: EnhacedAssets.R8
Start: 133
Facings: -32
ZOffset: -512
Offset: -22, -22
combat_tank_a.eco.husk:
idle:
Filename: EnhacedAssets.R8
Start: 133
Facings: -32
ZOffset: -512
Offset: -22, -22
combat_tank_a.husk02:
idle:
Filename: EnhacedAssets.R8
Start: 133
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 109
Facings: -4
ZOffset: -512
combat_tank_a.eco.husk02:
idle:
Filename: EnhacedAssets.R8
Start: 133
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 109
Facings: -4
ZOffset: -512
combat_tank_a.husk03:
idle:
Filename: EnhacedAssets.R8
Start: 133
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 109
Facings: -4
ZOffset: -512
combat_tank_a.eco.husk03:
idle:
Filename: EnhacedAssets.R8
Start: 133
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 109
Facings: -4
ZOffset: -512
combat_tank_a.husk04:
idle:
Filename: EnhacedAssets.R8
Start: 133
Facings: -32
ZOffset: -512
Offset: -22,-22
turret:
Filename: EnhacedAssets.R8
Start: 109
Facings: -4
ZOffset: -512
combat_tank_a.eco.husk04:
idle:
Filename: EnhacedAssets.R8
Start: 133
Facings: -32
ZOffset: -512
Offset: -22,-22
turret:
Filename: EnhacedAssets.R8
Start: 109
Facings: -4
ZOffset: -512
combat_tank_h:
#idle:EnhacedAssets.R8
# Start: 769
# Facings: -3
turret:
Filename: DATA.R8
Start: 2115
Facings: -32
muzzle:
Filename: DATA.R8
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Start: 4282
Offset: -30,-24
combat_tank_h.eco:
#idle:EnhacedAssets.R8
# Start: 769
# Facings: -3
turret:
Filename: DATA.R8
Start: 2115
Facings: -32
muzzle:
Filename: DATA.R8
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Start: 4282
Offset: -30,-24
combat_tank_h.husk:
idle:
Filename: EnhacedAssets.R8
Start: 165
Facings: -32
ZOffset: -512
Offset: -22, -22
combat_tank_h.eco.husk:
idle:
Filename: EnhacedAssets.R8
Start: 165
Facings: -32
ZOffset: -512
Offset: -22, -22
combat_tank_h.husk02:
idle:
Filename: EnhacedAssets.R8
Start: 165
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 113
Facings: -4
ZOffset: -512
combat_tank_h.eco.husk02:
idle:
Filename: EnhacedAssets.R8
Start: 165
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 113
Facings: -4
ZOffset: -512
combat_tank_h.husk03:
idle:
Filename: EnhacedAssets.R8
Start: 165
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 113
Facings: -4
ZOffset: -512
combat_tank_h.eco.husk03:
idle:
Filename: EnhacedAssets.R8
Start: 165
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 113
Facings: -4
ZOffset: -512
combat_tank_h.husk04:
idle:
Filename: EnhacedAssets.R8
Start: 165
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 113
Facings: -4
ZOffset: -512
combat_tank_h.eco.husk04:
idle:
Filename: EnhacedAssets.R8
Start: 165
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 113
Facings: -4
ZOffset: -512
combat_tank_o.husk:
idle:
Filename: EnhacedAssets.R8
Start: 197
Facings: -32
ZOffset: -512
Offset: -22, -22
combat_tank_o.eco.husk:
idle:
Filename: EnhacedAssets.R8
Start: 197
Facings: -32
ZOffset: -512
Offset: -22, -22
combat_tank_o.husk02:
idle:
Filename: EnhacedAssets.R8
Start: 197
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 117
Facings: -4
ZOffset: -512
combat_tank_o.eco.husk02:
idle:
Filename: EnhacedAssets.R8
Start: 197
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 117
Facings: -4
ZOffset: -512
combat_tank_o.husk03:
idle:
Filename: EnhacedAssets.R8
Start: 197
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 117
Facings: -4
ZOffset: -512
combat_tank_o.eco.husk03:
idle:
Filename: EnhacedAssets.R8
Start: 197
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 117
Facings: -4
ZOffset: -512
combat_tank_o.husk04:
idle:
Filename: EnhacedAssets.R8
Start: 197
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 117
Facings: -4
ZOffset: -512
combat_tank_o.eco.husk04:
idle:
Filename: EnhacedAssets.R8
Start: 197
Facings: -32
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 117
Facings: -4
ZOffset: -512
siege_tank.husk:
idle:
Filename: EnhacedAssets.R8
Start: 229
Facings: -32
ZOffset: -512
Offset: -22, -22
siege_tank.eco.husk:
idle:
Filename: EnhacedAssets.R8
Start: 229
Facings: -32
ZOffset: -512
Offset: -22, -22
sonic_tank.husk:
idle:
Filename: EnhacedAssets.R8
Start: 327
Facings: -16
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 343
Facings: -4
ZOffset: -512
Offset: -10, -11
tankdebris01:
Filename: EnhacedAssets.R8
Start: 323
ZOffset: -512
tankdebris02:
Filename: EnhacedAssets.R8
Start: 324
ZOffset: -512
tankdebris03:
Filename: EnhacedAssets.R8
Start: 325
ZOffset: -512
tankdebris04:
Filename: EnhacedAssets.R8
Start: 326
ZOffset: -512
sonic_tank.eco.husk:
idle:
Filename: EnhacedAssets.R8
Start: 327
Facings: -16
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 343
Facings: -4
ZOffset: -512
Offset: -10, -11
tankdebris01:
Filename: EnhacedAssets.R8
Start: 323
ZOffset: -512
tankdebris02:
Filename: EnhacedAssets.R8
Start: 324
ZOffset: -512
tankdebris03:
Filename: EnhacedAssets.R8
Start: 325
ZOffset: -512
tankdebris04:
Filename: EnhacedAssets.R8
Start: 326
ZOffset: -512
missile_tank.husk:
idle:
Filename: EnhacedAssets.R8
Start: 349
Facings: -16
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 365
