61 lines
3.1 KiB
Plaintext
61 lines
3.1 KiB
Plaintext
|
|
**** Enhanced D2k ver. 0.9 ****
|
|
|
|
Faction options:
|
|
- MAIN FACTION MODE: Standard D2k with Enhanced rules
|
|
- SUBFACTIONS MODE: Play as Main faction or one of its sub-factions
|
|
- MERGED MODE: Subfactions tech tree will be merged to your main faction
|
|
SUBFACTION WILL BE CHOOSEN WHEN GAME STARTS!!!
|
|
MERGED AND SUBFACTION MODE NEW UNITS:
|
|
- FREMEN: hunter, Fedyakin, Supp. powers: Hide, Wormrider, Building: Sietch
|
|
- CORRINO: Sardaukar, Bombardment tank, Support power: Rally sardaukars, True sayer, Building Defense on Palace.
|
|
- SMUGGLERS: Flamer. Supp. powers: Saboteur, Jammer. Building: Starport (10% discount)
|
|
- MERCENARIES: Crawler, Mortar inf., Bison tank Supp. Power: Hire Contractors. Building: Heavy factory
|
|
ADDITIONAL UNITS IN SUBFACTION MODE: Corrino combat tank, Cheap tank for non house factions, Carryall reinforcements for non house-factions
|
|
|
|
Highlights:
|
|
* Original D2k Starport behavior
|
|
* Original D2k Airstrike support
|
|
* new Map Options: FreeCarryall, Worm Spawn, Factions mode
|
|
* Refinery rotation with hotkey: u must add "ToggleVariant: 'your_hotkey'" to hotkey.yaml in d2k folder. Hotkey must be unique!
|
|
* Engineer can repair passages/buildings and capture husks
|
|
* Better AI: Bots expands, captures Buildings/Husks and use all units in best possible way
|
|
* Extended D2k Tileset with destroyable tiles
|
|
* New vehicle husks, that engineers can retake
|
|
* Various SFX and VFX improvements
|
|
* Pro map pack: original D2k maps with neutral buildings, more expansions and equal resources and opportunities for each player
|
|
* Various map options and small improvements that makes gameplay easier.
|
|
|
|
Credit:
|
|
Additional Assets by SirCake, Fey, N.N.>, Kipp,
|
|
|
|
Unit stats:
|
|
|
|
UNIT COST HEALT ARMOR VISION SPEED RANGE DAMAGE SPREAD RELOAD
|
|
Light inf 50 6,000 none 3c768 43 3c0 1500 0c600 36
|
|
Trooper 100 7,000 none 4c768 31 3c550 3600 0c600 55
|
|
Grenadier 80 6,000 none 3c768 43 4c0 1810 1c112 65
|
|
Sardaukar 200 10,000 none 4c768 31 4c0/3c512 2800/1500 0c600 48
|
|
Fremen 185 7,000 none 4c768 43 4c0 2800 0c600 55
|
|
Assassin 110 5,000 none 5c0 38 6c0 10000 0c160 120
|
|
Mercenary none 7,000 none 5c0 31 5c512 3200 0c450 65
|
|
Mortar inf 140 6,500 none 5c812 35 6c512 2500 1c350 85
|
|
Trike 325 9,000 light 7c512 112 3c650 2160 0c600 24
|
|
Raider 350 10,000 light 7c0 132 3c650 2160 0c600 21
|
|
Quad 450 11,000 light 6c0 95 4c0 2x3000 0c600 50
|
|
Hunter 400 9,000 light 7c0 93 3c650 2160 0c600 24
|
|
Crawler 500 15,000 light 5c512 92 unarmed unarmed unarmed unarmed
|
|
Atreides Tank 700 22,000 heavy 5c0 72 5c112 3375 0c756 60
|
|
Harkonnen Tank 700 29,000 heavy 5c0 61 4c112 3375 0c756 66
|
|
Ordos Tank 700 19,000 heavy 5c0 80 4c0 3375 0c756 54
|
|
Cheap Tank 600 20,000 heavy 5c0 70 4c0 3375 0c756 68
|
|
Corrino Tank 700 25,000 heavy 5c0 64 4c112 3375 1c112 68
|
|
Siege tank 800 13,000 light 5c512 38 7c512 4800 1c780 105
|
|
Missile tank 900 14,000 light 5c512 45 8c0 2x 4900 0c756 145
|
|
Sonic Tank 1100 30,000 light 5c768 27 6c0 ~4x1282 0c700 100
|
|
Devastator 1200 65,000 heavy 4c750 27 4c768 7800 1c150 80
|
|
Deviator 1100 11,000 light 5c112 47 6c0 2000 0c512 192
|
|
Flamer 1000 21,000 heavy 4c750 70 3c750 5x2000 1c0 38
|
|
Bombardment tank 1200 22,000 light 5c512 40 7c512 4x or 1x 3950 1c450 80
|
|
Bison tank 950 30,000 heavy 5c512 60 4c112 3510 0c756 55
|