construction_yard: Health: HP: 35000 Power: Amount: 50 barracks: Valued: Cost: 400 Power: Amount: -50 light_factory: Valued: Cost: 600 Power: Amount: -100 repair_pad: Inherits: ^Building Buildable: Queue: Building Prerequisites: heavy_factory, ~techlevel.medium outpost: RevealsShroud: Range: 10c0 RequiresCondition: !disabled RevealsShroud@lowpower: Range: 4c0 RequiresCondition: disabled DetectCloaked: Range: 6c0 RequiresCondition: !disabled high_tech_factory: -AirstrikePower: SpawnActorPower@EnhancedAirAtreides: EffectImage: carryall.husk_on_land EffectSequence: Actor: waypoint.airtstrike_a Icon: ornistrike Prerequisites: ~techlevel.superweapons, upgrade.hightech ChargeInterval: 7000 LifeTime: -1 Name: Airstrike with multiple pass Description: Ornithopters hit the target multiple times with bombs EndChargeSpeechNotification: Reinforce SupportPowerPaletteOrder: 50 DisplayBeacon: True DisplayRadarPing: true OrderName: AirstrikePowerInfoOrder refinery: PlaceBuildingVariants: Actors: refinery_inverted Facings: 384, 896 refinery_inverted: Inherits: refinery PlaceBuildingVariants: Actors: refinery Facings: 896, 384 Buildable: Prerequisites: wind_trap Queue: Building BuildPaletteOrder: 310 Description: Refinery with docking from north side RenderSprites: Image: refinery_invert.ordos FactionImages: atreides: refinery_invert.atreidis fremen: refinery_invert.atreidis harkonnen: refinery_invert.harkonnen corrino: refinery_invert.harkonnen WithIdleOverlay@front: Sequence: idle-front RequiresCondition: !build-incomplete Selectable: Bounds: 3072, 2048, 0, 1024 WithIdleOverlay@top: Sequence: idle-top RequiresCondition: !build-incomplete Refinery: DockAngle: 128 DockOffset: 0,1 TickRate: 20 Tooltip: Name: Spice Refinery Inverted D2kBuilding: Footprint: === =xx xx= Dimensions: 3,3 LocalCenterOffset: 0,-512,0 HitShape: Type: Rectangle TopLeft: -512, 0 BottomRight: 1536, 1024 HitShape@BOTTOM: Type: Rectangle TopLeft: -1536, 1024 BottomRight: 512, 2048 ProvidesPrerequisite: Prerequisite: refinery FreeActorWithDelivery: DeliveryOffset: 0,0 silo: Buildable: BuildPaletteOrder: 650 medium_gun_turret: Buildable: Description: Defensive structure.\n Decent vs Infantry, Vehicles\n Weak vs Tanks DetectCloaked: Range: 5c0 large_gun_turret: Buildable: Description: Defensive structure.\n Strong vs Tanks, Aircraft, Vehicles\n Weak vs Infantry \n\n Requires power to operate. DetectCloaked: Range: 6c0 palace: ProduceActorPower@fremen: Actors: fremen, fremen, fremen, fremen, fremen NukePower: DetonationAltitude: 6c0 RemoveMissileOnDetonation: True Armor: Type: cy