Facings: -16
ZOffset: -512
Offset: -11, -8
tankdebris01:
Filename: EnhacedAssets.R8
Start: 380
ZOffset: -512
tankdebris02:
Filename: EnhacedAssets.R8
Start: 381
ZOffset: -512
tankdebris03:
Filename: EnhacedAssets.R8
Start: 382
ZOffset: -512
tankdebris04:
Filename: EnhacedAssets.R8
Start: 383
ZOffset: -512
missile_tank.eco.husk:
idle:
Filename: EnhacedAssets.R8
Start: 349
Facings: -16
ZOffset: -512
Offset: -22, -22
turret:
Filename: EnhacedAssets.R8
Start: 365
Facings: -16
ZOffset: -512
Offset: -11, -8
tankdebris01:
Filename: EnhacedAssets.R8
Start: 380
ZOffset: -512
tankdebris02:
Filename: EnhacedAssets.R8
Start: 381
ZOffset: -512
tankdebris03:
Filename: EnhacedAssets.R8
Start: 382
ZOffset: -512
tankdebris04:
Filename: EnhacedAssets.R8
Start: 383
ZOffset: -512
carryall.husk_on_land:
idle:
Filename: EnhancedAssets_2.R8
Start: 170
Facings: -8
Offset: -40,-40
debris_rotor_idle:
Filename: EnhacedAssets.R8
Start: 44
Facings: -5
ornithopter:
muzzle:
Filename: DATA.R8
Start: 4092
Tick: 50
Facings: -32
BlendMode: Additive
###
# husks turret anim
###
siege_turret_husk_anim:
idle:
Filename: DATA.R8
Start: 1891
Length: 32
tank_turrethusk_anim.atreides:
idle:
Filename: EnhacedAssets.R8
Start: 109
Length: 4
Tick: 180
tank_turrethusk_anim01.atreides:
idle:
Filename: DATA.R8
Start: 1859
Length: 32
tank_turrethusk_anim.harkonnen:
idle:
Filename: EnhacedAssets.R8
Start: 113
Length: 4
Tick: 180
tank_turrethusk_anim01.harkonnen:
idle:
Filename: DATA.R8
Start: 2115
Length: 32
tank_turrethusk_anim.ordos:
idle:
Filename: DATA.R8
Start: 2485
Length: 32
####
# BUILDING HUSKS
####
husk_wind_trap_passable:
idle:
Filename: EnhacedAssets.R8
Start: 52
Offset: -32,-32
Palette: terrain
ZOffset: -200
bib:
Filename: EnhacedAssets.R8
Frames: 3, 4, 5, 6
Length: 4
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 22, 23, 24, 25
Length: 4
Offset: -16,-16
debris01:
Filename: EnhacedAssets.R8
Start: 323
ZOffset: -512
debris02:
Filename: EnhacedAssets.R8
Start: 324
ZOffset: -512
debris03:
Filename: EnhacedAssets.R8
Start: 325
ZOffset: -512
debris04:
Filename: EnhacedAssets.R8
Start: 326
ZOffset: -512
husk_wind_trap.atreides:
idle:
Filename: EnhacedAssets.R8
Start: 49
Offset: -32,-40
bib:
Filename: EnhacedAssets.R8
Frames: 3, 4, 5, 6
Length: 4
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 22, 23, 24, 25
Length: 4
Offset: -16,-16
damaged-idle:
Filename: EnhacedAssets.R8
Start: 52
Offset: -32,-32
Palette: terrain
ZOffset: -200
husk_wind_trap.harkonnen:
idle:
Filename: EnhacedAssets.R8
Start: 50
Offset: -32,-40
bib:
Filename: EnhacedAssets.R8
Frames: 3, 4, 5, 6
Length: 4
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 22, 23, 24, 25
Length: 4
Offset: -16,-16
damaged-idle:
Filename: EnhacedAssets.R8
Start: 52
Offset: -32,-32
ZOffset: -200
Palette: effect
husk_wind_trap.ordos:
idle:
Filename: EnhacedAssets.R8
Start: 50
Offset: -32,-40
bib:
Filename: EnhacedAssets.R8
Frames: 3, 4, 5, 6
Length: 4
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 22, 23, 24, 25
Length: 4
Offset: -16,-16
damaged-idle:
Filename: EnhacedAssets.R8
Start: 52
Offset: -32,-32
husk_refinery.ordos:
idle:
Filename: EnhacedAssets.R8
Start: 266
Offset: -64,-48
ZOffset: -600
idle-front:
Filename: EnhacedAssets.R8
Start: 267
Offset: -64,-48
ZOffset: 600
idle-top:
Filename: EnhacedAssets.R8
Start: 268
Offset: -64,-48
ZOffset: 1024
bib:
Filename: EnhacedAssets.R8
Frames: 7,8,9,10,11,12
Length: 6
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 26,27,28,29,30,31
Length: 6
Offset: -16,-16
husk_refinery.atreides:
idle:
Filename: EnhacedAssets.R8
Start: 269
Offset: -62,-43
ZOffset: -600
idle-front:
Filename: EnhacedAssets.R8
Start: 270
Offset: -62,-43
ZOffset: 600
idle-top:
Filename: EnhacedAssets.R8
Start: 271
Offset: -62,-43
ZOffset: 1024
bib:
Filename: EnhacedAssets.R8
Frames: 7,8,9,10,11,12
Length: 6
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 26,27,28,29,30,31
Length: 6
Offset: -16,-16
husk_refinery.harkonnen:
idle:
Filename: EnhacedAssets.R8
Start: 272
Offset: -56,-45
ZOffset: -600
idle-front:
Filename: EnhacedAssets.R8
Start: 273
Offset: -56,-45
ZOffset: 600
idle-top:
Filename: EnhacedAssets.R8
Start: 274
Offset: -56,-45
ZOffset: 1024
bib:
Filename: EnhacedAssets.R8
Frames: 7,8,9,10,11,12
Length: 6
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 26,27,28,29,30,31
Length: 6
Offset: -16,-16
refinery_ruins:
idle:
Filename: EnhacedAssets.R8
Start: 303
Offset: -56,-45
ZOffset: -1024
bib:
Filename: EnhacedAssets.R8
Frames: 7,8,9,10,11,12
Length: 6
Offset: -16,-16
ZOffset: -1500
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 26,27,28,29,30,31
Length: 6
Offset: -16,-16
ZOffset: -1500
refinery_invert.atreidis:
idle:
Filename: EnhacedAssets.R8
Start: 304
Offset: -48,-32
ZOffset: -600
idle-front:
Filename: EnhacedAssets.R8
Start: 305
Offset: -48,-32
ZOffset: 600
idle-top:
Filename: EnhacedAssets.R8
Start: 306
Offset: -48,-32
ZOffset: 1024
damaged-idle:
Filename: EnhacedAssets.R8
Start: 304
Offset: -48,-32
ZOffset: -600
damaged-idle-top:
Filename: EnhacedAssets.R8
Start: 307
Offset: -48,-32
ZOffset: 1024
bib:
Filename: EnhacedAssets.R8
Frames: 7,8,9,10,11,12
Length: 6
Offset: -16,-16
ZOffset: -700
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 26,27,28,29,30,31
Length: 6
Offset: -16,-16
ZOffset: -700
make:
Filename: DATA.R8
Start: 4495
Length: 11
Offset: -48,96
ZOffset: 1500
crumble-overlay:
Filename: DATA.R8
Start: 4505
Length: 12
Offset: -48,96
Tick: 100
ZOffset: 1500
icon:
Filename: EnhacedAssets.R8
Start: 308
Offset: -30,-24
smoke:
Filename: DATA.R8
Start: 4138
Length: 14
Offset: 13, 16
Tick: 100
BlendMode: Additive
refinery_invert.ordos:
idle:
Filename: EnhacedAssets.R8
Start: 311
Offset: -54,-26
ZOffset: -600
idle-front:
Filename: EnhacedAssets.R8
Start: 312
Offset: -54,-26
ZOffset: 1000
idle-top:
Filename: EnhacedAssets.R8
Start: 313
Offset: -54,-22
ZOffset: 1024
damaged-idle:
Filename: EnhacedAssets.R8
Start: 311
Offset: -48,-22
ZOffset: -600
damaged-idle-top:
Filename: EnhacedAssets.R8
Start: 314
Offset: -54,-22
ZOffset: 1024
bib:
Filename: BLOXBASE.R8
Frames: 611, 612, 613, 631, 632, 633
Length: 6
Offset: -16,-16
bib-Concrete:
Filename: BLOXBASE.R8
Frames: 643, 644, 645, 663, 664, 665
Length: 6
Offset: -16,-16
make:
Filename: DATA.R8
Start: 4495
Length: 11
Offset: -48,96
ZOffset: 1500
crumble-overlay:
Filename: DATA.R8
Start: 4505
Length: 12
Offset: -48,96
Tick: 100
ZOffset: 1500
icon:
Filename: EnhacedAssets.R8
Start: 310
Offset: -30,-24
smoke:
Filename: DATA.R8
Start: 4138
Length: 14
Offset: 13, 16
Tick: 100
BlendMode: Additive
refinery_invert.harkonnen:
idle:
Filename: EnhacedAssets.R8
Start: 315
Offset: -54,-26
ZOffset: -600
idle-front:
Filename: EnhacedAssets.R8
Start: 316
Offset: -54,-26
ZOffset: 1000
idle-top:
Filename: EnhacedAssets.R8
Start: 317
Offset: -54,-22
ZOffset: 1024
damaged-idle:
Filename: EnhacedAssets.R8
Start: 315
Offset: -48,-22
ZOffset: -600
damaged-idle-top:
Filename: EnhacedAssets.R8
Start: 318
Offset: -54,-22
ZOffset: 1024
bib:
Filename: EnhacedAssets.R8
Frames: 7,8,9,10,11,12
Length: 6
Offset: -16,-16
ZOffset: -700
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 26,27,28,29,30,31
Length: 6
Offset: -16,-16
make:
Filename: DATA.R8
Start: 4495
Length: 11
Offset: -48,96
ZOffset: 1500
crumble-overlay:
Filename: DATA.R8
Start: 4505
Length: 12
Offset: -48,96
Tick: 100
ZOffset: 1500
icon:
Filename: EnhacedAssets.R8
Start: 309
Offset: -30,-24
smoke:
Filename: DATA.R8
Start: 4138
Length: 14
Offset: 13, 16
Tick: 100
BlendMode: Additive
#
# 0.8 buildings
#
fremen_sietch:
idle:
Filename: EnhacedAssets.R8
Start: 473
Offset: -48,-64
idle-top:
Filename: EnhacedAssets.R8
Start: 474
Offset: -48,-80
ZOffset: 1024
damaged-idle:
Filename: EnhacedAssets.R8
Start: 473
Offset: -48,-64
make:
Filename: DATA.R8
Start: 4592
Length: 9
Offset: -48, 64
crumble-overlay:
Filename: DATA.R8
Start: 4601
Length: 9
Offset: -48, 64
Tick: 100
bib:
Filename: BLOXBASE.R8
Frames: 631, 632, 633
Length: 3
Offset: -16,-16
bib-Concrete:
Filename: BLOXBASE.R8
Frames: 663, 664, 665
Length: 3
Offset: -16,-16
icon:
Filename: EnhacedAssets.R8
Start: 472
Offset: -30,-24
#
# DEBRIS & Shrapnels
#
debris_rotor_anim:
idle:
Filename: EnhacedAssets.R8
Start: 44
Length: 5
Tick: 180
shrapnel_rock01:
idle:
Filename: EnhacedAssets.R8
Start: 0
Length: 3
ZOffset: 1023
Tick: 180
shrapnel_rock02:
idle:
Filename: EnhacedAssets.R8
Start: 2
Length: 1
ZOffset: 1023
Tick: 180
shrapnel_vehicle01:
idle:
Filename: EnhacedAssets.R8
Start: 79
Length: 15
ZOffset: 1023
shrapnel_vehicle02:
idle:
Filename: EnhacedAssets.R8
Start: 94
Length: 15
ZOffset: 1023
harvester_wheel01:
idle:
Filename: EnhacedAssets.R8
Start: 53
Length: 5
Tick: 160
harvester_wheel02:
idle:
Filename: EnhacedAssets.R8
Start: 53
Length: 5
Tick: 140
empty_shell01:
idle:
Filename: EnhacedAssets.R8
Start: 448
Facings: -8
#
# EXPLOSIONS
#
explosion:
empty_shell_frame_01:
Filename: EnhacedAssets.R8
Start: 448
Facings: -8
ZOffset: -540
Tick: 2000
siege_turret_frame01:
Filename: DATA.R8
Start: 1892
Length: 1
-BlendMode:
Tick: 2000
siege_turret_frame02:
Filename: DATA.R8
Start: 1896
Length: 1
Tick: 2000
-BlendMode:
siege_turret_frame03:
Filename: DATA.R8
Start: 1900
Length: 1
-BlendMode:
Tick: 2000
siege_turret_frame04:
Filename: DATA.R8
Start: 1907
Length: 1
Tick: 2000
-BlendMode:
siege_turret_frame05:
Filename: DATA.R8
Start: 1910
Length: 1
Tick: 2000
-BlendMode:
atreidis_turret_frame01:
Filename: EnhacedAssets.R8
Start: 109
Length: 1
Tick: 2000
-BlendMode:
atreidis_turret_frame02:
Filename: EnhacedAssets.R8
Start: 110
Length: 1
Tick: 2000
-BlendMode:
atreidis_turret_frame03:
Filename: EnhacedAssets.R8
Start: 111
Length: 1
Tick: 2000
-BlendMode:
atreidis_turret_frame04:
Filename: EnhacedAssets.R8
Start: 112
Length: 1
Tick: 2000
-BlendMode:
harkonnen_turret_frame01:
Filename: EnhacedAssets.R8
Start: 113
Length: 1
Tick: 2000
-BlendMode:
harkonnen_turret_frame02:
Filename: EnhacedAssets.R8
Start: 114
Length: 1
Tick: 2000
-BlendMode:
harkonnen_turret_frame03:
Filename: EnhacedAssets.R8
Start: 115
Length: 1
Tick: 2000
-BlendMode:
harkonnen_turret_frame04:
Filename: EnhacedAssets.R8
Start: 116
Length: 1
Tick: 2000
-BlendMode:
ordos_turret_frame01:
Filename: EnhacedAssets.R8
Start: 117
Length: 1
Tick: 2000
-BlendMode:
ordos_turret_frame02:
Filename: EnhacedAssets.R8
Start: 118
Length: 1
Tick: 2000
-BlendMode:
ordos_turret_frame03:
Filename: EnhacedAssets.R8
Start: 119
Length: 1
Tick: 2000
-BlendMode:
ordos_turret_frame04:
Filename: EnhacedAssets.R8
Start: 120
Length: 1
Tick: 2000
-BlendMode:
heavy_piff:
Filename: bits/HeavyPiff.shp
Offset: 0,-7
Start: 0
Length: 4
wormdisapier:
Filename: DATA.R8
Start: 3818
Length: 20
Tick: 80
sand:
Filename: DATA.R8
Frames: 3879, 3880, 3881
Length: 3
BlendMode: Multiply
gascloud:
Filename: EnhacedAssets.R8
Start: 707
Length: 10
BlendMode: Alpha
Offset: -56, -54
Tick: 150
fire2:
Filename: DATA.R8
Start: 3976
Length: 11
Offset: 0,-3
ZOffset: -100
napalm_big:
Filename: bits/napalm3.shp
Length: *
ZOffset: -100
napalm_small:
Filename: bits/napalm1.shp
Length: *
ZOffset: -100
worm_explode:
Filename: bits/Wormexplode.shp
Start: 1
Length: 16
BlendMode: Alpha
worm_explode_smoke:
Filename: bits/Wormexplode_effect.shp
Start: 1
Length: 16
Offset: 0,-15
medium_gun_turret:
turret:
Filename: EnhacedAssets.R8
Start: 384
Facings: -32
Offset: -21,-33
barrel:
Filename: EnhacedAssets.R8
Start: 416
Facings: -32
Offset: -21,-33
airstrike_direction:
arrow-t:
Filename: MOUSE.R8
Start: 112
Offset: -25, -53, 0
arrow-tr:
Filename: MOUSE.R8
Start: 120
Offset: 6, -47, 0
arrow-r:
Filename: MOUSE.R8
Start: 128
Offset: 17, -26, 0
arrow-br:
Filename: MOUSE.R8
Start: 136
Offset: 6, -1, 0
arrow-b:
Filename: MOUSE.R8
Start: 148
Offset: -25, 7, 0
arrow-bl:
Filename: MOUSE.R8
Start: 156
Offset: -52, -3, 0
arrow-l:
Filename: MOUSE.R8
Start: 164
Offset: -61, -26, 0
arrow-tl:
Filename: MOUSE.R8
Start: 172
Offset: -52, -44, 0
#
# 0.8 New units
#
mortar_inf:
stand:
Filename: DATA.R8
Start: 1402
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Frames: 1548, 1555, 1562, 1569, 1576, 1583, 1590, 1597
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Frames: 1549, 1556, 1563, 1570, 1577, 1584, 1591, 1598
Length: 8
Tick: 80
run:
Filename: DATA.R8
Start: 1410
Length: 6
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Start: 1462
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R8
Start: 1470
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Start: 1478
Length: 3
Facings: -8
Transpose: true
Tick: 120
deploying:
Filename: EnhacedAssets.R8
Start: 460
Length: 8
Offset: -6,-11
Tick: 250
deployed:
Filename: DATA.R8
Start: 1458
Facings: 1
turret:
Filename: DATA.R8
Start: 1458
shoot:
Filename: DATA.R8
Start: 1458
Length: 5
invisible:
Filename: DATA.R8
Start: 38
thump:
Filename: DATA.R8
Start: 1458
Length: 5
Tick: 480
thump-sand:
Filename: DATA.R8
Frames: 3882, 3883, 3879, 3880, 3881
Length: 5
Tick: 480
BlendMode: Multiply
die1:
Filename: DATA.R8
Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596
Length: 8
Tick: 800
ZOffset: -511
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
icon:
Filename: EnhacedAssets.R8
Start: 793
Offset: -30,-24
mercenary:
stand:
Filename: EnhacedAssets.R8
Start: 574
Facings: -8
Offset: -12, -17
idle1:
Filename: EnhacedAssets.R8
Start: 685
Length: 12
Offset: -12, -17
Tick: 110
idle2:
Filename: EnhacedAssets.R8
Start: 698
Length: 9
Offset: -12, -17
Tick: 110
run:
Filename: EnhacedAssets.R8
Start: 582
Facings: -8
Length: 6
Offset: -12, -17
Transpose: false
Tick: 80
deploying:
Filename: EnhacedAssets.R8
Start: 630
Length: 7
Offset: -17, -17
Tick: 180
turret:
Filename: EnhacedAssets.R8
Start: 637
Facings: -8
Length: 1
Offset: -17, -17
turret-shoot:
Filename: EnhacedAssets.R8
Start: 645
Facings: -8
Length: 5
Offset: -17, -17
Tick: 120
muzzle:
Filename: DATA.R8
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
invisible:
Filename: DATA.R8
Start: 38
prone-stand:
Filename: DATA.R8
Start: 310
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Start: 310
Length: 3
Facings: -8
Transpose: true
Tick: 110
standup:
Filename: DATA.R8
Start: 302
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R8
Start: 334
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R8
Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454
Length: 12
Tick: 80
die3:
Filename: DATA.R8
Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455
Length: 12
Tick: 80
die4:
Filename: DATA.R8
Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456
Length: 12
Tick: 80
die-crushed:
Filename: DATA.R8
Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
Length: 12
Tick: 800
ZOffset: -511
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
icon:
Filename: EnhacedAssets.R8
Start: 717
Offset: -30,-24
mp_sandworm:
mouth:
Filename: DATA.R8
Start: 3802
Length: 15
Tick: 100
sand:
Filename: EnhacedAssets.R8
Start: 574
Length: 11
Facings: -8
Offset: -38, -38
Tick: 80
stand:
Filename: EnhacedAssets.R8
Start: 478
Length: 4
Facing: -24
Offset: -30,-30
run:
Filename: EnhacedAssets.R8
Start: 478
Facings: -24
Offset: -30,-30
idle:
Filename: bits/WormRider.shp
Start: 0
Length: 10
Tick: 125
Facings: -16
ZOffset: 2048
lightninga:
Filename: DATA.R8
Start: 3844
Length: 5
Tick: 80
BlendMode: Additive
lightningb:
Filename: DATA.R8
Start: 3849
Length: 5
Tick: 80
BlendMode: Additive
lightningc:
Filename: DATA.R8
Start: 3854
Length: 5
Tick: 80
BlendMode: Additive
lightningd:
Filename: DATA.R8
Start: 3859
Length: 5
Tick: 80
BlendMode: Additive
lightninge:
Filename: DATA.R8
Start: 3864
Length: 5
Tick: 80
BlendMode: Additive
lightningf:
Filename: DATA.R8
Start: 3869
Length: 5
Tick: 80
BlendMode: Additive
make:
Filename: DATA.R8
Start: 3844
Length: 30
Tick: 80
BlendMode: Additive
turret:
Filename: bits/FedaykinTurret.shp
Start: 0
Facings: -32
Offset: 0,-3
ZOffset: 2500
icon:
Filename: wormicon.shp
engineer:
stand:
Filename: DATA.R8
Start: 1166
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Frames: 1347, 1354, 1361, 1368, 1375, 1382, 1389, 1396
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Frames: 1348, 1355, 1362, 1369, 1376, 1383, 1390, 1397
Length: 8
Tick: 80
run:
Filename: DATA.R8
Start: 1174
Length: 6
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Start: 1262
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R8
Start: 1270
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Start: 1278
Length: 3
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R8
Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Start: 4274
Offset: -30,-24
deploy:
Filename: EnhacedAssets.R8
Start: 754
Length: 5
Tick: 480
Offset: -5,-9
thump:
Filename: EnhacedAssets.R8
Start: 754
Length: 5
Tick: 480
Offset: -5,-9
thump-sand:
Filename: DATA.R8
Frames: 3882, 3883, 3879, 3880, 3881
Length: 5
Tick: 480
BlendMode: Multiply
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
engineer.eco:
stand:
Filename: DATA.R8
Start: 1166
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Frames: 1347, 1354, 1361, 1368, 1375, 1382, 1389, 1396
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Frames: 1348, 1355, 1362, 1369, 1376, 1383, 1390, 1397
Length: 8
Tick: 80
run:
Filename: DATA.R8
Start: 1174
Length: 6
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Start: 1262
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R8
Start: 1270
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Start: 1278
Length: 3
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R8
Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Start: 4274
Offset: -30,-24
deploy:
Filename: EnhacedAssets.R8
Start: 754
Length: 5
Tick: 480
Offset: -5,-9
thump:
Filename: EnhacedAssets.R8
Start: 754
Length: 5
Tick: 480
Offset: -5,-9
thump-sand:
Filename: DATA.R8
Frames: 3882, 3883, 3879, 3880, 3881
Length: 5
Tick: 480
BlendMode: Multiply
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
spire:
idle:
Filename: EnhacedAssets.R8
Start: 722
Facings: -16
Offset: -18,-18
icon:
Filename: DATA.R8
Start: 4279
Offset: -30,-24
bison_tank:
idle:
Filename: EnhancedAssets_2.R8
Start: 0
Facings: -32
Offset: -23,-23
turret:
Filename: EnhancedAssets_2.R8
Start: 32
Facings: -32
Offset: -20,-20
icon:
Filename: EnhancedAssets_2.R8
Start: 65
Offset: -30,-24
muzzle:
Filename: DATA.R8
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
bison_tank.husk:
idle:
Filename: EnhancedAssets_2.R8
Start: 0
Facings: -32
Offset: -23,-23
ZOffset: -1024
turret:
Filename: EnhancedAssets_2.R8
Start: 32
Facings: -32
Offset: -20,-20
ZOffset: -1024
#
# 0.8 buildings
#
barracks.smuggler:
Inherits: barracks.ordos
idle:
Filename: bits/d2k_barracks_merc.shp
Start: 0
Offset: 0,0
damaged-idle:
Filename: bits/d2k_barracks_merc.shp
Start: 1
Offset: 0,0
icon:
Filename: ebassets.R8
Start: 1
Lenghth: 1
Offset: -54, -40
barracks.fremen:
Inherits: barracks.atreides
idle:
Filename: EnhacedAssets.R8
Start: 772
Offset: -37,-50
damaged-idle:
Filename: EnhacedAssets.R8
Start: 773
Offset: -37,-50
icon:
Filename: EnhacedAssets.R8
Start: 774
Offset: -30,-24
research.smuggler:
Inherits: research.ordos
idle:
Filename: bits/d2k_research_center_gold.shp
Start: 0
Offset: 0,0
damaged-idle:
Filename: bits/d2k_research_center_gold.shp
Start: 1
Offset: 0,0
icon:
Filename: bits/d2k_research_center_gold_icon.shp
Start: 0
Offset: 0,0
barracks.corrino:
Inherits: barracks.harkonnen
idle:
Filename: bits/d2k_barracks_corrino.shp
Start: 0
Offset: 0,0
icon:
Filename: EnhacedAssets.R8
Start: 721
Offset: -30,-24
damaged-idle:
Filename: bits/d2k_barracks_corrino.shp
Start: 1
Offset: 0,0
heavy.mercenary:
icon:
Filename: ebassets.R8
Start: 2
Offset: -54, -40
heavy.corrino:
Inherits: heavy.harkonnen
idle:
Filename: DATA.R8
Start: 2926
Offset: -48,80
idle-top:
Filename: bits/d2k_heavy_factory_corrino.shp
Start: 1
Length: 1
Offset: 1,-5
damaged-idle-top:
Filename: bits/d2k_heavy_factory_corrino.shp
Start: 2
Length: 1
Offset: 1,-5
starport.smuggler:
icon:
Filename: EnhacedAssets.R8
Start: 759
Offset: -30,-24
starport.mercenary:
Inherits: starport.smuggler
idle:
Filename: EnhancedAssets_2.R8
Start: 216
Offset: -48,-48
ZOffset: -1c511
damaged-idle:
Filename: EnhancedAssets_2.R8
Start: 217
Offset: -48,-48
ZOffset: -1c511
icon:
Filename: EnhancedAssets_2.R8
Start: 218
Offset: -30,-24
palace.corrino:
idle:
Filename: DATA.R8
Start: 3252
Offset: -48,16
damaged-idle:
Filename: DATA.R8
Start: 3253
Offset: -48,16
make:
Filename: DATA.R8
Start: 4677
Length: 11
Offset: -48,16
crumble-overlay:
Filename: DATA.R8
Start: 4688
Length: 11
Offset: -48,16
Tick: 100
#
# D2kA assets
#
assassin:
stand:
Filename: bits/Assassin.shp
Start: 193
Stride: 2
Facings: 8
idle1:
Filename: bits/Assassin.shp
Start: 385
Length: 15
Tick: 100
idle2:
Filename: bits/Assassin.shp
Start: 400
Length: 8
Tick: 100
run:
Filename: bits/Assassin.shp
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Filename: bits/Assassin.shp
Start: 64
Length: 16
Facings: 8
Tick: 100
prone-stand:
Filename: bits/Assassin.shp
Start: 208
Stride: 4
Facings: 8
prone-run:
Filename: bits/Assassin.shp
Start: 208
Length: 4
Facings: 8
Tick: 100
standup:
Filename: bits/Assassin.shp
Start: 240
Length: 2
Facings: 8
prone-shoot:
Filename: bits/Assassin.shp
Start: 256
Length: 16
Facings: 8
die1:
Filename: bits/Assassin.shp
Start: 416
Length: 8
Tick: 80
die2:
Filename: bits/Assassin.shp
Start: 424
Length: 8
Tick: 80
die3:
Filename: bits/Assassin.shp
Start: 432
Length: 8
Tick: 80
die4:
Filename: bits/Assassin.shp
Start: 440
Length: 12
Tick: 80
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
die-crushed:
Filename: DATA.R8
Frames: 2698, 2705, 2712, 2719, 2726, 2733, 2740, 2747
Tick: 800
ZOffset: -511
icon:
Filename: EnhacedAssets.R8
Start: 795
Offset: -30,-24
officer:
stand:
Filename: bits/PropagandaCorps.shp
Start: 0
Facings: -8
Offset: 0,-9
idle1:
Filename: bits/PropagandaCorps.shp
Start: 8
Length: 8
Tick: 200
Offset: 0,-9
idle2:
Filename: bits/PropagandaCorps.shp
Start: 8
Length: 8
Tick: 200
Offset: 0,-9
run:
Filename: bits/PropagandaCorps.shp
Start: 52
Length: 6
Facings: -8
Tick: 110
Offset: 0,-9
shoot:
Filename: bits/PropagandaCorps.shp
Start: 100
Length: 6
Facings: -8
Offset: 0,-9
die1:
Filename: bits/PropagandaCorps.shp
Start: 16
Length: 12
Tick: 80
Offset: 0,-9
die2:
Filename: bits/PropagandaCorps.shp
Start: 16
Length: 12
Tick: 80
Offset: 0,-9
die3:
Filename: bits/PropagandaCorps.shp
Start: 28
Length: 12
Tick: 80
Offset: 0,-9
die4:
Filename: bits/PropagandaCorps.shp
Start: 40
Length: 12
Tick: 80
Offset: 0,-9
die-crushed:
Filename: DATA.R8
Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
Length: 12
Tick: 800
ZOffset: -511
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
icon:
Filename: EnhacedAssets.R8
Start: 458
Offset: -30,-24
hunter:
idle:
Filename: bits/TrikeChassis.shp
Start: 0
Facings: -32
turret:
Filename: bits/AtreidesTurr.shp
Start: 0
Facings: -32
muzzle:
Filename: DATA.R8
Start: 4092
Tick: 50
Facings: -32
BlendMode: Additive
icon:
Filename: bits/AtreidesTrikeIcon.shp
Start: 0
bombardment_tank:
idle:
Filename: DATA.R8
Start: 2453
Facings: -32
turret:
Filename: bits/RocketTankTurr.shp
Start: 0
Facings: -32
muzzle:
Filename: DATA.R8
Start: 4092
Tick: 50
Facings: -32
BlendMode: Additive
icon:
Filename: EnhacedAssets.R8
Start: 459
Offset: -30,-24
cobra_vehicle:
idle:
Filename: ebassets.R8
Start: 2
Facings: -32
Offset: -23, -23
muzzle:
Filename: ebassets.R8
Start: 3
Tick: 29
Offset: -24, -24
icon:
Filename: ebassets.R8
Start: 32
Offset: -30, -24
bombardment_tank.husk:
idle:
Filename: DATA.R8
Start: 2453
Facings: -32
turret:
Filename: bits/RocketTankTurr.shp
Start: 0
Facings: -32
tankdebris01:
Filename: EnhacedAssets.R8
Start: 380
ZOffset: -512
tankdebris02:
Filename: EnhacedAssets.R8
Start: 381
ZOffset: -512
tankdebris03:
Filename: EnhacedAssets.R8
Start: 382
ZOffset: -512
tankdebris04:
Filename: EnhacedAssets.R8
Start: 383
ZOffset: -512
combat_tank_cheap:
idle:
Filename: DATA.R8
Start: 2051
Facings: -32
turret:
Filename: bits/MerchenaryTurr.shp
Start: 0
Facings: -32
Offset: 0, -3
muzzle:
Filename: DATA.R8
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon:
Filename: bits/MerchenaryTankIcon.shp
Start: 0
combat_tank_cheap.husk:
idle:
Filename: DATA.R8
Start: 2051
Facings: -32
turret:
Filename: bits/MerchenaryTurr.shp
Start: 0
Facings: -32
Offset: 0, -3
combat_tank_cheap.husk02:
Inherits: combat_tank_cheap.husk
tankdebris01:
Filename: EnhacedAssets.R8
Start: 380
ZOffset: -512
tankdebris02:
Filename: EnhacedAssets.R8
Start: 381
ZOffset: -512
tankdebris03:
Filename: EnhacedAssets.R8
Start: 382
ZOffset: -512
tankdebris04:
Filename: EnhacedAssets.R8
Start: 383
ZOffset: -512
combat_tank_cheap.husk03:
Inherits: combat_tank_cheap.husk
tankdebris01:
Filename: EnhacedAssets.R8
Start: 380
ZOffset: -512
tankdebris02:
Filename: EnhacedAssets.R8
Start: 381
ZOffset: -512
tankdebris03:
Filename: EnhacedAssets.R8
Start: 382
ZOffset: -512
tankdebris04:
Filename: EnhacedAssets.R8
Start: 383
ZOffset: -512
combat_tank_cheap.husk04:
Inherits: combat_tank_cheap.husk
tankdebris01:
Filename: EnhacedAssets.R8
Start: 380
ZOffset: -512
tankdebris02:
Filename: EnhacedAssets.R8
Start: 381
ZOffset: -512
tankdebris03:
Filename: EnhacedAssets.R8
Start: 382
ZOffset: -512
tankdebris04:
Filename: EnhacedAssets.R8
Start: 383
ZOffset: -512
combat_tank_corrino:
idle:
Filename: EnhancedAssets_2.R8
Start: 66
Facings: -32
Offset: -24, -24
turret:
Filename: EnhancedAssets_2.R8
Start: 137
Facings: -32
Offset: -16,-16
muzzle:
Filename: DATA.R8
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon:
Filename: EnhancedAssets_2.R8
Start: 169
Offset: -30,-24
palace.corrino:
invisible:
Filename: DATA.R8
Start: 38
turret:
Filename: DATA.R8
Frames: 38, 38, 38, 38, 38
Facings: 5
outpost.ordos:
invisible:
Filename: DATA.R8
Start: 38
outpost.fremen:
invisible:
Filename: DATA.R8
Start: 38
outpost.harkonnen:
invisible:
Filename: DATA.R8
Start: 38
outpost.atreides:
invisible:
Filename: DATA.R8
Start: 38
choosefaction:
idle:
Filename: EnhacedAssets.R8
Start: 745
Offset: -47,-32
icon:
Filename: DATA.R8
Start: 38
Offset: -30,-24
subfaction.atreides:
idle:
Filename: DATA.R8
Start: 38
icon:
Filename: EnhacedAssets.R8
Start: 746
Offset: -30,-24
subfaction.harkonnen:
idle:
Filename: DATA.R8
Start: 38
icon:
Filename: EnhacedAssets.R8
Start: 747
Offset: -30,-24
subfaction.ordos:
idle:
Filename: DATA.R8
Start: 38
icon:
Filename: EnhacedAssets.R8
Start: 748
Offset: -30,-24
subfaction.corrino:
idle:
Filename: DATA.R8
Start: 38
icon:
Filename: EnhacedAssets.R8
Start: 749
Offset: -30,-24
subfaction.smuggler:
idle:
Filename: DATA.R8
Start: 38
icon:
Filename: EnhacedAssets.R8
Start: 750
Offset: -30,-24
subfaction.mercenary:
idle:
Filename: DATA.R8
Start: 38
icon:
Filename: EnhacedAssets.R8
Start: 751
Offset: -30,-24
subfaction.fremen:
idle:
Filename: DATA.R8
Start: 38
icon:
Filename: EnhacedAssets.R8
Start: 752
Offset: -30,-24
subfaction.random:
idle:
Filename: DATA.R8
Start: 38
icon:
Filename: EnhacedAssets.R8
Start: 753
Offset: -30,-24
frigate.harkonnen:
idle:
Filename: DATA.R8
Start: 2517
Facings: 1
ZOffset: 1024
icon:
Filename: EnhacedAssets.R8
Start: 738
Offset: -30,-24
frigate.husk:
idle:
Filename: EnhacedAssets.R8
Start: 797
Offset: -32,-32
frigate:
icon:
Filename: DATA.R8
Start: 4290
Offset: -30,-24
purchase:
icon:
Filename: EnhacedAssets.R8
Start: 478
Offset: -30,-24
crawler.light:
idle:
Filename: bits/TroopCrawler.shp
Start: 0
Facings: -32
icon:
Filename: bits/TroopCrawlerIcon.shp
Start: 0
crawler_light.husk:
idle:
Filename: bits/TroopCrawler.shp
Start: 0
Facings: -32
icon:
Filename: bits/TroopCrawlerIcon.shp
Start: 0
worm_rider:
Inherits: thumper
deploying:
Filename: EnhacedAssets.R8
Start: 460
Length: 8
Offset: -6,-11
Tick: 250
deployed:
Filename: EnhacedAssets.R8
Start: 761
Facings: 1
thump:
Filename: EnhacedAssets.R8
Start: 761
Length: 5
Tick: 135
Offset: -5,-9
turret:
Filename: DATA.R8
Start: 1458
shoot:
Filename: DATA.R8
Start: 1458
Length: 5
invisible:
Filename: DATA.R8
Start: 38
flamer:
idle:
Filename: EnhancedAssets_2.R8
Start: 98
Facings: -32
Offset: -22,-22
icon:
Filename: EnhancedAssets_2.R8
Start: 130
Offset: -30,-24
flamer.husk:
idle:
Filename: EnhancedAssets_2.R8
Start: 98
Facings: -32
Offset: -22,-22
ZOffset: -1024
tankdebris01:
Filename: EnhacedAssets.R8
Start: 380
ZOffset: -512
tankdebris02:
Filename: EnhacedAssets.R8
Start: 381
ZOffset: -512
tankdebris03:
Filename: EnhacedAssets.R8
Start: 382
ZOffset: -512
tankdebris04:
Filename: EnhacedAssets.R8
Start: 383
ZOffset: -512
allyrepair:
repair:
Filename: bits/allyrepair.shp
Length: *
Frames: 0, 1, 2, 3, 4
Tick: 160
ZOffset: 2047
Offset: 0,0
#
# new death animantions
#
light_inf:
die5:
Filename: DATA.R8
Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
Length: 12
Tick: 80
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
light_inf.eco:
stand:
Filename: DATA.R8
Start: 206
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Frames: 387, 394, 401, 408, 415, 422, 429, 436
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Frames: 388, 395, 402, 409, 416, 423, 430, 437
Length: 8
Tick: 80
run:
Filename: DATA.R8
Start: 214
Length: 6
Facings: -8
Tick: 110
Transpose: true
shoot:
Filename: DATA.R8
Start: 254
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R8
Start: 310
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Start: 310
Length: 3
Facings: -8
Transpose: true
Tick: 110
standup:
Filename: DATA.R8
Start: 302
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R8
Start: 334
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R8
Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454
Length: 12
Tick: 80
die3:
Filename: DATA.R8
Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455
Length: 12
Tick: 80
die4:
Filename: DATA.R8
Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456
Length: 12
Tick: 80
die-crushed:
Filename: DATA.R8
Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
Length: 12
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Start: 4272
Offset: -30,-24
die5:
Filename: DATA.R8
Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
Length: 12
Tick: 80
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
trooper:
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
trooper.eco:
stand:
Filename: DATA.R8
Start: 458
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Frames: 639, 646, 653, 660, 667, 674, 681, 688
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Frames: 640, 647, 654, 661, 668, 675, 682, 689
Length: 8
Tick: 80
run:
Filename: DATA.R8
Start: 466
Length: 6
Facings: -8
Tick: 120
Transpose: true
shoot:
Filename: DATA.R8
Start: 506
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R8
Start: 562
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Start: 570
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Start: 554
Facings: -8
Transpose: true
prone-shoot:
Filename: DATA.R8
Start: 586
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R8
Frames: 634, 641, 648, 655, 662, 669, 676, 683, 690, 691, 692, 693
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Frames: 635, 642, 649, 656, 663, 670, 677, 684
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Frames: 636, 643, 650, 657, 664, 671, 678, 685
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Frames: 637, 644, 651, 658, 665, 672, 679, 686
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Frames: 638, 645, 652, 659, 666, 673, 680, 687
Length: 8
Tick: 800
ZOffset: -511
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
icon:
Filename: DATA.R8
Start: 4273
Offset: -30,-24
trooper.heavy:
stand:
Filename: bits/Assassin.shp
Start: 193
Stride: 2
Facings: 8
idle1:
Filename: bits/Assassin.shp
Start: 385
Length: 15
Tick: 100
idle2:
Filename: bits/Assassin.shp
Start: 400
Length: 8
Tick: 100
run:
Filename: bits/Assassin.shp
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Filename: bits/Assassin.shp
Start: 64
Length: 16
Facings: 8
Tick: 100
prone-stand:
Filename: bits/Assassin.shp
Start: 208
Stride: 4
Facings: 8
prone-run:
Filename: bits/Assassin.shp
Start: 208
Length: 4
Facings: 8
Tick: 100
standup:
Filename: bits/Assassin.shp
Start: 240
Length: 2
Facings: 8
prone-shoot:
Filename: bits/Assassin.shp
Start: 256
Length: 16
Facings: 8
die1:
Filename: bits/Assassin.shp
Start: 416
Length: 8
Tick: 80
die2:
Filename: bits/Assassin.shp
Start: 424
Length: 8
Tick: 80
die3:
Filename: bits/Assassin.shp
Start: 432
Length: 8
Tick: 80
die4:
Filename: bits/Assassin.shp
Start: 440
Length: 12
Tick: 80
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
die-crushed:
Filename: DATA.R8
Frames: 2698, 2705, 2712, 2719, 2726, 2733, 2740, 2747
Tick: 800
ZOffset: -511
icon:
Filename: ebassets.R8
Start: 0
Lenghth: 1
Offset: -57, -46
thumper:
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
fremen:
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
saboteur:
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
sardaukar:
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
sardaukar.eco:
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
grenadier:
die6:
Filename: EnhacedAssets.R8
Start: 775
Length: 18
Tick: 80
Offset: -16,-16
quad_rocket:
idle:
Filename: bits/RocketQuad.shp
Start: 0
Facings: -32
icon:
Filename: bits/RocketQuadIcon.shp
Start: 0
crane.atreides:
idle:
Filename: bits/Crane.shp
Start: 0
Offset: 0, -10
make:
Filename: DATA.R8
Start: 4373
Length: 30
Offset: -63,64
crumble-overlay:
Filename: DATA.R8
Start: 4403
Length: 12
Offset: -48,64
Tick: 170
damaged-idle:
Filename: bits/Crane.shp
Start: 3
Offset: 0, -10
bib:
Filename: EnhacedAssets.R8
Frames: 3, 4, 5, 6
Length: 4
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 22, 23, 24, 25
Length: 4
Offset: -16,-16
icon:
Filename: DATA.R8
Start: 4310
Offset: -30,-24
crane.harkonnen:
idle:
Filename: bits/Crane.shp
Start: 1
Offset: 0, -10
make:
Filename: DATA.R8
Start: 4373
Length: 30
Offset: -63,64
bib:
Filename: EnhacedAssets.R8
Frames: 3, 4, 5, 6
Length: 4
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 22, 23, 24, 25
Length: 4
Offset: -16,-16
crumble-overlay:
Filename: DATA.R8
Start: 4403
Length: 12
Offset: -48,64
Tick: 170
damaged-idle:
Filename: bits/Crane.shp
Start: 4
Offset: 0, -10
icon:
Filename: DATA.R8
Start: 4311
Offset: -30,-24
crane.ordos:
idle:
Filename: bits/Crane.shp
Start: 1
Offset: 0 ,-10
make:
Filename: DATA.R8
Start: 4373
Length: 30
Offset: -63,64
crumble-overlay:
Filename: DATA.R8
Start: 4403
Length: 12
Offset: -48,64
Tick: 170
bib:
Filename: EnhacedAssets.R8
Frames: 3, 4, 5, 6
Length: 4
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 22, 23, 24, 25
Length: 4
Offset: -16,-16
damaged-idle:
Filename: bits/Crane.shp
Start: 2
Offset: 0, -10
icon:
Filename: DATA.R8
Start: 4312
Offset: -30,-24
spice_sifter:
idle:
Filename: EnhacedAssets.R8
Start: 480
Offset: -32,-40
damaged-idle:
Filename: EnhacedAssets.R8
Start: 481
Offset: -32,-40
bib:
Filename: EnhacedAssets.R8
Frames: 3, 4, 5, 6
Length: 4
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 22, 23, 24, 25
Length: 4
Offset: -16,-16
idle-overlay:
Filename: EnhacedAssets.R8
Start: 482
Offset: -32,-40
Length: 5
Tick: 100
ecology_station:
idle:
Filename: EnhacedAssets.R8
Start: 487
Offset: -26,-24
damaged-idle:
Filename: EnhacedAssets.R8
Start: 487
Offset: -26,-24
building01:
idle:
Filename: EnhacedAssets.R8
Start: 488
Offset: -15,-8
damaged-idle:
Filename: EnhacedAssets.R8
Start: 488
Offset: -15,-8
building01_burned:
idle:
Filename: EnhacedAssets.R8
Start: 489
Offset: -15,-8
damaged-idle:
Filename: EnhacedAssets.R8
Start: 489
Offset: -15,-8
bib:
Filename: EnhacedAssets.R8
Frames: 3, 4, 5, 6
Length: 4
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 22, 23, 24, 25
Length: 4
Offset: -16,-16
radar_station_small:
idle:
Filename: EnhacedAssets.R8
Start: 490
Offset: -35,-45
idle-top:
Filename: EnhacedAssets.R8
Start: 491
Offset: -15,-45
bib:
Filename: EnhacedAssets.R8
Frames: 3, 4, 5, 6
Length: 4
Offset: -16,-16
bib-Concrete:
Filename: EnhacedAssets.R8
Frames: 3, 4, 5, 6
Length: 4
Offset: -16,-16